EvilEngine/DYNA/camera:transition path

Revision as of 13:43, 19 September 2023 by MinecraftFreak73 (talk | contribs)

camera:transition_path
Hash0xBBA5036A
Games usedRise of the Underminer
Ratatouille Prototype

Format

Unused dyna type. Code can be found in Rise of the Underminer and Ratatouille Prototype.

struct xCamTransitionAsset : xDynAsset
{
    uint32 mVersion;
    int32 mType;
    uint32 mFlags;
    uint32 mDestCameraID;
    union
    {
        struct
        {
            float32 mTime;
            float32 mAccel;
            float32 mDecel;
        };
        uint32 mSrcCameraID;
    };
    uint32 mCurveID;
    uint32 mTriggerID;
};
Offset Type Variable Description
0x00 u32 mVersion
0x04 s32 mType
0x08 u32 mFlags
0x0C AssetID mDestCameraID
0x10 f32 mTime
0x14 f32 mAccel
0x18 f32 mDecel
0x1C AssetID mSrcCameraID
0x20 AssetID mCurveID
0x24 AssetID mTriggerID