EvilEngine/DSTR

Revision as of 10:57, 25 November 2018 by Battlepedia>Igorseabra4 (Created page with "This asset defines an entry for a destructable object. ==Format== Destructables are placeable assets, so they start with their 0x54 byte header, then are...")
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This asset defines an entry for a destructable object.

Format

Destructables are placeable assets, so they start with their 0x54 byte header, then are followed by:

Note: the asset ID at 0x50 (in the Placeable header) refers to an animation.

Offset Type Description
0x54 int Unknown
0x58 int Unknown
0x5C int Unknown
0x60 int Unknown
0x64 int Unknown
0x68 int Unknown
0x6C float Unknown
0x70 float Unknown
0x74 Asset ID Unknown
0x78 int Unknown
0x7C int Unknown
0x80 int Unknown
0x84 int Unknown
0x88 int Unknown
Events
0x8C Event[numberOfEvents] Events