Asset porting: Difference between revisions

fix numbers
Battlepedia>Igorseabra4
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Battlepedia>Wowaname
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==Steps==
1.# Go to [https://github.com/igorseabra4/IndustrialPark-EditorFiles this page], find and download the HIP file of the object you want ported. You can use "Clone or download -> Download ZIP" to download all files.
2.# In Industrial Park, open your destination HOP file (most of the archives in that page are supposed to be imported into your level's HOP). Click on Edit -> Import HIP Archive and select the HIP of the object. This will import all assets from that HIP into your level's HOP, and will also merge the [[SNDI]] and other asset types of both files into one.
 
3.# If you are prompted about overwriting, click Yes.
2. In Industrial Park, open your destination HOP file (most of the archives in that page are supposed to be imported into your level's HOP). Click on Edit -> Import HIP Archive and select the HIP of the object. This will import all assets from that HIP into your level's HOP, and will also merge the [[SNDI]] and other asset types of both files into one.
4.# Now, your object should already work in the level; you can place a [[Industrial Park (Level Editor)#Asset Templates|template]] of the object in your level or set it up yourself.
 
3. If you are prompted about overwriting, click Yes.
 
4. Now, your object should already work in the level; you can place a [[Industrial Park (Level Editor)#Asset Templates|template]] of the object in your level or set it up yourself.
 
Notes:
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