EvilEngine/BUTN: Difference between revisions

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Battlepedia>Seil
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Battlepedia>Seil
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| 0x64 || float || '''Hold Length''' in seconds. Only applies to buttons of type Switch.
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| 0x68 || int || '''Hit Mask'''. This automaticallyspecifies setsthe updifferent specificways typesthe button can be hit. If this is 0, the button by default doesn't react to ofany Hit events. For each hit type you include in this mask, a corresponding Hit event will automatically be set up to fire ButtonPress for you. For example, if the mask includes Bubble Spin and Bubble Bowl, the button will automatically receivefire HitButtonPress Meleewhen andit Hitreceives Bubbleeither Bowl,Hit andMelee sendor ButtonPressHit toBubble itselfBowl.
* 1 - Bubble Spin
* 2 - Bubble Bounce
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