List of Events/TSSM: Difference between revisions

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{{#arraydefine:{{SUBPAGENAME}}| All, [[ALST]], [[ANIMATBL]], [[BOUL]], [[BUTN]], [[CAM]], [[CNTR]], [[COLL]], [[COND]], [[CRDT]], [[CSN]], [[CSNM]], [[CSSS]], [[CTOC]], [[DEST]], [[DPAT]], [[DSCO]], [[DYNA]], [[EGEN]], [[ENV]], [[FLY]], [[FOG]], [[GRUP]], [[JAW]], [[JSP]], [[LKIT]], [[LODT]], [[MAPR]], [[MINF]], [[MODL]], [[MRKR]], [[MVPT]], [[PARE]], [[PARP]], [[PARS]], [[PEND]], [[PICK]], [[PIPT]], [[PKUP]], [[PLAT]], [[PLYR]], [[PORT]], [[RANM]], [[RAW]], [[RWTX]], [[SCRP]], [[SDFX]], [[SGRP]], [[SHRP]], [[SIMP]], [[SND]], [[SNDI]], [[SNDS]], [[SPLN]], [[SURF]], [[TEXS]], [[TEXT]], [[TIMR]], [[TRIG]], [[UIM]], [[DYNA/effect:Lens Flare Element]], [[DYNA/effect:Lens Flare Source]], [[DYNA/effect:Lightning]], [[DYNA/effect:particle_generator]], [[DYNA/effect:Rumble]], [[DYNA/effect:Rumble Spherical Emitter]], [[DYNA/ScreenFade]], [[DYNA/smoke_emitter]], [[DYNA/spotlight]], [[DYNA/water_body]], [[DYNA/Enemy:SB]], [[DYNA/Enemy:SB:BucketOTron]], [[DYNA/Enemy:SB:CastNCrew]], [[DYNA/Enemy:SB:Critter]], [[DYNA/Enemy:SB:Dennis]], [[DYNA/Enemy:SB:FrogFish]], [[DYNA/Enemy:SB:Mindy]], [[DYNA/Enemy:SB:Neptune]], [[DYNA/Enemy:SB:Standard]], [[DYNA/Enemy:SB:SupplyCrate]], [[DYNA/Enemy:SB:Turret]], [[DYNA/game_object:BoulderGenerator]], [[DYNA/game_object:bungee_drop]], [[DYNA/game_object:bungee_hook]], [[DYNA/game_object:BusStop]], [[DYNA/game_object:Camera_Tweak]], [[DYNA/game_object:flame_emitter]], [[DYNA/game_object:Flythrough]], [[DYNA/game_object:RaceTimer]], [[DYNA/game_object:Ring]], [[DYNA/game_object:RingControl]], [[DYNA/game_object:talk_box]], [[DYNA/game_object:task_box]], [[DYNA/game_object:Teleport]], [[DYNA/game_object:text_box]], [[DYNA/game_object:Vent]], [[DYNA/game_object:VentType]], [[DYNA/hud:meter:font]], [[DYNA/hud:meter:unit]], [[DYNA/hud:model]], [[DYNA/hud:text]], [[DYNA/JSP Extra Data]], [[DYNA/logic:reference]], [[DYNA/pointer]], [[DYNA/Scene Properties]], [[DYNA/ui:box]], [[DYNA/ui:controller]], [[DYNA/ui:image]], [[DYNA/ui:model]], [[DYNA/ui:tex]], [[EvilEngine/ALST]], [[EvilEngine/ANIMATBL]], [[EvilEngine/BOUL]], [[EvilEngine/BUTN]], [[EvilEngine/CAM]], [[EvilEngine/CNTR]], [[EvilEngine/COLL]], [[EvilEngine/COND]], [[EvilEngine/CRDT]], [[EvilEngine/CSN]], [[EvilEngine/CSNM]], [[EvilEngine/CSSS]], [[EvilEngine/CTOC]], [[EvilEngine/DEST]], [[EvilEngine/DPAT]], [[EvilEngine/DSCO]], [[EvilEngine/DYNA]], [[EvilEngine/EGEN]], [[EvilEngine/ENV]], [[EvilEngine/FLY]], [[EvilEngine/FOG]], [[EvilEngine/GRUP]], [[EvilEngine/JAW]], [[EvilEngine/JSP]], [[EvilEngine/LKIT]], [[EvilEngine/LODT]], [[EvilEngine/MAPR]], [[EvilEngine/MINF]], [[EvilEngine/MODL]], [[EvilEngine/MRKR]], [[EvilEngine/MVPT]], [[EvilEngine/PARE]], [[EvilEngine/PARP]], [[EvilEngine/PARS]], [[EvilEngine/PEND]], [[EvilEngine/PICK]], [[EvilEngine/PIPT]], [[EvilEngine/PKUP]], [[EvilEngine/PLAT]], [[EvilEngine/PLYR]], [[EvilEngine/PORT]], [[EvilEngine/RANM]], [[EvilEngine/RAW]], [[EvilEngine/SCRP]], [[EvilEngine/SDFX]], [[EvilEngine/SGRP]], [[EvilEngine/SHRP]], [[EvilEngine/SIMP]], [[EvilEngine/SPLN]], [[EvilEngine/SURF]], [[EvilEngine/TEXS]], [[EvilEngine/TEXT]], [[EvilEngine/TIMR]], [[EvilEngine/TRIG]], [[EvilEngine/UIM]], [[EvilEngine/DYNA/effect:Lens Flare Element]], [[EvilEngine/DYNA/effect:Lens Flare Source]], [[EvilEngine/DYNA/effect:Lightning]], [[EvilEngine/DYNA/effect:particle_generator]], [[EvilEngine/DYNA/effect:Rumble]], [[EvilEngine/DYNA/effect:Rumble Spherical Emitter]], [[EvilEngine/DYNA/ScreenFade]], [[EvilEngine/DYNA/smoke_emitter]], [[EvilEngine/DYNA/spotlight]], [[EvilEngine/DYNA/water_body]], [[EvilEngine/DYNA/Enemy:SB]], [[EvilEngine/DYNA/Enemy:SB:BucketOTron]], [[EvilEngine/DYNA/Enemy:SB:CastNCrew]], [[EvilEngine/DYNA/Enemy:SB:Critter]], [[EvilEngine/DYNA/Enemy:SB:Dennis]], [[EvilEngine/DYNA/Enemy:SB:FrogFish]], [[EvilEngine/DYNA/Enemy:SB:Mindy]], [[EvilEngine/DYNA/Enemy:SB:Neptune]], [[EvilEngine/DYNA/Enemy:SB:Standard]], [[EvilEngine/DYNA/Enemy:SB:SupplyCrate]], [[EvilEngine/DYNA/Enemy:SB:Turret]], [[EvilEngine/DYNA/game_object:BoulderGenerator]], [[EvilEngine/DYNA/game_object:bungee_drop]], [[EvilEngine/DYNA/game_object:bungee_hook]], [[EvilEngine/DYNA/game_object:BusStop]], [[EvilEngine/DYNA/game_object:Camera_Tweak]], [[EvilEngine/DYNA/game_object:flame_emitter]], [[EvilEngine/DYNA/game_object:Flythrough]], [[EvilEngine/DYNA/game_object:RaceTimer]], [[EvilEngine/DYNA/game_object:Ring]], [[EvilEngine/DYNA/game_object:RingControl]], [[EvilEngine/DYNA/game_object:talk_box]], [[EvilEngine/DYNA/game_object:task_box]], [[EvilEngine/DYNA/game_object:Teleport]], [[EvilEngine/DYNA/game_object:text_box]], [[EvilEngine/DYNA/game_object:Vent]], [[EvilEngine/DYNA/game_object:VentType]], [[EvilEngine/DYNA/hud:meter:font]], [[EvilEngine/DYNA/hud:meter:unit]], [[EvilEngine/DYNA/hud:model]], [[EvilEngine/DYNA/hud:text]], [[EvilEngine/DYNA/JSP Extra Data]], [[EvilEngine/DYNA/logic:reference]], [[EvilEngine/DYNA/pointer]], [[EvilEngine/DYNA/Scene Properties]], [[EvilEngine/DYNA/ui:box]], [[EvilEngine/DYNA/ui:controller]], [[EvilEngine/DYNA/ui:image]], [[EvilEngine/DYNA/ui:model]], [[EvilEngine/DYNA/ui:tex]]|,}}
This is a list of [[Events]] for The Spongebob Squarepants Movie.
<nowiki/>
 
This is a list of [[EvilEngine/Events]] for [[The SpongeBob SquarePants Movie]].
== List ==
==List==
{| class="wikitable"
{| class="wikitable sortable"
! ID !! Name !! Destination Asset Types !! ParamWidget Asset Types !! Parameters !! Description
{{AutoEventTableRow|EvilEngine/Events/Unknown}}
{{AutoEventTableRow|EvilEngine/Events/Enable}}
{{AutoEventTableRow|EvilEngine/Events/Disable}}
{{AutoEventTableRow|EvilEngine/Events/Visible}}
{{AutoEventTableRow|EvilEngine/Events/Invisible}}
{{AutoEventTableRow|EvilEngine/Events/EnterPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ExitPlayer}}
{{AutoEventTableRow|EvilEngine/Events/TouchPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ControlOff}}
{{AutoEventTableRow|EvilEngine/Events/ControlOn}}
{{AutoEventTableRow|EvilEngine/Events/Reset}}
{{AutoEventTableRow|EvilEngine/Events/Increment}}
{{AutoEventTableRow|EvilEngine/Events/Decrement}}
{{AutoEventTableRow|EvilEngine/Events/Open}}
{{AutoEventTableRow|EvilEngine/Events/Close}}
{{AutoEventTableRow|EvilEngine/Events/Toggle}}
{{AutoEventTableRow|EvilEngine/Events/Teleport Player}}
{{AutoEventTableRow|EvilEngine/Events/OutOfBounds}}
{{AutoEventTableRow|EvilEngine/Events/Run}}
{{AutoEventTableRow|EvilEngine/Events/Stop}}
{{AutoEventTableRow|EvilEngine/Events/Expired}}
{{AutoEventTableRow|EvilEngine/Events/Move}}
{{AutoEventTableRow|EvilEngine/Events/Destroy}}
{{AutoEventTableRow|EvilEngine/Events/Pause}}
{{AutoEventTableRow|EvilEngine/Events/Play}}
{{AutoEventTableRow|EvilEngine/Events/PlayOne}}
{{AutoEventTableRow|EvilEngine/Events/PlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/RoomStart}}
{{AutoEventTableRow|EvilEngine/Events/Invalidate}}
{{AutoEventTableRow|EvilEngine/Events/Tilt}}
{{AutoEventTableRow|EvilEngine/Events/Untilt}}
{{AutoEventTableRow|EvilEngine/Events/Arrive}}
{{AutoEventTableRow|EvilEngine/Events/Mount}}
{{AutoEventTableRow|EvilEngine/Events/Dismount}}
{{AutoEventTableRow|EvilEngine/Events/Break}}
{{AutoEventTableRow|EvilEngine/Events/Pickup}}
{{AutoEventTableRow|EvilEngine/Events/Death}}
{{AutoEventTableRow|EvilEngine/Events/Kill}}
{{AutoEventTableRow|EvilEngine/Events/On}}
{{AutoEventTableRow|EvilEngine/Events/Off}}
{{AutoEventTableRow|EvilEngine/Events/Patrol On}}
{{AutoEventTableRow|EvilEngine/Events/Patrol Off}}
{{AutoEventTableRow|EvilEngine/Events/Wander On}}
{{AutoEventTableRow|EvilEngine/Events/Wander Off}}
{{AutoEventTableRow|EvilEngine/Events/Detect Player On}}
{{AutoEventTableRow|EvilEngine/Events/Detect Player Off}}
{{AutoEventTableRow|EvilEngine/Events/Chase Player On}}
{{AutoEventTableRow|EvilEngine/Events/Chase Player Off}}
{{AutoEventTableRow|EvilEngine/Events/Go To Sleep}}
{{AutoEventTableRow|EvilEngine/Events/Wake Up Villain}}
{{AutoEventTableRow|EvilEngine/Events/Respawn}}
{{AutoEventTableRow|EvilEngine/Events/PlayerDeath}}
{{AutoEventTableRow|EvilEngine/Events/GiveChance}}
{{AutoEventTableRow|EvilEngine/Events/GiveShinyObjects}}
{{AutoEventTableRow|EvilEngine/Events/GiveHealth}}
{{AutoEventTableRow|EvilEngine/Events/ButtonPress}}
{{AutoEventTableRow|EvilEngine/Events/ButtonUnpress}}
{{AutoEventTableRow|EvilEngine/Events/ArriveHalfway}}
{{AutoEventTableRow|EvilEngine/Events/Hit}}
{{AutoEventTableRow|EvilEngine/Events/ButtonPressAction}}
{{AutoEventTableRow|EvilEngine/Events/Evaluate}}
{{AutoEventTableRow|EvilEngine/Events/True}}
{{AutoEventTableRow|EvilEngine/Events/False}}
{{AutoEventTableRow|EvilEngine/Events/PadPressX}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSquare}}
{{AutoEventTableRow|EvilEngine/Events/PadPressO}}
{{AutoEventTableRow|EvilEngine/Events/PadPressTriangle}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressStart}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSelect}}
{{AutoEventTableRow|EvilEngine/Events/PadPressUp}}
{{AutoEventTableRow|EvilEngine/Events/PadPressDown}}
{{AutoEventTableRow|EvilEngine/Events/PadPressRight}}
{{AutoEventTableRow|EvilEngine/Events/PadPressLeft}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOn}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOff}}
{{AutoEventTableRow|EvilEngine/Events/UI Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Unselect}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision On}}
{{AutoEventTableRow|EvilEngine/Events/Collision Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible On}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible Off}}
{{AutoEventTableRow|EvilEngine/Events/Scene Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Scene Finish}}
{{AutoEventTableRow|EvilEngine/Events/Room Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Room Finish}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Reset}}
