EvilEngine/DYNA/HUD Compass Object: Difference between revisions

format
(format)
 
Line 9:
{{AutoDynaInfobox}}
 
==Format==
 
<source lang=cpp>
struct zHUDCompassObjectAsset : xDynAsset
{
unsigned int objectId;
xVec3 location;
unsigned int textureId;
unsigned int compassSystemId;
};
</source>
 
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x10 || [[AssetID]] || '''objectID''' ||
|-
| 0x14 || [[Vector3]] || '''location''' ||
|-
| 0x20 || [[AssetID]] || '''textureId''' || [[RWTX]]
|-
| 0x24 || [[AssetID]] || '''compassSystemID''' ||
|}
 
{{DynaAssets}}