EvilEngine/DSTR

Revision as of 06:39, 2 January 2019 by Battlepedia>Seil (→‎Format)

This asset defines an entry for a destructible object.

DSTR
Destructible Object
TypePlaceable

Format

Destructables are placeable assets, so they start with their 0x54 byte header, then are followed by:

Note: the asset ID at 0x50 (in the Placeable header) refers to an animation.

Offset Type Description
0x54 ?[2] Unknown (null)
0x5C int Unknown, always 1
0x60 ? Unknown (null)
0x64 int Hit Mask?
0x68 byte Flag 1, usually 0 or 2
0x69 byte Flag 2, usually 0, 1, or 2
0x6A byte Flag 3, usually 0
0x6B byte Flag 4, usually 0
0x6C float Unknown
0x70 float Unknown
0x74 AssetID (Shrapnel) Shrapnel 1
0x78 AssetID (Shrapnel) Shrapnel 2
0x7C AssetID (SFX) SFX 1
0x80 AssetID (SFX) SFX 2
0x84 AssetID (Model) Destroyed Model 1
0x88 AssetID (Model) Destroyed Model 2
Events
0x8C Event[numberOfEvents] Events