List of Events/TSSM: Difference between revisions

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Battlepedia>Seil
(Created page with "{| class="wikitable" ! Event ID ! Name ! Description |- | align=center | '''0x0000''' || Unknown || |- | align=center | '''0x0001''' || Enable || |- | align=center | '''0x0002...")
 
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{{#arraydefine:{{SUBPAGENAME}}| All, [[ALST]], [[ANIMATBL]], [[BOUL]], [[BUTN]], [[CAM]], [[CNTR]], [[COLL]], [[COND]], [[CRDT]], [[CSN]], [[CSNM]], [[CSSS]], [[CTOC]], [[DEST]], [[DPAT]], [[DSCO]], [[DYNA]], [[EGEN]], [[ENV]], [[FLY]], [[FOG]], [[GRUP]], [[JAW]], [[JSP]], [[LKIT]], [[LODT]], [[MAPR]], [[MINF]], [[MODL]], [[MRKR]], [[MVPT]], [[PARE]], [[PARP]], [[PARS]], [[PEND]], [[PICK]], [[PIPT]], [[PKUP]], [[PLAT]], [[PLYR]], [[PORT]], [[RANM]], [[RAW]], [[RWTX]], [[SCRP]], [[SDFX]], [[SGRP]], [[SHRP]], [[SIMP]], [[SND]], [[SNDI]], [[SNDS]], [[SPLN]], [[SURF]], [[TEXS]], [[TEXT]], [[TIMR]], [[TRIG]], [[UIM]], [[DYNA/effect:Lens Flare Element]], [[DYNA/effect:Lens Flare Source]], [[DYNA/effect:Lightning]], [[DYNA/effect:particle_generator]], [[DYNA/effect:Rumble]], [[DYNA/effect:Rumble Spherical Emitter]], [[DYNA/ScreenFade]], [[DYNA/smoke_emitter]], [[DYNA/spotlight]], [[DYNA/water_body]], [[DYNA/Enemy:SB]], [[DYNA/Enemy:SB:BucketOTron]], [[DYNA/Enemy:SB:CastNCrew]], [[DYNA/Enemy:SB:Critter]], [[DYNA/Enemy:SB:Dennis]], [[DYNA/Enemy:SB:FrogFish]], [[DYNA/Enemy:SB:Mindy]], [[DYNA/Enemy:SB:Neptune]], [[DYNA/Enemy:SB:Standard]], [[DYNA/Enemy:SB:SupplyCrate]], [[DYNA/Enemy:SB:Turret]], [[DYNA/game_object:BoulderGenerator]], [[DYNA/game_object:bungee_drop]], [[DYNA/game_object:bungee_hook]], [[DYNA/game_object:BusStop]], [[DYNA/game_object:Camera_Tweak]], [[DYNA/game_object:flame_emitter]], [[DYNA/game_object:Flythrough]], [[DYNA/game_object:RaceTimer]], [[DYNA/game_object:Ring]], [[DYNA/game_object:RingControl]], [[DYNA/game_object:talk_box]], [[DYNA/game_object:task_box]], [[DYNA/game_object:Teleport]], [[DYNA/game_object:text_box]], [[DYNA/game_object:Vent]], [[DYNA/game_object:VentType]], [[DYNA/hud:meter:font]], [[DYNA/hud:meter:unit]], [[DYNA/hud:model]], [[DYNA/hud:text]], [[DYNA/JSP Extra Data]], [[DYNA/logic:reference]], [[DYNA/pointer]], [[DYNA/Scene Properties]], [[DYNA/ui:box]], [[DYNA/ui:controller]], [[DYNA/ui:image]], [[DYNA/ui:model]], [[DYNA/ui:tex]], [[EvilEngine/ALST]], [[EvilEngine/ANIMATBL]], [[EvilEngine/BOUL]], [[EvilEngine/BUTN]], [[EvilEngine/CAM]], [[EvilEngine/CNTR]], [[EvilEngine/COLL]], [[EvilEngine/COND]], [[EvilEngine/CRDT]], [[EvilEngine/CSN]], [[EvilEngine/CSNM]], [[EvilEngine/CSSS]], [[EvilEngine/CTOC]], [[EvilEngine/DEST]], [[EvilEngine/DPAT]], [[EvilEngine/DSCO]], [[EvilEngine/DYNA]], [[EvilEngine/EGEN]], [[EvilEngine/ENV]], [[EvilEngine/FLY]], [[EvilEngine/FOG]], [[EvilEngine/GRUP]], [[EvilEngine/JAW]], [[EvilEngine/JSP]], [[EvilEngine/LKIT]], [[EvilEngine/LODT]], [[EvilEngine/MAPR]], [[EvilEngine/MINF]], [[EvilEngine/MODL]], [[EvilEngine/MRKR]], [[EvilEngine/MVPT]], [[EvilEngine/PARE]], [[EvilEngine/PARP]], [[EvilEngine/PARS]], [[EvilEngine/PEND]], [[EvilEngine/PICK]], [[EvilEngine/PIPT]], [[EvilEngine/PKUP]], [[EvilEngine/PLAT]], [[EvilEngine/PLYR]], [[EvilEngine/PORT]], [[EvilEngine/RANM]], [[EvilEngine/RAW]], [[EvilEngine/SCRP]], [[EvilEngine/SDFX]], [[EvilEngine/SGRP]], [[EvilEngine/SHRP]], [[EvilEngine/SIMP]], [[EvilEngine/SPLN]], [[EvilEngine/SURF]], [[EvilEngine/TEXS]], [[EvilEngine/TEXT]], [[EvilEngine/TIMR]], [[EvilEngine/TRIG]], [[EvilEngine/UIM]], [[EvilEngine/DYNA/effect:Lens Flare Element]], [[EvilEngine/DYNA/effect:Lens Flare Source]], [[EvilEngine/DYNA/effect:Lightning]], [[EvilEngine/DYNA/effect:particle_generator]], [[EvilEngine/DYNA/effect:Rumble]], [[EvilEngine/DYNA/effect:Rumble Spherical Emitter]], [[EvilEngine/DYNA/ScreenFade]], [[EvilEngine/DYNA/smoke_emitter]], [[EvilEngine/DYNA/spotlight]], [[EvilEngine/DYNA/water_body]], [[EvilEngine/DYNA/Enemy:SB]], [[EvilEngine/DYNA/Enemy:SB:BucketOTron]], [[EvilEngine/DYNA/Enemy:SB:CastNCrew]], [[EvilEngine/DYNA/Enemy:SB:Critter]], [[EvilEngine/DYNA/Enemy:SB:Dennis]], [[EvilEngine/DYNA/Enemy:SB:FrogFish]], [[EvilEngine/DYNA/Enemy:SB:Mindy]], [[EvilEngine/DYNA/Enemy:SB:Neptune]], [[EvilEngine/DYNA/Enemy:SB:Standard]], [[EvilEngine/DYNA/Enemy:SB:SupplyCrate]], [[EvilEngine/DYNA/Enemy:SB:Turret]], [[EvilEngine/DYNA/game_object:BoulderGenerator]], [[EvilEngine/DYNA/game_object:bungee_drop]], [[EvilEngine/DYNA/game_object:bungee_hook]], [[EvilEngine/DYNA/game_object:BusStop]], [[EvilEngine/DYNA/game_object:Camera_Tweak]], [[EvilEngine/DYNA/game_object:flame_emitter]], [[EvilEngine/DYNA/game_object:Flythrough]], [[EvilEngine/DYNA/game_object:RaceTimer]], [[EvilEngine/DYNA/game_object:Ring]], [[EvilEngine/DYNA/game_object:RingControl]], [[EvilEngine/DYNA/game_object:talk_box]], [[EvilEngine/DYNA/game_object:task_box]], [[EvilEngine/DYNA/game_object:Teleport]], [[EvilEngine/DYNA/game_object:text_box]], [[EvilEngine/DYNA/game_object:Vent]], [[EvilEngine/DYNA/game_object:VentType]], [[EvilEngine/DYNA/hud:meter:font]], [[EvilEngine/DYNA/hud:meter:unit]], [[EvilEngine/DYNA/hud:model]], [[EvilEngine/DYNA/hud:text]], [[EvilEngine/DYNA/JSP Extra Data]], [[EvilEngine/DYNA/logic:reference]], [[EvilEngine/DYNA/pointer]], [[EvilEngine/DYNA/Scene Properties]], [[EvilEngine/DYNA/ui:box]], [[EvilEngine/DYNA/ui:controller]], [[EvilEngine/DYNA/ui:image]], [[EvilEngine/DYNA/ui:model]], [[EvilEngine/DYNA/ui:tex]]|,}}
{| class="wikitable"
<nowiki/>
! Event ID
This is a list of [[EvilEngine/Events]] for [[The SpongeBob SquarePants Movie]].
! Name
==List==
! Description
{| class="wikitable sortable"
! ID !! Name !! Destination Asset Types !! ParamWidget Asset Types !! Parameters !! Description
{{AutoEventTableRow|EvilEngine/Events/Unknown}}
{{AutoEventTableRow|EvilEngine/Events/Enable}}
{{AutoEventTableRow|EvilEngine/Events/Disable}}
{{AutoEventTableRow|EvilEngine/Events/Visible}}
{{AutoEventTableRow|EvilEngine/Events/Invisible}}
{{AutoEventTableRow|EvilEngine/Events/EnterPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ExitPlayer}}
{{AutoEventTableRow|EvilEngine/Events/TouchPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ControlOff}}
{{AutoEventTableRow|EvilEngine/Events/ControlOn}}
{{AutoEventTableRow|EvilEngine/Events/Reset}}
{{AutoEventTableRow|EvilEngine/Events/Increment}}
{{AutoEventTableRow|EvilEngine/Events/Decrement}}
{{AutoEventTableRow|EvilEngine/Events/Open}}
{{AutoEventTableRow|EvilEngine/Events/Close}}
{{AutoEventTableRow|EvilEngine/Events/Toggle}}
{{AutoEventTableRow|EvilEngine/Events/Teleport Player}}
{{AutoEventTableRow|EvilEngine/Events/OutOfBounds}}
{{AutoEventTableRow|EvilEngine/Events/Run}}
{{AutoEventTableRow|EvilEngine/Events/Stop}}
{{AutoEventTableRow|EvilEngine/Events/Expired}}
{{AutoEventTableRow|EvilEngine/Events/Move}}
{{AutoEventTableRow|EvilEngine/Events/Destroy}}
{{AutoEventTableRow|EvilEngine/Events/Pause}}
{{AutoEventTableRow|EvilEngine/Events/Play}}
{{AutoEventTableRow|EvilEngine/Events/PlayOne}}
{{AutoEventTableRow|EvilEngine/Events/PlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/RoomStart}}
{{AutoEventTableRow|EvilEngine/Events/Invalidate}}
{{AutoEventTableRow|EvilEngine/Events/Tilt}}
{{AutoEventTableRow|EvilEngine/Events/Untilt}}
{{AutoEventTableRow|EvilEngine/Events/Arrive}}
{{AutoEventTableRow|EvilEngine/Events/Mount}}
{{AutoEventTableRow|EvilEngine/Events/Dismount}}
{{AutoEventTableRow|EvilEngine/Events/Break}}
{{AutoEventTableRow|EvilEngine/Events/Pickup}}
{{AutoEventTableRow|EvilEngine/Events/Death}}
{{AutoEventTableRow|EvilEngine/Events/Kill}}
{{AutoEventTableRow|EvilEngine/Events/On}}
{{AutoEventTableRow|EvilEngine/Events/Off}}
{{AutoEventTableRow|EvilEngine/Events/Patrol On}}
{{AutoEventTableRow|EvilEngine/Events/Patrol Off}}
{{AutoEventTableRow|EvilEngine/Events/Wander On}}
{{AutoEventTableRow|EvilEngine/Events/Wander Off}}
{{AutoEventTableRow|EvilEngine/Events/Detect Player On}}
{{AutoEventTableRow|EvilEngine/Events/Detect Player Off}}
{{AutoEventTableRow|EvilEngine/Events/Chase Player On}}
{{AutoEventTableRow|EvilEngine/Events/Chase Player Off}}
{{AutoEventTableRow|EvilEngine/Events/Go To Sleep}}
{{AutoEventTableRow|EvilEngine/Events/Wake Up Villain}}
{{AutoEventTableRow|EvilEngine/Events/Respawn}}
{{AutoEventTableRow|EvilEngine/Events/PlayerDeath}}
{{AutoEventTableRow|EvilEngine/Events/GiveChance}}
{{AutoEventTableRow|EvilEngine/Events/GiveShinyObjects}}
{{AutoEventTableRow|EvilEngine/Events/GiveHealth}}
{{AutoEventTableRow|EvilEngine/Events/ButtonPress}}
{{AutoEventTableRow|EvilEngine/Events/ButtonUnpress}}
{{AutoEventTableRow|EvilEngine/Events/ArriveHalfway}}
{{AutoEventTableRow|EvilEngine/Events/Hit}}
{{AutoEventTableRow|EvilEngine/Events/ButtonPressAction}}
{{AutoEventTableRow|EvilEngine/Events/Evaluate}}
{{AutoEventTableRow|EvilEngine/Events/True}}
{{AutoEventTableRow|EvilEngine/Events/False}}
{{AutoEventTableRow|EvilEngine/Events/PadPressX}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSquare}}
{{AutoEventTableRow|EvilEngine/Events/PadPressO}}
{{AutoEventTableRow|EvilEngine/Events/PadPressTriangle}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressStart}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSelect}}
{{AutoEventTableRow|EvilEngine/Events/PadPressUp}}
{{AutoEventTableRow|EvilEngine/Events/PadPressDown}}
{{AutoEventTableRow|EvilEngine/Events/PadPressRight}}
{{AutoEventTableRow|EvilEngine/Events/PadPressLeft}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOn}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOff}}
{{AutoEventTableRow|EvilEngine/Events/UI Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Unselect}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision On}}
{{AutoEventTableRow|EvilEngine/Events/Collision Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible On}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible Off}}
{{AutoEventTableRow|EvilEngine/Events/Scene Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Scene Finish}}
{{AutoEventTableRow|EvilEngine/Events/Room Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Room Finish}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Reset}}
{{AutoEventTableRow|EvilEngine/Events/FallToDeath}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On+Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset A}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset B}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset C}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset D}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off}}
{{AutoEventTableRow|EvilEngine/Events/Mono Sound}}
{{AutoEventTableRow|EvilEngine/Events/Stereo Sound}}
{{AutoEventTableRow|EvilEngine/Events/Increase Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/GameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/GameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/GameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/GameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/Digup}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot From Widget}}
{{AutoEventTableRow|EvilEngine/Events/Back}}
{{AutoEventTableRow|EvilEngine/Events/Cancel}}
{{AutoEventTableRow|EvilEngine/Events/Retry}}
{{AutoEventTableRow|EvilEngine/Events/Select Card}}
{{AutoEventTableRow|EvilEngine/Events/Select Slot}}
{{AutoEventTableRow|EvilEngine/Events/OK}}
{{AutoEventTableRow|EvilEngine/Events/VilHurtBoss}}
{{AutoEventTableRow|EvilEngine/Events/Attack}}
{{AutoEventTableRow|EvilEngine/Events/AttackOn}}
