List of Events/ROTU: Difference between revisions

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{{#arraydefine:{{SUBPAGENAME}}| All, [[ALST]], [[ANIM]], [[ATBL]], [[BINK]], [[BOUL]], [[CAM]], [[CCRV]], [[CNTR]], [[COLL]], [[COND]], [[CRDT]], [[CSN]], [[CSNM]], [[CTOC]], [[DEST]], [[DPAT]], [[DYNA]], [[ENV]], [[FOG]], [[GRUP]], [[JAW]], [[JSP]], [[LKIT]], [[LODT]], [[MAPR]], [[MINF]], [[MODL]], [[MRKR]], [[MVPT]], [[NGMS]], [[NPCS]], [[PARE]], [[PARP]], [[PARS]], [[PEND]], [[PGRS]], [[PICK]], [[PIPT]], [[PLAT]], [[PLYR]], [[PORT]], [[RAW]], [[RWTX]], [[SCRP]], [[SGRP]], [[SHRP]], [[SIMP]], [[SND]], [[SNDI]], [[SNDS]], [[SPLN]], [[SUBT]], [[SURF]], [[TEXS]], [[TEXT]], [[TIMR]], [[TPIK]], [[TRIG]], [[TRWT]], [[UIM]], [[VOLU]], [[WIRE]], [[DYNA/audio:conversation]], [[DYNA/camera:binary_poi]], [[DYNA/camera:transition_time]], [[DYNA/Checkpoint]], [[DYNA/effect:BossBrain]], [[DYNA/effect:light]], [[DYNA/effect:LightEffectFlicker]], [[DYNA/effect:LightEffectStrobe]], [[DYNA/effect:Lightning]], [[DYNA/effect:particle_generator]], [[DYNA/effect:Rumble]], [[DYNA/effect:Rumble Spherical Emitter]], [[DYNA/effect:ScreenFade]], [[DYNA/effect:ScreenWarp]], [[DYNA/effect:smoke_emitter]], [[DYNA/effect:spark_emitter]], [[DYNA/effect:spotlight]], [[DYNA/effect:water_body]], [[DYNA/Enemy:IN2]], [[DYNA/Enemy:IN2:Bomber]], [[DYNA/Enemy:IN2:BossUnderminerDrill]], [[DYNA/Enemy:IN2:BossUnderminerUM]], [[DYNA/Enemy:IN2:Chicken]], [[DYNA/Enemy:IN2:Driller]], [[DYNA/Enemy:IN2:Enforcer]], [[DYNA/Enemy:IN2:Humanoid]], [[DYNA/Enemy:IN2:RobotTank]], [[DYNA/Enemy:IN2:Scientist]], [[DYNA/Enemy:IN2:Shooter]], [[DYNA/game_object:BoulderGenerator]], [[DYNA/game_object:bullet_mark]], [[DYNA/game_object:bullet_time]], [[DYNA/game_object:flame_emitter]], [[DYNA/game_object:FreezableObject]], [[DYNA/game_object:Hangable]], [[DYNA/game_object:IN_Pickup]], [[DYNA/game_object:laser_beam]], [[DYNA/game_object:RubbleGenerator]], [[DYNA/game_object:text_box]], [[DYNA/game_object:Vent]], [[DYNA/game_object:VentType]], [[DYNA/interaction:IceBridge]], [[DYNA/interaction:Lift]], [[DYNA/interaction:SwitchLever]], [[DYNA/Interest_Pointer]], [[DYNA/JSP Extra Data]], [[DYNA/logic:reference]], [[DYNA/npc:CoverPoint]], [[DYNA/npc:NPC_Custom_AV]], [[DYNA/pointer]], [[DYNA/Scene Properties]], [[DYNA/ui:box]], [[DYNA/ui:controller]], [[DYNA/ui:image]], [[DYNA/ui:model]], [[DYNA/ui:text]], [[DYNA/ui:text:user string]], [[EvilEngine/ALST]], [[EvilEngine/ANIM]], [[EvilEngine/ATBL]], [[EvilEngine/BINK]], [[EvilEngine/BOUL]], [[EvilEngine/CAM]], [[EvilEngine/CCRV]], [[EvilEngine/CNTR]], [[EvilEngine/COLL]], [[EvilEngine/COND]], [[EvilEngine/CRDT]], [[EvilEngine/CSN]], [[EvilEngine/CSNM]], [[EvilEngine/CTOC]], [[EvilEngine/DEST]], [[EvilEngine/DPAT]], [[EvilEngine/DYNA]], [[EvilEngine/ENV]], [[EvilEngine/FOG]], [[EvilEngine/GRUP]], [[EvilEngine/JAW]], [[EvilEngine/JSP]], [[EvilEngine/LKIT]], [[EvilEngine/LODT]], [[EvilEngine/MAPR]], [[EvilEngine/MINF]], [[EvilEngine/MODL]], [[EvilEngine/MRKR]], [[EvilEngine/MVPT]], [[EvilEngine/NGMS]], [[EvilEngine/NPCS]], [[EvilEngine/PARE]], [[EvilEngine/PARP]], [[EvilEngine/PARS]], [[EvilEngine/PEND]], [[EvilEngine/PGRS]], [[EvilEngine/PICK]], [[EvilEngine/PIPT]], [[EvilEngine/PLAT]], [[EvilEngine/PLYR]], [[EvilEngine/PORT]], [[EvilEngine/RAW]], [[EvilEngine/SCRP]], [[EvilEngine/SGRP]], [[EvilEngine/SHRP]], [[EvilEngine/SIMP]], [[EvilEngine/SPLN]], [[EvilEngine/SUBT]], [[EvilEngine/SURF]], [[EvilEngine/TEXS]], [[EvilEngine/TEXT]], [[EvilEngine/TIMR]], [[EvilEngine/TPIK]], [[EvilEngine/TRIG]], [[EvilEngine/TRWT]], [[EvilEngine/UIM]], [[EvilEngine/VOLU]], [[EvilEngine/WIRE]], [[EvilEngine/DYNA/audio:conversation]], [[EvilEngine/DYNA/camera:binary_poi]], [[EvilEngine/DYNA/camera:transition_time]], [[EvilEngine/DYNA/Checkpoint]], [[EvilEngine/DYNA/effect:BossBrain]], [[EvilEngine/DYNA/effect:light]], [[EvilEngine/DYNA/effect:LightEffectFlicker]], [[EvilEngine/DYNA/effect:LightEffectStrobe]], [[EvilEngine/DYNA/effect:Lightning]], [[EvilEngine/DYNA/effect:particle_generator]], [[EvilEngine/DYNA/effect:Rumble]], [[EvilEngine/DYNA/effect:Rumble Spherical