EvilEngine/DYNA/Enemy:SB:BucketOTron: Difference between revisions
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! Offset !! Type !! Variable !! Description
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| 0x50 || [[AssetID]] || '''
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| 0x54 || int || '''spawnMode''' ||
* 1 = CONTINUOUS. Enemies won't respawn again until all the enemies are defeated.
* 2 = WAVES. The bucketotron spawns all enemies at once and doesn't spawn anymore until all enemies are defeated.
* 3 = AMBUSHWAVE. All enemies spawn at once one time, it continues normally after that
* 4 = AMBUSHCONT
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| 0x58 || float || '''spawnDelay''' || Delay before next spawn
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| 0x5C || int || '''
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| 0x60 || int || '''maxSpawn''' || Number of Enemies to spawn before becoming inactive
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