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Asset porting: Difference between revisions
m
didnt fix it the first time lol
Battlepedia>Dark mNo edit summary |
Battlepedia>Dark m (didnt fix it the first time lol) |
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3. If you are prompted about overwriting, click Yes.
4. Now, your object should already work in the level; you can place a [[Industrial Park (Level Editor)#Asset Templates|template]] of the object in your level or set it up yourself.
Note: it is also possible to, instead of importing the assets from one of the HIPs above, copy the assets yourself using [[HipHopTool]] or Industrial Park's copy and paste feature. You can do this for objects without a HIP above, for example.
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