EvilEngine/DYNA/Enemy:SB:BucketOTron: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 12:
! Offset !! Type !! Variable !! Description
|-
| 0x50 || [[AssetID]] || '''grupIDaid_spawnGroup''' ||
|-
| 0x54 || int || '''spawnMode''' ||
| 0x54 || int || '''spawnMode''' || 1 = Enemies won't respawn again until all the enemies are defeated. 2 = the buckotron spawns all enemies at once and doesn't spawn anymore until all enemies are defeated. 3 = All enemies spawn at once one time, it continues normally after that
* 1 = CONTINUOUS. Enemies won't respawn again until all the enemies are defeated.
* 2 = WAVES. The bucketotron spawns all enemies at once and doesn't spawn anymore until all enemies are defeated.
* 3 = AMBUSHWAVE. All enemies spawn at once one time, it continues normally after that
* 4 = AMBUSHCONT
|-
| 0x58 || float || '''spawnDelay''' || Delay before next spawn
|-
| 0x5C || int || '''flagsflg_buckass''' || 0 = Resume, 1 = Paused
|-
| 0x60 || int || '''maxSpawn''' || Number of Enemies to spawn before becoming inactive
2,079

edits