EvilEngine/DYNA/HUD Compass System: Difference between revisions
EvilEngine/DYNA/HUD Compass System (view source)
Revision as of 13:11, 19 September 2023
, 7 months agoformat
EnergyDrink (talk | contribs) (Created page with "<onlyinclude> {{#vardefine:name|HUD_Compass_System}}<nowiki/> {{#vardefine:version|}}<nowiki/> {{#vardefine:hash|0xD3BB2158}}<nowiki/> {{#vardefine:games|RatProto}}<nowiki/> {{#vardefine:sourcecode|}}<nowiki/> {{#vardefine:image|}}<nowiki/> </onlyinclude> {{AutoDynaInfobox}} {{DynaAssets}} {{AutoGameNavs}} Category:DYNA") |
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{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
struct zHUDCompassSystemAsset : xDynAsset
{
float radius;
float centerY;
float centerX;
unsigned int textureId;
float maxDistance;
float minBeadSize;
float maxBeadSize;
unsigned int systemOpacity;
unsigned int beadOpacity;
};
</source>
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x10 || f32 || '''radius''' ||
|-
| 0x14 || f32 || '''centerY''' ||
|-
| 0x18 || f32 || '''centerX''' ||
|-
| 0x1C || [[AssetID]] || '''textureID''' || [[RWTX]]
|-
| 0x20 || f32 || '''maxDistance''' ||
|-
| 0x24 || f32 || '''minBeadSize''' ||
|-
| 0x28 || f32 || '''maxBeadSize''' ||
|-
| 0x2C || u32 || '''systemOpacity''' ||
|-
| 0x30 || u32 || '''beadOpacity''' ||
|}
{{DynaAssets}}
|