EvilEngine/SHRP: Difference between revisions
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(Add new info to type 4 (movie)) |
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| 0xF0 || int || Flags
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| 0xF4 || [[SHRP]] || Shrapnel_AssetID, launches another shrapnel when shrapnel model disappears
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| 0xF8 || [[SHRP]] ||
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| 0xFC || float || minScale
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