EvilEngine/DPAT
DPAT refers to a dispatcher, an asset whose only purpose is to trigger events in other assets. Once enabled, they start receiving the ScenePrepare event automatically and permanently on level start.
DPAT | |
---|---|
Dispatcher | |
Type | Object |
Games used | The Incredibles |
Format
Dispatchers are object assets, so they start with their 0x8 byte header, and are immediately followed by the events.
Offset | Type | Description |
---|---|---|
Events | ||
0x8 | Event[numberOfEvents] | Events |