Emitter]], [[EvilEngine/DYNA/effect:ScreenFade]], [[EvilEngine/DYNA/effect:ScreenWarp]], [[EvilEngine/DYNA/effect:smoke_emitter]], [[EvilEngine/DYNA/effect:spark_emitter]], [[EvilEngine/DYNA/effect:spotlight]], [[EvilEngine/DYNA/effect:water_body]], [[EvilEngine/DYNA/Enemy:IN2]], [[EvilEngine/DYNA/Enemy:IN2:Bomber]], [[EvilEngine/DYNA/Enemy:IN2:BossUnderminerDrill]], [[EvilEngine/DYNA/Enemy:IN2:BossUnderminerUM]], [[EvilEngine/DYNA/Enemy:IN2:Chicken]], [[EvilEngine/DYNA/Enemy:IN2:Driller]], [[EvilEngine/DYNA/Enemy:IN2:Enforcer]], [[EvilEngine/DYNA/Enemy:IN2:Humanoid]], [[EvilEngine/DYNA/Enemy:IN2:RobotTank]], [[EvilEngine/DYNA/Enemy:IN2:Scientist]], [[EvilEngine/DYNA/Enemy:IN2:Shooter]], [[EvilEngine/DYNA/game_object:BoulderGenerator]], [[EvilEngine/DYNA/game_object:bullet_mark]], [[EvilEngine/DYNA/game_object:bullet_time]], [[EvilEngine/DYNA/game_object:flame_emitter]], [[EvilEngine/DYNA/game_object:FreezableObject]], [[EvilEngine/DYNA/game_object:Hangable]], [[EvilEngine/DYNA/game_object:IN_Pickup]], [[EvilEngine/DYNA/game_object:laser_beam]], [[EvilEngine/DYNA/game_object:RubbleGenerator]], [[EvilEngine/DYNA/game_object:text_box]], [[EvilEngine/DYNA/game_object:Vent]], [[EvilEngine/DYNA/game_object:VentType]], [[EvilEngine/DYNA/interaction:IceBridge]], [[EvilEngine/DYNA/interaction:Lift]], [[EvilEngine/DYNA/interaction:SwitchLever]], [[EvilEngine/DYNA/Interest_Pointer]], [[EvilEngine/DYNA/JSP Extra Data]], [[EvilEngine/DYNA/logic:reference]], [[EvilEngine/DYNA/npc:CoverPoint]], [[EvilEngine/DYNA/npc:NPC_Custom_AV]], [[EvilEngine/DYNA/pointer]], [[EvilEngine/DYNA/Scene Properties]], [[EvilEngine/DYNA/ui:box]], [[EvilEngine/DYNA/ui:controller]], [[EvilEngine/DYNA/ui:image]], [[EvilEngine/DYNA/ui:model]], [[EvilEngine/DYNA/ui:text]], [[EvilEngine/DYNA/ui:text:user string]]|,}}
This is a list of [[Events]] for The Incredibles: Rise of the Underminer
<nowiki/>
 
This is a list of [[EvilEngine/Events|Events]] for [[The Incredibles: Rise of the Underminer]]
== List ==
==List==
{| class="wikitable"
{| class="wikitable sortable"
! ID !! Name !! Destination Asset Types !! ParamWidget Asset Types !! Parameters !! Description
{{AutoEventTableRow|EvilEngine/Events/Unknown}}
{{AutoEventTableRow|EvilEngine/Events/Enable}}
{{AutoEventTableRow|EvilEngine/Events/Disable}}
{{AutoEventTableRow|EvilEngine/Events/Visible}}
{{AutoEventTableRow|EvilEngine/Events/Invisible}}
{{AutoEventTableRow|EvilEngine/Events/EnterPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ExitPlayer}}
{{AutoEventTableRow|EvilEngine/Events/TouchPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ControlOff}}
{{AutoEventTableRow|EvilEngine/Events/ControlOn}}
{{AutoEventTableRow|EvilEngine/Events/Reset}}
{{AutoEventTableRow|EvilEngine/Events/Increment}}
{{AutoEventTableRow|EvilEngine/Events/Decrement}}
{{AutoEventTableRow|EvilEngine/Events/Open}}
{{AutoEventTableRow|EvilEngine/Events/Close}}
{{AutoEventTableRow|EvilEngine/Events/Toggle}}
{{AutoEventTableRow|EvilEngine/Events/Teleport Player}}
{{AutoEventTableRow|EvilEngine/Events/OutOfBounds}}
{{AutoEventTableRow|EvilEngine/Events/Run}}
{{AutoEventTableRow|EvilEngine/Events/Stop}}
{{AutoEventTableRow|EvilEngine/Events/Expired}}
{{AutoEventTableRow|EvilEngine/Events/Move}}
{{AutoEventTableRow|EvilEngine/Events/Destroy}}
{{AutoEventTableRow|EvilEngine/Events/Pause}}
{{AutoEventTableRow|EvilEngine/Events/Play}}
{{AutoEventTableRow|EvilEngine/Events/PlayOne}}
{{AutoEventTableRow|EvilEngine/Events/PlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/RoomStart}}
{{AutoEventTableRow|EvilEngine/Events/Invalidate}}
{{AutoEventTableRow|EvilEngine/Events/Tilt}}
{{AutoEventTableRow|EvilEngine/Events/Untilt}}
{{AutoEventTableRow|EvilEngine/Events/Arrive}}
{{AutoEventTableRow|EvilEngine/Events/Mount}}
{{AutoEventTableRow|EvilEngine/Events/Dismount}}
{{AutoEventTableRow|EvilEngine/Events/Break}}
{{AutoEventTableRow|EvilEngine/Events/Pickup}}
{{AutoEventTableRow|EvilEngine/Events/Death}}
{{AutoEventTableRow|EvilEngine/Events/Kill}}
{{AutoEventTableRow|EvilEngine/Events/On}}
{{AutoEventTableRow|EvilEngine/Events/Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Patrol}}
{{AutoEventTableRow|EvilEngine/Events/Patrol Off}}
{{AutoEventTableRow|EvilEngine/Events/LeverSwitchTurnedOn}}
{{AutoEventTableRow|EvilEngine/Events/LeverSwitchTurnedOff}}
{{AutoEventTableRow|EvilEngine/Events/NPC Detect On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Chase On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Chase Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Attack On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Off}}
{{AutoEventTableRow|EvilEngine/Events/Respawn}}
