EvilEngine/BUTN: Difference between revisions

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Battlepedia>Seil
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| 0x64 || float || '''Hold Length''' in seconds. Only applies to buttons of type Switch.
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| 0x68 || int || '''Hit Mask'''. This bitmask specifies what can press the button.
| 0x68 || int || '''Hit Mask'''. This specifies the different ways the button can be hit. If this is 0, the button by default doesn't react to any Hit events. For each bit you include in this mask, a corresponding Hit event will automatically be set up to fire ButtonPress for you. For example, if the mask includes Bubble Spin and Bubble Bowl, the button will automatically fire ButtonPress when it receives either Hit Melee or Hit Bubble Bowl.
* 0 - Bubble Spin
* 1 - Bubble Bounce
* 2 - Bubble Bash
* 3 - Bubble Bowl/Boulder
* 4 - Cruise Bubble
* 5 - Bungee
* 6 - Thrown Enemy/Tiki
* 7 - ThrowableThrow Fruit
* 8 - Patrick Slam
* 9 - Unknown
* 10 - Player Stand on Pressure Plate
* 11 - Enemy Stand on Pressure Plate
* 11 -
* 12 - Bubble Bowl/Boulder on (Pressure Plate)
* 13 - Any Throwable (on Pressure Plate (only Stone Tiki auto-target)
* 14 - Sandy Melee
* 15 - Patrick BellyMelee
* 16 - ThrowAny FruitThrowable on (Pressure Plate (only Throw Fruit auto-target)
* 17 -
* 18 -
* 19 -
* 20 -
* 21 -
* 22 -
* 23 -
* 24 -
* 25 -
* 26 -
* 27 -
* 28 -
* 29 -
* 30 -
* 31 -
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| 0x6C || byte[8] || Unknown. Usually 4,0,0,4,2,1,1,0
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