{{AutoEventTableRow|EvilEngine/Events/FallToDeath}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On+Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset A}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset B}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset C}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset D}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off}}
{{AutoEventTableRow|EvilEngine/Events/Mono Sound}}
{{AutoEventTableRow|EvilEngine/Events/Stereo Sound}}
{{AutoEventTableRow|EvilEngine/Events/Increase Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/GameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/GameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/GameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/GameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/Digup}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot From Widget}}
{{AutoEventTableRow|EvilEngine/Events/Back}}
{{AutoEventTableRow|EvilEngine/Events/Cancel}}
{{AutoEventTableRow|EvilEngine/Events/Retry}}
{{AutoEventTableRow|EvilEngine/Events/Select Card}}
{{AutoEventTableRow|EvilEngine/Events/Select Slot}}
{{AutoEventTableRow|EvilEngine/Events/OK}}
{{AutoEventTableRow|EvilEngine/Events/VilHurtBoss}}
{{AutoEventTableRow|EvilEngine/Events/Attack}}
{{AutoEventTableRow|EvilEngine/Events/AttackOn}}
{{AutoEventTableRow|EvilEngine/Events/AttackOff}}
{{AutoEventTableRow|EvilEngine/Events/Drop pickup}}
{{AutoEventTableRow|EvilEngine/Events/UI Add Char}}
{{AutoEventTableRow|EvilEngine/Events/UI Del Char}}
{{AutoEventTableRow|EvilEngine/Events/UI String Empty}}
{{AutoEventTableRow|EvilEngine/Events/UI String Full}}
{{AutoEventTableRow|EvilEngine/Events/UI String Send As Cheat}}
{{AutoEventTableRow|EvilEngine/Events/UI Set Max Chars}}
{{AutoEventTableRow|EvilEngine/Events/UI Cheat OK}}
{{AutoEventTableRow|EvilEngine/Events/UI Cheat Bad}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingChase}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingAttack}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingRetreat}}
{{AutoEventTableRow|EvilEngine/Events/Preload}}
{{AutoEventTableRow|EvilEngine/Events/Done}}
{{AutoEventTableRow|EvilEngine/Events/Arcto}}
{{AutoEventTableRow|EvilEngine/Events/Digup Reaction}}
{{AutoEventTableRow|EvilEngine/Events/Set Check Point}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlay}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayLoop}}
{{AutoEventTableRow|EvilEngine/Events/AnimStop}}
{{AutoEventTableRow|EvilEngine/Events/AnimPause}}
{{AutoEventTableRow|EvilEngine/Events/AnimResume}}
{{AutoEventTableRow|EvilEngine/Events/AnimTogglePause}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayRandom}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/SetSpeed}}
{{AutoEventTableRow|EvilEngine/Events/Accelerate}}
{{AutoEventTableRow|EvilEngine/Events/MoveToTarget}}
{{AutoEventTableRow|EvilEngine/Events/SwingerFollow}}
{{AutoEventTableRow|EvilEngine/Events/Impact}}
{{AutoEventTableRow|EvilEngine/Events/StartTimer}}
{{AutoEventTableRow|EvilEngine/Events/FinishedTimer}}
{{AutoEventTableRow|EvilEngine/Events/UI Reset}}
{{AutoEventTableRow|EvilEngine/Events/SetScaleFactor}}
{{AutoEventTableRow|EvilEngine/Events/EnterEntity}}
{{AutoEventTableRow|EvilEngine/Events/ExitEntity}}
{{AutoEventTableRow|EvilEngine/Events/ENTER FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/EXIT FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/Drivenby}}
{{AutoEventTableRow|EvilEngine/Events/FollowTarget}}
{{AutoEventTableRow|EvilEngine/Events/FaceTarget}}
{{AutoEventTableRow|EvilEngine/Events/WatchTarget}}
{{AutoEventTableRow|EvilEngine/Events/CarChangeLaneRight}}
{{AutoEventTableRow|EvilEngine/Events/CarChangeLaneLeft}}
{{AutoEventTableRow|EvilEngine/Events/CarStart}}
{{AutoEventTableRow|EvilEngine/Events/CarSetSwerveMode}}
{{AutoEventTableRow|EvilEngine/Events/IncreaseSpeed}}
{{AutoEventTableRow|EvilEngine/Events/DecreaseSpeed}}
{{AutoEventTableRow|EvilEngine/Events/StartMoving}}
{{AutoEventTableRow|EvilEngine/Events/StopMoving}}
{{AutoEventTableRow|EvilEngine/Events/Swoosh}}
{{AutoEventTableRow|EvilEngine/Events/TurretDestroyed}}
{{AutoEventTableRow|EvilEngine/Events/NPC Speak Stop}}
{{AutoEventTableRow|EvilEngine/Events/StartRumbleEffect}}
{{AutoEventTableRow|EvilEngine/Events/Navigate To}}
{{AutoEventTableRow|EvilEngine/Events/NPC Speak Start}}
{{AutoEventTableRow|EvilEngine/Events/NPC Alert}}
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Delay}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Action End}}
{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOff}}
{{AutoEventTableRow|EvilEngine/Events/BossMMPushButton}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_DecayComplete}}
{{AutoEventTableRow|EvilEngine/Events/VilGuardWidget}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOn}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOff}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateToggle}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOn}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOff}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectToggle}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimGroup}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimSpeed}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateStep}}
{{AutoEventTableRow|EvilEngine/Events/Emit}}
{{AutoEventTableRow|EvilEngine/Events/Emitted}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOn}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOff}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentToggle}}
{{AutoEventTableRow|EvilEngine/Events/Zip Line Env Damage}}
{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOff}}
{{AutoEventTableRow|EvilEngine/Events/Give PowerUp}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerReset}}
{{AutoEventTableRow|EvilEngine/Events/Fire Cruise Bubble}}
{{AutoEventTableRow|EvilEngine/Events/Car Success Anim Play}}
{{AutoEventTableRow|EvilEngine/Events/Car Failure Anim Play}}
{{AutoEventTableRow|EvilEngine/Events/Disable Group Contents}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOn}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOff}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerPause}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerResume}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerSetBestTime}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning1}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning2}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning3}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeStart}}
{{AutoEventTableRow|EvilEngine/Events/Car Stop}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeRun}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeReset}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeSuccess}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeFailed}}
{{AutoEventTableRow|EvilEngine/Events/Formation Changed}}
{{AutoEventTableRow|EvilEngine/Events/Charge Resume}}
{{AutoEventTableRow|EvilEngine/Events/Charge Pause}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge Stop}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge Completed}}
{{AutoEventTableRow|EvilEngine/Events/Formation Charge Start}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSuccess}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerFailure}}
{{AutoEventTableRow|EvilEngine/Events/Show Hud}}
{{AutoEventTableRow|EvilEngine/Events/Hide Hud}}
{{AutoEventTableRow|EvilEngine/Events/FADE OUT}}
{{AutoEventTableRow|EvilEngine/Events/SetRain}}
{{AutoEventTableRow|EvilEngine/Events/SetSnow}}
{{AutoEventTableRow|EvilEngine/Events/Script No Op}}
{{AutoEventTableRow|EvilEngine/Events/ScriptReset}}
{{AutoEventTableRow|EvilEngine/Events/WaitForInput}}
{{AutoEventTableRow|EvilEngine/Events/Play Movie}}
{{AutoEventTableRow|EvilEngine/Events/CelebrationAnimPlay}}
|-
| 0x128 || - || - || - || 0, 0, 0, 0 || There is no event defined for this ID.
! Event ID
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Replace}}
! Name
{{AutoEventTableRow|EvilEngine/Events/Forward}}
! Object Asset Types
{{AutoEventTableRow|EvilEngine/Events/Reverse}}
! Description
|-
| 0x12C || [[EvilEngine/Events/PlayerRumbleTest|RumbleTest - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
| 0x0000
| | Unknown
|
| |
|-
| 0x12D || [[EvilEngine/Events/PlayerRumbleLight|RumbleLight - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
| 0x0001
| | Enable
|
| |
|-
| 0x12E || [[EvilEngine/Events/PlayerRumbleMedium|RumbleMedium - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
| 0x0002
| | Disable
|
| |
|-
| 0x12F || [[EvilEngine/Events/PlayerRumbleHeavy|RumbleHeavy - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
| 0x0003
{{AutoEventTableRow|EvilEngine/Events/Screen Adjustment ON}}
| | Visible
{{AutoEventTableRow|EvilEngine/Events/Screen Adjustment OFF}}
|
{{AutoEventTableRow|EvilEngine/Events/Set as Skydome}}
| |
{{AutoEventTableRow|EvilEngine/Events/Connect_IOwnYou}}
|-
{{AutoEventTableRow|EvilEngine/Events/Duplotron_WaveBegin}}
| 0x0004
{{AutoEventTableRow|EvilEngine/Events/Duplotron_WaveComplete}}
| | Invisible
{{AutoEventTableRow|EvilEngine/Events/Duplotron_NPCBorn}}
|
{{AutoEventTableRow|EvilEngine/Events/Duplotron_NPCKilled}}
| |
{{AutoEventTableRow|EvilEngine/Events/Duplotron_MaxNPCExpired}}
|-
{{AutoEventTableRow|EvilEngine/Events/Duplotron_Pause}}
| 0x0005
{{AutoEventTableRow|EvilEngine/Events/Duplotron_Resume}}
| | EnterPlayer
{{AutoEventTableRow|EvilEngine/Events/Set as Goo}}
|
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptBegin}}
| |
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptEnd}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptReady}}
| 0x0006
{{AutoEventTableRow|EvilEngine/Events/NPCScript_Halt}}
| | ExitPlayer
{{AutoEventTableRow|EvilEngine/Events/NPCScript_SetPos}}
|