{{AutoEventTableRow|EvilEngine/Events/PlayerDeath}}
|-
| 0x34 || [[EvilEngine/Events/GiveChance|z_old-GiveChance]] || - || - || 0, 0, 0, 0 ||
! Event ID
! Name
! Object Asset Types
! Description
|-
| 0x35 || [[EvilEngine/Events/GiveShinyObjects|z_old-GiveShinyObjects]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x0000
| Unknown
|
|
|-
| 0x36 || [[EvilEngine/Events/GiveHealth|z_old-GiveHealth]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x0001
| Enable
|
|
|-
{{AutoEventTableRow|EvilEngine/Events/ButtonPress}}
| style="text-align:center;" | 0x0002
{{AutoEventTableRow|EvilEngine/Events/ButtonUnpress}}
| Disable
{{AutoEventTableRow|EvilEngine/Events/ArriveHalfway}}
|
{{AutoEventTableRow|EvilEngine/Events/Hit}}
|
{{AutoEventTableRow|EvilEngine/Events/Attach To}}
{{AutoEventTableRow|EvilEngine/Events/Evaluate}}
{{AutoEventTableRow|EvilEngine/Events/True}}
{{AutoEventTableRow|EvilEngine/Events/False}}
{{AutoEventTableRow|EvilEngine/Events/PadPressX}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSquare}}
{{AutoEventTableRow|EvilEngine/Events/PadPressO}}
{{AutoEventTableRow|EvilEngine/Events/PadPressTriangle}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressStart}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSelect}}
{{AutoEventTableRow|EvilEngine/Events/PadPressUp}}
{{AutoEventTableRow|EvilEngine/Events/PadPressDown}}
{{AutoEventTableRow|EvilEngine/Events/PadPressRight}}
{{AutoEventTableRow|EvilEngine/Events/PadPressLeft}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOn}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOff}}
{{AutoEventTableRow|EvilEngine/Events/UI Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Unselect}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision On}}
{{AutoEventTableRow|EvilEngine/Events/Collision Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible On}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible Off}}
{{AutoEventTableRow|EvilEngine/Events/Scene Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Scene Finish}}
{{AutoEventTableRow|EvilEngine/Events/Room Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Room Finish}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Reset}}
{{AutoEventTableRow|EvilEngine/Events/FallToDeath}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On+Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset A}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset B}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset C}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset D}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On P1}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off P1}}
{{AutoEventTableRow|EvilEngine/Events/Mono Sound}}
{{AutoEventTableRow|EvilEngine/Events/Stereo Sound}}
{{AutoEventTableRow|EvilEngine/Events/Increase Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/GameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/GameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/GameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/GameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/Digup}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot From Widget}}
{{AutoEventTableRow|EvilEngine/Events/Back}}
{{AutoEventTableRow|EvilEngine/Events/Cancel}}
{{AutoEventTableRow|EvilEngine/Events/Retry}}
{{AutoEventTableRow|EvilEngine/Events/Select Card}}
{{AutoEventTableRow|EvilEngine/Events/Select Slot}}
{{AutoEventTableRow|EvilEngine/Events/OK}}
{{AutoEventTableRow|EvilEngine/Events/VilHurtBoss}}
{{AutoEventTableRow|EvilEngine/Events/Attack}}
{{AutoEventTableRow|EvilEngine/Events/AttackOn}}
{{AutoEventTableRow|EvilEngine/Events/AttackOff}}
{{AutoEventTableRow|EvilEngine/Events/Drop pickup}}
{{AutoEventTableRow|EvilEngine/Events/UI Add Char}}
{{AutoEventTableRow|EvilEngine/Events/UI Del Char}}
{{AutoEventTableRow|EvilEngine/Events/UI String Empty}}
{{AutoEventTableRow|EvilEngine/Events/UI String Full}}
{{AutoEventTableRow|EvilEngine/Events/UI String Send As Cheat}}
{{AutoEventTableRow|EvilEngine/Events/UI Set Max Chars}}
{{AutoEventTableRow|EvilEngine/Events/UI Cheat OK}}
{{AutoEventTableRow|EvilEngine/Events/UI Cheat Bad}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingChase}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingAttack}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingRetreat}}
