EvilEngine/DSTR
This asset defines an entry for a destructable object.
Format
Destructables are placeable assets, so they start with their 0x54 byte header, then are followed by:
Note: the asset ID at 0x50 (in the Placeable header) refers to an animation.
Offset | Type | Description |
---|---|---|
0x54 | int | Unknown |
0x58 | int | Unknown |
0x5C | int | Unknown |
0x60 | int | Unknown |
0x64 | int | Unknown |
0x68 | int | Unknown |
0x6C | float | Unknown |
0x70 | float | Unknown |
0x74 | Asset ID | Unknown |
0x78 | int | Unknown |
0x7C | int | Unknown |
0x80 | int | Unknown |
0x84 | int | Unknown |
0x88 | int | Unknown |
Events | ||
0x8C | Event[numberOfEvents] | Events |