Category:Tutorials/MODL Material Importing: Difference between revisions
Category:Tutorials/MODL Material Importing (view source)
Revision as of 06:50, 23 March 2022
, 2 years agoClearing things up.
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This page is for importing Materials from existing MODLs found in [https://heavyironmodding.org/wiki/Category:BFBB Battle for Bikini Bottom] and [https://heavyironmodding.org/wiki/Category:TSSM The SpongeBob SquarePants Movie] for the purpose of importing costumes from TSSM using RWAnalyse which can be found [http://www.steve-m.com/downloads/tools/rwanalyze here].
Complex MODLs, such as
==Step 1==
Open your MODL (Hungover SpongeBob used for this example) into RWAnalyse and convert your model to the appropriate version number. Battle for Bikini Bottom uses version 3.5, so changing the version number is important for the MODL data to work. Skipping this step may result in glitches.
[[File:MODL Material PNG Step01.
==Step 2==
Collapse all the sections first to make things easier (sections will re-expand during certain steps).
Right click and Export the Geometry data section that corresponds with SpongeBob's body MODL material.
If
Also, it doesn't matter what the exported file is named.
[[File:MODL Material PNG Step02.
==Step 3==
[[File:MODL Material PNG Step03.
Done! Import the MODL back into boot.hip and test it. Remember to import any new textures as well.
For importing other MODL parts, check the model's Materials using [[Industrial_Park_(level_editor)|Industrial Park]]. IP won't directly tell you, but the texture gives a hint as to what it might be (Ex: chr_sb05 is SpongeBob's main texture used for his body and arms). This method requires a lot of trial and error, so using 3DSMax is likely recommended for more precision.
[[Category:Tutorials]]
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