{{AutoEventTableRow|EvilEngine/Events/Preload}}
{{AutoEventTableRow|EvilEngine/Events/Done}}
{{AutoEventTableRow|EvilEngine/Events/Arcto}}
{{AutoEventTableRow|EvilEngine/Events/Digup Reaction}}
{{AutoEventTableRow|EvilEngine/Events/Set Check Point}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlay}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayLoop}}
{{AutoEventTableRow|EvilEngine/Events/AnimStop}}
{{AutoEventTableRow|EvilEngine/Events/AnimPause}}
{{AutoEventTableRow|EvilEngine/Events/AnimResume}}
{{AutoEventTableRow|EvilEngine/Events/AnimTogglePause}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayRandom}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/SetSpeed}}
{{AutoEventTableRow|EvilEngine/Events/Accelerate}}
{{AutoEventTableRow|EvilEngine/Events/MoveToTarget}}
{{AutoEventTableRow|EvilEngine/Events/SwingerFollow}}
{{AutoEventTableRow|EvilEngine/Events/Impact}}
{{AutoEventTableRow|EvilEngine/Events/Effect Turned On}}
{{AutoEventTableRow|EvilEngine/Events/Effect Turned Off}}
{{AutoEventTableRow|EvilEngine/Events/UI Reset}}
{{AutoEventTableRow|EvilEngine/Events/SetScaleFactor}}
{{AutoEventTableRow|EvilEngine/Events/EnterEntity}}
{{AutoEventTableRow|EvilEngine/Events/ExitEntity}}
{{AutoEventTableRow|EvilEngine/Events/ENTER FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/EXIT FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/Drivenby}}
{{AutoEventTableRow|EvilEngine/Events/FollowTarget}}
|-
| 0xDA || [[EvilEngine/Events/FaceTarget|z_old-FaceTarget]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x0003
{{AutoEventTableRow|EvilEngine/Events/WatchTarget}}
| Visible
{{AutoEventTableRow|EvilEngine/Events/CarChangeLaneRight}}
|
{{AutoEventTableRow|EvilEngine/Events/CarChangeLaneLeft}}
|
{{AutoEventTableRow|EvilEngine/Events/CarStart}}
{{AutoEventTableRow|EvilEngine/Events/CarSetSwerveMode}}
{{AutoEventTableRow|EvilEngine/Events/IncreaseSpeed}}
{{AutoEventTableRow|EvilEngine/Events/DecreaseSpeed}}
{{AutoEventTableRow|EvilEngine/Events/StartMoving}}
{{AutoEventTableRow|EvilEngine/Events/StopMoving}}
{{AutoEventTableRow|EvilEngine/Events/Swoosh}}
{{AutoEventTableRow|EvilEngine/Events/TurretDestroyed}}
{{AutoEventTableRow|EvilEngine/Events/NPC Speak Stop}}
{{AutoEventTableRow|EvilEngine/Events/StartRumbleEffect}}
{{AutoEventTableRow|EvilEngine/Events/Navigate To}}
{{AutoEventTableRow|EvilEngine/Events/NPC Speak Start}}
{{AutoEventTableRow|EvilEngine/Events/NPC Alert}}
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Delay}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Action End}}
{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOff}}
{{AutoEventTableRow|EvilEngine/Events/BossMMPushButton}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_DecayComplete}}
{{AutoEventTableRow|EvilEngine/Events/VilGuardWidget}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOn}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOff}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateToggle}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOn}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOff}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectToggle}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimGroup}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimSpeed}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateStep}}
{{AutoEventTableRow|EvilEngine/Events/Emit}}
{{AutoEventTableRow|EvilEngine/Events/Emitted}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOn}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOff}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentToggle}}
{{AutoEventTableRow|EvilEngine/Events/Zip Line Env Damage}}
{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOff}}
|-
| 0x101 || [[EvilEngine/Events/Give PowerUp|z_old-Give PowerUp]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x0004
{{AutoEventTableRow|EvilEngine/Events/RaceTimerReset}}
| Invisible
{{AutoEventTableRow|EvilEngine/Events/Fire Cruise Bubble}}
|
{{AutoEventTableRow|EvilEngine/Events/Car Success Anim Play}}
|
{{AutoEventTableRow|EvilEngine/Events/Car Failure Anim Play}}