{{AutoEventTableRow|EvilEngine/Events/AttackOff}}
{{AutoEventTableRow|EvilEngine/Events/Drop pickup}}
{{AutoEventTableRow|EvilEngine/Events/UI Add Char}}
{{AutoEventTableRow|EvilEngine/Events/UI Del Char}}
{{AutoEventTableRow|EvilEngine/Events/UI String Empty}}
{{AutoEventTableRow|EvilEngine/Events/UI String Full}}
{{AutoEventTableRow|EvilEngine/Events/UI String Send As Cheat}}
{{AutoEventTableRow|EvilEngine/Events/UI Set Max Chars}}
{{AutoEventTableRow|EvilEngine/Events/UI Cheat OK}}
{{AutoEventTableRow|EvilEngine/Events/UI Cheat Bad}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingChase}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingAttack}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingRetreat}}
{{AutoEventTableRow|EvilEngine/Events/Preload}}
{{AutoEventTableRow|EvilEngine/Events/Done}}
{{AutoEventTableRow|EvilEngine/Events/Arcto}}
{{AutoEventTableRow|EvilEngine/Events/Digup Reaction}}
{{AutoEventTableRow|EvilEngine/Events/Set Check Point}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlay}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayLoop}}
{{AutoEventTableRow|EvilEngine/Events/AnimStop}}
{{AutoEventTableRow|EvilEngine/Events/AnimPause}}
{{AutoEventTableRow|EvilEngine/Events/AnimResume}}
{{AutoEventTableRow|EvilEngine/Events/AnimTogglePause}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayRandom}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/SetSpeed}}
{{AutoEventTableRow|EvilEngine/Events/Accelerate}}
{{AutoEventTableRow|EvilEngine/Events/MoveToTarget}}
{{AutoEventTableRow|EvilEngine/Events/SwingerFollow}}
{{AutoEventTableRow|EvilEngine/Events/Impact}}
{{AutoEventTableRow|EvilEngine/Events/StartTimer}}
{{AutoEventTableRow|EvilEngine/Events/FinishedTimer}}
{{AutoEventTableRow|EvilEngine/Events/UI Reset}}
{{AutoEventTableRow|EvilEngine/Events/SetScaleFactor}}
{{AutoEventTableRow|EvilEngine/Events/EnterEntity}}
{{AutoEventTableRow|EvilEngine/Events/ExitEntity}}
{{AutoEventTableRow|EvilEngine/Events/ENTER FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/EXIT FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/Drivenby}}
{{AutoEventTableRow|EvilEngine/Events/FollowTarget}}
{{AutoEventTableRow|EvilEngine/Events/FaceTarget}}
{{AutoEventTableRow|EvilEngine/Events/WatchTarget}}
{{AutoEventTableRow|EvilEngine/Events/CarChangeLaneRight}}
{{AutoEventTableRow|EvilEngine/Events/CarChangeLaneLeft}}
{{AutoEventTableRow|EvilEngine/Events/CarStart}}
{{AutoEventTableRow|EvilEngine/Events/CarSetSwerveMode}}
{{AutoEventTableRow|EvilEngine/Events/IncreaseSpeed}}
{{AutoEventTableRow|EvilEngine/Events/DecreaseSpeed}}
{{AutoEventTableRow|EvilEngine/Events/StartMoving}}
{{AutoEventTableRow|EvilEngine/Events/StopMoving}}
{{AutoEventTableRow|EvilEngine/Events/Swoosh}}
{{AutoEventTableRow|EvilEngine/Events/TurretDestroyed}}
{{AutoEventTableRow|EvilEngine/Events/NPC Speak Stop}}
{{AutoEventTableRow|EvilEngine/Events/StartRumbleEffect}}
{{AutoEventTableRow|EvilEngine/Events/Navigate To}}
{{AutoEventTableRow|EvilEngine/Events/NPC Speak Start}}
{{AutoEventTableRow|EvilEngine/Events/NPC Alert}}
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Delay}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Action End}}
{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOff}}
{{AutoEventTableRow|EvilEngine/Events/BossMMPushButton}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_DecayComplete}}
{{AutoEventTableRow|EvilEngine/Events/VilGuardWidget}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOn}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOff}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateToggle}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOn}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOff}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectToggle}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimGroup}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimSpeed}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateStep}}
{{AutoEventTableRow|EvilEngine/Events/Emit}}
{{AutoEventTableRow|EvilEngine/Events/Emitted}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOn}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOff}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentToggle}}
{{AutoEventTableRow|EvilEngine/Events/Zip Line Env Damage}}
{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOff}}
{{AutoEventTableRow|EvilEngine/Events/Give PowerUp}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerReset}}
{{AutoEventTableRow|EvilEngine/Events/Fire Cruise Bubble}}
{{AutoEventTableRow|EvilEngine/Events/Car Success Anim Play}}
{{AutoEventTableRow|EvilEngine/Events/Car Failure Anim Play}}
{{AutoEventTableRow|EvilEngine/Events/Disable Group Contents}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOn}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOff}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerPause}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerResume}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerSetBestTime}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning1}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning2}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning3}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeStart}}
{{AutoEventTableRow|EvilEngine/Events/Car Stop}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeRun}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeReset}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeSuccess}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeFailed}}
{{AutoEventTableRow|EvilEngine/Events/Formation Changed}}
{{AutoEventTableRow|EvilEngine/Events/Charge Resume}}
{{AutoEventTableRow|EvilEngine/Events/Charge Pause}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge Stop}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge Completed}}
{{AutoEventTableRow|EvilEngine/Events/Formation Charge Start}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSuccess}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerFailure}}
{{AutoEventTableRow|EvilEngine/Events/Show Hud}}
{{AutoEventTableRow|EvilEngine/Events/Hide Hud}}
{{AutoEventTableRow|EvilEngine/Events/FADE OUT}}
{{AutoEventTableRow|EvilEngine/Events/SetRain}}
{{AutoEventTableRow|EvilEngine/Events/SetSnow}}
{{AutoEventTableRow|EvilEngine/Events/Script No Op}}
{{AutoEventTableRow|EvilEngine/Events/ScriptReset}}
{{AutoEventTableRow|EvilEngine/Events/WaitForInput}}
{{AutoEventTableRow|EvilEngine/Events/Play Movie}}
{{AutoEventTableRow|EvilEngine/Events/CelebrationAnimPlay}}
|-
| 0x128 || - || - || - || 0, 0, 0, 0 || There is no event defined for this ID.
| align=center | '''0x0000'''
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Replace}}
|| Unknown
{{AutoEventTableRow|EvilEngine/Events/Forward}}
||
{{AutoEventTableRow|EvilEngine/Events/Reverse}}
|-
| 0x12C || [[EvilEngine/Events/PlayerRumbleTest|RumbleTest - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
| align=center | '''0x0001'''
|| Enable
||
|-
| 0x12D || [[EvilEngine/Events/PlayerRumbleLight|RumbleLight - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
| align=center | '''0x0002'''
|| Disable
||
|-
| 0x12E || [[EvilEngine/Events/PlayerRumbleMedium|RumbleMedium - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
| align=center | '''0x0003'''
|| Visible
||
|-
| 0x12F || [[EvilEngine/Events/PlayerRumbleHeavy|RumbleHeavy - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
| align=center | '''0x0004'''
{{AutoEventTableRow|EvilEngine/Events/Screen Adjustment ON}}
|| Invisible
{{AutoEventTableRow|EvilEngine/Events/Screen Adjustment OFF}}
||
{{AutoEventTableRow|EvilEngine/Events/Set as Skydome}}
|-
{{AutoEventTableRow|EvilEngine/Events/Connect_IOwnYou}}
| align=center | '''0x0005'''
{{AutoEventTableRow|EvilEngine/Events/Duplotron_WaveBegin}}
|| EnterPlayer
{{AutoEventTableRow|EvilEngine/Events/Duplotron_WaveComplete}}
||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_NPCBorn}}
|-
{{AutoEventTableRow|EvilEngine/Events/Duplotron_NPCKilled}}
| align=center | '''0x0006'''
{{AutoEventTableRow|EvilEngine/Events/Duplotron_MaxNPCExpired}}
|| ExitPlayer
{{AutoEventTableRow|EvilEngine/Events/Duplotron_Pause}}
||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_Resume}}
|-
{{AutoEventTableRow|EvilEngine/Events/Set as Goo}}
| align=center | '''0x0007'''
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptBegin}}
|| TouchPlayer
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptEnd}}
||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptReady}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPCScript_Halt}}
| align=center | '''0x0008'''
{{AutoEventTableRow|EvilEngine/Events/NPCScript_SetPos}}
|| ControlOff
{{AutoEventTableRow|EvilEngine/Events/NPCScript_SetDir}}
||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LookNormal}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LookAlert}}
| align=center | '''0x0009'''
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FaceWidget}}
|| ControlOn
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FaceWidgetDone}}
||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_GotoWidget}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPCScript_GotoWidgetDone}}
| align=center | '''0x000A'''
{{AutoEventTableRow|EvilEngine/Events/NPCScript_AttackWidget}}
|| Reset
{{AutoEventTableRow|EvilEngine/Events/NPCScript_AttackWidgetDone}}
||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FollowWidget}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPCScript_PlayAnim}}
| align=center | '''0x000B'''
{{AutoEventTableRow|EvilEngine/Events/NPCScript_PlayAnimDone}}
|| Increment
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LeadPlayer}}
||
{{AutoEventTableRow|EvilEngine/Events/Set Text}}
|-
{{AutoEventTableRow|EvilEngine/Events/Start Conversation}}
| align=center | '''0x000C'''
{{AutoEventTableRow|EvilEngine/Events/End Conversation}}
|| Decrement
{{AutoEventTableRow|EvilEngine/Events/Switch}}
||
{{AutoEventTableRow|EvilEngine/Events/Add Text}}
|-
{{AutoEventTableRow|EvilEngine/Events/Clear Text}}
| align=center | '''0x000D'''
{{AutoEventTableRow|EvilEngine/Events/Open Teleport Box}}
|| Open
{{AutoEventTableRow|EvilEngine/Events/Close Teleport Box}}
||
{{AutoEventTableRow|EvilEngine/Events/On Signal 0}}
|-
{{AutoEventTableRow|EvilEngine/Events/On Signal 1}}
| align=center | '''0x000E'''
{{AutoEventTableRow|EvilEngine/Events/On Signal 2}}
|| Close
{{AutoEventTableRow|EvilEngine/Events/On Signal 3}}
||
{{AutoEventTableRow|EvilEngine/Events/On Signal 4}}
|-
{{AutoEventTableRow|EvilEngine/Events/On Signal 5}}
| align=center | '''0x000F'''
{{AutoEventTableRow|EvilEngine/Events/On Signal 6}}
|| Toggle
{{AutoEventTableRow|EvilEngine/Events/On Signal 7}}
||
{{AutoEventTableRow|EvilEngine/Events/On Signal 8}}
|-
{{AutoEventTableRow|EvilEngine/Events/On Signal 9}}
| align=center | '''0x0010'''
{{AutoEventTableRow|EvilEngine/Events/Stop Wait}}
|| Teleport Player
{{AutoEventTableRow|EvilEngine/Events/On Conversation Start}}
||
{{AutoEventTableRow|EvilEngine/Events/On Conversation End}}
|-
{{AutoEventTableRow|EvilEngine/Events/Hit Melee}}
| align=center | '''0x0011'''
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bounce}}
|| OutOfBounds
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bash}}
||
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bowl}}
|-
{{AutoEventTableRow|EvilEngine/Events/Hit Patrick Slam}}
| align=center | '''0x0012'''
{{AutoEventTableRow|EvilEngine/Events/Hit By Throwable}}
|| Run
