EvilEngine/DYNA/camera:transition path
< EvilEngine | DYNA
camera:transition_path | |
---|---|
Hash | 0xBBA5036A |
Format
Unused dyna type. Code can be found in Rise of the Underminer and Ratatouille Prototype.
struct xCamTransitionAsset : xDynAsset
{
uint32 mVersion;
int32 mType;
uint32 mFlags;
uint32 mDestCameraID;
union
{
struct
{
float32 mTime;
float32 mAccel;
float32 mDecel;
};
uint32 mSrcCameraID;
};
uint32 mCurveID;
uint32 mTriggerID;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | uint32 | mVersion | |
0x04 | int32 | mType | |
0x08 | uint32 | mFlags | |
0x0C | AssetID | mDestCameraID | |
0x10 | float32 | mTime | |
0x14 | float32 | mAccel | |
0x18 | float32 | mDecel | |
0x1C | AssetID | mSrcCameraID | |
0x20 | AssetID | mCurveID | |
0x24 | AssetID | mTriggerID |