{{AutoEventTableRow|EvilEngine/Events/Disable Group Contents}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOn}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOff}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerPause}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerResume}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerSetBestTime}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning1}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning2}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning3}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeStart}}
{{AutoEventTableRow|EvilEngine/Events/Car Stop}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeRun}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeReset}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeSuccess}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeFailed}}
{{AutoEventTableRow|EvilEngine/Events/Formation Changed}}
{{AutoEventTableRow|EvilEngine/Events/Charge Resume}}
{{AutoEventTableRow|EvilEngine/Events/Charge Pause}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge Stop}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge Completed}}
{{AutoEventTableRow|EvilEngine/Events/Formation Charge Start}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSuccess}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerFailure}}
{{AutoEventTableRow|EvilEngine/Events/Show Hud}}
{{AutoEventTableRow|EvilEngine/Events/Hide Hud}}
{{AutoEventTableRow|EvilEngine/Events/FADE OUT}}
{{AutoEventTableRow|EvilEngine/Events/SetRain}}
{{AutoEventTableRow|EvilEngine/Events/SetSnow}}
{{AutoEventTableRow|EvilEngine/Events/Script No Op}}
{{AutoEventTableRow|EvilEngine/Events/ScriptReset}}
{{AutoEventTableRow|EvilEngine/Events/WaitForInput}}
{{AutoEventTableRow|EvilEngine/Events/Play Movie}}
{{AutoEventTableRow|EvilEngine/Events/CelebrationAnimPlay}}
|-
| 0x128 || - || - || - || - || There is no event defined for this ID.
| style="text-align:center;" | 0x0005
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Replace}}
| EnterPlayer
{{AutoEventTableRow|EvilEngine/Events/Forward}}
|
{{AutoEventTableRow|EvilEngine/Events/Reverse}}
|
|-
| 0x12C || [[EvilEngine/Events/PlayerRumbleTest|RumbleTest - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x0006
| ExitPlayer
|
|
|-
| 0x12D || [[EvilEngine/Events/PlayerRumbleLight|RumbleLight - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x0007
| TouchPlayer
|
|
|-
| 0x12E || [[EvilEngine/Events/PlayerRumbleMedium|RumbleMedium - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x0008
| ControlOff
|
|
|-
| 0x12F || [[EvilEngine/Events/PlayerRumbleHeavy|RumbleHeavy - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x0009
{{AutoEventTableRow|EvilEngine/Events/Screen Adjustment ON}}
| ControlOn
{{AutoEventTableRow|EvilEngine/Events/Screen Adjustment OFF}}
|
{{AutoEventTableRow|EvilEngine/Events/Set as Skydome}}
|
{{AutoEventTableRow|EvilEngine/Events/Connect_IOwnYou}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_WaveBegin}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_WaveComplete}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_NPCBorn}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_NPCKilled}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_MaxNPCExpired}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_Pause}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_Resume}}
{{AutoEventTableRow|EvilEngine/Events/Set as Goo}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptBegin}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptEnd}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptReady}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_Halt}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_SetPos}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_SetDir}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LookNormal}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LookAlert}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FaceWidget}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FaceWidgetDone}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_GotoWidget}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_GotoWidgetDone}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_AttackWidget}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_AttackWidgetDone}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FollowWidget}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_PlayAnim}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_PlayAnimDone}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LeadPlayer}}