{{AutoEventTableRow|EvilEngine/Events/NPCScript_SetDir}}
| |
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LookNormal}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LookAlert}}
| 0x0007
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FaceWidget}}
| | TouchPlayer
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FaceWidgetDone}}
|
{{AutoEventTableRow|EvilEngine/Events/NPCScript_GotoWidget}}
| |
{{AutoEventTableRow|EvilEngine/Events/NPCScript_GotoWidgetDone}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPCScript_AttackWidget}}
| 0x0008
{{AutoEventTableRow|EvilEngine/Events/NPCScript_AttackWidgetDone}}
| | ControlOff
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FollowWidget}}
|
{{AutoEventTableRow|EvilEngine/Events/NPCScript_PlayAnim}}
| |
{{AutoEventTableRow|EvilEngine/Events/NPCScript_PlayAnimDone}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LeadPlayer}}
| 0x0009
{{AutoEventTableRow|EvilEngine/Events/Set Text}}
| | ControlOn
{{AutoEventTableRow|EvilEngine/Events/Start Conversation}}
|
{{AutoEventTableRow|EvilEngine/Events/End Conversation}}
| |
{{AutoEventTableRow|EvilEngine/Events/Switch}}
|-
{{AutoEventTableRow|EvilEngine/Events/Add Text}}
| 0x000A
{{AutoEventTableRow|EvilEngine/Events/Clear Text}}
| | Reset
{{AutoEventTableRow|EvilEngine/Events/Open Teleport Box}}
|
{{AutoEventTableRow|EvilEngine/Events/Close Teleport Box}}
| |
{{AutoEventTableRow|EvilEngine/Events/On Signal 0}}
|-
{{AutoEventTableRow|EvilEngine/Events/On Signal 1}}
| 0x000B
{{AutoEventTableRow|EvilEngine/Events/On Signal 2}}
| | Increment
{{AutoEventTableRow|EvilEngine/Events/On Signal 3}}
|
{{AutoEventTableRow|EvilEngine/Events/On Signal 4}}
| |
{{AutoEventTableRow|EvilEngine/Events/On Signal 5}}
|-
{{AutoEventTableRow|EvilEngine/Events/On Signal 6}}
| 0x000C
{{AutoEventTableRow|EvilEngine/Events/On Signal 7}}
| | Decrement
{{AutoEventTableRow|EvilEngine/Events/On Signal 8}}
|
{{AutoEventTableRow|EvilEngine/Events/On Signal 9}}
| |
{{AutoEventTableRow|EvilEngine/Events/Stop Wait}}
|-
{{AutoEventTableRow|EvilEngine/Events/On Conversation Start}}
| 0x000D
{{AutoEventTableRow|EvilEngine/Events/On Conversation End}}
| | Open
{{AutoEventTableRow|EvilEngine/Events/Hit Melee}}
|
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bounce}}
| |
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bash}}
|-
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bowl}}
| 0x000E
{{AutoEventTableRow|EvilEngine/Events/Hit Patrick Slam}}
| | Close
{{AutoEventTableRow|EvilEngine/Events/Hit By Throwable}}
|
{{AutoEventTableRow|EvilEngine/Events/Paddle Hit Left}}
| |
{{AutoEventTableRow|EvilEngine/Events/Paddle Hit Right}}
|-
{{AutoEventTableRow|EvilEngine/Events/Initiate Task}}
| 0x000F
{{AutoEventTableRow|EvilEngine/Events/Set Success}}
| | Toggle
{{AutoEventTableRow|EvilEngine/Events/Set Failure}}
|
{{AutoEventTableRow|EvilEngine/Events/On Accept}}
| |
{{AutoEventTableRow|EvilEngine/Events/On Decline}}
|-
{{AutoEventTableRow|EvilEngine/Events/On Complete}}
| 0x0010
{{AutoEventTableRow|EvilEngine/Events/Generate Boulder}}
| | Teleport Player
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Widget}}
|
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Point}}
| |
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Player}}
|-
{{AutoEventTableRow|EvilEngine/Events/Duplotron_SuperDuperDone}}
| 0x0011
{{AutoEventTableRow|EvilEngine/Events/Duplotron_DuperIsDoner}}
| | OutOfBounds
{{AutoEventTableRow|EvilEngine/Events/Bus Switch Character}}
|
{{AutoEventTableRow|EvilEngine/Events/Group Update Together}}
| |
{{AutoEventTableRow|EvilEngine/Events/Set Update Distance}}
|-
{{AutoEventTableRow|EvilEngine/Events/Translate, Local X}}
| 0x0012
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Y}}
| | Run
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Z}}
|
{{AutoEventTableRow|EvilEngine/Events/Translate, World X}}
| |
{{AutoEventTableRow|EvilEngine/Events/Translate, World Y}}
|-
{{AutoEventTableRow|EvilEngine/Events/Translate, World Z}}
| 0x0013
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local X}}
| | Stop
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Y}}
|
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Z}}
| |
{{AutoEventTableRow|EvilEngine/Events/Rotate, World X}}
|-
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Y}}
| 0x0014
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Z}}
| | Expired
{{AutoEventTableRow|EvilEngine/Events/Translate, Local X Done}}
|
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Y Done}}
| |
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Z Done}}
|-
{{AutoEventTableRow|EvilEngine/Events/Translate, World X Done}}
| 0x0015
{{AutoEventTableRow|EvilEngine/Events/Translate, World Y Done}}
| | Move
{{AutoEventTableRow|EvilEngine/Events/Translate, World Z Done}}
|
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local X Done}}
| |
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Y Done}}
|-
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Z Done}}
| 0x0016
{{AutoEventTableRow|EvilEngine/Events/Rotate, World X Done}}
| | Destroy
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Y Done}}
|
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Z Done}}
| |
{{AutoEventTableRow|EvilEngine/Events/Count1}}
|-
{{AutoEventTableRow|EvilEngine/Events/Count2}}
| 0x0017
{{AutoEventTableRow|EvilEngine/Events/Count3}}
| | Pause
{{AutoEventTableRow|EvilEngine/Events/Count4}}
|
{{AutoEventTableRow|EvilEngine/Events/Count5}}
| |
{{AutoEventTableRow|EvilEngine/Events/Count6}}
|-
{{AutoEventTableRow|EvilEngine/Events/Count7}}
| 0x0018
{{AutoEventTableRow|EvilEngine/Events/Count8}}
| | Play
{{AutoEventTableRow|EvilEngine/Events/Count9}}
|
{{AutoEventTableRow|EvilEngine/Events/Count10}}
| |
{{AutoEventTableRow|EvilEngine/Events/Count11}}
|-
{{AutoEventTableRow|EvilEngine/Events/Count12}}
| 0x0019
{{AutoEventTableRow|EvilEngine/Events/Count13}}
| | PlayOne
{{AutoEventTableRow|EvilEngine/Events/Count14}}
|
{{AutoEventTableRow|EvilEngine/Events/Count15}}
| |
{{AutoEventTableRow|EvilEngine/Events/Count16}}
|-
{{AutoEventTableRow|EvilEngine/Events/Count17}}
| 0x001A
{{AutoEventTableRow|EvilEngine/Events/Count18}}
| | PlayMaybe
{{AutoEventTableRow|EvilEngine/Events/Count19}}
|
{{AutoEventTableRow|EvilEngine/Events/Count20}}
| |
{{AutoEventTableRow|EvilEngine/Events/Set State}}
|-
{{AutoEventTableRow|EvilEngine/Events/Enter SpongeBob}}
| 0x001B
{{AutoEventTableRow|EvilEngine/Events/Enter Patrick}}
| | RoomStart
{{AutoEventTableRow|EvilEngine/Events/Enter Sandy}}
|
{{AutoEventTableRow|EvilEngine/Events/Exit SpongeBob}}
| |
{{AutoEventTableRow|EvilEngine/Events/Exit Patrick}}
|-
{{AutoEventTableRow|EvilEngine/Events/Exit Sandy}}
| 0x001C
{{AutoEventTableRow|EvilEngine/Events/NPCSpecial_PlatformSnap}}
| | Invalidate
{{AutoEventTableRow|EvilEngine/Events/NPCSpecial_PlatformFall}}
|
{{AutoEventTableRow|EvilEngine/Events/Goo set warb coeffs}}
| |
{{AutoEventTableRow|EvilEngine/Events/Goo set freeze duration}}
|-
{{AutoEventTableRow|EvilEngine/Events/Goo melt}}
| 0x001D
{{AutoEventTableRow|EvilEngine/Events/Set State Range}}
| | Tilt
{{AutoEventTableRow|EvilEngine/Events/Set State Delay}}
|
{{AutoEventTableRow|EvilEngine/Events/Set Transition Delay}}
| |
{{AutoEventTableRow|EvilEngine/Events/NPC Fight On}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Fight Off}}
| 0x001E
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Spline On}}
| | Untilt
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Spline Off}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Kill Quietly}}
| |
{{AutoEventTableRow|EvilEngine/Events/Hit (General)}}
|-
{{AutoEventTableRow|EvilEngine/Events/Hit (Head)}}
| 0x001F
{{AutoEventTableRow|EvilEngine/Events/Hit (Left Arm)}}
| | Arrive
{{AutoEventTableRow|EvilEngine/Events/Hit (Right Arm)}}
|
{{AutoEventTableRow|EvilEngine/Events/Hit (Left Leg)}}
| |
{{AutoEventTableRow|EvilEngine/Events/Hit (Right Leg)}}
|-
{{AutoEventTableRow|EvilEngine/Events/Hit (Lower Body)}}
| 0x0020
{{AutoEventTableRow|EvilEngine/Events/GiveSocks (current level)}}
| | Mount
{{AutoEventTableRow|EvilEngine/Events/GiveCollectables (current level)}}
|
{{AutoEventTableRow|EvilEngine/Events/SetSocks (current level)}}
| |
{{AutoEventTableRow|EvilEngine/Events/SetCollectables (current level)}}
|-
{{AutoEventTableRow|EvilEngine/Events/On Answer Yes}}
| 0x0021
{{AutoEventTableRow|EvilEngine/Events/On Answer No}}
| | Dismount
{{AutoEventTableRow|EvilEngine/Events/Hit Cruise Bubble}}
|
{{AutoEventTableRow|EvilEngine/Events/Duplotron_KillKids}}
| |
{{AutoEventTableRow|EvilEngine/Events/On Signal10}}
|-
{{AutoEventTableRow|EvilEngine/Events/On Signal11}}
| 0x0022
{{AutoEventTableRow|EvilEngine/Events/On Signal12}}
| | Break
{{AutoEventTableRow|EvilEngine/Events/On Signal13}}
|
{{AutoEventTableRow|EvilEngine/Events/On Signal14}}
| |
{{AutoEventTableRow|EvilEngine/Events/On Signal15}}
|-
{{AutoEventTableRow|EvilEngine/Events/On Signal16}}
| 0x0023
{{AutoEventTableRow|EvilEngine/Events/On Signal17}}
| | Pickup
{{AutoEventTableRow|EvilEngine/Events/On Signal18}}
|
{{AutoEventTableRow|EvilEngine/Events/On Signal19}}
| |
{{AutoEventTableRow|EvilEngine/Events/Spongeball On}}
|-
{{AutoEventTableRow|EvilEngine/Events/Spongeball Off}}
| 0x0024
{{AutoEventTableRow|EvilEngine/Events/Launch Shrapnel}}
| | Death
{{AutoEventTableRow|EvilEngine/Events/NPC HP Incremented}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC HP Decremented}}
| |
{{AutoEventTableRow|EvilEngine/Events/NPC Set Active On}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Set Active Off}}
| 0x0025
{{AutoEventTableRow|EvilEngine/Events/Switch Player Character}}
| | Kill
{{AutoEventTableRow|EvilEngine/Events/Level Begin}}
|
{{AutoEventTableRow|EvilEngine/Events/Scene Reset (death)}}
| |
{{AutoEventTableRow|EvilEngine/Events/Scene Enter}}
|-
{{AutoEventTableRow|EvilEngine/Events/Destroyed Tiki}}
| 0x0026
{{AutoEventTableRow|EvilEngine/Events/Destroyed Robot}}
