EvilEngine/DYNA/effect:Rumble: Difference between revisions
< EvilEngine | DYNA
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{{#vardefine:version|3}}<nowiki/>
{{#vardefine:hash|0x2A59443A}}<nowiki/>
{{#vardefine:games|TSSM Incredibles ROTU RatProto}}<nowiki/>
{{#vardefine:sourcecode|}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
class effectAsset : public xDynAsset
{
public:
float time;
float intensity;
unsigned int id;
unsigned char priority;
unsigned char type;
unsigned char rumbleInPause;
unsigned char pad;
float param1;
float param2;
float shakeMagnitude;
float shakeCycleMax;
float shakeRotationalMagnitude;
unsigned char shakeY;
};
</source>
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| 0x14 || f32 || '''intensity''' ||
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| 0x18 || u32 || '''id''' ||
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| 0x1C || u8 || '''priority''' ||
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Latest revision as of 01:51, 24 March 2024
effect:Rumble | |
---|---|
Version | 3 |
Hash | 0x2A59443A |
Games used | The SpongeBob SquarePants Movie The Incredibles |
Format
class effectAsset : public xDynAsset
{
public:
float time;
float intensity;
unsigned int id;
unsigned char priority;
unsigned char type;
unsigned char rumbleInPause;
unsigned char pad;
float param1;
float param2;
float shakeMagnitude;
float shakeCycleMax;
float shakeRotationalMagnitude;
unsigned char shakeY;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | f32 | time | |
0x14 | f32 | intensity | |
0x18 | u32 | id | |
0x1C | u8 | priority | |
0x1D | u8 | type | |
0x1E | u8 | rumbleInPause | |
0x1F | u8 | pad | |
0x20 | f32 | param1 | |
0x24 | f32 | param2 | |
0x28 | f32 | shakeMagnitude | |
0x2C | f32 | shakeCycleMax | |
0x30 | f32 | shakeRotationalMagnitude | |
0x34 | u8 | shakeY | |
0x35 | u8[3] | null | padding |