{{AutoEventTableRow|EvilEngine/Events/Set Text}}
{{AutoEventTableRow|EvilEngine/Events/Start Conversation}}
{{AutoEventTableRow|EvilEngine/Events/End Conversation}}
{{AutoEventTableRow|EvilEngine/Events/Switch}}
{{AutoEventTableRow|EvilEngine/Events/Add Text}}
{{AutoEventTableRow|EvilEngine/Events/Clear Text}}
{{AutoEventTableRow|EvilEngine/Events/Open Teleport Box}}
{{AutoEventTableRow|EvilEngine/Events/Close Teleport Box}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 0}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 1}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 2}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 3}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 4}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 5}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 6}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 7}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 8}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 9}}
{{AutoEventTableRow|EvilEngine/Events/Stop Wait}}
{{AutoEventTableRow|EvilEngine/Events/On Conversation Start}}
{{AutoEventTableRow|EvilEngine/Events/On Conversation End}}
{{AutoEventTableRow|EvilEngine/Events/Hit Melee}}
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bounce}}
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bash}}
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bowl}}
{{AutoEventTableRow|EvilEngine/Events/Hit Patrick Slam}}
{{AutoEventTableRow|EvilEngine/Events/Hit By Throwable}}
{{AutoEventTableRow|EvilEngine/Events/Paddle Hit Left}}
{{AutoEventTableRow|EvilEngine/Events/Paddle Hit Right}}
{{AutoEventTableRow|EvilEngine/Events/Initiate Task}}
{{AutoEventTableRow|EvilEngine/Events/Set Success}}
{{AutoEventTableRow|EvilEngine/Events/Set Failure}}
{{AutoEventTableRow|EvilEngine/Events/On Accept}}
{{AutoEventTableRow|EvilEngine/Events/On Decline}}
{{AutoEventTableRow|EvilEngine/Events/On Complete}}
{{AutoEventTableRow|EvilEngine/Events/Generate Boulder}}
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Widget}}
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Point}}
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Player}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_SuperDuperDone}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_DuperIsDoner}}
{{AutoEventTableRow|EvilEngine/Events/Bus Switch Character}}
{{AutoEventTableRow|EvilEngine/Events/Group Update Together}}
{{AutoEventTableRow|EvilEngine/Events/Set Update Distance}}
{{AutoEventTableRow|EvilEngine/Events/Translate, Local X}}
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Y}}
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Z}}
{{AutoEventTableRow|EvilEngine/Events/Translate, World X}}
{{AutoEventTableRow|EvilEngine/Events/Translate, World Y}}
{{AutoEventTableRow|EvilEngine/Events/Translate, World Z}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local X}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Y}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Z}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, World X}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Y}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Z}}
{{AutoEventTableRow|EvilEngine/Events/Translate, Local X Done}}
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Y Done}}
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Z Done}}
{{AutoEventTableRow|EvilEngine/Events/Translate, World X Done}}
{{AutoEventTableRow|EvilEngine/Events/Translate, World Y Done}}
{{AutoEventTableRow|EvilEngine/Events/Translate, World Z Done}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local X Done}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Y Done}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Z Done}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, World X Done}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Y Done}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Z Done}}
{{AutoEventTableRow|EvilEngine/Events/Count1}}
{{AutoEventTableRow|EvilEngine/Events/Count2}}
{{AutoEventTableRow|EvilEngine/Events/Count3}}
{{AutoEventTableRow|EvilEngine/Events/Count4}}
{{AutoEventTableRow|EvilEngine/Events/Count5}}
{{AutoEventTableRow|EvilEngine/Events/Count6}}
{{AutoEventTableRow|EvilEngine/Events/Count7}}
{{AutoEventTableRow|EvilEngine/Events/Count8}}
{{AutoEventTableRow|EvilEngine/Events/Count9}}