| | On
{{AutoEventTableRow|EvilEngine/Events/See Wood Tiki}}
|
{{AutoEventTableRow|EvilEngine/Events/See Lovey Tiki}}
| |
{{AutoEventTableRow|EvilEngine/Events/See Shhh Tiki}}
|-
{{AutoEventTableRow|EvilEngine/Events/See Thunder Tiki}}
| 0x0027
{{AutoEventTableRow|EvilEngine/Events/See Stone Tiki}}
| | Off
{{AutoEventTableRow|EvilEngine/Events/See Fodder}}
|
{{AutoEventTableRow|EvilEngine/Events/See Hammer}}
| |
{{AutoEventTableRow|EvilEngine/Events/See Tar-Tar}}
|-
{{AutoEventTableRow|EvilEngine/Events/See G-Love}}
| 0x0028
{{AutoEventTableRow|EvilEngine/Events/See Monsoon}}
| | Patrol On
{{AutoEventTableRow|EvilEngine/Events/See Sleepy Time}}
|
{{AutoEventTableRow|EvilEngine/Events/See Arf}}
| |
{{AutoEventTableRow|EvilEngine/Events/See Tubelets}}
|-
{{AutoEventTableRow|EvilEngine/Events/See Slick}}
| 0x0029
{{AutoEventTableRow|EvilEngine/Events/See King Jellyfish}}
| | Patrol Off
{{AutoEventTableRow|EvilEngine/Events/See Prawn}}
|
{{AutoEventTableRow|EvilEngine/Events/See Dutchman}}
| |
{{AutoEventTableRow|EvilEngine/Events/See Sandy Boss}}
|-
{{AutoEventTableRow|EvilEngine/Events/See Patrick Boss}}
| 0x002A
{{AutoEventTableRow|EvilEngine/Events/See SpongeBob Boss}}
| | Wander On
{{AutoEventTableRow|EvilEngine/Events/See Robot Plankton}}
|
{{AutoEventTableRow|EvilEngine/Events/Change Texture of UI}}
| |
{{AutoEventTableRow|EvilEngine/Events/NPC Cheer For Me}}
|-
{{AutoEventTableRow|EvilEngine/Events/Fast Visible}}
| 0x002B
{{AutoEventTableRow|EvilEngine/Events/Fast Invisible}}
| | Wander Off
{{AutoEventTableRow|EvilEngine/Events/ZipLine Mount}}
|
{{AutoEventTableRow|EvilEngine/Events/ZipLine Dismount}}
| |
{{AutoEventTableRow|EvilEngine/Events/Target}}
|-
{{AutoEventTableRow|EvilEngine/Events/Fire}}
| 0x002C
{{AutoEventTableRow|EvilEngine/Events/Camera FX Shake}}
| | Detect Player On
{{AutoEventTableRow|EvilEngine/Events/Bullet Time}}
|
{{AutoEventTableRow|EvilEngine/Events/Thrown}}
| |
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol}}
|-
{{AutoEventTableRow|EvilEngine/Events/EnterCruise}}
| 0x002D
{{AutoEventTableRow|EvilEngine/Events/ExitCruise}}
| | Detect Player Off
{{AutoEventTableRow|EvilEngine/Events/CruiseFired}}
|
{{AutoEventTableRow|EvilEngine/Events/CruiseDied}}
| |
{{AutoEventTableRow|EvilEngine/Events/CruiseAddLife}}
|-
{{AutoEventTableRow|EvilEngine/Events/CruiseSetLife}}
| 0x002E
{{AutoEventTableRow|EvilEngine/Events/CruiseResetLife}}
| | Chase Player On
{{AutoEventTableRow|EvilEngine/Events/Camera Collide Off}}
|
{{AutoEventTableRow|EvilEngine/Events/Camera Collide On}}
| |
{{AutoEventTableRow|EvilEngine/Events/Slide On}}
|-
{{AutoEventTableRow|EvilEngine/Events/Slide Off}}
| 0x002F
{{AutoEventTableRow|EvilEngine/Events/Timer Set}}
| | Chase Player Off
{{AutoEventTableRow|EvilEngine/Events/Timer Add}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Force Conversation}}
| |
{{AutoEventTableRow|EvilEngine/Events/Make A Splash}}
|-
{{AutoEventTableRow|EvilEngine/Events/Credits start}}
| 0x0030
{{AutoEventTableRow|EvilEngine/Events/Credits stop}}
| | Go To Sleep
{{AutoEventTableRow|EvilEngine/Events/Credits ended}}
|
{{AutoEventTableRow|EvilEngine/Events/Bubble Wipe}}
| |
{{AutoEventTableRow|EvilEngine/Events/Set Lightkit}}
|-
{{AutoEventTableRow|EvilEngine/Events/Set Opacity}}
| 0x0031
{{AutoEventTableRow|EvilEngine/Events/Set Sound Effect}}
| | Wake Up Villain
{{AutoEventTableRow|EvilEngine/Events/Scale}}
|
{{AutoEventTableRow|EvilEngine/Events/Set Reference}}
| |
{{AutoEventTableRow|EvilEngine/Events/Warp Set World}}
|-
{{AutoEventTableRow|EvilEngine/Events/Warp Set Task}}
| 0x0032
{{AutoEventTableRow|EvilEngine/Events/Warp Go}}
| | Respawn
{{AutoEventTableRow|EvilEngine/Events/Set Count}}
|
{{AutoEventTableRow|EvilEngine/Events/Get Dash Speed}}
| |
{{AutoEventTableRow|EvilEngine/Events/Dash Trip}}
|-
{{AutoEventTableRow|EvilEngine/Events/Dash Burst}}
| 0x0033
{{AutoEventTableRow|EvilEngine/Events/Dash Fast}}
| | PlayerDeath
{{AutoEventTableRow|EvilEngine/Events/Dash Normal}}
|
{{AutoEventTableRow|EvilEngine/Events/Dash Slow}}
| |
{{AutoEventTableRow|EvilEngine/Events/Take Socks}}
|-
{{AutoEventTableRow|EvilEngine/Events/Debug BREAK}}
| 0x0034
{{AutoEventTableRow|EvilEngine/Events/Born}}
| | GiveChance
{{AutoEventTableRow|EvilEngine/Events/Platform Pause}}
|
{{AutoEventTableRow|EvilEngine/Events/Platform Unpause}}
| |
{{AutoEventTableRow|EvilEngine/Events/Store Options}}
|-
{{AutoEventTableRow|EvilEngine/Events/Restore Options}}
| 0x0035
{{AutoEventTableRow|EvilEngine/Events/UI Set Motion}}
| | GiveShinyObjects
{{AutoEventTableRow|EvilEngine/Events/UI Motion Finished}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Motion Loop}}
| |
{{AutoEventTableRow|EvilEngine/Events/Destructible launch}}
|-
{{AutoEventTableRow|EvilEngine/Events/Destructible respawn}}
| 0x0036
{{AutoEventTableRow|EvilEngine/Events/Kaboom Start}}
| | GiveHealth
{{AutoEventTableRow|EvilEngine/Events/Kaboom Stop}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Attack}}
| |
{{AutoEventTableRow|EvilEngine/Events/NPC Defend}}
|-
{{AutoEventTableRow|EvilEngine/Events/Train Set Speed}}
| 0x0037
{{AutoEventTableRow|EvilEngine/Events/Train Junct Out 1}}
| | ButtonPress
{{AutoEventTableRow|EvilEngine/Events/Train Junct Out 2}}
|
{{AutoEventTableRow|EvilEngine/Events/Train Junct Toggle}}
| |
{{AutoEventTableRow|EvilEngine/Events/Train Junct Passed}}
|-
{{AutoEventTableRow|EvilEngine/Events/Train Car Detach}}
| 0x0038
{{AutoEventTableRow|EvilEngine/Events/Train Car Explode}}
| | ButtonUnpress
{{AutoEventTableRow|EvilEngine/Events/Xbox Initialize NET API}}
|
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Connection}}
| |
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Online Task}}
|-
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Account List}}
| 0x0039
{{AutoEventTableRow|EvilEngine/Events/Xbox Check for new content}}
| | ArriveHalfway
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Device}}
|
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Content}}
| |
{{AutoEventTableRow|EvilEngine/Events/Xbox Verify Content}}
|-
{{AutoEventTableRow|EvilEngine/Events/Xbox Remove Content}}
| 0x003A
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Device after remove}}
| | Hit
{{AutoEventTableRow|EvilEngine/Events/Xbox Confirm use content idx}}
|
{{AutoEventTableRow|EvilEngine/Events/Xbox Confirm no use content idx}}
| |
{{AutoEventTableRow|EvilEngine/Events/Xbox No content is installed}}
|-
{{AutoEventTableRow|EvilEngine/Events/Xbox No new content is available}}
| 0x003B
{{AutoEventTableRow|EvilEngine/Events/Xbox New content is available}}
| | ButtonPressAction
{{AutoEventTableRow|EvilEngine/Events/Enable Scene Drawing}}
|
{{AutoEventTableRow|EvilEngine/Events/Disable Scene Drawing}}
| |
{{AutoEventTableRow|EvilEngine/Events/Lightning Start}}
|-
{{AutoEventTableRow|EvilEngine/Events/Lightning Stop}}
| 0x003C
{{AutoEventTableRow|EvilEngine/Events/Change Boss UI Stage}}
| | Evaluate
{{AutoEventTableRow|EvilEngine/Events/Start static camera}}
|
{{AutoEventTableRow|EvilEngine/Events/End static camera}}
| |
{{AutoEventTableRow|EvilEngine/Events/Set Camera Start Orientation}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movepoint Path}}
| 0x003D
{{AutoEventTableRow|EvilEngine/Events/NPC Scare Begin}}
| | True
{{AutoEventTableRow|EvilEngine/Events/NPC Scare Skip}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movepoint Group}}
| |
{{AutoEventTableRow|EvilEngine/Events/VentSetStateIdle}}
|-
{{AutoEventTableRow|EvilEngine/Events/VentSetStateWarn}}
| 0x003E
{{AutoEventTableRow|EvilEngine/Events/VentSetStateDamage}}
| | False
{{AutoEventTableRow|EvilEngine/Events/VentSetStateOff}}
|
{{AutoEventTableRow|EvilEngine/Events/Waterhose Start}}
| |
{{AutoEventTableRow|EvilEngine/Events/Waterhose Stop}}
|-
{{AutoEventTableRow|EvilEngine/Events/Waterhose Set Length}}
| 0x003F
{{AutoEventTableRow|EvilEngine/Events/Carried}}
| | PadPressX
{{AutoEventTableRow|EvilEngine/Events/Explode}}
|
{{AutoEventTableRow|EvilEngine/Events/Jump To}}
| |
{{AutoEventTableRow|EvilEngine/Events/Jump on Spawn}}
|-
{{AutoEventTableRow|EvilEngine/Events/Player Hit}}
| 0x0040
{{AutoEventTableRow|EvilEngine/Events/Start Fade}}
| | PadPressSquare
{{AutoEventTableRow|EvilEngine/Events/Fade Down Done}}
|
{{AutoEventTableRow|EvilEngine/Events/Fade Up Done}}
| |
{{AutoEventTableRow|EvilEngine/Events/Bounce}}
|-
{{AutoEventTableRow|EvilEngine/Events/Launch NPC}}
| 0x0041
{{AutoEventTableRow|EvilEngine/Events/Upgrade Power Up}}
| | PadPressO
{{AutoEventTableRow|EvilEngine/Events/Bullet Streak}}
|
{{AutoEventTableRow|EvilEngine/Events/Set Follow Camera Orientation}}
| |
{{AutoEventTableRow|EvilEngine/Events/High Dynamic Range Fade}}
|-
{{AutoEventTableRow|EvilEngine/Events/Start}}
| 0x0042
{{AutoEventTableRow|EvilEngine/Events/Success}}
| | PadPressTriangle
{{AutoEventTableRow|EvilEngine/Events/Failure}}
|
{{AutoEventTableRow|EvilEngine/Events/Enable Restore}}
| |
{{AutoEventTableRow|EvilEngine/Events/Disable Restore}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Spawn}}
| 0x0043
{{AutoEventTableRow|EvilEngine/Events/NPC Spawn Done}}
| | PadPressL1
{{AutoEventTableRow|EvilEngine/Events/Spawned NPC Killed}}
|
{{AutoEventTableRow|EvilEngine/Events/Spawned NPC No Health}}
| |
{{AutoEventTableRow|EvilEngine/Events/Spawned NPCs All Killed}}
|-
{{AutoEventTableRow|EvilEngine/Events/Spawned NPCs All No Health}}
| 0x0044
{{AutoEventTableRow|EvilEngine/Events/Set Dash Timer}}
| | PadPressL2
{{AutoEventTableRow|EvilEngine/Events/Dash Not Out of Time}}
|
{{AutoEventTableRow|EvilEngine/Events/Dash Out of Time}}
| |
{{AutoEventTableRow|EvilEngine/Events/Force Scene Reset}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Active}}
| 0x0045
{{AutoEventTableRow|EvilEngine/Events/NPC Inactive}}
| | PadPressR1
{{AutoEventTableRow|EvilEngine/Events/Duplicator Activate}}
|
{{AutoEventTableRow|EvilEngine/Events/Duplicator Deactivate}}
