EvilEngine/DYNA/Enemy:SB:BucketOTron: Difference between revisions
EvilEngine/DYNA/Enemy:SB:BucketOTron (view source)
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</onlyinclude>
{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
struct zNMEAssetBucketOTron : zNMEAsset
{
uint32 aid_spawnGroup;
en_spawnmode spawnMode;
float32 spawnDelay;
int32 flg_buckass;
int32 maxSpawn;
};
</source>
<source lang=cpp>
enum en_spawnmode
{
NME_SPAWNMODE_CONTINUOUS,
NME_SPAWNMODE_WAVES,
NME_SPAWNMODE_AMBUSHWAVE,
NME_SPAWNMODE_AMBUSHCONT,
NME_SPAWNMODE_NOMORE,
NME_SPAWNMODE_FORCE
};
</source>
{| class="wikitable"
! Offset !! Type !! Variable !! Description
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* 0 = CONTINUOUS.
*
*
* 3 = AMBUSHCONT. All enemies spawn at once one time, it continues normally after that
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|}
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