{{AutoEventTableRow|EvilEngine/Events/Paddle Hit Left}}
||
{{AutoEventTableRow|EvilEngine/Events/Paddle Hit Right}}
|-
{{AutoEventTableRow|EvilEngine/Events/Initiate Task}}
| align=center | '''0x0013'''
{{AutoEventTableRow|EvilEngine/Events/Set Success}}
|| Stop
{{AutoEventTableRow|EvilEngine/Events/Set Failure}}
||
{{AutoEventTableRow|EvilEngine/Events/On Accept}}
|-
{{AutoEventTableRow|EvilEngine/Events/On Decline}}
| align=center | '''0x0014'''
{{AutoEventTableRow|EvilEngine/Events/On Complete}}
|| Expired
{{AutoEventTableRow|EvilEngine/Events/Generate Boulder}}
||
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Widget}}
|-
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Point}}
| align=center | '''0x0015'''
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Player}}
|| Move
{{AutoEventTableRow|EvilEngine/Events/Duplotron_SuperDuperDone}}
||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_DuperIsDoner}}
|-
{{AutoEventTableRow|EvilEngine/Events/Bus Switch Character}}
| align=center | '''0x0016'''
{{AutoEventTableRow|EvilEngine/Events/Group Update Together}}
|| Destroy
{{AutoEventTableRow|EvilEngine/Events/Set Update Distance}}
||
{{AutoEventTableRow|EvilEngine/Events/Translate, Local X}}
|-
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Y}}
| align=center | '''0x0017'''
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Z}}
|| Pause
{{AutoEventTableRow|EvilEngine/Events/Translate, World X}}
||
{{AutoEventTableRow|EvilEngine/Events/Translate, World Y}}
|-
{{AutoEventTableRow|EvilEngine/Events/Translate, World Z}}
| align=center | '''0x0018'''
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local X}}
|| Play
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Y}}
||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Z}}
|-
{{AutoEventTableRow|EvilEngine/Events/Rotate, World X}}
| align=center | '''0x0019'''
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Y}}
|| PlayOne
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Z}}
||
{{AutoEventTableRow|EvilEngine/Events/Translate, Local X Done}}
|-
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Y Done}}
| align=center | '''0x001A'''
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Z Done}}
|| PlayMaybe
{{AutoEventTableRow|EvilEngine/Events/Translate, World X Done}}
||
{{AutoEventTableRow|EvilEngine/Events/Translate, World Y Done}}
|-
{{AutoEventTableRow|EvilEngine/Events/Translate, World Z Done}}
| align=center | '''0x001B'''
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local X Done}}
|| RoomStart
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Y Done}}
||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Z Done}}
|-
{{AutoEventTableRow|EvilEngine/Events/Rotate, World X Done}}
| align=center | '''0x001C'''
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Y Done}}
|| Invalidate
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Z Done}}
||
{{AutoEventTableRow|EvilEngine/Events/Count1}}
|-
{{AutoEventTableRow|EvilEngine/Events/Count2}}
| align=center | '''0x001D'''
{{AutoEventTableRow|EvilEngine/Events/Count3}}
|| Tilt
{{AutoEventTableRow|EvilEngine/Events/Count4}}
||
{{AutoEventTableRow|EvilEngine/Events/Count5}}
|-
{{AutoEventTableRow|EvilEngine/Events/Count6}}
| align=center | '''0x001E'''
{{AutoEventTableRow|EvilEngine/Events/Count7}}
|| Untilt
{{AutoEventTableRow|EvilEngine/Events/Count8}}
||
{{AutoEventTableRow|EvilEngine/Events/Count9}}
|-
{{AutoEventTableRow|EvilEngine/Events/Count10}}
| align=center | '''0x001F'''
{{AutoEventTableRow|EvilEngine/Events/Count11}}
|| Arrive
{{AutoEventTableRow|EvilEngine/Events/Count12}}
||
{{AutoEventTableRow|EvilEngine/Events/Count13}}
|-
{{AutoEventTableRow|EvilEngine/Events/Count14}}
| align=center | '''0x0020'''
{{AutoEventTableRow|EvilEngine/Events/Count15}}
|| Mount
{{AutoEventTableRow|EvilEngine/Events/Count16}}
||
{{AutoEventTableRow|EvilEngine/Events/Count17}}
|-
{{AutoEventTableRow|EvilEngine/Events/Count18}}
| align=center | '''0x0021'''
{{AutoEventTableRow|EvilEngine/Events/Count19}}
|| Dismount
{{AutoEventTableRow|EvilEngine/Events/Count20}}
||
{{AutoEventTableRow|EvilEngine/Events/Set State}}
|-
{{AutoEventTableRow|EvilEngine/Events/Enter SpongeBob}}
| align=center | '''0x0022'''
{{AutoEventTableRow|EvilEngine/Events/Enter Patrick}}
|| Break
{{AutoEventTableRow|EvilEngine/Events/Enter Sandy}}
||
{{AutoEventTableRow|EvilEngine/Events/Exit SpongeBob}}
|-
{{AutoEventTableRow|EvilEngine/Events/Exit Patrick}}
| align=center | '''0x0023'''
{{AutoEventTableRow|EvilEngine/Events/Exit Sandy}}
|| Pickup
{{AutoEventTableRow|EvilEngine/Events/NPCSpecial_PlatformSnap}}
||
{{AutoEventTableRow|EvilEngine/Events/NPCSpecial_PlatformFall}}
|-
{{AutoEventTableRow|EvilEngine/Events/Goo set warb coeffs}}
| align=center | '''0x0024'''
{{AutoEventTableRow|EvilEngine/Events/Goo set freeze duration}}
|| Death
{{AutoEventTableRow|EvilEngine/Events/Goo melt}}
||
{{AutoEventTableRow|EvilEngine/Events/Set State Range}}
|-
{{AutoEventTableRow|EvilEngine/Events/Set State Delay}}
| align=center | '''0x0025'''
{{AutoEventTableRow|EvilEngine/Events/Set Transition Delay}}
|| Kill
{{AutoEventTableRow|EvilEngine/Events/NPC Fight On}}
||
{{AutoEventTableRow|EvilEngine/Events/NPC Fight Off}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Spline On}}
| align=center | '''0x0026'''
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Spline Off}}
|| On
{{AutoEventTableRow|EvilEngine/Events/NPC Kill Quietly}}
||
{{AutoEventTableRow|EvilEngine/Events/Hit (General)}}
|-
{{AutoEventTableRow|EvilEngine/Events/Hit (Head)}}
| align=center | '''0x0027'''
{{AutoEventTableRow|EvilEngine/Events/Hit (Left Arm)}}
|| Off
{{AutoEventTableRow|EvilEngine/Events/Hit (Right Arm)}}
||
{{AutoEventTableRow|EvilEngine/Events/Hit (Left Leg)}}
|-
{{AutoEventTableRow|EvilEngine/Events/Hit (Right Leg)}}
| align=center | '''0x0028'''
{{AutoEventTableRow|EvilEngine/Events/Hit (Lower Body)}}
|| Patrol On
{{AutoEventTableRow|EvilEngine/Events/GiveSocks (current level)}}
||
{{AutoEventTableRow|EvilEngine/Events/GiveCollectables (current level)}}
|-
{{AutoEventTableRow|EvilEngine/Events/SetSocks (current level)}}
| align=center | '''0x0029'''
{{AutoEventTableRow|EvilEngine/Events/SetCollectables (current level)}}
|| Patrol Off
{{AutoEventTableRow|EvilEngine/Events/On Answer Yes}}
||
{{AutoEventTableRow|EvilEngine/Events/On Answer No}}
|-
{{AutoEventTableRow|EvilEngine/Events/Hit Cruise Bubble}}
| align=center | '''0x002A'''
{{AutoEventTableRow|EvilEngine/Events/Duplotron_KillKids}}
|| Wander On
{{AutoEventTableRow|EvilEngine/Events/On Signal10}}
||
{{AutoEventTableRow|EvilEngine/Events/On Signal11}}
|-
{{AutoEventTableRow|EvilEngine/Events/On Signal12}}
| align=center | '''0x002B'''
{{AutoEventTableRow|EvilEngine/Events/On Signal13}}
|| Wander Off
{{AutoEventTableRow|EvilEngine/Events/On Signal14}}
||
{{AutoEventTableRow|EvilEngine/Events/On Signal15}}
|-
{{AutoEventTableRow|EvilEngine/Events/On Signal16}}
| align=center | '''0x002C'''
{{AutoEventTableRow|EvilEngine/Events/On Signal17}}
|| Detect Player On
{{AutoEventTableRow|EvilEngine/Events/On Signal18}}
||
{{AutoEventTableRow|EvilEngine/Events/On Signal19}}
|-
{{AutoEventTableRow|EvilEngine/Events/Spongeball On}}
| align=center | '''0x002D'''
{{AutoEventTableRow|EvilEngine/Events/Spongeball Off}}
|| Detect Player Off
{{AutoEventTableRow|EvilEngine/Events/Launch Shrapnel}}
||
{{AutoEventTableRow|EvilEngine/Events/NPC HP Incremented}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC HP Decremented}}
| align=center | '''0x002E'''
{{AutoEventTableRow|EvilEngine/Events/NPC Set Active On}}
|| Chase Player On
{{AutoEventTableRow|EvilEngine/Events/NPC Set Active Off}}
||
{{AutoEventTableRow|EvilEngine/Events/Switch Player Character}}
|-
{{AutoEventTableRow|EvilEngine/Events/Level Begin}}
| align=center | '''0x002F'''
{{AutoEventTableRow|EvilEngine/Events/Scene Reset (death)}}
|| Chase Player Off
{{AutoEventTableRow|EvilEngine/Events/Scene Enter}}
||
{{AutoEventTableRow|EvilEngine/Events/Destroyed Tiki}}
|-
{{AutoEventTableRow|EvilEngine/Events/Destroyed Robot}}
| align=center | '''0x0030'''
{{AutoEventTableRow|EvilEngine/Events/See Wood Tiki}}
|| Go To Sleep
{{AutoEventTableRow|EvilEngine/Events/See Lovey Tiki}}
||
{{AutoEventTableRow|EvilEngine/Events/See Shhh Tiki}}
|-
{{AutoEventTableRow|EvilEngine/Events/See Thunder Tiki}}
| align=center | '''0x0031'''
{{AutoEventTableRow|EvilEngine/Events/See Stone Tiki}}
|| Wake Up Villain
{{AutoEventTableRow|EvilEngine/Events/See Fodder}}
||
{{AutoEventTableRow|EvilEngine/Events/See Hammer}}
|-
{{AutoEventTableRow|EvilEngine/Events/See Tar-Tar}}
| align=center | '''0x0032'''
{{AutoEventTableRow|EvilEngine/Events/See G-Love}}
|| Respawn
{{AutoEventTableRow|EvilEngine/Events/See Monsoon}}
||
{{AutoEventTableRow|EvilEngine/Events/See Sleepy Time}}
|-
{{AutoEventTableRow|EvilEngine/Events/See Arf}}
| align=center | '''0x0033'''
{{AutoEventTableRow|EvilEngine/Events/See Tubelets}}
|| PlayerDeath
{{AutoEventTableRow|EvilEngine/Events/See Slick}}
||
{{AutoEventTableRow|EvilEngine/Events/See King Jellyfish}}
|-
{{AutoEventTableRow|EvilEngine/Events/See Prawn}}
| align=center | '''0x0034'''
{{AutoEventTableRow|EvilEngine/Events/See Dutchman}}
|| GiveChance
{{AutoEventTableRow|EvilEngine/Events/See Sandy Boss}}
||
{{AutoEventTableRow|EvilEngine/Events/See Patrick Boss}}
|-
{{AutoEventTableRow|EvilEngine/Events/See SpongeBob Boss}}
| align=center | '''0x0035'''
{{AutoEventTableRow|EvilEngine/Events/See Robot Plankton}}
|| GiveShinyObjects
{{AutoEventTableRow|EvilEngine/Events/Change Texture of UI}}
||
{{AutoEventTableRow|EvilEngine/Events/NPC Cheer For Me}}
|-
{{AutoEventTableRow|EvilEngine/Events/Fast Visible}}
| align=center | '''0x0036'''
{{AutoEventTableRow|EvilEngine/Events/Fast Invisible}}
|| GiveHealth
{{AutoEventTableRow|EvilEngine/Events/ZipLine Mount}}
||
{{AutoEventTableRow|EvilEngine/Events/ZipLine Dismount}}
|-
{{AutoEventTableRow|EvilEngine/Events/Target}}
| align=center | '''0x0037'''
{{AutoEventTableRow|EvilEngine/Events/Fire}}
|| ButtonPress
{{AutoEventTableRow|EvilEngine/Events/Camera FX Shake}}
||
{{AutoEventTableRow|EvilEngine/Events/Bullet Time}}
|-
{{AutoEventTableRow|EvilEngine/Events/Thrown}}
| align=center | '''0x0038'''
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol}}
|| ButtonUnpress
{{AutoEventTableRow|EvilEngine/Events/EnterCruise}}
||
{{AutoEventTableRow|EvilEngine/Events/ExitCruise}}
|-
{{AutoEventTableRow|EvilEngine/Events/CruiseFired}}
| align=center | '''0x0039'''
{{AutoEventTableRow|EvilEngine/Events/CruiseDied}}
|| ArriveHalfway
{{AutoEventTableRow|EvilEngine/Events/CruiseAddLife}}
||
{{AutoEventTableRow|EvilEngine/Events/CruiseSetLife}}
|-
{{AutoEventTableRow|EvilEngine/Events/CruiseResetLife}}
| align=center | '''0x003A'''
{{AutoEventTableRow|EvilEngine/Events/Camera Collide Off}}
|| Hit
{{AutoEventTableRow|EvilEngine/Events/Camera Collide On}}
||
{{AutoEventTableRow|EvilEngine/Events/Slide On}}
|-
{{AutoEventTableRow|EvilEngine/Events/Slide Off}}
| align=center | '''0x003B'''
{{AutoEventTableRow|EvilEngine/Events/Timer Set}}
|| ButtonPressAction
{{AutoEventTableRow|EvilEngine/Events/Timer Add}}
||
{{AutoEventTableRow|EvilEngine/Events/NPC Force Conversation}}
|-
{{AutoEventTableRow|EvilEngine/Events/Make A Splash}}
| align=center | '''0x003C'''
{{AutoEventTableRow|EvilEngine/Events/Credits start}}
|| Evaluate
{{AutoEventTableRow|EvilEngine/Events/Credits stop}}
||
{{AutoEventTableRow|EvilEngine/Events/Credits ended}}
|-
{{AutoEventTableRow|EvilEngine/Events/Bubble Wipe}}
