EvilEngine/CNTR
Format
Counters are object assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x08 | short | Count |
0x0A | short | Unknown |
Events | ||
0xC | Event[numberOfEvents] | Events |
Counters are object assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x08 | short | Count |
0x0A | short | Unknown |
Events | ||
0xC | Event[numberOfEvents] | Events |