Tools: Difference between revisions

Add Heavy Mod Manager to list of tools
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! Tool
! Author
! Version
! Description
|-
| [[Heavy Mod Manager |Heavy Mod Manager]]
|| [[User:igorseabra4|igorseabra4]]
|| A mod manager for Heavy Iron games
|-
|-
| [[Industrial Park (Level Editor)|Industrial Park]]
|| [[User:igorseabra4|igorseabra4]]
||
|| Viewer and editor for HIP/HOP archives
|-
| [[HipHopTool]]
|| [[User:igorseabra4|igorseabra4]]
||
|| Used to extract, edit and create new HIP/HOP archives
|-
| [[BFBB Patch Tool]]
|| [[User:Seil|Seil]]
|| 0.5
|| Allows creation and applying of patches for modified content in BFBB; used for distribution of mods
|-
| [[BFBBAnimTools]]
|| [[User:Seil|Seil]]
|| 1.0.1
|| Script for importing and exporting [[ANIM]] assets in 3ds Max.
|-
| [[Hans (tool)|Hans]]
|| [[User:igorseabra4|igorseabra4]]
||
|| Save file editor
|-
| [[QuickBMS]]
|| '''Luigi Auriemma'''
|| 0.9.0
|| Previous tool for HIP/HOP, did not allow complex editing of the files
|-
| [https://www.gta-modding.com/area/file-33-rw-analyze.html RW Analyze]
|| '''Steve M.'''
|| 0.4b
|| Used to view the tree structure of RenderWare files (models)
|-
| [https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ rwio]
|| '''The Hero'''
|| 3.1d
|| Plugin for [https://www.autodesk.com/products/3ds-max/overview 3ds Max] which allows importing and exporting of [[MODL|RenderWare DFFs]].
|-
| [https://www.gtagarage.com/mods/show.php?id=27862 Magic.TXD]
|| '''The_GTA'''
|| 1.1
|| Editor for RenderWare textures
|-
| [https://github.com/soopercool101/BrawlCrate BrawlCrate]
|| ''Various''
|| 0.30
|| Allows editing GC icons stored in tpl format.
|-
| [https://github.com/PenneyMarie1901/TextureTool TextureTool]
|| [[User:Penney16|Penney16]]
|| 2.0
|| Used to quickly resize an image you wish to use as a texture for BFBB, as well as extra useful features.
|-
| [[BFBB JSP Tool]]
|| [[User:igorseabra4|igorseabra4]]
||
|| Converts [[JSP]] and [[MODL|DFF]] files from the XBOX version of Battle For Bikini Bottom to OBJ. '''Deprecated in favor of Industrial Park's internal exporter.'''
|-
| [[Heavy Iron Bik Converter]]
|| [[User:Nova|Suprnova]]
|| 1.1
|| Automatically converts video files into a .bik file that is already formatted to work in almost every Heavy Iron Renderware game.
|-
| [https://github.com/PenneyMarie1901/The-GoodEditor-2 The GoodEditor-2]
|| [[User:Penney16|Penney16]]
|| 2.0.7
|| Used to edit .ho parcels and can (for now) edit SimpleObject & Platform assets' Position Rotation and Scale X, Y and Z and edit the Collision Flag and Visibility Flag of a SimpleObjects.
|-
| [https://github.com/HiMemX/Collin/releases Collin]
|| HiMemx
|| 1.6
|| Sponegbob's Truth or Square modding tool for editing .ho parcels.
|-
| [https://github.com/igorseabra4/HiHoTool/releases HiHoTool]
|| [[User:igorseabra4|igorseabra4]]
|| 0.1
|| Used to extract and edit assets from .ho parcels.
|-
| [https://github.com/HiMemX/SwagEdit/releasesCollin SwagEditCollin]
|| HiMemxMem
|| SponegbobSpongebob's Truth or Square & Wall-E modding tool for editing .ho parcels.
|| 1.0
|-
|| .ho parcel editor that can remove, export, duplicate and add in assets.
| [https://github.com/HiMemX/Collin/releasesPlankton CollinPlankton]
|| Mem
|| .HO archive editor (all games)
|-
| [https://github.com/HiMemX/DynamicGeometry DynamicGeometry]
|| Mem
|| A "Spongebobs Truth or Square" (2009) StaticGeometry editor
|-
|}
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