EvilEngine/DYNA/Analog Direction: Difference between revisions
EvilEngine/DYNA/Analog Direction (view source)
Revision as of 16:20, 15 September 2023
, 8 months agoformat
m (Seil moved page DYNA/Analog Direction to EvilEngine/DYNA/Analog Direction) |
(format) |
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Line 9:
{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
struct zAnalogInputDirectionAsset : xDynAsset
{
uint32 stick;
uint32 outputID[2];
};
</source>
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x00 || uint32 || '''stick''' ||
|-
| 0x04 || [[AssetID]] || '''outputID1''' ||
|-
| 0x08 || [[AssetID]] || '''outputID2''' ||
|}
{{DynaAssets}}
|