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Asset porting: Difference between revisions
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Battlepedia>Igorseabra4 No edit summary |
Battlepedia>Wowaname (fix numbers) |
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==Steps==
▲2. In Industrial Park, open your destination HOP file (most of the archives in that page are supposed to be imported into your level's HOP). Click on Edit -> Import HIP Archive and select the HIP of the object. This will import all assets from that HIP into your level's HOP, and will also merge the [[SNDI]] and other asset types of both files into one.
▲3. If you are prompted about overwriting, click Yes.
▲4. Now, your object should already work in the level; you can place a [[Industrial Park (Level Editor)#Asset Templates|template]] of the object in your level or set it up yourself.
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