| |
{{AutoEventTableRow|EvilEngine/Events/Dash Enter Tunnel}}
|-
{{AutoEventTableRow|EvilEngine/Events/Dash Exit Tunnel}}
| 0x0046
{{AutoEventTableRow|EvilEngine/Events/StopRumbleEffect}}
| | PadPressR2
{{AutoEventTableRow|EvilEngine/Events/Dash Chase Lasers On}}
|
{{AutoEventTableRow|EvilEngine/Events/Dash Chase Lasers Off}}
| |
{{AutoEventTableRow|EvilEngine/Events/Random Jump on Spawn}}
|-
{{AutoEventTableRow|EvilEngine/Events/Hit Patrick Cartwheel}}
| 0x0047
{{AutoEventTableRow|EvilEngine/Events/UI Visible+Focus On+Select}}
| | PadPressStart
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect+Invisible}}
|
{{AutoEventTableRow|EvilEngine/Events/Copy Reference}}
| |
{{AutoEventTableRow|EvilEngine/Events/UI Motion In Finished}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Motion Out Finished}}
| 0x0048
{{AutoEventTableRow|EvilEngine/Events/UI Signal Activate Screen}}
| | PadPressSelect
{{AutoEventTableRow|EvilEngine/Events/UI Signal Deactivate Screen}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Signal Activated Screen}}
| |
{{AutoEventTableRow|EvilEngine/Events/UI Signal Switch Screens}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Signal Start Fade Out}}
| 0x0049
{{AutoEventTableRow|EvilEngine/Events/UI Signal Start Fade In}}
| | PadPressUp
{{AutoEventTableRow|EvilEngine/Events/UI Signal Screen Motion In Done}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Signal Screen Motion Out Done}}
| |
{{AutoEventTableRow|EvilEngine/Events/UI Signal Main Box In Done}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Signal Main Box Out Done}}
| 0x004A
{{AutoEventTableRow|EvilEngine/Events/UI Reset Motion}}
| | PadPressDown
{{AutoEventTableRow|EvilEngine/Events/UI Enable HDR}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Disable HDR}}
| |
{{AutoEventTableRow|EvilEngine/Events/UI Brighten}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Unbrighten}}
| 0x004B
{{AutoEventTableRow|EvilEngine/Events/UI Signal Deactivated Screen}}
| | PadPressRight
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Always}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Never}}
| |
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Normal}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Fight Default}}
| 0x004C
{{AutoEventTableRow|EvilEngine/Events/Camera Collide Partial}}
| | PadPressLeft
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Play Temporary}}
|
{{AutoEventTableRow|EvilEngine/Events/Evaluate Counter Value}}
| |
{{AutoEventTableRow|EvilEngine/Events/Count0}}
|-
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute X}}
| 0x004D
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute Y}}
| | FontBackdropOn
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute Z}}
|
{{AutoEventTableRow|EvilEngine/Events/Play Trigger Animation}}
| |
{{AutoEventTableRow|EvilEngine/Events/Triggered Animation Done}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Signal More}}
| 0x004E
{{AutoEventTableRow|EvilEngine/Events/UI Signal No More}}
| | FontBackdropOff
{{AutoEventTableRow|EvilEngine/Events/UI Signal Less}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Signal No Less}}
| |
{{AutoEventTableRow|EvilEngine/Events/UI Signal Up}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Signal Down}}
| 0x004F
{{AutoEventTableRow|EvilEngine/Events/UI Signal Sync To Current}}
| | UI Select
{{AutoEventTableRow|EvilEngine/Events/UI Signal Effect}}
|
{{AutoEventTableRow|EvilEngine/Events/Freeze Player}}
| |
{{AutoEventTableRow|EvilEngine/Events/Unfreeze Player}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Signal Map Start}}
| 0x0050
{{AutoEventTableRow|EvilEngine/Events/UI Signal Map End}}
| | UI Unselect
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute X}}
|
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute Y}}
| |
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute Z}}
|-
{{AutoEventTableRow|EvilEngine/Events/JSP Visibility Increment}}
| 0x0051
{{AutoEventTableRow|EvilEngine/Events/JSP Visibility Decrement}}
| | UI Focus On
{{AutoEventTableRow|EvilEngine/Events/Enter Camera}}
|
{{AutoEventTableRow|EvilEngine/Events/Exit Camera}}
| |
{{AutoEventTableRow|EvilEngine/Events/PadPressE (GC Z or XBOX Black)}}
|-
{{AutoEventTableRow|EvilEngine/Events/Dash Set Jump Paramters}}
| 0x0052
{{AutoEventTableRow|EvilEngine/Events/Viper Face Player}}
| | UI Focus Off
{{AutoEventTableRow|EvilEngine/Events/Viper Face Movement}}
|
{{AutoEventTableRow|EvilEngine/Events/RequestStart}}
| |
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Up}}
| 0x0053
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Down}}
| | Collision On
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Left}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Right}}
| |
{{AutoEventTableRow|EvilEngine/Events/Increment Success}}
|-
{{AutoEventTableRow|EvilEngine/Events/Decrement Success}}
| 0x0054
{{AutoEventTableRow|EvilEngine/Events/Increment Failed}}
| | Collision Off
{{AutoEventTableRow|EvilEngine/Events/Decrement Failed}}
|
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Stop Temporary Music}}
| |
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Action Begin}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Alert}}
| 0x0055
{{AutoEventTableRow|EvilEngine/Events/NPC Turret Set Attack Radius}}
| | Collision+Visible On
{{AutoEventTableRow|EvilEngine/Events/Goo Freeze Start}}
|
{{AutoEventTableRow|EvilEngine/Events/Goo Melt Start}}
| |
{{AutoEventTableRow|EvilEngine/Events/NPC Notice}}
|-
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Set}}
| 0x0056
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Began}}
| | Collision+Visible Off
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Ended}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A Began}}
| |
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A Ended}}
|-
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B Began}}
| 0x0057
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B Ended}}
| | Scene Prepare
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C Began}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C Ended}}
| |
{{AutoEventTableRow|EvilEngine/Events/Visibility Cull On}}
|-
{{AutoEventTableRow|EvilEngine/Events/Visibility Cull Off}}
| 0x0058
{{AutoEventTableRow|EvilEngine/Events/Start rband camera}}
| | Scene Finish
{{AutoEventTableRow|EvilEngine/Events/End rband camera}}
|
{{AutoEventTableRow|EvilEngine/Events/Mindy Start}}
| |
{{AutoEventTableRow|EvilEngine/Events/Mindy End}}
|-
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Start}}
| 0x0059
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Stop}}
| | Room Prepare
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Set Length}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Take No Damage On}}
| |
{{AutoEventTableRow|EvilEngine/Events/NPC Take No Damage Off}}
|-
{{AutoEventTableRow|EvilEngine/Events/Start StaticCAM FOV filter}}
| 0x005A
{{AutoEventTableRow|EvilEngine/Events/Restore StaticCAM FOV}}
| | Room Finish
{{AutoEventTableRow|EvilEngine/Events/XBOX DEMO exit to launcher}}
|
{{AutoEventTableRow|EvilEngine/Events/Spawn}}
| |
{{AutoEventTableRow|EvilEngine/Events/Spawned}}
|-
{{AutoEventTableRow|EvilEngine/Events/Credits set dest}}
| 0x005B
{{AutoEventTableRow|EvilEngine/Events/Allow Attract Mode}}
| | LobMaster Shoot
{{AutoEventTableRow|EvilEngine/Events/Disallow Attract Mode}}
|
{{AutoEventTableRow|EvilEngine/Events/Rocket Attack}}
| |
{{AutoEventTableRow|EvilEngine/Events/Collision Reset}}
|-
{{AutoEventTableRow|EvilEngine/Events/AutoSave}}
| 0x005C
{{AutoEventTableRow|EvilEngine/Events/Open Bonus}}
| | LobMaster Reset
{{AutoEventTableRow|EvilEngine/Events/Flag Level}}
|
{{AutoEventTableRow|EvilEngine/Events/Level End}}
| |
{{AutoEventTableRow|EvilEngine/Events/Get Local Content}}
|-
{{AutoEventTableRow|EvilEngine/Events/Pause Game Safe}}
| 0x005D
{{AutoEventTableRow|EvilEngine/Events/Override Frequency}}
| | FallToDeath
{{AutoEventTableRow|EvilEngine/Events/Reset Frequency}}
|
{{AutoEventTableRow|EvilEngine/Events/Set Shot Delay}}
| |
{{AutoEventTableRow|EvilEngine/Events/Set Shots In Group}}
|-
{{AutoEventTableRow|EvilEngine/Events/User Select Yes}}
| 0x005E
{{AutoEventTableRow|EvilEngine/Events/User Select No}}
| | UI Focus On+Select
{{AutoEventTableRow|EvilEngine/Events/User Select Back}}
|
{{AutoEventTableRow|EvilEngine/Events/Launch Fire Works}}
| |
{{AutoEventTableRow|EvilEngine/Events/Resets user selection}}
|-
{{AutoEventTableRow|EvilEngine/Events/Set as Bounce Back}}
| 0x005F
{{AutoEventTableRow|EvilEngine/Events/Reset Unlockables}}
| | UI Focus Off+Unselect
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Response}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Confirm}}
| |
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Confirm}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Accept}}
| 0x0060
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Decline}}
| | Set Pad Config to Preset A
{{AutoEventTableRow|EvilEngine/Events/Set as NOT Bounce Back}}
|
{{AutoEventTableRow|EvilEngine/Events/Pause Game Now}}
| |
{{AutoEventTableRow|EvilEngine/Events/Patty Wagon Start Engine}}
|-
{{AutoEventTableRow|EvilEngine/Events/Patty Wagon Stop Engine}}
| 0x0061
{{AutoEventTableRow|EvilEngine/Events/Bubble Spawn On}}
| | Set Pad Config to Preset B
{{AutoEventTableRow|EvilEngine/Events/Bubble Spawn Off}}
|
{{AutoEventTableRow|EvilEngine/Events/XBLive Toggle Sign In}}
| |
{{AutoEventTableRow|EvilEngine/Events/XBLive Manage Friends}}
|-
{{AutoEventTableRow|EvilEngine/Events/Apply On Reset - On}}
| 0x0062
{{AutoEventTableRow|EvilEngine/Events/Apply On Reset - Off}}
| | Set Pad Config to Preset C
{{AutoEventTableRow|EvilEngine/Events/Snap To}}
|
{{AutoEventTableRow|EvilEngine/Events/Throw}}
| |
{{AutoEventTableRow|EvilEngine/Events/First Zip Line}}
|-
{{AutoEventTableRow|EvilEngine/Events/First Ledge Grab}}
| 0x0063
