EvilEngine/DYNA/HUD Compass Object: Difference between revisions
EvilEngine/DYNA/HUD Compass Object (view source)
Revision as of 13:02, 19 September 2023
, 8 months agoformat
m (Seil moved page DYNA/HUD Compass Object to EvilEngine/DYNA/HUD Compass Object) |
(format) |
||
Line 9:
{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
struct zHUDCompassObjectAsset : xDynAsset
{
unsigned int objectId;
xVec3 location;
unsigned int textureId;
unsigned int compassSystemId;
};
</source>
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x10 || [[AssetID]] || '''objectID''' ||
|-
| 0x14 || [[Vector3]] || '''location''' ||
|-
| 0x20 || [[AssetID]] || '''textureId''' || [[RWTX]]
|-
| 0x24 || [[AssetID]] || '''compassSystemID''' ||
|}
{{DynaAssets}}
|