RenderWare: Difference between revisions

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#redirect [[Asset#File:RenderWare Logo.svg|thumb|RenderWare Streamslogo]]
 
'''RenderWare (RW)''' is a 3D and 2D graphics rendering engine developed by Criterion Software. It was used by many games in the early 2000's and was responsible for the majority of graphics in the 5 Heavy Iron games on this wiki.
 
RenderWare files are used for all of the 3D models, textures, and level maps in Heavy Iron's RenderWare-based games. RenderWare uses a common file format across all its filetypes which is commonly referred to as ''RenderWare binary stream files''. These files contain a hierarchical structure of ''chunks'' (or ''sections'') which contain specific data depending on the chunk's type. Much of the format is described [https://gtamods.com/wiki/RenderWare_binary_stream_file here].
 
''TODO: List which RenderWare versions each game uses.''
 
There are several tools commonly used by the community to work with RenderWare files.
* [https://www.gta-modding.com/area/file-33-rw-analyze.html RW Analyze] is a RenderWare binary stream viewer and editor, used to inspect chunk hierarchies and research unknown RenderWare assets.
* [https://www.gtagarage.com/mods/show.php?id=27862 Magic.TXD] is a texture dictionary editor, used to edit textures.
* [https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ rwio] is an import and export plugin for 3DS Max, used to work with 3D models.
* [https://github.com/Parik27/DragonFF DragonFF] is an import and export plugin for Blender, also used to work with 3D models.
* The RenderWare SDK itself has some useful tools to work with and visualize RenderWare assets, such as a clump viewer for 3D models and a binary stream viewer similar to RW Analyze.
 
===Assets===
The following asset types use RenderWare to store their data:
* [[BSP]]
* [[JSP]]
* [[MODL]]
* [[RWTX]]
* [[TEXS]]
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