{{AutoEventTableRow|EvilEngine/Events/First Incredimeter Pickup}}
| | Set Pad Config to Preset D
{{AutoEventTableRow|EvilEngine/Events/UI Spark Trail}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Get Battle Scenes}}
| |
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scenes Available}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scenes Not Available}}
| 0x0064
{{AutoEventTableRow|EvilEngine/Events/XBLive Toggle Appear Online}}
| | Pad Vibrate On
{{AutoEventTableRow|EvilEngine/Events/UI Return to previous screen}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Empty Event}}
| |
{{AutoEventTableRow|EvilEngine/Events/Subtitles Enabled}}
|-
{{AutoEventTableRow|EvilEngine/Events/Subtitles Disabled}}
| 0x0065
{{AutoEventTableRow|EvilEngine/Events/UI Set Box Mapping for UVs}}
| | Pad Vibrate Off
{{AutoEventTableRow|EvilEngine/Events/Player Ejected}}
|
{{AutoEventTableRow|EvilEngine/Events/Damage Player}}
| |
{{AutoEventTableRow|EvilEngine/Events/First Health Pickup}}
|-
{{AutoEventTableRow|EvilEngine/Events/Token Pickup Complete}}
| 0x0066
{{AutoEventTableRow|EvilEngine/Events/Prompt is dead}}
| | Mono Sound
{{AutoEventTableRow|EvilEngine/Events/UI Flip Visibility}}
|
{{AutoEventTableRow|EvilEngine/Events/XBLive Reboot To Dashboard}}
| |
{{AutoEventTableRow|EvilEngine/Events/First Powerup Point}}
|-
 
| 0x0067
| | Stereo Sound
|
| |
|-
| 0x0068
| | Increase Master Volume
|
| |
|-
| 0x0069
| | Decrease Master Volume
|
| |
|-
| 0x006A
| | Increase Music Volume
|
| |
|-
| 0x006B
| | Decrease Music Volume
|
| |
|-
| 0x006C
| | Increase SFX Volume
|
| |
|-
| 0x006D
| | Decrease SFX Volume
|
| |
|-
| 0x006E
| | IntroState_Sony
|
| |
|-
| 0x006F
| | IntroState_Publisher
|
| |
|-
| 0x0070
| | IntroState_Developer
|
| |
|-
| 0x0071
| | IntroState_License
|
| |
|-
| 0x0072
| | IntroState_Count
|
| |
|-
| 0x0073
| | TitleState_Start
|
| |
|-
| 0x0074
| | TitleState_Attract
|
| |
|-
| 0x0075
| | TitleState_Count
|
| |
|-
| 0x0076
| | LoadState_SelectMemCard
|
| |
|-
| 0x0077
| | LoadState_SelectSlot
|
| |
|-
| 0x0078
| | LoadState_Loading
|
| |
|-
| 0x0079
| | LoadState_Count
|
| |
|-
| 0x007A
| | OptionsState_Options
|
| |
|-
| 0x007B
| | OptionsState_Count
|
| |
|-
| 0x007C
| | SaveState_SelectMemCard
|
| |
|-
| 0x007D
| | SaveState_SelectSlot
|
| |
|-
| 0x007E
| | SaveState_Saving
|
| |
|-
| 0x007F
| | SaveState_Count
|
| |
|-
| 0x0080
| | PauseState_Pause
|
| |
|-
| 0x0081
| | PauseState_Options
|
| |
|-
| 0x0082
| | PauseState_Count
|
| |
|-
| 0x0083
| | GameState_FirstTime
|
| |
|-
| 0x0084
| | GameState_Play
|
| |
|-
| 0x0085
| | GameState_LoseChance
|
| |
|-
| 0x0086
| | GameState_GameOver
|
| |
|-
| 0x0087
| | GameState_SceneSwitch
|
| |
|-
| 0x0088
| | GameState_Dead
|
| |
|-
| 0x0089
| | SetIntroState_Sony
|
| |
|-
| 0x008A
| | SetIntroState_Publisher
|
| |
|-
| 0x008B
| | SetIntroState_Developer
|
| |
|-
| 0x008C
| | SetIntroState_License
|
| |
|-
| 0x008D
| | SetIntroState_Count
|
| |
|-
| 0x008E
| | SetTitleState_Start
|
| |
|-
| 0x008F
| | SetTitleState_Attract
|
| |
|-
| 0x0090
| | SetTitleState_Count
|
| |
|-
| 0x0091
| | SetLoadState_SelectMemCard
|
| |
|-
| 0x0092
| | SetLoadState_SelectSlot
|
| |
|-
| 0x0093
| | SetLoadState_Loading
|
| |
|-
| 0x0094
| | SetLoadState_Count
|
| |
|-
| 0x0095
| | SetOptionsState_Options
|
| |
|-
| 0x0096
| | SetOptionsState_Count
|
| |
|-
| 0x0097
| | SetSaveState_SelectMemCard
|
| |
|-
| 0x0098
| | SetSaveState_SelectSlot
|
| |
|-
| 0x0099
| | SetSaveState_Saving
|
| |
|-
| 0x009A
| | SetSaveState_Count
|
| |
|-
| 0x009B
| | SetPauseState_Pause
|
| |
|-
| 0x009C
| | SetPauseState_Options
|
| |
|-
| 0x009D
| | SetPauseState_Count
|
| |
|-
| 0x009E
| | SetGameState_FirstTime
|
| |
|-
| 0x009F
| | SetGameState_Play
|
| |
|-
| 0x00A0
| | SetGameState_LoseChance
|
| |
|-
| 0x00A1
| | SetGameState_GameOver
|
| |
|-
| 0x00A2
| | SetGameState_SceneSwitch
|
| |
|-
| 0x00A3
| | SetGameState_Dead
|
| |
|-
| 0x00A4
| | Digup
|
| |
|-
| 0x00A5
| | GameState_Exit
|
| |
|-
| 0x00A6
| | SetGameState_Exit
|
| |
|-
| 0x00A7
| | LobMaster Shoot From Widget
|
| |
|-
| 0x00A8
| | Back
|
| |
|-
| 0x00A9
| | Cancel
|
| |
|-
| 0x00AA
| | Retry
|
| |
|-
| 0x00AB
| | Select Card
|
| |
|-
| 0x00AC
| | Select Slot
|
| |
|-
| 0x00AD
| | OK
|
| |
|-
| 0x00AE
| | VilHurtBoss
|
| |
|-
| 0x00AF
| | Attack
|
| |
|-
| 0x00B0
| | AttackOn
|
| |
|-
| 0x00B1
| | AttackOff
|
| |
|-
| 0x00B2
| | Drop pickup
|
| |
|-
| 0x00B3
| | UI Add Char
|
| |
|-
| 0x00B4
| | UI Del Char
|
| |
|-
| 0x00B5
| | UI String Empty
|
| |
|-
| 0x00B6
| | UI String Full
|
| |
|-
| 0x00B7
| | UI String Send As Cheat
|
| |
|-
| 0x00B8
| | UI Set Max Chars
|
| |
|-
| 0x00B9
| | UI Cheat OK
|
| |
|-
| 0x00BA
| | UI Cheat Bad
|
| |
|-
| 0x00BB
| | VilReport_StartingChase
|
| |
|-
| 0x00BC
| | VilReport_StartingAttack
|
| |
|-
| 0x00BD
| | VilReport_StartingRetreat
|
| |
|-
| 0x00BE
| | Preload
|
| |
|-
| 0x00BF
| | Done
|
| |
|-
| 0x00C0
| | Arcto
|
| |
|-
| 0x00C1
| | Digup Reaction
|
| |
|-
| 0x00C2
| | Set Check Point
|
| |
|-
| 0x00C3
| | AnimPlay
|
| |
|-
| 0x00C4
| | AnimPlayLoop
|
| |
|-
| 0x00C5
| | AnimStop
|
| |
|-
| 0x00C6
| | AnimPause
|
| |
|-
| 0x00C7
| | AnimResume
|
| |
|-
| 0x00C8
| | AnimTogglePause
|
| |
|-
| 0x00C9
| | AnimPlayRandom
|
| |
|-
| 0x00CA
| | AnimPlayMaybe
|
| |
|-
| 0x00CB
| | SetSpeed
|
| |
|-
| 0x00CC
| | Accelerate
|
| |
|-
| 0x00CD
| | MoveToTarget
|
| |
|-
| 0x00CE
| | SwingerFollow
|
| |
|-
| 0x00CF
| | Impact
|
| |
|-
| 0x00D0
| | StartTimer
|
| |
|-
| 0x00D1
| | FinishedTimer
|
| |
|-
| 0x00D2
| | UI Reset
|
| |
|-
| 0x00D3
| | SetScaleFactor
|
| |
|-
| 0x00D4
| | EnterEntity
|
| |
|-
| 0x00D5
| | ExitEntity
|
| |
|-
| 0x00D6
| | ENTER FLAGGED - DO NOT USE
|
| |
|-
| 0x00D7
| | EXIT FLAGGED - DO NOT USE
|
| |
|-
| 0x00D8
| | Drivenby
|
| |
|-
| 0x00D9
| | FollowTarget
|
| |
|-
| 0x00DA
| | FaceTarget
|
| |
|-
| 0x00DB
| | WatchTarget
|
| |
|-
| 0x00DC
| | CarChangeLaneRight
|
| |
|-
| 0x00DD
| | CarChangeLaneLeft
|
| |
|-
| 0x00DE
| | CarStart
|
| |
|-
| 0x00DF
| | CarSetSwerveMode
|
| |
|-
| 0x00E0
| | IncreaseSpeed
|
| |
|-
| 0x00E1
| | DecreaseSpeed
|
| |
|-
| 0x00E2
| | StartMoving
|
| |
|-
| 0x00E3
| | StopMoving
|
| |
|-
| 0x00E4
| | Swoosh
|
| |
|-
| 0x00E5
| | TurretDestroyed
|
| |
|-
| 0x00E6
| | NPC Speak Stop
|
| |
|-
| 0x00E7
| | StartRumbleEffect
|
| |
|-
| 0x00E8
| | Navigate To
|
| |
|-
| 0x00E9
| | NPC Speak Start
|
| |
|-
| 0x00EA
| | NPC Alert
|
| |
|-
| 0x00EB
| | NPC Patrol Delay
|
| |
|-
| 0x00EC
| | NPC Scramble Action End
|
| |
|-
| 0x00ED
| | VilFakeChaseOff
|
| |
|-
| 0x00EE
| | BossMMPushButton
|
| |
|-
| 0x00EF
| | VilReport_DecayComplete
|
| |
|-
| 0x00F0
| | VilGuardWidget
|
| |
|-
| 0x00F1
| | TextureAnimateOn
|
| |
|-
| 0x00F2
| | TextureAnimateOff
|
| |
|-
| 0x00F3
| | TextureAnimateToggle
|
| |
|-
| 0x00F4
| | ColorEffectOn
|
| |
|-
| 0x00F5
| | ColorEffectOff
|
| |
|-
| 0x00F6
| | ColorEffectToggle
|
| |
|-
| 0x00F7
| | SetTextureAnimGroup
|
| |
|-
| 0x00F8
| | SetTextureAnimSpeed
|
| |
|-
| 0x00F9
| | TextureAnimateStep
|
| |
|-
| 0x00FA
| | Emit
|
| |
|-
| 0x00FB
| | Emitted
|
| |
|-
| 0x00FC
| | TranslucentOn
|
| |
|-
| 0x00FD
| | TranslucentOff
|
| |
|-
| 0x00FE
| | TranslucentToggle
|
| |
|-
| 0x00FF
| | Zip Line Env Damage
|
| |
|-
| 0x0100
| | VilGangTalkOff
|
| |
|-
| 0x0101
| | Give PowerUp
|
| |
|-
| 0x0102
| | RaceTimerReset
|
| |
|-
| 0x0103
| | Fire Cruise Bubble
|
| |
|-
| 0x0104
| | Car Success Anim Play
|
| |
|-
| 0x0105
| | Car Failure Anim Play
|
| |
|-
| 0x0106
| | Disable Group Contents
|
| |
|-
| 0x0107
| | NPC Charge
|
| |
|-
| 0x0108
| | OccludeOn
|
| |
|-
| 0x0109
| | OccludeOff
|
| |
|-
| 0x010A
| | RaceTimerPause
|
| |
|-
| 0x010B
| | RaceTimerResume
|
| |
|-
| 0x010C
| | RaceTimerSetBestTime
|
| |
|-
| 0x010D
| | RaceTimerWarning1
|
| |
|-
| 0x010E
| | RaceTimerWarning2
|
| |
|-
| 0x010F
| | RaceTimerWarning3
|
| |
|-
| 0x0110
| | RingChallengeStart
|
| |
|-
| 0x0111
| | Car Stop
|
| |
|-
| 0x0112
| | RingChallengeRun
|
| |
|-
| 0x0113
| | RingChallengeReset
|
| |
|-
| 0x0114
| | RingChallengeSuccess
|
| |
|-
| 0x0115
| | RingChallengeFailed
|
| |
|-
| 0x0116
| | Formation Changed
|
| |
|-
| 0x0117
| | Charge Resume
|
| |
|-
| 0x0118
| | Charge Pause
|
| |
|-
| 0x0119
| | NPC Charge Stop
|
| |
|-
| 0x011A
| | NPC Charge Completed
|
| |
|-
| 0x011B
| | Formation Charge Start
|
| |
|-
| 0x011C
| | SituationPlayerSuccess
|
| |
|-
| 0x011D
| | SituationPlayerFailure
|
| |
|-
| 0x011E
| | Show Hud
|
| |
|-
| 0x011F
| | Hide Hud
|
| |
|-
| 0x0120
| | FADE OUT
|
| |
|-
| 0x0121
| | SetRain
|
| |
|-
| 0x0122
| | SetSnow
|
| |
|-
| 0x0123
| | Script No Op
|
| |
|-
| 0x0124
| | ScriptReset
|
| |
|-
| 0x0125
| | WaitForInput
|
| |
|-
| 0x0126
| | Play Movie
| [[DPAT]]
| | <div class="toccolours mw-collapsible mw-collapsed">
Plays a movie (fmv) with a specified argument:
<div class="mw-collapsible-content">
1 = LogoHI<br>
4 = LogoNicG<br>
5 = LogoTHQ<br>
6 = SBAttr<br>
7 = LogoNicM<br>
20 = ps_bash1<br>
21 = ps_bowl1<br>
22 = ps_guit1<br>
23 = pp_cart1<br>
24 = pp_flop1<br>
25 = pp_thrw1<br>
26 = ps_krat2<br>
27 = ps_bash2<br>
28 = ps_bowl2<br>
29 = ps_guit2<br>
30 = ps_hlth4<br>
31 = ps_hlth5<br>
32 = ps_hlth6<br>
33 = pp_spin2<br>
34 = pp_cart2<br>
35 = pp_flop2<br>
36 = pp_thrw2<br>
37 = pp_hlth4<br>
38 = pp_hlth5<br>
39 = pphlth6<br>
50 = story1<br>
51 = story2<br>
52 = story3<br>
53 = story4<br>
54 = story5<br>
55 = story6<br>
56 = story7<br>
57 = story8<br>
58 = story9<br>
59 = story10<br>
60 = story11<br>
61 = story12<br>
70 = promoSB1<br>
71 = promoAva<br>
72 = promoFOP<br>
73 = promoJmy<br>
74 = PromoTak<br>
75 = promo6 (Unused)<br>
80 = MakingOf (Unused)<br>
81 = Trailer1 (Unused)<br>
82 = Trailer2<br>
83 = Trailer3<br>
100 = pp_wagon
</div></div>
|-
| 0x0127
| | CelebrationAnimPlay
|
| |
|-
| 0x0128
| | -
|
| |
|-
| 0x0129
| | MusicTrack Replace
|
| |
|-
| 0x012A
| | Forward
|
| |
|-
| 0x012B
| | Reverse
|
| |
|-
| 0x012C