| align=center | '''0x003D'''
{{AutoEventTableRow|EvilEngine/Events/Set Lightkit}}
|| True
{{AutoEventTableRow|EvilEngine/Events/Set Opacity}}
||
{{AutoEventTableRow|EvilEngine/Events/Set Sound Effect}}
|-
{{AutoEventTableRow|EvilEngine/Events/Scale}}
| align=center | '''0x003E'''
{{AutoEventTableRow|EvilEngine/Events/Set Reference}}
|| False
{{AutoEventTableRow|EvilEngine/Events/Warp Set World}}
||
{{AutoEventTableRow|EvilEngine/Events/Warp Set Task}}
|-
{{AutoEventTableRow|EvilEngine/Events/Warp Go}}
| align=center | '''0x003F'''
{{AutoEventTableRow|EvilEngine/Events/Set Count}}
|| PadPressX
{{AutoEventTableRow|EvilEngine/Events/Get Dash Speed}}
||
{{AutoEventTableRow|EvilEngine/Events/Dash Trip}}
|-
{{AutoEventTableRow|EvilEngine/Events/Dash Burst}}
| align=center | '''0x0040'''
{{AutoEventTableRow|EvilEngine/Events/Dash Fast}}
|| PadPressSquare
{{AutoEventTableRow|EvilEngine/Events/Dash Normal}}
||
{{AutoEventTableRow|EvilEngine/Events/Dash Slow}}
|-
{{AutoEventTableRow|EvilEngine/Events/Take Socks}}
| align=center | '''0x0041'''
{{AutoEventTableRow|EvilEngine/Events/Debug BREAK}}
|| PadPressO
{{AutoEventTableRow|EvilEngine/Events/Born}}
||
{{AutoEventTableRow|EvilEngine/Events/Platform Pause}}
|-
{{AutoEventTableRow|EvilEngine/Events/Platform Unpause}}
| align=center | '''0x0042'''
{{AutoEventTableRow|EvilEngine/Events/Store Options}}
|| PadPressTriangle
{{AutoEventTableRow|EvilEngine/Events/Restore Options}}
||
{{AutoEventTableRow|EvilEngine/Events/UI Set Motion}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Motion Finished}}
| align=center | '''0x0043'''
{{AutoEventTableRow|EvilEngine/Events/UI Motion Loop}}
|| PadPressL1
{{AutoEventTableRow|EvilEngine/Events/Destructible launch}}
||
{{AutoEventTableRow|EvilEngine/Events/Destructible respawn}}
|-
{{AutoEventTableRow|EvilEngine/Events/Kaboom Start}}
| align=center | '''0x0044'''
{{AutoEventTableRow|EvilEngine/Events/Kaboom Stop}}
|| PadPressL2
{{AutoEventTableRow|EvilEngine/Events/NPC Attack}}
||
{{AutoEventTableRow|EvilEngine/Events/NPC Defend}}
|-
{{AutoEventTableRow|EvilEngine/Events/Train Set Speed}}
| align=center | '''0x0045'''
{{AutoEventTableRow|EvilEngine/Events/Train Junct Out 1}}
|| PadPressR1
{{AutoEventTableRow|EvilEngine/Events/Train Junct Out 2}}
||
{{AutoEventTableRow|EvilEngine/Events/Train Junct Toggle}}
|-
{{AutoEventTableRow|EvilEngine/Events/Train Junct Passed}}
| align=center | '''0x0046'''
{{AutoEventTableRow|EvilEngine/Events/Train Car Detach}}
|| PadPressR2
{{AutoEventTableRow|EvilEngine/Events/Train Car Explode}}
||
{{AutoEventTableRow|EvilEngine/Events/Xbox Initialize NET API}}
|-
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Connection}}
| align=center | '''0x0047'''
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Online Task}}
|| PadPressStart
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Account List}}
||
{{AutoEventTableRow|EvilEngine/Events/Xbox Check for new content}}
|-
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Device}}
| align=center | '''0x0048'''
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Content}}
|| PadPressSelect
{{AutoEventTableRow|EvilEngine/Events/Xbox Verify Content}}
||
{{AutoEventTableRow|EvilEngine/Events/Xbox Remove Content}}
|-
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Device after remove}}
| align=center | '''0x0049'''
{{AutoEventTableRow|EvilEngine/Events/Xbox Confirm use content idx}}
|| PadPressUp
{{AutoEventTableRow|EvilEngine/Events/Xbox Confirm no use content idx}}
||
{{AutoEventTableRow|EvilEngine/Events/Xbox No content is installed}}
|-
{{AutoEventTableRow|EvilEngine/Events/Xbox No new content is available}}
| align=center | '''0x004A'''
{{AutoEventTableRow|EvilEngine/Events/Xbox New content is available}}
|| PadPressDown
{{AutoEventTableRow|EvilEngine/Events/Enable Scene Drawing}}
||
{{AutoEventTableRow|EvilEngine/Events/Disable Scene Drawing}}
|-
{{AutoEventTableRow|EvilEngine/Events/Lightning Start}}
| align=center | '''0x004B'''
{{AutoEventTableRow|EvilEngine/Events/Lightning Stop}}
|| PadPressRight
{{AutoEventTableRow|EvilEngine/Events/Change Boss UI Stage}}
||
{{AutoEventTableRow|EvilEngine/Events/Start static camera}}
|-
{{AutoEventTableRow|EvilEngine/Events/End static camera}}
| align=center | '''0x004C'''
{{AutoEventTableRow|EvilEngine/Events/Set Camera Start Orientation}}
|| PadPressLeft
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movepoint Path}}
||
{{AutoEventTableRow|EvilEngine/Events/NPC Scare Begin}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Scare Skip}}
| align=center | '''0x004D'''
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movepoint Group}}
|| FontBackdropOn
{{AutoEventTableRow|EvilEngine/Events/VentSetStateIdle}}
||
{{AutoEventTableRow|EvilEngine/Events/VentSetStateWarn}}
|-
{{AutoEventTableRow|EvilEngine/Events/VentSetStateDamage}}
| align=center | '''0x004E'''
{{AutoEventTableRow|EvilEngine/Events/VentSetStateOff}}
|| FontBackdropOff
{{AutoEventTableRow|EvilEngine/Events/Waterhose Start}}
||
{{AutoEventTableRow|EvilEngine/Events/Waterhose Stop}}
|-
{{AutoEventTableRow|EvilEngine/Events/Waterhose Set Length}}
| align=center | '''0x004F'''
{{AutoEventTableRow|EvilEngine/Events/Carried}}
|| UI Select
{{AutoEventTableRow|EvilEngine/Events/Explode}}
||
{{AutoEventTableRow|EvilEngine/Events/Jump To}}
|-
{{AutoEventTableRow|EvilEngine/Events/Jump on Spawn}}
| align=center | '''0x0050'''
{{AutoEventTableRow|EvilEngine/Events/Player Hit}}
|| UI Unselect
{{AutoEventTableRow|EvilEngine/Events/Start Fade}}
||
{{AutoEventTableRow|EvilEngine/Events/Fade Down Done}}
|-
{{AutoEventTableRow|EvilEngine/Events/Fade Up Done}}
| align=center | '''0x0051'''
{{AutoEventTableRow|EvilEngine/Events/Bounce}}
|| UI Focus On
{{AutoEventTableRow|EvilEngine/Events/Launch NPC}}
||
{{AutoEventTableRow|EvilEngine/Events/Upgrade Power Up}}
|-
{{AutoEventTableRow|EvilEngine/Events/Bullet Streak}}
| align=center | '''0x0052'''
{{AutoEventTableRow|EvilEngine/Events/Set Follow Camera Orientation}}
|| UI Focus Off
{{AutoEventTableRow|EvilEngine/Events/High Dynamic Range Fade}}
||
{{AutoEventTableRow|EvilEngine/Events/Start}}
|-
{{AutoEventTableRow|EvilEngine/Events/Success}}
| align=center | '''0x0053'''
{{AutoEventTableRow|EvilEngine/Events/Failure}}
|| Collision On
{{AutoEventTableRow|EvilEngine/Events/Enable Restore}}
||
{{AutoEventTableRow|EvilEngine/Events/Disable Restore}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Spawn}}
| align=center | '''0x0054'''
{{AutoEventTableRow|EvilEngine/Events/NPC Spawn Done}}
|| Collision Off
{{AutoEventTableRow|EvilEngine/Events/Spawned NPC Killed}}
||
{{AutoEventTableRow|EvilEngine/Events/Spawned NPC No Health}}
|-
{{AutoEventTableRow|EvilEngine/Events/Spawned NPCs All Killed}}
| align=center | '''0x0055'''
{{AutoEventTableRow|EvilEngine/Events/Spawned NPCs All No Health}}
|| Collision+Visible On
{{AutoEventTableRow|EvilEngine/Events/Set Dash Timer}}
||
{{AutoEventTableRow|EvilEngine/Events/Dash Not Out of Time}}
|-
{{AutoEventTableRow|EvilEngine/Events/Dash Out of Time}}
| align=center | '''0x0056'''
{{AutoEventTableRow|EvilEngine/Events/Force Scene Reset}}
|| Collision+Visible Off
{{AutoEventTableRow|EvilEngine/Events/NPC Active}}
||
{{AutoEventTableRow|EvilEngine/Events/NPC Inactive}}
|-
{{AutoEventTableRow|EvilEngine/Events/Duplicator Activate}}
| align=center | '''0x0057'''
{{AutoEventTableRow|EvilEngine/Events/Duplicator Deactivate}}
|| Scene Prepare
{{AutoEventTableRow|EvilEngine/Events/Dash Enter Tunnel}}
||
{{AutoEventTableRow|EvilEngine/Events/Dash Exit Tunnel}}
|-
{{AutoEventTableRow|EvilEngine/Events/StopRumbleEffect}}
| align=center | '''0x0058'''
{{AutoEventTableRow|EvilEngine/Events/Dash Chase Lasers On}}
|| Scene Finish
{{AutoEventTableRow|EvilEngine/Events/Dash Chase Lasers Off}}
||
{{AutoEventTableRow|EvilEngine/Events/Random Jump on Spawn}}
|-
{{AutoEventTableRow|EvilEngine/Events/Hit Patrick Cartwheel}}
| align=center | '''0x0059'''
{{AutoEventTableRow|EvilEngine/Events/UI Visible+Focus On+Select}}
|| Room Prepare
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect+Invisible}}
||
{{AutoEventTableRow|EvilEngine/Events/Copy Reference}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Motion In Finished}}
| align=center | '''0x005A'''
{{AutoEventTableRow|EvilEngine/Events/UI Motion Out Finished}}
|| Room Finish
{{AutoEventTableRow|EvilEngine/Events/UI Signal Activate Screen}}
||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Deactivate Screen}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Signal Activated Screen}}
| align=center | '''0x005B'''
{{AutoEventTableRow|EvilEngine/Events/UI Signal Switch Screens}}
|| LobMaster Shoot
{{AutoEventTableRow|EvilEngine/Events/UI Signal Start Fade Out}}
||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Start Fade In}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Signal Screen Motion In Done}}
| align=center | '''0x005C'''
{{AutoEventTableRow|EvilEngine/Events/UI Signal Screen Motion Out Done}}
|| LobMaster Reset
{{AutoEventTableRow|EvilEngine/Events/UI Signal Main Box In Done}}
||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Main Box Out Done}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Reset Motion}}
| align=center | '''0x005D'''
{{AutoEventTableRow|EvilEngine/Events/UI Enable HDR}}
|| FallToDeath
{{AutoEventTableRow|EvilEngine/Events/UI Disable HDR}}
||
{{AutoEventTableRow|EvilEngine/Events/UI Brighten}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Unbrighten}}
| align=center | '''0x005E'''
{{AutoEventTableRow|EvilEngine/Events/UI Signal Deactivated Screen}}
|| UI Focus On+Select
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Always}}
||
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Never}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Normal}}
| align=center | '''0x005F'''
{{AutoEventTableRow|EvilEngine/Events/NPC Fight Default}}
|| UI Focus Off+Unselect
{{AutoEventTableRow|EvilEngine/Events/Camera Collide Partial}}
||
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Play Temporary}}
|-
{{AutoEventTableRow|EvilEngine/Events/Evaluate Counter Value}}
| align=center | '''0x0060'''
{{AutoEventTableRow|EvilEngine/Events/Count0}}
|| Set Pad Config to Preset A
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute X}}
||
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute Y}}
|-
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute Z}}
| align=center | '''0x0061'''
{{AutoEventTableRow|EvilEngine/Events/Play Trigger Animation}}
|| Set Pad Config to Preset B
{{AutoEventTableRow|EvilEngine/Events/Triggered Animation Done}}
||
{{AutoEventTableRow|EvilEngine/Events/UI Signal More}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Signal No More}}
| align=center | '''0x0062'''
{{AutoEventTableRow|EvilEngine/Events/UI Signal Less}}
|| Set Pad Config to Preset C
{{AutoEventTableRow|EvilEngine/Events/UI Signal No Less}}
||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Up}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Signal Down}}
| align=center | '''0x0063'''
{{AutoEventTableRow|EvilEngine/Events/UI Signal Sync To Current}}
|| Set Pad Config to Preset D
{{AutoEventTableRow|EvilEngine/Events/UI Signal Effect}}
||
{{AutoEventTableRow|EvilEngine/Events/Freeze Player}}
|-
{{AutoEventTableRow|EvilEngine/Events/Unfreeze Player}}
| align=center | '''0x0064'''
{{AutoEventTableRow|EvilEngine/Events/UI Signal Map Start}}
|| Pad Vibrate On
{{AutoEventTableRow|EvilEngine/Events/UI Signal Map End}}
||
