EvilEngine/BUTN: Difference between revisions

Battlepedia>Seil
mNo edit summary
Battlepedia>Igorseabra4
Line 20:
| 0x64 || float || '''Hold Length''' in seconds. Only applies to buttons of type Switch.
|-
| 0x68 || int || '''Hit Mask'''. This specifies the different ways the button can be hit. If this is 0, the button by default doesn't react to any Hit events. For each hit typebit you include in this mask, a corresponding Hit event will automatically be set up to fire ButtonPress for you. For example, if the mask includes Bubble Spin and Bubble Bowl, the button will automatically fire ButtonPress when it receives either Hit Melee or Hit Bubble Bowl.
* 10 - Bubble Spin
* 21 - Bubble Bounce
* 42 - Bubble Bash
* 83 - Bubble Bowl
* 164 - Cruise Bubble
* ...5 -
* 1286 - Throwable
* 2567 - Patrick SlamThrowable
* 8 - Patrick Slam
* ...
* 10249 - SpongeBob Stand
* 10 - Player Stand
* ...
* 11 -
* 409612 - Bubble Bowl (Pressure Plate)
* ...
* 13 - Throwable (Pressure Plate)
* 16384 - Sandy Melee
* 3276814 - PatrickSandy BellyMelee
* 15 - Patrick Belly
* ...
* 16 - Throw Fruit (Pressure Plate)
* 17 -
* 18 -
* 19 -
* 20 -
* 21 -
* 22 -
* 23 -
* 24 -
* 25 -
* 26 -
* 27 -
* 28 -
* 29 -
* 30 -
* 31 -
|-
| 0x6C || byte[8] || Unknown. Usually 4,0,0,4,2,1,1,0