| | RumbleTest - OBSOLETE
|
| |
|-
| 0x012D
| | RumbleLight - OBSOLETE
|
| |
|-
| 0x012E
| | RumbleMedium - OBSOLETE
|
| |
|-
| 0x012F
| | RumbleHeavy - OBSOLETE
|
| |
|-
| 0x0130
| | Screen Adjustment ON
|
| |
|-
| 0x0131
| | Screen Adjustment OFF
|
| |
|-
| 0x0132
| | Set as Skydome
|
| |
|-
| 0x0133
| | Connect_IOwnYou
|
| |
|-
| 0x0134
| | Duplotron_WaveBegin
|
| |
|-
| 0x0135
| | Duplotron_WaveComplete
|
| |
|-
| 0x0136
| | Duplotron_NPCBorn
|
| |
|-
| 0x0137
| | Duplotron_NPCKilled
|
| |
|-
| 0x0138
| | Duplotron_MaxNPCExpired
|
| |
|-
| 0x0139
| | Duplotron_Pause
|
| |
|-
| 0x013A
| | Duplotron_Resume
|
| |
|-
| 0x013B
| | Set as Goo
|
| |
|-
| 0x013C
| | NPCScript_ScriptBegin
|
| |
|-
| 0x013D
| | NPCScript_ScriptEnd
|
| |
|-
| 0x013E
| | NPCScript_ScriptReady
|
| |
|-
| 0x013F
| | NPCScript_Halt
|
| |
|-
| 0x0140
| | NPCScript_SetPos
|
| |
|-
| 0x0141
| | NPCScript_SetDir
|
| |
|-
| 0x0142
| | NPCScript_LookNormal
|
| |
|-
| 0x0143
| | NPCScript_LookAlert
|
| |
|-
| 0x0144
| | NPCScript_FaceWidget
|
| |
|-
| 0x0145
| | NPCScript_FaceWidgetDone
|
| |
|-
| 0x0146
| | NPCScript_GotoWidget
|
| |
|-
| 0x0147
| | NPCScript_GotoWidgetDone
|
| |
|-
| 0x0148
| | NPCScript_AttackWidget
|
| |
|-
| 0x0149
| | NPCScript_AttackWidgetDone
|
| |
|-
| 0x014A
| | NPCScript_FollowWidget
|
| |
|-
| 0x014B
| | NPCScript_PlayAnim
|
| |
|-
| 0x014C
| | NPCScript_PlayAnimDone
|
| |
|-
| 0x014D
| | NPCScript_LeadPlayer
|
| |
|-
| 0x014E
| | Set Text
|
| |
|-
| 0x014F
| | Start Conversation
|
| |
|-
| 0x0150
| | End Conversation
|
| |
|-
| 0x0151
| | Switch
|
| |
|-
| 0x0152
| | Add Text
|
| |
|-
| 0x0153
| | Clear Text
|
| |
|-
| 0x0154
| | Open Teleport Box
|
| |
|-
| 0x0155
| | Close Teleport Box
|
| |
|-
| 0x0156
| | On Signal 0
|
| |
|-
| 0x0157
| | On Signal 1
|
| |
|-
| 0x0158
| | On Signal 2
|
| |
|-
| 0x0159
| | On Signal 3
|
| |
|-
| 0x015A
| | On Signal 4
|
| |
|-
| 0x015B
| | On Signal 5
|
| |
|-
| 0x015C
| | On Signal 6
|
| |
|-
| 0x015D
| | On Signal 7
|
| |
|-
| 0x015E
| | On Signal 8
|
| |
|-
| 0x015F
| | On Signal 9
|
| |
|-
| 0x0160
| | Stop Wait
|
| |
|-
| 0x0161
| | On Conversation Start
|
| |
|-
| 0x0162
| | On Conversation End
|
| |
|-
| 0x0163
| | Hit Melee
|
| |
|-
| 0x0164
| | Hit Bubble Bounce
|
| |
|-
| 0x0165
| | Hit Bubble Bash
|
| |
|-
| 0x0166
| | Hit Bubble Bowl
|
| |
|-
| 0x0167
| | Hit Patrick Slam
|
| |
|-
| 0x0168
| | Hit By Throwable
|
| |
|-
| 0x0169
| | Paddle Hit Left
|
| |
|-
| 0x016A
| | Paddle Hit Right
|
| |
|-
| 0x016B
| | Initiate Task
|
| |
|-
| 0x016C
| | Set Success
|
| |
|-
| 0x016D
| | Set Failure
|
| |
|-
| 0x016E
| | On Accept
|
| |
|-
| 0x016F
| | On Decline
|
| |
|-
| 0x0170
| | On Complete
|
| |
|-
| 0x0171
| | Generate Boulder
|
| |
|-
| 0x0172
| | Launch Boulder At Widget
|
| |
|-
| 0x0173
| | Launch Boulder At Point
|
| |
|-
| 0x0174
| | Launch Boulder At Player
|
| |
|-
| 0x0175
| | Duplotron_SuperDuperDone
|
| |
|-
| 0x0176
| | Duplotron_DuperIsDoner
|
| |
|-
| 0x0177
| | Bus Switch Character
|
| |
|-
| 0x0178
| | Group Update Together
|
| |
|-
| 0x0179
| | Set Update Distance
|
| |
|-
| 0x017A
| | Translate, Local X
|
| |
|-
| 0x017B
| | Translate, Local Y
|
| |
|-
| 0x017C
| | Translate, Local Z
|
| |
|-
| 0x017D
| | Translate, World X
|
| |
|-
| 0x017E
| | Translate, World Y
|
| |
|-
| 0x017F
| | Translate, World Z
|
| |
|-
| 0x0180
| | Rotate, Local X
|
| |
|-
| 0x0181
| | Rotate, Local Y
|
| |
|-
| 0x0182
| | Rotate, Local Z
|
| |
|-
| 0x0183
| | Rotate, World X
|
| |
|-
| 0x0184
| | Rotate, World Y
|
| |
|-
| 0x0185
| | Rotate, World Z
|
| |
|-
| 0x0186
| | Translate, Local X Done
|
| |
|-
| 0x0187
| | Translate, Local Y Done
|
| |
|-
| 0x0188
| | Translate, Local Z Done
|
| |
|-
| 0x0189
| | Translate, World X Done
|
| |
|-
| 0x018A
| | Translate, World Y Done
|
| |
|-
| 0x018B
| | Translate, World Z Done
|
| |
|-
| 0x018C
| | Rotate, Local X Done
|
| |
|-
| 0x018D
| | Rotate, Local Y Done
|
| |
|-
| 0x018E
| | Rotate, Local Z Done
|
| |
|-
| 0x018F
| | Rotate, World X Done
|
| |
|-
| 0x0190
| | Rotate, World Y Done
|
| |
|-
| 0x0191
| | Rotate, World Z Done
|
| |
|-
| 0x0192
| | Count1
|
| |
|-
| 0x0193
| | Count2
|
| |
|-
| 0x0194
| | Count3
|
| |
|-
| 0x0195
| | Count4
|
| |
|-
| 0x0196
| | Count5
|
| |
|-
| 0x0197
| | Count6
|
| |
|-
| 0x0198
| | Count7
|
| |
|-
| 0x0199
| | Count8
|
| |
|-
| 0x019A
| | Count9
|
| |
|-
| 0x019B
| | Count10
|
| |
|-
| 0x019C
| | Count11
|
| |
|-
| 0x019D
| | Count12
|
| |
|-
| 0x019E
| | Count13
|
| |
|-
| 0x019F
| | Count14
|
| |
|-
| 0x01A0
| | Count15
|
| |
|-
| 0x01A1
| | Count16
|
| |
|-
| 0x01A2
| | Count17
|
| |
|-
| 0x01A3
| | Count18
|
| |
|-
| 0x01A4
| | Count19
|
| |
|-
| 0x01A5
| | Count20
|
| |
|-
| 0x01A6
| | Set State
|
| |
|-
| 0x01A7
| | Enter SpongeBob
|
| |
|-
| 0x01A8
| | Enter Patrick
|
| |
|-
| 0x01A9
| | Enter Sandy
|
| |
|-
| 0x01AA
| | Exit SpongeBob
|
| |
|-
| 0x01AB
| | Exit Patrick
|
| |
|-
| 0x01AC
| | Exit Sandy
|
| |
|-
| 0x01AD
| | NPCSpecial_PlatformSnap
|
| |
|-
| 0x01AE
| | NPCSpecial_PlatformFall
|
| |
|-
| 0x01AF
| | Goo set warb coeffs
|
| |
|-
| 0x01B0
| | Goo set freeze duration
|
| |
|-
| 0x01B1
| | Goo melt
|
| |
|-
| 0x01B2
| | Set State Range
|
| |
|-
| 0x01B3
| | Set State Delay
|
| |
|-
| 0x01B4
| | Set Transition Delay
|
| |
|-
| 0x01B5
| | NPC Fight On
|
| |
|-
| 0x01B6
| | NPC Fight Off
|
| |
|-
| 0x01B7
| | NPC Patrol Spline On
|
| |
|-
| 0x01B8
| | NPC Patrol Spline Off
|
| |
|-
| 0x01B9
| | NPC Kill Quietly
|
| |
|-
| 0x01BA
| | Hit (General)
|
| |
|-
| 0x01BB
| | Hit (Head)
|
| |
|-
| 0x01BC
| | Hit (Left Arm)
|
| |
|-
| 0x01BD
| | Hit (Right Arm)
|
| |
|-
| 0x01BE
| | Hit (Left Leg)
|
| |
|-
| 0x01BF
| | Hit (Right Leg)
|
| |
|-
| 0x01C0
| | Hit (Lower Body)
|
| |
|-
| 0x01C1
| | GiveSocks (current level)
|
| |
|-
| 0x01C2
| | GiveCollectables (current level)
|
| |
|-
| 0x01C3
| | SetSocks (current level)
|
| |
|-
| 0x01C4
| | SetCollectables (current level)
|
| |
|-
| 0x01C5
| | On Answer Yes
|
| |
|-
| 0x01C6
| | On Answer No
|
| |
|-
| 0x01C7
| | Hit Cruise Bubble
|
| |
|-
| 0x01C8
| | Duplotron_KillKids
|
| |
|-
| 0x01C9
| | On Signal10
|
| |
|-
| 0x01CA
| | On Signal11
|
| |
|-
| 0x01CB
| | On Signal12
|
| |
|-
| 0x01CC
| | On Signal13
|
| |
|-
| 0x01CD
| | On Signal14
|
| |
|-
| 0x01CE
| | On Signal15
|
| |
|-
| 0x01CF
| | On Signal16
|
| |
|-
| 0x01D0
| | On Signal17
|
| |
|-
| 0x01D1
| | On Signal18
|
| |
|-
| 0x01D2
| | On Signal19
|
| |
|-
| 0x01D3
| | Spongeball On
|
| |
|-
| 0x01D4
| | Spongeball Off
|
| |
|-
| 0x01D5
| | Launch Shrapnel
|
| |
|-
| 0x01D6
| | NPC HP Incremented
|
| |
|-
| 0x01D7
| | NPC HP Decremented
|
| |
|-
| 0x01D8
| | NPC Set Active On
|
| |
|-
| 0x01D9
| | NPC Set Active Off
|
| |
|-
| 0x01DA
| | Switch Player Character
|
| |
|-
| 0x01DB
| | Level Begin
|
| |
|-
| 0x01DC
| | Scene Reset (death)
|
| |
|-
| 0x01DD
| | Scene Enter
|
| |
|-
| 0x01DE
| | Destroyed Tiki
|
| |
|-
| 0x01DF
| | Destroyed Robot
|
| |
|-
| 0x01E0
| | See Wood Tiki
|
| |
|-
| 0x01E1
| | See Lovey Tiki
|
| |
|-
| 0x01E2
| | See Shhh Tiki
|
| |
|-
| 0x01E3
| | See Thunder Tiki
|
| |
|-
| 0x01E4
| | See Stone Tiki
|
| |
|-
| 0x01E5
| | See Fodder
|
| |
|-
| 0x01E6
| | See Hammer
|
| |
|-
| 0x01E7
| | See Tar-Tar
|
| |
|-
| 0x01E8
| | See G-Love
|
| |
|-
| 0x01E9
| | See Monsoon
|
| |
|-
| 0x01EA
| | See Sleepy Time
|
| |
|-
| 0x01EB
| | See Arf
|
| |
|-
| 0x01EC
| | See Tubelets
|
| |
|-
| 0x01ED
| | See Slick
|
| |
|-
| 0x01EE
| | See King Jellyfish
|
| |
|-
| 0x01EF
| | See Prawn
|
| |
|-
| 0x01F0
| | See Dutchman
|
| |
|-
| 0x01F1
| | See Sandy Boss
|
| |
|-
| 0x01F2
| | See Patrick Boss
|
| |
|-
| 0x01F3
| | See SpongeBob Boss
|
| |
|-
| 0x01F4
| | See Robot Plankton
|
| |
|-
| 0x01F5
| | Change Texture of UI
|
| |
|-
| 0x01F6
| | NPC Cheer For Me
|
| |
|-
| 0x01F7
| | Fast Visible
|
| |
|-
| 0x01F8
| | Fast Invisible
|
| |
|-
| 0x01F9
| | ZipLine Mount
|
| |
|-
| 0x01FA
| | ZipLine Dismount
|
| |
|-
| 0x01FB
| | Target
|
| |
|-
| 0x01FC
| | Fire
|
| |
|-
| 0x01FD
| | Camera FX Shake
|
| |
|-
| 0x01FE
| | Bullet Time
|
| |
|-
| 0x01FF
| | Thrown
|
| |
|-
| 0x0200
| | NPC Patrol
|
| |
|-
| 0x0201
| | EnterCruise
|
| |
|-
| 0x0202
| | ExitCruise
|
| |
|-
| 0x0203
| | CruiseFired
|
| |
|-
| 0x0204
| | CruiseDied
|
| |
|-
| 0x0205
| | CruiseAddLife
|
| |
|-
| 0x0206
| | CruiseSetLife
|
| |
|-
| 0x0207
| | CruiseResetLife
|
| |
|-
| 0x0208
| | Camera Collide Off
|
| |
|-
| 0x0209
| | Camera Collide On
|
| |
|-
| 0x020A
| | Slide On
|
| |
|-
| 0x020B
| | Slide Off
|
| |
|-
| 0x020C
| | Timer Set
|
| |
|-
| 0x020D
| | Timer Add
|
| |
|-
| 0x020E
| | NPC Force Conversation
|
| |
|-
| 0x020F
| | Make A Splash
|
| |
|-
| 0x0210
| | Credits start
|
| |
|-
| 0x0211
| | Credits stop
|
| |
|-
| 0x0212
| | Credits ended
|
| |
|-
| 0x0213
| | Bubble Wipe
|
| |
|-
| 0x0214
| | Set Lightkit
|
| |
|-
| 0x0215
| | Set Opacity
|
| |
|-
| 0x0216
| | Set Sound Effect
|
| |
|-
| 0x0217
| | Scale
|
| |
|-
| 0x0218
| | Set Reference
|
| |
|-
| 0x0219
| | Warp Set World
|
| |
|-
| 0x021A
| | Warp Set Task
|
| |
|-
| 0x021B
| | Warp Go
|
| |
|-
| 0x021C
| | Set Count
|
| |
|-
| 0x021D
| | Get Dash Speed
|
| |
|-
| 0x021E
| | Dash Trip
|
| |
|-
| 0x021F
| | Dash Burst
|
| |
|-
| 0x0220
| | Dash Fast
|
| |
|-
| 0x0221
| | Dash Normal
|
| |
|-
| 0x0222
| | Dash Slow
|
| |
|-
| 0x0223
| | Take Socks
|
| |
|-
| 0x0224
| | Debug BREAK
|
| |
|-
| 0x0225
| | Born
|
| |
|-
| 0x0226
| | Platform Pause
|
| |
|-
| 0x0227
| | Platform Unpause
|
| |
|-
| 0x0228
| | Store Options
|
| |
|-
| 0x0229
| | Restore Options
|
| |
|-
| 0x022A
| | UI Set Motion
|
| |
|-
| 0x022B
| | UI Motion Finished
|
| |
|-
| 0x022C
| | UI Motion Loop
|
| |
|-
| 0x022D
| | Destructible launch
|
| |
|-
| 0x022E
| | Destructible respawn
|
| |
|-
| 0x022F
| | Kaboom Start
|
| |
|-
| 0x0230
| | Kaboom Stop
|
| |
|-
| 0x0231
| | NPC Attack
|
| |
|-
| 0x0232
| | NPC Defend
|
| |
|-
| 0x0233
| | Train Set Speed
|
| |
|-
| 0x0234
| | Train Junct Out 1
