EvilEngine/CAM

Revision as of 10:16, 15 September 2018 by Battlepedia>Igorseabra4 (Created page with "This asset defines cameras. Usually, the game takes control from you to display a certain camera for a moment, such as when talking to NPCs or showing you something elsewhere...")
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This asset defines cameras. Usually, the game takes control from you to display a certain camera for a moment, such as when talking to NPCs or showing you something elsewhere in the level.

Format

Cameras are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Description
0x8 Vector3 Position
0x14 Vector3 Normalized forward vector
0x20 Vector3 Normalized up vector
0x2C float Unknown
0x30 int Unknown
0x34 int Unknown
0x38 int Unknown
0x3C int Unknown
0x40 int Unknown
0x44 short Unknown
0x46 short Unknown
0x48 float Camera speed
0x4C float Unknown
0x50 int Unknown
0x54 float[9] Unknown
0x78 byte[4] Flags
0x7C int Unknown
0x80 int Unknown
0x84 int Unknown
Events
0x88 Event[numberOfEvents] Events

Events