{{AutoEventTableRow|EvilEngine/Events/Count10}}
{{AutoEventTableRow|EvilEngine/Events/Count11}}
{{AutoEventTableRow|EvilEngine/Events/Count12}}
{{AutoEventTableRow|EvilEngine/Events/Count13}}
{{AutoEventTableRow|EvilEngine/Events/Count14}}
{{AutoEventTableRow|EvilEngine/Events/Count15}}
{{AutoEventTableRow|EvilEngine/Events/Count16}}
{{AutoEventTableRow|EvilEngine/Events/Count17}}
{{AutoEventTableRow|EvilEngine/Events/Count18}}
{{AutoEventTableRow|EvilEngine/Events/Count19}}
{{AutoEventTableRow|EvilEngine/Events/Count20}}
{{AutoEventTableRow|EvilEngine/Events/Set State}}
{{AutoEventTableRow|EvilEngine/Events/Enter Mr I}}
{{AutoEventTableRow|EvilEngine/Events/Enter Frozone}}
{{AutoEventTableRow|EvilEngine/Events/Enter One}}
{{AutoEventTableRow|EvilEngine/Events/Enter All}}
{{AutoEventTableRow|EvilEngine/Events/Exit Mr I}}
{{AutoEventTableRow|EvilEngine/Events/Exit Frozone}}
{{AutoEventTableRow|EvilEngine/Events/Exit One}}
{{AutoEventTableRow|EvilEngine/Events/Exit All}}
{{AutoEventTableRow|EvilEngine/Events/Goo set warb coeffs}}
{{AutoEventTableRow|EvilEngine/Events/Goo set freeze duration}}
{{AutoEventTableRow|EvilEngine/Events/Goo melt}}
{{AutoEventTableRow|EvilEngine/Events/Set State Range}}
{{AutoEventTableRow|EvilEngine/Events/Set State Delay}}
{{AutoEventTableRow|EvilEngine/Events/Set Transition Delay}}
{{AutoEventTableRow|EvilEngine/Events/NPC Fight On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Fight Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Spline On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Spline Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Kill Quietly}}
{{AutoEventTableRow|EvilEngine/Events/Hit (General)}}
{{AutoEventTableRow|EvilEngine/Events/Hit (Head)}}
{{AutoEventTableRow|EvilEngine/Events/Hit (Left Arm)}}
{{AutoEventTableRow|EvilEngine/Events/Hit (Right Arm)}}
{{AutoEventTableRow|EvilEngine/Events/Hit (Left Leg)}}
{{AutoEventTableRow|EvilEngine/Events/Hit (Right Leg)}}
{{AutoEventTableRow|EvilEngine/Events/Hit (Lower Body)}}
|-
| 0x1C1 || [[EvilEngine/Events/GiveSocks (current level)|z_old-GiveSocks (current level)]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x000A
| Reset
|
|
|-
| 0x1C2 || [[EvilEngine/Events/GiveCollectables (current level)|z_old-GiveCollectables (current level)]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x000B
| Increment
|
|
|-
| 0x1C3 || [[EvilEngine/Events/SetSocks (current level)|z_old-SetSocks (current level)]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x000C
| Decrement
|
|
|-
| 0x1C4 || [[EvilEngine/Events/SetCollectables (current level)|z_old-SetCollectables (current level)]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x000D
{{AutoEventTableRow|EvilEngine/Events/On Answer Yes}}
| Open
{{AutoEventTableRow|EvilEngine/Events/On Answer No}}
|
{{AutoEventTableRow|EvilEngine/Events/Hit Cruise Bubble}}
|
{{AutoEventTableRow|EvilEngine/Events/Duplotron_KillKids}}
{{AutoEventTableRow|EvilEngine/Events/On Signal10}}
{{AutoEventTableRow|EvilEngine/Events/On Signal11}}
{{AutoEventTableRow|EvilEngine/Events/On Signal12}}
{{AutoEventTableRow|EvilEngine/Events/On Signal13}}
{{AutoEventTableRow|EvilEngine/Events/On Signal14}}
{{AutoEventTableRow|EvilEngine/Events/On Signal15}}
{{AutoEventTableRow|EvilEngine/Events/On Signal16}}
{{AutoEventTableRow|EvilEngine/Events/On Signal17}}
{{AutoEventTableRow|EvilEngine/Events/On Signal18}}
{{AutoEventTableRow|EvilEngine/Events/On Signal19}}
{{AutoEventTableRow|EvilEngine/Events/Spongeball On}}
{{AutoEventTableRow|EvilEngine/Events/Spongeball Off}}
{{AutoEventTableRow|EvilEngine/Events/Launch Shrapnel}}
{{AutoEventTableRow|EvilEngine/Events/Set Intensity}}
{{AutoEventTableRow|EvilEngine/Events/Set Frequency}}
{{AutoEventTableRow|EvilEngine/Events/NPC Set Active On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Set Active Off}}
|-
| 0x1DA || [[EvilEngine/Events/Switch Player Character|z_old-Switch Player Character]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x000E
{{AutoEventTableRow|EvilEngine/Events/Level Begin}}
| Close
{{AutoEventTableRow|EvilEngine/Events/Scene Reset (death)}}
|
{{AutoEventTableRow|EvilEngine/Events/Scene Enter}}
|
{{AutoEventTableRow|EvilEngine/Events/Destroyed Tiki}}
{{AutoEventTableRow|EvilEngine/Events/Destroyed Robot}}
{{AutoEventTableRow|EvilEngine/Events/See Wood Tiki}}
{{AutoEventTableRow|EvilEngine/Events/See Lovey Tiki}}