|
| |
|-
| 0x0235
| | Train Junct Out 2
|
| |
|-
| 0x0236
| | Train Junct Toggle
|
| |
|-
| 0x0237
| | Train Junct Passed
|
| |
|-
| 0x0238
| | Train Car Detach
|
| |
|-
| 0x0239
| | Train Car Explode
|
| |
|-
| 0x023A
| | Xbox Initialize NET API
|
| |
|-
| 0x023B
| | Xbox Update Connection
|
| |
|-
| 0x023C
| | Xbox Update Online Task
|
| |
|-
| 0x023D
| | Xbox Update Account List
|
| |
|-
| 0x023E
| | Xbox Check for new content
|
| |
|-
| 0x023F
| | Xbox Select Device
|
| |
|-
| 0x0240
| | Xbox Select Content
|
| |
|-
| 0x0241
| | Xbox Verify Content
|
| |
|-
| 0x0242
| | Xbox Remove Content
|
| |
|-
| 0x0243
| | Xbox Select Device after remove
|
| |
|-
| 0x0244
| | Xbox Confirm use content idx
|
| |
|-
| 0x0245
| | Xbox Confirm no use content idx
|
| |
|-
| 0x0246
| | Xbox No content is installed
|
| |
|-
| 0x0247
| | Xbox No new content is available
|
| |
|-
| 0x0248
| | Xbox New content is available
|
| |
|-
| 0x0249
| | Enable Scene Drawing
|
| |
|-
| 0x024A
| | Disable Scene Drawing
|
| |
|-
| 0x024B
| | Lightning Start
|
| |
|-
| 0x024C
| | Lightning Stop
|
| |
|-
| 0x024D
| | Change Boss UI Stage
|
| |
|-
| 0x024E
| | Start static camera
|
| |
|-
| 0x024F
| | End static camera
|
| |
|-
| 0x0250
| | Set Camera Start Orientation
|
| |
|-
| 0x0251
| | NPC Set Movepoint Path
|
| |
|-
| 0x0252
| | NPC Scare Begin
|
| |
|-
| 0x0253
| | NPC Scare Skip
|
| |
|-
| 0x0254
| | NPC Set Movepoint Group
|
| |
|-
| 0x0255
| | VentSetStateIdle
|
| |
|-
| 0x0256
| | VentSetStateWarn
|
| |
|-
| 0x0257
| | VentSetStateDamage
|
| |
|-
| 0x0258
| | VentSetStateOff
|
| |
|-
| 0x0259
| | Waterhose Start
|
| |
|-
| 0x025A
| | Waterhose Stop
|
| |
|-
| 0x025B
| | Waterhose Set Length
|
| |
|-
| 0x025C
| | Carried
|
| |
|-
| 0x025D
| | Explode
|
| |
|-
| 0x025E
| | Jump To
|
| |
|-
| 0x025F
| | Jump on Spawn
|
| |
|-
| 0x0260
| | Player Hit
|
| |
|-
| 0x0261
| | Start Fade
|
| |
|-
| 0x0262
| | Fade Down Done
|
| |
|-
| 0x0263
| | Fade Up Done
|
| |
|-
| 0x0264
| | Bounce
|
| |
|-
| 0x0265
| | Launch NPC
|
| |
|-
| 0x0266
| | Upgrade Power Up
|
| |
|-
| 0x0267
| | Bullet Streak
|
| |
|-
| 0x0268
| | Set Follow Camera Orientation
|
| |
|-
| 0x0269
| | High Dynamic Range Fade
|
| |
|-
| 0x026A
| | Start
|
| |
|-
| 0x026B
| | Success
|
| |
|-
| 0x026C
| | Failure
|
| |
|-
| 0x026D
| | Enable Restore
|
| |
|-
| 0x026E
| | Disable Restore
|
| |
|-
| 0x026F
| | NPC Spawn
|
| |
|-
| 0x0270
| | NPC Spawn Done
|
| |
|-
| 0x0271
| | Spawned NPC Killed
|
| |
|-
| 0x0272
| | Spawned NPC No Health
|
| |
|-
| 0x0273
| | Spawned NPCs All Killed
|
| |
|-
| 0x0274
| | Spawned NPCs All No Health
|
| |
|-
| 0x0275
| | Set Dash Timer
|
| |
|-
| 0x0276
| | Dash Not Out of Time
|
| |
|-
| 0x0277
| | Dash Out of Time
|
| |
|-
| 0x0278
| | Force Scene Reset
|
| |
|-
| 0x0279
| | NPC Active
|
| |
|-
| 0x027A
| | NPC Inactive
|
| |
|-
| 0x027B
| | Duplicator Activate
|
| |
|-
| 0x027C
| | Duplicator Deactivate
|
| |
|-
| 0x027D
| | Dash Enter Tunnel
|
| |
|-
| 0x027E
| | Dash Exit Tunnel
|
| |
|-
| 0x027F
| | StopRumbleEffect
|
| |
|-
| 0x0280
| | Dash Chase Lasers On
|
| |
|-
| 0x0281
| | Dash Chase Lasers Off
|
| |
|-
| 0x0282
| | Random Jump on Spawn
|
| |
|-
| 0x0283
| | Hit Patrick Cartwheel
|
| |
|-
| 0x0284
| | UI Visible+Focus On+Select
|
| |
|-
| 0x0285
| | UI Focus Off+Unselect+Invisible
|
| |
|-
| 0x0286
| | Copy Reference
|
| |
|-
| 0x0287
| | UI Motion In Finished
|
| |
|-
| 0x0288
| | UI Motion Out Finished
|
| |
|-
| 0x0289
| | UI Signal Activate Screen
|
| |
|-
| 0x028A
| | UI Signal Deactivate Screen
|
| |
|-
| 0x028B
| | UI Signal Activated Screen
|
| |
|-
| 0x028C
| | UI Signal Switch Screens
|
| |
|-
| 0x028D
| | UI Signal Start Fade Out
|
| |
|-
| 0x028E
| | UI Signal Start Fade In
|
| |
|-
| 0x028F
| | UI Signal Screen Motion In Done
|
| |
|-
| 0x0290
| | UI Signal Screen Motion Out Done
|
| |
|-
| 0x0291
| | UI Signal Main Box In Done
|
| |
|-
| 0x0292
| | UI Signal Main Box Out Done
|
| |
|-
| 0x0293
| | UI Reset Motion
|
| |
|-
| 0x0294
| | UI Enable HDR
|
| |
|-
| 0x0295
| | UI Disable HDR
|
| |
|-
| 0x0296
| | UI Brighten
|
| |
|-
| 0x0297
| | UI Unbrighten
|
| |
|-
| 0x0298
| | UI Signal Deactivated Screen
|
| |
|-
| 0x0299
| | NPC Detect Always
|
| |
|-
| 0x029A
| | NPC Detect Never
|
| |
|-
| 0x029B
| | NPC Detect Normal
|
| |
|-
| 0x029C
| | NPC Fight Default
|
| |
|-
| 0x029D
| | Camera Collide Partial
|
| |
|-
| 0x029E
| | MusicTrack Play Temporary
|
| |
|-
| 0x029F
| | Evaluate Counter Value
|
| |
|-
| 0x02A0
| | Count0
|
| |
|-
| 0x02A1
| | Rotate to Absolute X
|
| |
|-
| 0x02A2
| | Rotate to Absolute Y
|
| |
|-
| 0x02A3
| | Rotate to Absolute Z
|
| |
|-
| 0x02A4
| | Play Trigger Animation
|
| |
|-
| 0x02A5
| | Triggered Animation Done
|
| |
|-
| 0x02A6
| | UI Signal More
|
| |
|-
| 0x02A7
| | UI Signal No More
|
| |
|-
| 0x02A8
| | UI Signal Less
|
| |
|-
| 0x02A9
| | UI Signal No Less
|
| |
|-
| 0x02AA
| | UI Signal Up
|
| |
|-
| 0x02AB
| | UI Signal Down
|
| |
|-
| 0x02AC
| | UI Signal Sync To Current
|
| |
|-
| 0x02AD
| | UI Signal Effect
|
| |
|-
| 0x02AE
| | Freeze Player
|
| |
|-
| 0x02AF
| | Unfreeze Player
|
| |
|-
| 0x02B0
| | UI Signal Map Start
|
| |
|-
| 0x02B1
| | UI Signal Map End
|
| |
|-
| 0x02B2
| | Translate to Absolute X
|
| |
|-
| 0x02B3
| | Translate to Absolute Y
|
| |
|-
| 0x02B4
| | Translate to Absolute Z
|
| |
|-
| 0x02B5
| | JSP Visibility Increment
|
| |
|-
| 0x02B6
| | JSP Visibility Decrement
|
| |
|-
| 0x02B7
| | Enter Camera
|
| |
|-
| 0x02B8
| | Exit Camera
|
| |
|-
| 0x02B9
| | PadPressE (GC Z or XBOX Black)
|
| |
|-
| 0x02BA
| | Dash Set Jump Paramters
|
| |
|-
| 0x02BB
| | Viper Face Player
|
| |
|-
| 0x02BC
| | Viper Face Movement
|
| |
|-
| 0x02BD
| | RequestStart
|
| |
|-
| 0x02BE
| | UI Auto Menu Run
|
| |
|-
| 0x02BF
| | UI Auto Menu Run Up
|
| |
|-
| 0x02C0
| | UI Auto Menu Run Down
|
| |
|-
| 0x02C1
| | UI Auto Menu Run Left
|
| |
|-
| 0x02C2
| | UI Auto Menu Run Right
|
| |
|-
| 0x02C3
| | Increment Success
|
| |
|-
| 0x02C4
| | Decrement Success
|
| |
|-
| 0x02C5
| | Increment Failed
|
| |
|-
| 0x02C6
| | Decrement Failed
|
| |
|-
| 0x02C7
| | MusicTrack Stop Temporary Music
|
| |
|-
| 0x02C8
| | NPC Scramble Action Begin
|
| |
|-
| 0x02C9
| | NPC Scramble Alert
|
| |
|-
| 0x02CA
| | NPC Turret Set Attack Radius
|
| |
|-
| 0x02CB
| | Goo Freeze Start
|
| |
|-
| 0x02CC
| | Goo Melt Start
|
| |
|-
| 0x02CD
| | NPC Notice
|
| |
|-
| 0x02CE
| | Boss Stage Set
|
| |
|-
| 0x02CF
| | Boss Stage Began
|
| |
|-
| 0x02D0
| | Boss Stage Ended
|
| |
|-
| 0x02D1
| | Boss Stage A Began
|
| |
|-
| 0x02D2
| | Boss Stage A Ended
|
| |
|-
| 0x02D3
| | Boss Stage B Began
|
| |
|-
| 0x02D4
| | Boss Stage B Ended
|
| |
|-
| 0x02D5
| | Boss Stage C Began
|
| |
|-
| 0x02D6
| | Boss Stage C Ended
|
| |
|-
| 0x02D7
| | Visibility Cull On
|
| |
|-
| 0x02D8
| | Visibility Cull Off
|
| |
|-
| 0x02D9
| | Start rband camera
|
| |
|-
| 0x02DA
| | End rband camera
|
| |
|-
| 0x02DB
| | Mindy Start
|
| |
|-
| 0x02DC
| | Mindy End
|
| |
|-
| 0x02DD
| | Flamethrower Start
|
| |
|-
| 0x02DE
| | Flamethrower Stop
|
| |
|-
| 0x02DF
| | Flamethrower Set Length
|
| |
|-
| 0x02E0
| | NPC Take No Damage On
|
| |
|-
| 0x02E1
| | NPC Take No Damage Off
|
| |
|-
| 0x02E2
| | Start StaticCAM FOV filter
|
| |
|-
| 0x02E3
| | Restore StaticCAM FOV
|
| |
|-
| 0x02E4
| | XBOX DEMO exit to launcher
|
| |
|-
| 0x02E5
| | Spawn
|
| |
|-
| 0x02E6
| | Spawned
|
| |
|-
| 0x02E7
| | Credits set dest
|
| |
|-
| 0x02E8
| | Allow Attract Mode
|
| |
|-
| 0x02E9
| | Disallow Attract Mode
|
| |
|-
| 0x02EA
| | Rocket Attack
|
| |
|-
| 0x02EB
| | Collision Reset
|
| |
|-
| 0x02EC
| | AutoSave
|
| |
|-
| 0x02ED
| | Open Bonus
|
| |
|-
| 0x02EE
| | Flag Level
|
| |
|-
| 0x02EF
| | Level End
|
| |
|-
| 0x02F0
| | Get Local Content
|
| |
|-
| 0x02F1
| | Pause Game Safe
|
| |
|-
| 0x02F2
| | Override Frequency
|
| |
|-
| 0x02F3
| | Reset Frequency
|
| |
|-
| 0x02F4
| | Set Shot Delay
|
| |
|-
| 0x02F5
| | Set Shots In Group
|
| |
|-
| 0x02F6
| | User Select Yes
|
| |
|-
| 0x02F7
| | User Select No
|
| |
|-
| 0x02F8
| | User Select Back
|
| |
|-
| 0x02F9
| | Launch Fire Works
|
| |
|-
| 0x02FA
| | Resets user selection
|
| |
|-
| 0x02FB
| | Set as Bounce Back
|
| |
|-
| 0x02FC
| | Reset Unlockables
|
| |
|-
| 0x02FD
| | UI Sys Msg Wait Response
|
| |
|-
| 0x02FE
| | UI Sys Msg Wait Confirm
|
| |
|-
| 0x02FF
| | UI Sys Msg Confirm
|
| |
|-
| 0x0300
| | UI Sys Msg Accept
|
| |
|-
| 0x0301
| | UI Sys Msg Decline
|
| |
|-
| 0x0302
| | Set as NOT Bounce Back
|
| |
|-
| 0x0303
| | Pause Game Now
|
| |
|-
| 0x0304
| | Patty Wagon Start Engine
|
| |
|-
| 0x0305
| | Patty Wagon Stop Engine
|
| |
|-
| 0x0306
| | Bubble Spawn On
|
| |
|-
| 0x0307
| | Bubble Spawn Off
|
| |
|-
| 0x0308
| | XBLive Toggle Sign In
|
| |
|-
| 0x0309
| | XBLive Manage Friends
|
| |
|-
| 0x030A
| | Apply On Reset - On
|
| |
|-
| 0x030B
| | Apply On Reset - Off
|
| |
|-
| 0x030C
| | Snap To
|
| |
|-
| 0x030D
| | Throw
|
| |
|-
| 0x030E
| | First Zip Line
|
| |
|-
| 0x030F
| | First Ledge Grab
|
| |
|-
| 0x0310
| | First Incredimeter Pickup
|
| |
|-
| 0x0311
| | UI Spark Trail
|
| |
|-
| 0x0312
| | UI Get Battle Scenes
|
| |
|-
| 0x0313
| | UI Battle Scenes Available
|
| |
|-
| 0x0314
| | UI Battle Scenes Not Available
|
| |
|-
| 0x0315
| | XBLive Toggle Appear Online
|
| |
|-
| 0x0316
| | UI Return to previous screen
|
| |
|-
| 0x0317
| | UI Empty Event
|
| |
|-
| 0x0318
| | Subtitles Enabled
|
| |
|-
| 0x0319
| | Subtitles Disabled
|
| |
|-
| 0x031A
| | UI Set Box Mapping for UVs
|
| |
|-
| 0x031B
| | Player Ejected
|
| |
|-
| 0x031C
| | Damage Player
|
| |
|-
| 0x031D
| | First Health Pickup
|
| |
|-
| 0x031E
| | Token Pickup Complete
|
| |
|-
| 0x031F
| | Prompt is dead
|
| |
|-
| 0x0320
| | UI Flip Visibility
|
| |
|-
| 0x0321
| | XBLive Reboot To Dashboard
|
| |
|-
| 0x0322
| | First Powerup Point
|
| |
|}
 
 
[[Category:The SpongeBob SquarePants Movie]]
2,079

edits