EvilEngine/DSTR
This asset defines an entry for a destructible object.
DSTR | |
---|---|
Destructible Object | |
Type | Placeable |
Format
Destructables are placeable assets, so they start with their 0x54 byte header, then are followed by:
Note: the asset ID at 0x50 (in the Placeable header) refers to an animation.
Offset | Type | Description |
---|---|---|
0x54 | ?[2] | Unknown (null) |
0x5C | int | Unknown, always 1 |
0x60 | ? | Unknown (null) |
0x64 | int | Hit Mask? |
0x68 | byte | Flag 1, usually 0 or 2 |
0x69 | byte | Flag 2, usually 0, 1, or 2 |
0x6A | byte | Flag 3, usually 0 |
0x6B | byte | Flag 4, usually 0 |
0x6C | float | Unknown |
0x70 | float | Unknown |
0x74 | AssetID (Shrapnel) | Shrapnel 1 |
0x78 | AssetID (Shrapnel) | Shrapnel 2 |
0x7C | AssetID (SFX) | SFX 1 |
0x80 | AssetID (SFX) | SFX 2 |
0x84 | AssetID (Model) | Destroyed Model 1 |
0x88 | AssetID (Model) | Destroyed Model 2 |
Events | ||
0x8C | Event[numberOfEvents] | Events |