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute X}}
|-
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute Y}}
| align=center | '''0x0065'''
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute Z}}
|| Pad Vibrate Off
{{AutoEventTableRow|EvilEngine/Events/JSP Visibility Increment}}
||
{{AutoEventTableRow|EvilEngine/Events/JSP Visibility Decrement}}
|-
{{AutoEventTableRow|EvilEngine/Events/Enter Camera}}
| align=center | '''0x0066'''
{{AutoEventTableRow|EvilEngine/Events/Exit Camera}}
|| Mono Sound
{{AutoEventTableRow|EvilEngine/Events/PadPressE (GC Z or XBOX Black)}}
||
{{AutoEventTableRow|EvilEngine/Events/Dash Set Jump Paramters}}
|-
{{AutoEventTableRow|EvilEngine/Events/Viper Face Player}}
| align=center | '''0x0067'''
{{AutoEventTableRow|EvilEngine/Events/Viper Face Movement}}
|| Stereo Sound
{{AutoEventTableRow|EvilEngine/Events/RequestStart}}
||
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Up}}
| align=center | '''0x0068'''
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Down}}
|| Increase Master Volume
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Left}}
||
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Right}}
|-
{{AutoEventTableRow|EvilEngine/Events/Increment Success}}
| align=center | '''0x0069'''
{{AutoEventTableRow|EvilEngine/Events/Decrement Success}}
|| Decrease Master Volume
{{AutoEventTableRow|EvilEngine/Events/Increment Failed}}
||
{{AutoEventTableRow|EvilEngine/Events/Decrement Failed}}
|-
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Stop Temporary Music}}
| align=center | '''0x006A'''
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Action Begin}}
|| Increase Music Volume
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Alert}}
||
{{AutoEventTableRow|EvilEngine/Events/NPC Turret Set Attack Radius}}
|-
{{AutoEventTableRow|EvilEngine/Events/Goo Freeze Start}}
| align=center | '''0x006B'''
{{AutoEventTableRow|EvilEngine/Events/Goo Melt Start}}
|| Decrease Music Volume
{{AutoEventTableRow|EvilEngine/Events/NPC Notice}}
||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Set}}
|-
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Began}}
| align=center | '''0x006C'''
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Ended}}
|| Increase SFX Volume
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A Began}}
||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A Ended}}
|-
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B Began}}
| align=center | '''0x006D'''
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B Ended}}
|| Decrease SFX Volume
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C Began}}
||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C Ended}}
|-
{{AutoEventTableRow|EvilEngine/Events/Visibility Cull On}}
| align=center | '''0x006E'''
{{AutoEventTableRow|EvilEngine/Events/Visibility Cull Off}}
|| IntroState_Sony
{{AutoEventTableRow|EvilEngine/Events/Start rband camera}}
||
{{AutoEventTableRow|EvilEngine/Events/End rband camera}}
|-
{{AutoEventTableRow|EvilEngine/Events/Mindy Start}}
| align=center | '''0x006F'''
{{AutoEventTableRow|EvilEngine/Events/Mindy End}}
|| IntroState_Publisher
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Start}}
||
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Stop}}
|-
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Set Length}}
| align=center | '''0x0070'''
{{AutoEventTableRow|EvilEngine/Events/NPC Take No Damage On}}
|| IntroState_Developer
{{AutoEventTableRow|EvilEngine/Events/NPC Take No Damage Off}}
||
{{AutoEventTableRow|EvilEngine/Events/Start StaticCAM FOV filter}}
|-
{{AutoEventTableRow|EvilEngine/Events/Restore StaticCAM FOV}}
| align=center | '''0x0071'''
{{AutoEventTableRow|EvilEngine/Events/XBOX DEMO exit to launcher}}
|| IntroState_License
{{AutoEventTableRow|EvilEngine/Events/Spawn}}
||
{{AutoEventTableRow|EvilEngine/Events/Spawned}}
|-
{{AutoEventTableRow|EvilEngine/Events/Credits set dest}}
| align=center | '''0x0072'''
{{AutoEventTableRow|EvilEngine/Events/Allow Attract Mode}}
|| IntroState_Count
{{AutoEventTableRow|EvilEngine/Events/Disallow Attract Mode}}
||
{{AutoEventTableRow|EvilEngine/Events/Rocket Attack}}
|-
{{AutoEventTableRow|EvilEngine/Events/Collision Reset}}
| align=center | '''0x0073'''
{{AutoEventTableRow|EvilEngine/Events/AutoSave}}
|| TitleState_Start
{{AutoEventTableRow|EvilEngine/Events/Open Bonus}}
||
{{AutoEventTableRow|EvilEngine/Events/Flag Level}}
|-
{{AutoEventTableRow|EvilEngine/Events/Level End}}
| align=center | '''0x0074'''
{{AutoEventTableRow|EvilEngine/Events/Get Local Content}}
|| TitleState_Attract
{{AutoEventTableRow|EvilEngine/Events/Pause Game Safe}}
||
{{AutoEventTableRow|EvilEngine/Events/Override Frequency}}
|-
{{AutoEventTableRow|EvilEngine/Events/Reset Frequency}}
| align=center | '''0x0075'''
{{AutoEventTableRow|EvilEngine/Events/Set Shot Delay}}
|| TitleState_Count
{{AutoEventTableRow|EvilEngine/Events/Set Shots In Group}}
||
{{AutoEventTableRow|EvilEngine/Events/User Select Yes}}
|-
{{AutoEventTableRow|EvilEngine/Events/User Select No}}
| align=center | '''0x0076'''
{{AutoEventTableRow|EvilEngine/Events/User Select Back}}
|| LoadState_SelectMemCard
{{AutoEventTableRow|EvilEngine/Events/Launch Fire Works}}
||
{{AutoEventTableRow|EvilEngine/Events/Resets user selection}}
|-
{{AutoEventTableRow|EvilEngine/Events/Set as Bounce Back}}
| align=center | '''0x0077'''
{{AutoEventTableRow|EvilEngine/Events/Reset Unlockables}}
|| LoadState_SelectSlot
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Response}}
||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Confirm}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Confirm}}
| align=center | '''0x0078'''
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Accept}}
|| LoadState_Loading
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Decline}}
||
{{AutoEventTableRow|EvilEngine/Events/Set as NOT Bounce Back}}
|-
{{AutoEventTableRow|EvilEngine/Events/Pause Game Now}}
| align=center | '''0x0079'''
{{AutoEventTableRow|EvilEngine/Events/Patty Wagon Start Engine}}
|| LoadState_Count
{{AutoEventTableRow|EvilEngine/Events/Patty Wagon Stop Engine}}
||
{{AutoEventTableRow|EvilEngine/Events/Bubble Spawn On}}
|-
{{AutoEventTableRow|EvilEngine/Events/Bubble Spawn Off}}
| align=center | '''0x007A'''
{{AutoEventTableRow|EvilEngine/Events/XBLive Toggle Sign In}}
|| OptionsState_Options
{{AutoEventTableRow|EvilEngine/Events/XBLive Manage Friends}}
||
{{AutoEventTableRow|EvilEngine/Events/Apply On Reset - On}}
|-
{{AutoEventTableRow|EvilEngine/Events/Apply On Reset - Off}}
| align=center | '''0x007B'''
{{AutoEventTableRow|EvilEngine/Events/Snap To}}
|| OptionsState_Count
{{AutoEventTableRow|EvilEngine/Events/Throw}}
||
{{AutoEventTableRow|EvilEngine/Events/First Zip Line}}
|-
{{AutoEventTableRow|EvilEngine/Events/First Ledge Grab}}
| align=center | '''0x007C'''
{{AutoEventTableRow|EvilEngine/Events/First Incredimeter Pickup}}
|| SaveState_SelectMemCard
{{AutoEventTableRow|EvilEngine/Events/UI Spark Trail}}
||
{{AutoEventTableRow|EvilEngine/Events/UI Get Battle Scenes}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scenes Available}}
| align=center | '''0x007D'''
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scenes Not Available}}
|| SaveState_SelectSlot
{{AutoEventTableRow|EvilEngine/Events/XBLive Toggle Appear Online}}
||
{{AutoEventTableRow|EvilEngine/Events/UI Return to previous screen}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Empty Event}}
| align=center | '''0x007E'''
{{AutoEventTableRow|EvilEngine/Events/Subtitles Enabled}}
|| SaveState_Saving
{{AutoEventTableRow|EvilEngine/Events/Subtitles Disabled}}
||
{{AutoEventTableRow|EvilEngine/Events/UI Set Box Mapping for UVs}}
|-
{{AutoEventTableRow|EvilEngine/Events/Player Ejected}}
| align=center | '''0x007F'''
{{AutoEventTableRow|EvilEngine/Events/Damage Player}}
|| SaveState_Count
{{AutoEventTableRow|EvilEngine/Events/First Health Pickup}}
||
{{AutoEventTableRow|EvilEngine/Events/Token Pickup Complete}}
|-
{{AutoEventTableRow|EvilEngine/Events/Prompt is dead}}
| align=center | '''0x0080'''
{{AutoEventTableRow|EvilEngine/Events/UI Flip Visibility}}
|| PauseState_Pause
{{AutoEventTableRow|EvilEngine/Events/XBLive Reboot To Dashboard}}
||
{{AutoEventTableRow|EvilEngine/Events/First Powerup Point}}
|-
 
| align=center | '''0x0081'''
|| PauseState_Options
||
|-
| align=center | '''0x0082'''
|| PauseState_Count
||
|-
| align=center | '''0x0083'''
|| GameState_FirstTime
||
|-
| align=center | '''0x0084'''
|| GameState_Play
||
|-
| align=center | '''0x0085'''
|| GameState_LoseChance
||
|-
| align=center | '''0x0086'''
|| GameState_GameOver
||
|-
| align=center | '''0x0087'''
|| GameState_SceneSwitch
||
|-
| align=center | '''0x0088'''
|| GameState_Dead
||
|-
| align=center | '''0x0089'''
|| SetIntroState_Sony
||
|-
| align=center | '''0x008A'''
|| SetIntroState_Publisher
||
|-
| align=center | '''0x008B'''
|| SetIntroState_Developer
||
|-
| align=center | '''0x008C'''
|| SetIntroState_License
||
|-
| align=center | '''0x008D'''
|| SetIntroState_Count
||
|-
| align=center | '''0x008E'''
|| SetTitleState_Start
||
|-
| align=center | '''0x008F'''
|| SetTitleState_Attract
||
|-
| align=center | '''0x0090'''
|| SetTitleState_Count
||
|-
| align=center | '''0x0091'''
|| SetLoadState_SelectMemCard
||
|-
| align=center | '''0x0092'''
|| SetLoadState_SelectSlot
||
|-
| align=center | '''0x0093'''
|| SetLoadState_Loading
||
|-
| align=center | '''0x0094'''
|| SetLoadState_Count
||
|-
| align=center | '''0x0095'''
|| SetOptionsState_Options
||
|-
| align=center | '''0x0096'''
|| SetOptionsState_Count
||
|-
| align=center | '''0x0097'''
|| SetSaveState_SelectMemCard
||
|-
| align=center | '''0x0098'''
|| SetSaveState_SelectSlot
||
|-
| align=center | '''0x0099'''
|| SetSaveState_Saving
||
|-
| align=center | '''0x009A'''
|| SetSaveState_Count
||
|-
| align=center | '''0x009B'''
|| SetPauseState_Pause
||
|-
| align=center | '''0x009C'''
|| SetPauseState_Options
||
|-
| align=center | '''0x009D'''
|| SetPauseState_Count
||
|-
| align=center | '''0x009E'''
|| SetGameState_FirstTime
||
|-
| align=center | '''0x009F'''
|| SetGameState_Play
||
|-
| align=center | '''0x00A0'''
|| SetGameState_LoseChance
||
|-
| align=center | '''0x00A1'''
|| SetGameState_GameOver
||
|-
| align=center | '''0x00A2'''
|| SetGameState_SceneSwitch
||
|-
| align=center | '''0x00A3'''
|| SetGameState_Dead
||
|-
| align=center | '''0x00A4'''
|| Digup
||
|-
| align=center | '''0x00A5'''
|| GameState_Exit
||
|-
| align=center | '''0x00A6'''
|| SetGameState_Exit
||
|-
| align=center | '''0x00A7'''
|| LobMaster Shoot From Widget
||
|-
| align=center | '''0x00A8'''
|| Back
||
|-
| align=center | '''0x00A9'''
|| Cancel
||
|-
| align=center | '''0x00AA'''
|| Retry
||
|-
| align=center | '''0x00AB'''
|| Select Card
||
|-
| align=center | '''0x00AC'''
|| Select Slot
||
|-
| align=center | '''0x00AD'''
|| OK
||
|-
| align=center | '''0x00AE'''
|| VilHurtBoss
||
|-
| align=center | '''0x00AF'''
|| Attack
||
|-
| align=center | '''0x00B0'''
|| AttackOn
||
|-
| align=center | '''0x00B1'''
|| AttackOff
||
|-
| align=center | '''0x00B2'''
|| Drop pickup
||
|-
| align=center | '''0x00B3'''
|| UI Add Char
||
|-
| align=center | '''0x00B4'''
|| UI Del Char
||
|-
| align=center | '''0x00B5'''
|| UI String Empty
||
|-
| align=center | '''0x00B6'''
|| UI String Full
||
|-
| align=center | '''0x00B7'''
|| UI String Send As Cheat
||
|-
| align=center | '''0x00B8'''
|| UI Set Max Chars
||
|-
| align=center | '''0x00B9'''
|| UI Cheat OK
||
|-
