EvilEngine/DYNA/Enemy:SB:BucketOTron: Difference between revisions

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| 0x58 || float || '''spawnDelay''' || Delay before next spawn
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| 0x5C || int || '''flg_buckassflags''' || 0 = Resume, 1 = Paused
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| 0x60 || int || '''maxSpawn''' || Number of Enemies to spawn before becoming inactive