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EvilEngine/CAM: Difference between revisions
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This asset defines cameras. Usually, the game takes control from you to display a certain camera for a moment, such as when talking to NPCs or showing you something elsewhere in the level.
Cameras are [[Object Asset|object assets]], so they start with their 0x8 byte header, then are followed by:
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! Offset !! Type !! Description
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| 0x8 || [[Vector3]] || '''Position'''
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| 0x14 || [[Vector3]] || '''Normalized forward vector'''
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| 0x20 || [[Vector3]] || '''Normalized up vector'''
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| 0x2C ||
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| 0x4C || float || '''Switch Time''' (seconds). Time it takes to move the camera to this position.
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| 0x7B || byte || Flag 4, usually 0x8F (143) or 0xC0 (192)
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| 0x84 ||
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| 0x85 || byte || Flag 6, usually 0
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| 0x86 || byte || Flag 7, usually 0
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| 0x87 || byte || Flag 8, usually 0
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! colspan="3" | Events
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