| align=center | '''0x00BA'''
|| UI Cheat Bad
||
|-
| align=center | '''0x00BB'''
|| VilReport_StartingChase
||
|-
| align=center | '''0x00BC'''
|| VilReport_StartingAttack
||
|-
| align=center | '''0x00BD'''
|| VilReport_StartingRetreat
||
|-
| align=center | '''0x00BE'''
|| Preload
||
|-
| align=center | '''0x00BF'''
|| Done
||
|-
| align=center | '''0x00C0'''
|| Arcto
||
|-
| align=center | '''0x00C1'''
|| Digup Reaction
||
|-
| align=center | '''0x00C2'''
|| Set Check Point
||
|-
| align=center | '''0x00C3'''
|| AnimPlay
||
|-
| align=center | '''0x00C4'''
|| AnimPlayLoop
||
|-
| align=center | '''0x00C5'''
|| AnimStop
||
|-
| align=center | '''0x00C6'''
|| AnimPause
||
|-
| align=center | '''0x00C7'''
|| AnimResume
||
|-
| align=center | '''0x00C8'''
|| AnimTogglePause
||
|-
| align=center | '''0x00C9'''
|| AnimPlayRandom
||
|-
| align=center | '''0x00CA'''
|| AnimPlayMaybe
||
|-
| align=center | '''0x00CB'''
|| SetSpeed
||
|-
| align=center | '''0x00CC'''
|| Accelerate
||
|-
| align=center | '''0x00CD'''
|| MoveToTarget
||
|-
| align=center | '''0x00CE'''
|| SwingerFollow
||
|-
| align=center | '''0x00CF'''
|| Impact
||
|-
| align=center | '''0x00D0'''
|| StartTimer
||
|-
| align=center | '''0x00D1'''
|| FinishedTimer
||
|-
| align=center | '''0x00D2'''
|| UI Reset
||
|-
| align=center | '''0x00D3'''
|| SetScaleFactor
||
|-
| align=center | '''0x00D4'''
|| EnterEntity
||
|-
| align=center | '''0x00D5'''
|| ExitEntity
||
|-
| align=center | '''0x00D6'''
|| ENTER FLAGGED - DO NOT USE
||
|-
| align=center | '''0x00D7'''
|| EXIT FLAGGED - DO NOT USE
||
|-
| align=center | '''0x00D8'''
|| Drivenby
||
|-
| align=center | '''0x00D9'''
|| FollowTarget
||
|-
| align=center | '''0x00DA'''
|| FaceTarget
||
|-
| align=center | '''0x00DB'''
|| WatchTarget
||
|-
| align=center | '''0x00DC'''
|| CarChangeLaneRight
||
|-
| align=center | '''0x00DD'''
|| CarChangeLaneLeft
||
|-
| align=center | '''0x00DE'''
|| CarStart
||
|-
| align=center | '''0x00DF'''
|| CarSetSwerveMode
||
|-
| align=center | '''0x00E0'''
|| IncreaseSpeed
||
|-
| align=center | '''0x00E1'''
|| DecreaseSpeed
||
|-
| align=center | '''0x00E2'''
|| StartMoving
||
|-
| align=center | '''0x00E3'''
|| StopMoving
||
|-
| align=center | '''0x00E4'''
|| Swoosh
||
|-
| align=center | '''0x00E5'''
|| TurretDestroyed
||
|-
| align=center | '''0x00E6'''
|| NPC Speak Stop
||
|-
| align=center | '''0x00E7'''
|| StartRumbleEffect
||
|-
| align=center | '''0x00E8'''
|| Navigate To
||
|-
| align=center | '''0x00E9'''
|| NPC Speak Start
||
|-
| align=center | '''0x00EA'''
|| NPC Alert
||
|-
| align=center | '''0x00EB'''
|| NPC Patrol Delay
||
|-
| align=center | '''0x00EC'''
|| NPC Scramble Action End
||
|-
| align=center | '''0x00ED'''
|| VilFakeChaseOff
||
|-
| align=center | '''0x00EE'''
|| BossMMPushButton
||
|-
| align=center | '''0x00EF'''
|| VilReport_DecayComplete
||
|-
| align=center | '''0x00F0'''
|| VilGuardWidget
||
|-
| align=center | '''0x00F1'''
|| TextureAnimateOn
||
|-
| align=center | '''0x00F2'''
|| TextureAnimateOff
||
|-
| align=center | '''0x00F3'''
|| TextureAnimateToggle
||
|-
| align=center | '''0x00F4'''
|| ColorEffectOn
||
|-
| align=center | '''0x00F5'''
|| ColorEffectOff
||
|-
| align=center | '''0x00F6'''
|| ColorEffectToggle
||
|-
| align=center | '''0x00F7'''
|| SetTextureAnimGroup
||
|-
| align=center | '''0x00F8'''
|| SetTextureAnimSpeed
||
|-
| align=center | '''0x00F9'''
|| TextureAnimateStep
||
|-
| align=center | '''0x00FA'''
|| Emit
||
|-
| align=center | '''0x00FB'''
|| Emitted
||
|-
| align=center | '''0x00FC'''
|| TranslucentOn
||
|-
| align=center | '''0x00FD'''
|| TranslucentOff
||
|-
| align=center | '''0x00FE'''
|| TranslucentToggle
||
|-
| align=center | '''0x00FF'''
|| Zip Line Env Damage
||
|-
| align=center | '''0x0100'''
|| VilGangTalkOff
||
|-
| align=center | '''0x0101'''
|| Give PowerUp
||
|-
| align=center | '''0x0102'''
|| RaceTimerReset
||
|-
| align=center | '''0x0103'''
|| Fire Cruise Bubble
||
|-
| align=center | '''0x0104'''
|| Car Success Anim Play
||
|-
| align=center | '''0x0105'''
|| Car Failure Anim Play
||
|-
| align=center | '''0x0106'''
|| Disable Group Contents
||
|-
| align=center | '''0x0107'''
|| NPC Charge
||
|-
| align=center | '''0x0108'''
|| OccludeOn
||
|-
| align=center | '''0x0109'''
|| OccludeOff
||
|-
| align=center | '''0x010A'''
|| RaceTimerPause
||
|-
| align=center | '''0x010B'''
|| RaceTimerResume
||
|-
| align=center | '''0x010C'''
|| RaceTimerSetBestTime
||
|-
| align=center | '''0x010D'''
|| RaceTimerWarning1
||
|-
| align=center | '''0x010E'''
|| RaceTimerWarning2
||
|-
| align=center | '''0x010F'''
|| RaceTimerWarning3
||
|-
| align=center | '''0x0110'''
|| RingChallengeStart
||
|-
| align=center | '''0x0111'''
|| Car Stop
||
|-
| align=center | '''0x0112'''
|| RingChallengeRun
||
|-
| align=center | '''0x0113'''
|| RingChallengeReset
||
|-
| align=center | '''0x0114'''
|| RingChallengeSuccess
||
|-
| align=center | '''0x0115'''
|| RingChallengeFailed
||
|-
| align=center | '''0x0116'''
|| Formation Changed
||
|-
| align=center | '''0x0117'''
|| Charge Resume
||
|-
| align=center | '''0x0118'''
|| Charge Pause
||
|-
| align=center | '''0x0119'''
|| NPC Charge Stop
||
|-
| align=center | '''0x011A'''
|| NPC Charge Completed
||
|-
| align=center | '''0x011B'''
|| Formation Charge Start
||
|-
| align=center | '''0x011C'''
|| SituationPlayerSuccess
||
|-
| align=center | '''0x011D'''
|| SituationPlayerFailure
||
|-
| align=center | '''0x011E'''
|| Show Hud
||
|-
| align=center | '''0x011F'''
|| Hide Hud
||
|-
| align=center | '''0x0120'''
|| FADE OUT
||
|-
| align=center | '''0x0121'''
|| SetRain
||
|-
| align=center | '''0x0122'''
|| SetSnow
||
|-
| align=center | '''0x0123'''
|| Script No Op
||
|-
| align=center | '''0x0124'''
|| ScriptReset
||
|-
| align=center | '''0x0125'''
|| WaitForInput
||
|-
| align=center | '''0x0126'''
|| Play Movie
||
|-
| align=center | '''0x0127'''
|| CelebrationAnimPlay
||
|-
| align=center | '''0x0128'''
|| -
||
|-
| align=center | '''0x0129'''
|| MusicTrack Replace
||
|-
| align=center | '''0x012A'''
|| Forward
||
|-
| align=center | '''0x012B'''
|| Reverse
||
|-
| align=center | '''0x012C'''
|| RumbleTest - OBSOLETE
||
|-
| align=center | '''0x012D'''
|| RumbleLight - OBSOLETE
||
|-
| align=center | '''0x012E'''
|| RumbleMedium - OBSOLETE
||
|-
| align=center | '''0x012F'''
|| RumbleHeavy - OBSOLETE
||
|-
| align=center | '''0x0130'''
|| Screen Adjustment ON
||
|-
| align=center | '''0x0131'''
|| Screen Adjustment OFF
||
|-
| align=center | '''0x0132'''
|| Set as Skydome
||
|-
| align=center | '''0x0133'''
|| Connect_IOwnYou
||
|-
| align=center | '''0x0134'''
|| Duplotron_WaveBegin
||
|-
| align=center | '''0x0135'''
|| Duplotron_WaveComplete
||
|-
| align=center | '''0x0136'''
|| Duplotron_NPCBorn
||
|-
| align=center | '''0x0137'''
|| Duplotron_NPCKilled
||
|-
| align=center | '''0x0138'''
|| Duplotron_MaxNPCExpired
||
|-
| align=center | '''0x0139'''
|| Duplotron_Pause
||
|-
| align=center | '''0x013A'''
|| Duplotron_Resume
||
|-
| align=center | '''0x013B'''
|| Set as Goo
||
|-
| align=center | '''0x013C'''
|| NPCScript_ScriptBegin
||
|-
| align=center | '''0x013D'''
|| NPCScript_ScriptEnd
||
|-
| align=center | '''0x013E'''
|| NPCScript_ScriptReady
||
|-
| align=center | '''0x013F'''
|| NPCScript_Halt
||
|-
| align=center | '''0x0140'''
|| NPCScript_SetPos
||
|-
| align=center | '''0x0141'''
|| NPCScript_SetDir
||
|-
| align=center | '''0x0142'''
|| NPCScript_LookNormal
||
|-
| align=center | '''0x0143'''
|| NPCScript_LookAlert
||
|-
| align=center | '''0x0144'''
|| NPCScript_FaceWidget
||
|-
| align=center | '''0x0145'''
|| NPCScript_FaceWidgetDone
||
|-
| align=center | '''0x0146'''
|| NPCScript_GotoWidget
||
|-
| align=center | '''0x0147'''
|| NPCScript_GotoWidgetDone
||
|-
| align=center | '''0x0148'''
|| NPCScript_AttackWidget
||
|-
| align=center | '''0x0149'''
|| NPCScript_AttackWidgetDone
||
|-
| align=center | '''0x014A'''
|| NPCScript_FollowWidget
||
|-
| align=center | '''0x014B'''
|| NPCScript_PlayAnim
||
|-
| align=center | '''0x014C'''
|| NPCScript_PlayAnimDone
||
|-
| align=center | '''0x014D'''
|| NPCScript_LeadPlayer
||
|-
| align=center | '''0x014E'''
|| Set Text
||
|-
| align=center | '''0x014F'''
|| Start Conversation
||
|-
| align=center | '''0x0150'''
|| End Conversation
||
|-
| align=center | '''0x0151'''
|| Switch
||
|-
| align=center | '''0x0152'''
|| Add Text
||
|-
| align=center | '''0x0153'''
|| Clear Text
||
|-
| align=center | '''0x0154'''
|| Open Teleport Box
||
|-
| align=center | '''0x0155'''
|| Close Teleport Box
||
|-
| align=center | '''0x0156'''
|| On Signal 0
||
|-
| align=center | '''0x0157'''
|| On Signal 1
||
|-
| align=center | '''0x0158'''
|| On Signal 2
||
|-
| align=center | '''0x0159'''
|| On Signal 3
||
|-
| align=center | '''0x015A'''
|| On Signal 4
||
|-
| align=center | '''0x015B'''
|| On Signal 5
||
|-
| align=center | '''0x015C'''
|| On Signal 6
||
|-
| align=center | '''0x015D'''
|| On Signal 7
||
|-
| align=center | '''0x015E'''
|| On Signal 8
||
|-
| align=center | '''0x015F'''
|| On Signal 9
||
|-
| align=center | '''0x0160'''
|| Stop Wait
||
|-
| align=center | '''0x0161'''
|| On Conversation Start
||
|-
| align=center | '''0x0162'''
|| On Conversation End
||
|-
| align=center | '''0x0163'''
|| Hit Melee
||
|-
| align=center | '''0x0164'''
|| Hit Bubble Bounce
||
|-
| align=center | '''0x0165'''
|| Hit Bubble Bash
||
|-
| align=center | '''0x0166'''
|| Hit Bubble Bowl
||
|-
| align=center | '''0x0167'''
|| Hit Patrick Slam
||
|-
| align=center | '''0x0168'''
|| Hit By Throwable
||
|-
| align=center | '''0x0169'''
|| Paddle Hit Left
||
|-
| align=center | '''0x016A'''
|| Paddle Hit Right
||
|-
| align=center | '''0x016B'''
|| Initiate Task
||
|-
| align=center | '''0x016C'''
|| Set Success
||
|-
| align=center | '''0x016D'''
|| Set Failure
||
|-
| align=center | '''0x016E'''
|| On Accept
||
|-
| align=center | '''0x016F'''
|| On Decline
||
|-
| align=center | '''0x0170'''
|| On Complete
||
|-
| align=center | '''0x0171'''
|| Generate Boulder
||
|-
| align=center | '''0x0172'''
|| Launch Boulder At Widget
||
|-
| align=center | '''0x0173'''
|| Launch Boulder At Point
||
|-
| align=center | '''0x0174'''
|| Launch Boulder At Player
||
|-
| align=center | '''0x0175'''
|| Duplotron_SuperDuperDone
||
|-
| align=center | '''0x0176'''
|| Duplotron_DuperIsDoner
||
|-
| align=center | '''0x0177'''
|| Bus Switch Character
||
|-
| align=center | '''0x0178'''
|| Group Update Together
||
|-
| align=center | '''0x0179'''
|| Set Update Distance
||
|-
| align=center | '''0x017A'''
|| Translate, Local X
||
|-
| align=center | '''0x017B'''
|| Translate, Local Y
||
|-
| align=center | '''0x017C'''
|| Translate, Local Z
||
|-
| align=center | '''0x017D'''
|| Translate, World X
||
|-
| align=center | '''0x017E'''
|| Translate, World Y
||
|-
| align=center | '''0x017F'''
|| Translate, World Z
||
|-
| align=center | '''0x0180'''
|| Rotate, Local X
||
|-
| align=center | '''0x0181'''
|| Rotate, Local Y
||
|-
| align=center | '''0x0182'''
|| Rotate, Local Z
||
|-
| align=center | '''0x0183'''
|| Rotate, World X
||
|-
| align=center | '''0x0184'''
|| Rotate, World Y
||
|-
| align=center | '''0x0185'''
|| Rotate, World Z
||
|-
| align=center | '''0x0186'''
|| Translate, Local X Done
||
|-
| align=center | '''0x0187'''
|| Translate, Local Y Done
||
|-
| align=center | '''0x0188'''
|| Translate, Local Z Done
||
|-
| align=center | '''0x0189'''
|| Translate, World X Done
||
|-
| align=center | '''0x018A'''
