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m (Seil moved page DTRK to EvilEngine/DTRK) |
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<onlyinclude>
{{#vardefine:typeid|DTRK}}<nowiki/>
{{#vardefine:name|Dash Track}}<nowiki/>
{{#vardefine:type|[[Base]]}}<nowiki/>
{{#vardefine:basetype|0xCD}}<nowiki/>
{{#vardefine:games|Incredibles}}<nowiki/>
{{#vardefine:sourcecode|}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
==Format==
Dash Tracks are base assets, so they start with their 0x8 byte header, then are followed by:
===track_asset===
{| class="wikitable"
! Offset !! Type !! Variable !! Description
Line 20 ⟶ 24:
| 0x14 || int || '''leavable_start''' ||
|-
| 0x18 || int[
|-
| 0x24 ||
|-
|
|-
| || short[3] [num_vertices] || '''portal''' ||
|}
===triangle===
{| class="wikitable"
|-
! Offset !! Type !! Variable !! Description
|-
| 0x00 || short || '''a''' ||
|-
| 0x02 || short || '''b''' ||
|-
| 0x04 || short || '''c''' ||
|-
| 0x06 || short || '''flags''' ||
|-
| 0x08 || float[3] || '''u''' ||
|-
| 0x14 || float[3] || '''v''' ||
|}
{{Assets}}
{{AutoGameNavs}}
[[Category:Asset]]
|