|| Translate, World Y Done
||
|-
| align=center | '''0x018B'''
|| Translate, World Z Done
||
|-
| align=center | '''0x018C'''
|| Rotate, Local X Done
||
|-
| align=center | '''0x018D'''
|| Rotate, Local Y Done
||
|-
| align=center | '''0x018E'''
|| Rotate, Local Z Done
||
|-
| align=center | '''0x018F'''
|| Rotate, World X Done
||
|-
| align=center | '''0x0190'''
|| Rotate, World Y Done
||
|-
| align=center | '''0x0191'''
|| Rotate, World Z Done
||
|-
| align=center | '''0x0192'''
|| Count1
||
|-
| align=center | '''0x0193'''
|| Count2
||
|-
| align=center | '''0x0194'''
|| Count3
||
|-
| align=center | '''0x0195'''
|| Count4
||
|-
| align=center | '''0x0196'''
|| Count5
||
|-
| align=center | '''0x0197'''
|| Count6
||
|-
| align=center | '''0x0198'''
|| Count7
||
|-
| align=center | '''0x0199'''
|| Count8
||
|-
| align=center | '''0x019A'''
|| Count9
||
|-
| align=center | '''0x019B'''
|| Count10
||
|-
| align=center | '''0x019C'''
|| Count11
||
|-
| align=center | '''0x019D'''
|| Count12
||
|-
| align=center | '''0x019E'''
|| Count13
||
|-
| align=center | '''0x019F'''
|| Count14
||
|-
| align=center | '''0x01A0'''
|| Count15
||
|-
| align=center | '''0x01A1'''
|| Count16
||
|-
| align=center | '''0x01A2'''
|| Count17
||
|-
| align=center | '''0x01A3'''
|| Count18
||
|-
| align=center | '''0x01A4'''
|| Count19
||
|-
| align=center | '''0x01A5'''
|| Count20
||
|-
| align=center | '''0x01A6'''
|| Set State
||
|-
| align=center | '''0x01A7'''
|| Enter SpongeBob
||
|-
| align=center | '''0x01A8'''
|| Enter Patrick
||
|-
| align=center | '''0x01A9'''
|| Enter Sandy
||
|-
| align=center | '''0x01AA'''
|| Exit SpongeBob
||
|-
| align=center | '''0x01AB'''
|| Exit Patrick
||
|-
| align=center | '''0x01AC'''
|| Exit Sandy
||
|-
| align=center | '''0x01AD'''
|| NPCSpecial_PlatformSnap
||
|-
| align=center | '''0x01AE'''
|| NPCSpecial_PlatformFall
||
|-
| align=center | '''0x01AF'''
|| Goo set warb coeffs
||
|-
| align=center | '''0x01B0'''
|| Goo set freeze duration
||
|-
| align=center | '''0x01B1'''
|| Goo melt
||
|-
| align=center | '''0x01B2'''
|| Set State Range
||
|-
| align=center | '''0x01B3'''
|| Set State Delay
||
|-
| align=center | '''0x01B4'''
|| Set Transition Delay
||
|-
| align=center | '''0x01B5'''
|| NPC Fight On
||
|-
| align=center | '''0x01B6'''
|| NPC Fight Off
||
|-
| align=center | '''0x01B7'''
|| NPC Patrol Spline On
||
|-
| align=center | '''0x01B8'''
|| NPC Patrol Spline Off
||
|-
| align=center | '''0x01B9'''
|| NPC Kill Quietly
||
|-
| align=center | '''0x01BA'''
|| Hit (General)
||
|-
| align=center | '''0x01BB'''
|| Hit (Head)
||
|-
| align=center | '''0x01BC'''
|| Hit (Left Arm)
||
|-
| align=center | '''0x01BD'''
|| Hit (Right Arm)
||
|-
| align=center | '''0x01BE'''
|| Hit (Left Leg)
||
|-
| align=center | '''0x01BF'''
|| Hit (Right Leg)
||
|-
| align=center | '''0x01C0'''
|| Hit (Lower Body)
||
|-
| align=center | '''0x01C1'''
|| GiveSocks (current level)
||
|-
| align=center | '''0x01C2'''
|| GiveCollectables (current level)
||
|-
| align=center | '''0x01C3'''
|| SetSocks (current level)
||
|-
| align=center | '''0x01C4'''
|| SetCollectables (current level)
||
|-
| align=center | '''0x01C5'''
|| On Answer Yes
||
|-
| align=center | '''0x01C6'''
|| On Answer No
||
|-
| align=center | '''0x01C7'''
|| Hit Cruise Bubble
||
|-
| align=center | '''0x01C8'''
|| Duplotron_KillKids
||
|-
| align=center | '''0x01C9'''
|| On Signal10
||
|-
| align=center | '''0x01CA'''
|| On Signal11
||
|-
| align=center | '''0x01CB'''
|| On Signal12
||
|-
| align=center | '''0x01CC'''
|| On Signal13
||
|-
| align=center | '''0x01CD'''
|| On Signal14
||
|-
| align=center | '''0x01CE'''
|| On Signal15
||
|-
| align=center | '''0x01CF'''
|| On Signal16
||
|-
| align=center | '''0x01D0'''
|| On Signal17
||
|-
| align=center | '''0x01D1'''
|| On Signal18
||
|-
| align=center | '''0x01D2'''
|| On Signal19
||
|-
| align=center | '''0x01D3'''
|| Spongeball On
||
|-
| align=center | '''0x01D4'''
|| Spongeball Off
||
|-
| align=center | '''0x01D5'''
|| Launch Shrapnel
||
|-
| align=center | '''0x01D6'''
|| NPC HP Incremented
||
|-
| align=center | '''0x01D7'''
|| NPC HP Decremented
||
|-
| align=center | '''0x01D8'''
|| NPC Set Active On
||
|-
| align=center | '''0x01D9'''
|| NPC Set Active Off
||
|-
| align=center | '''0x01DA'''
|| Switch Player Character
||
|-
| align=center | '''0x01DB'''
|| Level Begin
||
|-
| align=center | '''0x01DC'''
|| Scene Reset (death)
||
|-
| align=center | '''0x01DD'''
|| Scene Enter
||
|-
| align=center | '''0x01DE'''
|| Destroyed Tiki
||
|-
| align=center | '''0x01DF'''
|| Destroyed Robot
||
|-
| align=center | '''0x01E0'''
|| See Wood Tiki
||
|-
| align=center | '''0x01E1'''
|| See Lovey Tiki
||
|-
| align=center | '''0x01E2'''
|| See Shhh Tiki
||
|-
| align=center | '''0x01E3'''
|| See Thunder Tiki
||
|-
| align=center | '''0x01E4'''
|| See Stone Tiki
||
|-
| align=center | '''0x01E5'''
|| See Fodder
||
|-
| align=center | '''0x01E6'''
|| See Hammer
||
|-
| align=center | '''0x01E7'''
|| See Tar-Tar
||
|-
| align=center | '''0x01E8'''
|| See G-Love
||
|-
| align=center | '''0x01E9'''
|| See Monsoon
||
|-
| align=center | '''0x01EA'''
|| See Sleepy Time
||
|-
| align=center | '''0x01EB'''
|| See Arf
||
|-
| align=center | '''0x01EC'''
|| See Tubelets
||
|-
| align=center | '''0x01ED'''
|| See Slick
||
|-
| align=center | '''0x01EE'''
|| See King Jellyfish
||
|-
| align=center | '''0x01EF'''
|| See Prawn
||
|-
| align=center | '''0x01F0'''
|| See Dutchman
||
|-
| align=center | '''0x01F1'''
|| See Sandy Boss
||
|-
| align=center | '''0x01F2'''
|| See Patrick Boss
||
|-
| align=center | '''0x01F3'''
|| See SpongeBob Boss
||
|-
| align=center | '''0x01F4'''
|| See Robot Plankton
||
|-
| align=center | '''0x01F5'''
|| Change Texture of UI
||
|-
| align=center | '''0x01F6'''
|| NPC Cheer For Me
||
|-
| align=center | '''0x01F7'''
|| Fast Visible
||
|-
| align=center | '''0x01F8'''
|| Fast Invisible
||
|-
| align=center | '''0x01F9'''
|| ZipLine Mount
||
|-
| align=center | '''0x01FA'''
|| ZipLine Dismount
||
|-
| align=center | '''0x01FB'''
|| Target
||
|-
| align=center | '''0x01FC'''
|| Fire
||
|-
| align=center | '''0x01FD'''
|| Camera FX Shake
||
|-
| align=center | '''0x01FE'''
|| Bullet Time
||
|-
| align=center | '''0x01FF'''
|| Thrown
||
|-
| align=center | '''0x0200'''
|| NPC Patrol
||
|-
| align=center | '''0x0201'''
|| EnterCruise
||
|-
| align=center | '''0x0202'''
|| ExitCruise
||
|-
| align=center | '''0x0203'''
|| CruiseFired
||
|-
| align=center | '''0x0204'''
|| CruiseDied
||
|-
| align=center | '''0x0205'''
|| CruiseAddLife
||
|-
| align=center | '''0x0206'''
|| CruiseSetLife
||
|-
| align=center | '''0x0207'''
|| CruiseResetLife
||
|-
| align=center | '''0x0208'''
|| Camera Collide Off
||
|-
| align=center | '''0x0209'''
|| Camera Collide On
||
|-
| align=center | '''0x020A'''
|| Slide On
||
|-
| align=center | '''0x020B'''
|| Slide Off
||
|-
| align=center | '''0x020C'''
|| Timer Set
||
|-
| align=center | '''0x020D'''
|| Timer Add
||
|-
| align=center | '''0x020E'''
|| NPC Force Conversation
||
|-
| align=center | '''0x020F'''
|| Make A Splash
||
|-
| align=center | '''0x0210'''
|| Credits start
||
|-
| align=center | '''0x0211'''
|| Credits stop
||
|-
| align=center | '''0x0212'''
|| Credits ended
||
|-
| align=center | '''0x0213'''
|| Bubble Wipe
||
|-
| align=center | '''0x0214'''
|| Set Lightkit
||
|-
| align=center | '''0x0215'''
|| Set Opacity
||
|-
| align=center | '''0x0216'''
|| Set Sound Effect
||
|-
| align=center | '''0x0217'''
|| Scale
||
|-
| align=center | '''0x0218'''
|| Set Reference
||
|-
| align=center | '''0x0219'''
|| Warp Set World
||
|-
| align=center | '''0x021A'''
|| Warp Set Task
||
|-
| align=center | '''0x021B'''
|| Warp Go
||
|-
| align=center | '''0x021C'''
|| Set Count
||
|-
| align=center | '''0x021D'''
|| Get Dash Speed
||
|-
| align=center | '''0x021E'''
|| Dash Trip
||
|-
| align=center | '''0x021F'''
|| Dash Burst
||
|-
| align=center | '''0x0220'''
|| Dash Fast
||
|-
| align=center | '''0x0221'''
|| Dash Normal
||
|-
| align=center | '''0x0222'''
|| Dash Slow
||
|-
| align=center | '''0x0223'''
|| Take Socks
||
|-
| align=center | '''0x0224'''
|| Debug BREAK
||
|-
| align=center | '''0x0225'''
|| Born
||
|-
| align=center | '''0x0226'''
|| Platform Pause
||
|-
| align=center | '''0x0227'''
|| Platform Unpause
||
|-
| align=center | '''0x0228'''
|| Store Options
||
|-
| align=center | '''0x0229'''
|| Restore Options
||
|-
| align=center | '''0x022A'''
|| UI Set Motion
||
|-
| align=center | '''0x022B'''
|| UI Motion Finished
||
|-
| align=center | '''0x022C'''
|| UI Motion Loop
||
|-
| align=center | '''0x022D'''
|| Destructible launch
||
|-
| align=center | '''0x022E'''
|| Destructible respawn
||
|-
| align=center | '''0x022F'''
|| Kaboom Start
||
|-
| align=center | '''0x0230'''
|| Kaboom Stop
||
|-
| align=center | '''0x0231'''
|| NPC Attack
||
|-
| align=center | '''0x0232'''
|| NPC Defend
||
|-
| align=center | '''0x0233'''
|| Train Set Speed
||
|-
| align=center | '''0x0234'''
|| Train Junct Out 1
||
|-
| align=center | '''0x0235'''
|| Train Junct Out 2
||
|-
| align=center | '''0x0236'''
|| Train Junct Toggle
||
|-
| align=center | '''0x0237'''
|| Train Junct Passed
||
|-
| align=center | '''0x0238'''
|| Train Car Detach
||
|-
| align=center | '''0x0239'''
|| Train Car Explode
||
|-
| align=center | '''0x023A'''
|| Xbox Initialize NET API
||
|-
| align=center | '''0x023B'''
|| Xbox Update Connection
||
|-
| align=center | '''0x023C'''
|| Xbox Update Online Task
||
|-
| align=center | '''0x023D'''
|| Xbox Update Account List
||
|-
| align=center | '''0x023E'''
|| Xbox Check for new content
||
|-
| align=center | '''0x023F'''
|| Xbox Select Device
||
|-
| align=center | '''0x0240'''
|| Xbox Select Content
||
|-
| align=center | '''0x0241'''
|| Xbox Verify Content
||
|-
| align=center | '''0x0242'''
|| Xbox Remove Content
||
|-
| align=center | '''0x0243'''
|| Xbox Select Device after remove
||
|-
| align=center | '''0x0244'''
|| Xbox Confirm use content idx
||
|-
| align=center | '''0x0245'''
|| Xbox Confirm no use content idx
||
|-
| align=center | '''0x0246'''
|| Xbox No content is installed
||
|-
| align=center | '''0x0247'''
|| Xbox No new content is available
||
|-
| align=center | '''0x0248'''
|| Xbox New content is available
||
|-
| align=center | '''0x0249'''
|| Enable Scene Drawing
||
|-
| align=center | '''0x024A'''
|| Disable Scene Drawing
||
|-
| align=center | '''0x024B'''
|| Lightning Start
||
|-
| align=center | '''0x024C'''
|| Lightning Stop
||
|-
| align=center | '''0x024D'''
|| Change Boss UI Stage
||
|-
| align=center | '''0x024E'''
|| Start static camera
||
|-
| align=center | '''0x024F'''
|| End static camera
||
|-
| align=center | '''0x0250'''
|| Set Camera Start Orientation
||
|-
| align=center | '''0x0251'''
|| NPC Set Movepoint Path
||
|-
| align=center | '''0x0252'''
|| NPC Scare Begin
||
|-
| align=center | '''0x0253'''
|| NPC Scare Skip
||
|-
| align=center | '''0x0254'''
|| NPC Set Movepoint Group
||
|-
| align=center | '''0x0255'''
|| VentSetStateIdle
||
|-
| align=center | '''0x0256'''
|| VentSetStateWarn
||
|-
| align=center | '''0x0257'''
|| VentSetStateDamage
||
|-
| align=center | '''0x0258'''
|| VentSetStateOff
||
|-
| align=center | '''0x0259'''
|| Waterhose Start
||
|-
| align=center | '''0x025A'''
|| Waterhose Stop
||
|-
| align=center | '''0x025B'''
|| Waterhose Set Length
||
|-
| align=center | '''0x025C'''
|| Carried
||
|-
| align=center | '''0x025D'''
|| Explode
||
|-
| align=center | '''0x025E'''
|| Jump To
||
|-
| align=center | '''0x025F'''
|| Jump on Spawn
||
|-
| align=center | '''0x0260'''
|| Player Hit
||
|-
| align=center | '''0x0261'''
|| Start Fade
||
|-
| align=center | '''0x0262'''
|| Fade Down Done
||
|-
| align=center | '''0x0263'''
|| Fade Up Done
||
|-
| align=center | '''0x0264'''
|| Bounce
||
|-
| align=center | '''0x0265'''
|| Launch NPC
||
|-
| align=center | '''0x0266'''
|| Upgrade Power Up
||
|-
| align=center | '''0x0267'''
|| Bullet Streak
||
|-
| align=center | '''0x0268'''
|| Set Follow Camera Orientation
||
|-
| align=center | '''0x0269'''
|| High Dynamic Range Fade
||
|-
| align=center | '''0x026A'''
|| Start
||
|-
| align=center | '''0x026B'''
|| Success
||
|-
| align=center | '''0x026C'''
|| Failure
||
|-
| align=center | '''0x026D'''
|| Enable Restore
||
|-
| align=center | '''0x026E'''
|| Disable Restore
||
|-
| align=center | '''0x026F'''
|| NPC Spawn
||
|-
| align=center | '''0x0270'''
|| NPC Spawn Done
||
|-
| align=center | '''0x0271'''
|| Spawned NPC Killed
||
|-
| align=center | '''0x0272'''
|| Spawned NPC No Health
||
|-
| align=center | '''0x0273'''
|| Spawned NPCs All Killed
||
|-
| align=center | '''0x0274'''
|| Spawned NPCs All No Health
||
|-
| align=center | '''0x0275'''
|| Set Dash Timer
||
|-
| align=center | '''0x0276'''
|| Dash Not Out of Time
||
|-
| align=center | '''0x0277'''
|| Dash Out of Time
||
|-
| align=center | '''0x0278'''
|| Force Scene Reset
||
|-
| align=center | '''0x0279'''
|| NPC Active
||
|-
| align=center | '''0x027A'''
|| NPC Inactive
||
|-
| align=center | '''0x027B'''
|| Duplicator Activate
||
|-
| align=center | '''0x027C'''
|| Duplicator Deactivate
||
|-
| align=center | '''0x027D'''
|| Dash Enter Tunnel
||
|-
| align=center | '''0x027E'''
|| Dash Exit Tunnel
||
|-
| align=center | '''0x027F'''
|| StopRumbleEffect
||
|-
| align=center | '''0x0280'''
|| Dash Chase Lasers On
||
|-
| align=center | '''0x0281'''
|| Dash Chase Lasers Off
||
|-
| align=center | '''0x0282'''
|| Random Jump on Spawn
||
|-
| align=center | '''0x0283'''
|| Hit Patrick Cartwheel
||
|-
| align=center | '''0x0284'''
|| UI Visible+Focus On+Select
||
|-
| align=center | '''0x0285'''
|| UI Focus Off+Unselect+Invisible
||
|-
| align=center | '''0x0286'''
|| Copy Reference
||
|-
| align=center | '''0x0287'''
|| UI Motion In Finished
||
|-
| align=center | '''0x0288'''
|| UI Motion Out Finished
||
|-
| align=center | '''0x0289'''
|| UI Signal Activate Screen
||
|-
| align=center | '''0x028A'''
|| UI Signal Deactivate Screen
||
|-
| align=center | '''0x028B'''
|| UI Signal Activated Screen
||
|-
| align=center | '''0x028C'''
|| UI Signal Switch Screens
||
|-
| align=center | '''0x028D'''
|| UI Signal Start Fade Out
||
|-
| align=center | '''0x028E'''
|| UI Signal Start Fade In
||
|-
| align=center | '''0x028F'''
|| UI Signal Screen Motion In Done
||
|-
| align=center | '''0x0290'''
|| UI Signal Screen Motion Out Done
||
|-
| align=center | '''0x0291'''
|| UI Signal Main Box In Done
||
|-
| align=center | '''0x0292'''
|| UI Signal Main Box Out Done
||
|-
| align=center | '''0x0293'''
|| UI Reset Motion
||
|-
| align=center | '''0x0294'''
|| UI Enable HDR
||
|-
| align=center | '''0x0295'''
|| UI Disable HDR
||
|-
| align=center | '''0x0296'''
|| UI Brighten
||
|-
| align=center | '''0x0297'''
|| UI Unbrighten
||
|-
| align=center | '''0x0298'''
|| UI Signal Deactivated Screen
||
|-
| align=center | '''0x0299'''
|| NPC Detect Always
||
|-
| align=center | '''0x029A'''
|| NPC Detect Never
||
|-
| align=center | '''0x029B'''
|| NPC Detect Normal
||
|-
| align=center | '''0x029C'''
|| NPC Fight Default
||
|-
| align=center | '''0x029D'''
|| Camera Collide Partial
||
|-
| align=center | '''0x029E'''
|| MusicTrack Play Temporary
||
|-
| align=center | '''0x029F'''
|| Evaluate Counter Value
||
|-
| align=center | '''0x02A0'''
|| Count0
||
|-
| align=center | '''0x02A1'''
|| Rotate to Absolute X
||
|-
| align=center | '''0x02A2'''
|| Rotate to Absolute Y
||
|-
| align=center | '''0x02A3'''
|| Rotate to Absolute Z
||
|-
| align=center | '''0x02A4'''
|| Play Trigger Animation
||
|-
| align=center | '''0x02A5'''
|| Triggered Animation Done
||
|-
| align=center | '''0x02A6'''
|| UI Signal More
||
|-
| align=center | '''0x02A7'''
|| UI Signal No More
||
|-
| align=center | '''0x02A8'''
|| UI Signal Less
||
|-
| align=center | '''0x02A9'''
|| UI Signal No Less
||
|-
| align=center | '''0x02AA'''
|| UI Signal Up
||
|-
| align=center | '''0x02AB'''
|| UI Signal Down
||
|-
| align=center | '''0x02AC'''
|| UI Signal Sync To Current
||
|-
| align=center | '''0x02AD'''
|| UI Signal Effect
||
|-
| align=center | '''0x02AE'''
|| Freeze Player
||
|-
| align=center | '''0x02AF'''
|| Unfreeze Player
||
|-
| align=center | '''0x02B0'''
|| UI Signal Map Start
||
|-
| align=center | '''0x02B1'''
|| UI Signal Map End
||
|-
| align=center | '''0x02B2'''
|| Translate to Absolute X
||
|-
| align=center | '''0x02B3'''
|| Translate to Absolute Y
||
|-
| align=center | '''0x02B4'''
|| Translate to Absolute Z
||
|-
| align=center | '''0x02B5'''
|| JSP Visibility Increment
||
|-
| align=center | '''0x02B6'''
|| JSP Visibility Decrement
||
|-
| align=center | '''0x02B7'''
|| Enter Camera
||
|-
| align=center | '''0x02B8'''
|| Exit Camera
||
|-
| align=center | '''0x02B9'''
|| PadPressE (GC Z or XBOX Black)
||
|-
| align=center | '''0x02BA'''
|| Dash Set Jump Paramters
||
|-
| align=center | '''0x02BB'''
|| Viper Face Player
||
|-
| align=center | '''0x02BC'''
|| Viper Face Movement
||
|-
| align=center | '''0x02BD'''
|| RequestStart
||
|-
| align=center | '''0x02BE'''
|| UI Auto Menu Run
||
|-
| align=center | '''0x02BF'''
|| UI Auto Menu Run Up
||
|-
| align=center | '''0x02C0'''
|| UI Auto Menu Run Down
||
|-
| align=center | '''0x02C1'''
|| UI Auto Menu Run Left
||
|-
| align=center | '''0x02C2'''
|| UI Auto Menu Run Right
||
|-
| align=center | '''0x02C3'''
|| Increment Success
||
|-
| align=center | '''0x02C4'''
|| Decrement Success
||
|-
| align=center | '''0x02C5'''
|| Increment Failed
||
|-
| align=center | '''0x02C6'''
|| Decrement Failed
||
|-
| align=center | '''0x02C7'''
|| MusicTrack Stop Temporary Music
||
|-
| align=center | '''0x02C8'''
|| NPC Scramble Action Begin
||
|-
| align=center | '''0x02C9'''
|| NPC Scramble Alert
||
|-
| align=center | '''0x02CA'''
|| NPC Turret Set Attack Radius
||
|-
| align=center | '''0x02CB'''
|| Goo Freeze Start
||
|-
| align=center | '''0x02CC'''
|| Goo Melt Start
||
|-
| align=center | '''0x02CD'''
|| NPC Notice
||
|-
| align=center | '''0x02CE'''
|| Boss Stage Set
||
|-
| align=center | '''0x02CF'''
|| Boss Stage Began
||
|-
| align=center | '''0x02D0'''
|| Boss Stage Ended
||
|-
| align=center | '''0x02D1'''
|| Boss Stage A Began
||
|-
| align=center | '''0x02D2'''
|| Boss Stage A Ended
||
|-
| align=center | '''0x02D3'''
|| Boss Stage B Began
||
|-
| align=center | '''0x02D4'''
|| Boss Stage B Ended
||
|-
| align=center | '''0x02D5'''
|| Boss Stage C Began
||
|-
| align=center | '''0x02D6'''
|| Boss Stage C Ended
||
|-
| align=center | '''0x02D7'''
|| Visibility Cull On
||
|-
| align=center | '''0x02D8'''
|| Visibility Cull Off
||
|-
| align=center | '''0x02D9'''
|| Start rband camera
||
|-
| align=center | '''0x02DA'''
|| End rband camera
||
|-
| align=center | '''0x02DB'''
|| Mindy Start
||
|-
| align=center | '''0x02DC'''
|| Mindy End
||
|-
| align=center | '''0x02DD'''
|| Flamethrower Start
||
|-
| align=center | '''0x02DE'''
|| Flamethrower Stop
||
|-
| align=center | '''0x02DF'''
|| Flamethrower Set Length
||
|-
| align=center | '''0x02E0'''
|| NPC Take No Damage On
||
|-
| align=center | '''0x02E1'''
|| NPC Take No Damage Off
||
|-
| align=center | '''0x02E2'''
|| Start StaticCAM FOV filter
||
|-
| align=center | '''0x02E3'''
|| Restore StaticCAM FOV
||
|-
| align=center | '''0x02E4'''
|| XBOX DEMO exit to launcher
||
|-
| align=center | '''0x02E5'''
|| Spawn
||
|-
| align=center | '''0x02E6'''
|| Spawned
||
|-
| align=center | '''0x02E7'''
|| Credits set dest
||
|-
| align=center | '''0x02E8'''
|| Allow Attract Mode
||
|-
| align=center | '''0x02E9'''
|| Disallow Attract Mode
||
|-
| align=center | '''0x02EA'''
|| Rocket Attack
||
|-
| align=center | '''0x02EB'''
|| Collision Reset
||
|-
| align=center | '''0x02EC'''
|| AutoSave
||
|-
| align=center | '''0x02ED'''
|| Open Bonus
||
|-
| align=center | '''0x02EE'''
|| Flag Level
||
|-
| align=center | '''0x02EF'''
|| Level End
||
|-
| align=center | '''0x02F0'''
|| Get Local Content
||
|-
| align=center | '''0x02F1'''
|| Pause Game Safe
||
|-
| align=center | '''0x02F2'''
|| Override Frequency
||
|-
| align=center | '''0x02F3'''
|| Reset Frequency
||
|-
| align=center | '''0x02F4'''
|| Set Shot Delay
||
|-
| align=center | '''0x02F5'''
|| Set Shots In Group
||
|-
| align=center | '''0x02F6'''
|| User Select Yes
||
|-
| align=center | '''0x02F7'''
|| User Select No
||
|-
| align=center | '''0x02F8'''
|| User Select Back
||
|-
| align=center | '''0x02F9'''
|| Launch Fire Works
||
|-
| align=center | '''0x02FA'''
|| Resets user selection
||
|-
| align=center | '''0x02FB'''
|| Set as Bounce Back
||
|-
| align=center | '''0x02FC'''
|| Reset Unlockables
||
|-
| align=center | '''0x02FD'''
|| UI Sys Msg Wait Response
||
|-
| align=center | '''0x02FE'''
|| UI Sys Msg Wait Confirm
||
|-
| align=center | '''0x02FF'''
|| UI Sys Msg Confirm
||
|-
| align=center | '''0x0300'''
|| UI Sys Msg Accept
||
|-
| align=center | '''0x0301'''
|| UI Sys Msg Decline
||
|-
| align=center | '''0x0302'''
|| Set as NOT Bounce Back
||
|-
| align=center | '''0x0303'''
|| Pause Game Now
||
|-
| align=center | '''0x0304'''
|| Patty Wagon Start Engine
||
|-
| align=center | '''0x0305'''
|| Patty Wagon Stop Engine
||
|-
| align=center | '''0x0306'''
|| Bubble Spawn On
||
|-
| align=center | '''0x0307'''
|| Bubble Spawn Off
||
|-
| align=center | '''0x0308'''
|| XBLive Toggle Sign In
||
|-
| align=center | '''0x0309'''
|| XBLive Manage Friends
||
|-
| align=center | '''0x030A'''
|| Apply On Reset - On
||
|-
| align=center | '''0x030B'''
|| Apply On Reset - Off
||
|-
| align=center | '''0x030C'''
|| Snap To
||
|-
| align=center | '''0x030D'''
|| Throw
||
|-
| align=center | '''0x030E'''
|| First Zip Line
||
|-
| align=center | '''0x030F'''
|| First Ledge Grab
||
|-
| align=center | '''0x0310'''
|| First Incredimeter Pickup
||
|-
| align=center | '''0x0311'''
|| UI Spark Trail
||
|-
| align=center | '''0x0312'''
|| UI Get Battle Scenes
||
|-
| align=center | '''0x0313'''
|| UI Battle Scenes Available
||
|-
| align=center | '''0x0314'''
|| UI Battle Scenes Not Available
||
|-
| align=center | '''0x0315'''
|| XBLive Toggle Appear Online
||
|-
| align=center | '''0x0316'''
|| UI Return to previous screen
||
|-
| align=center | '''0x0317'''
|| UI Empty Event
||
|-
| align=center | '''0x0318'''
|| Subtitles Enabled
||
|-
| align=center | '''0x0319'''
|| Subtitles Disabled
||
|-
| align=center | '''0x031A'''
|| UI Set Box Mapping for UVs
||
|-
| align=center | '''0x031B'''
|| Player Ejected
||
|-
| align=center | '''0x031C'''
|| Damage Player
||
|-
| align=center | '''0x031D'''
|| First Health Pickup
||
|-
| align=center | '''0x031E'''
|| Token Pickup Complete
||
|-
| align=center | '''0x031F'''
|| Prompt is dead
||
|-
| align=center | '''0x0320'''
|| UI Flip Visibility
||
|-
| align=center | '''0x0321'''
|| XBLive Reboot To Dashboard
||
|-
| align=center | '''0x0322'''
|| First Powerup Point
||
|}
 
 
[[Category:The SpongeBob SquarePants Movie]]
2,079

edits