{{AutoEventTableRow|EvilEngine/Events/See Shhh Tiki}}
{{AutoEventTableRow|EvilEngine/Events/See Thunder Tiki}}
{{AutoEventTableRow|EvilEngine/Events/See Stone Tiki}}
{{AutoEventTableRow|EvilEngine/Events/See Fodder}}
{{AutoEventTableRow|EvilEngine/Events/See Hammer}}
{{AutoEventTableRow|EvilEngine/Events/See Tar-Tar}}
{{AutoEventTableRow|EvilEngine/Events/See G-Love}}
{{AutoEventTableRow|EvilEngine/Events/See Monsoon}}
{{AutoEventTableRow|EvilEngine/Events/See Sleepy Time}}
{{AutoEventTableRow|EvilEngine/Events/See Arf}}
{{AutoEventTableRow|EvilEngine/Events/See Tubelets}}
{{AutoEventTableRow|EvilEngine/Events/See Slick}}
{{AutoEventTableRow|EvilEngine/Events/See King Jellyfish}}
{{AutoEventTableRow|EvilEngine/Events/See Prawn}}
{{AutoEventTableRow|EvilEngine/Events/See Dutchman}}
{{AutoEventTableRow|EvilEngine/Events/See Sandy Boss}}
{{AutoEventTableRow|EvilEngine/Events/See Patrick Boss}}
{{AutoEventTableRow|EvilEngine/Events/See SpongeBob Boss}}
{{AutoEventTableRow|EvilEngine/Events/See Robot Plankton}}
{{AutoEventTableRow|EvilEngine/Events/Change Texture of UI}}
{{AutoEventTableRow|EvilEngine/Events/NPC Cheer For Me}}
{{AutoEventTableRow|EvilEngine/Events/Fast Visible}}
{{AutoEventTableRow|EvilEngine/Events/Fast Invisible}}
{{AutoEventTableRow|EvilEngine/Events/ZipLine Mount}}
{{AutoEventTableRow|EvilEngine/Events/ZipLine Dismount}}
{{AutoEventTableRow|EvilEngine/Events/Target}}
{{AutoEventTableRow|EvilEngine/Events/Fire}}
{{AutoEventTableRow|EvilEngine/Events/Camera FX Shake}}
{{AutoEventTableRow|EvilEngine/Events/Bullet Time}}
{{AutoEventTableRow|EvilEngine/Events/Thrown}}
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol}}
{{AutoEventTableRow|EvilEngine/Events/EnterCruise}}
{{AutoEventTableRow|EvilEngine/Events/ExitCruise}}
{{AutoEventTableRow|EvilEngine/Events/CruiseFired}}
{{AutoEventTableRow|EvilEngine/Events/CruiseDied}}
{{AutoEventTableRow|EvilEngine/Events/CruiseAddLife}}
{{AutoEventTableRow|EvilEngine/Events/CruiseSetLife}}
{{AutoEventTableRow|EvilEngine/Events/CruiseResetLife}}
{{AutoEventTableRow|EvilEngine/Events/Camera Collide Off}}
{{AutoEventTableRow|EvilEngine/Events/Camera Collide On}}
|-
| 0x20A || [[EvilEngine/Events/Slide On|z_old-Slide On]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x000F
| Toggle
|
|
|-
| 0x20B || [[EvilEngine/Events/Slide Off|z_old-Slide Off]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x0010
{{AutoEventTableRow|EvilEngine/Events/Timer Set}}
| Teleport Player
{{AutoEventTableRow|EvilEngine/Events/Timer Add}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Force Conversation}}
|
{{AutoEventTableRow|EvilEngine/Events/Make A Splash}}
{{AutoEventTableRow|EvilEngine/Events/Credits start}}
{{AutoEventTableRow|EvilEngine/Events/Credits stop}}
{{AutoEventTableRow|EvilEngine/Events/Credits ended}}
{{AutoEventTableRow|EvilEngine/Events/Bubble Wipe}}
{{AutoEventTableRow|EvilEngine/Events/Set Lightkit}}
{{AutoEventTableRow|EvilEngine/Events/Set Opacity}}
{{AutoEventTableRow|EvilEngine/Events/Set Sound Effect}}
{{AutoEventTableRow|EvilEngine/Events/Scale, XYZ Ordinary}}
{{AutoEventTableRow|EvilEngine/Events/Set Reference}}
{{AutoEventTableRow|EvilEngine/Events/Warp Set World}}
{{AutoEventTableRow|EvilEngine/Events/Warp Set Task}}
{{AutoEventTableRow|EvilEngine/Events/Warp Go}}
{{AutoEventTableRow|EvilEngine/Events/Set Count}}
{{AutoEventTableRow|EvilEngine/Events/Get Dash Speed}}
{{AutoEventTableRow|EvilEngine/Events/Dash Trip}}
{{AutoEventTableRow|EvilEngine/Events/Dash Burst}}
{{AutoEventTableRow|EvilEngine/Events/Dash Fast}}
{{AutoEventTableRow|EvilEngine/Events/Dash Normal}}
{{AutoEventTableRow|EvilEngine/Events/Dash Slow}}
{{AutoEventTableRow|EvilEngine/Events/Take Socks}}
{{AutoEventTableRow|EvilEngine/Events/Debug BREAK}}
{{AutoEventTableRow|EvilEngine/Events/Born}}
{{AutoEventTableRow|EvilEngine/Events/Platform Pause}}
{{AutoEventTableRow|EvilEngine/Events/Platform Unpause}}
{{AutoEventTableRow|EvilEngine/Events/Store Options}}
{{AutoEventTableRow|EvilEngine/Events/Restore Options}}
{{AutoEventTableRow|EvilEngine/Events/UI Set Motion}}
{{AutoEventTableRow|EvilEngine/Events/UI Motion Finished}}
{{AutoEventTableRow|EvilEngine/Events/UI Motion Loop}}
{{AutoEventTableRow|EvilEngine/Events/Destructible launch}}
{{AutoEventTableRow|EvilEngine/Events/Destructible respawn}}
{{AutoEventTableRow|EvilEngine/Events/Kaboom Start}}
{{AutoEventTableRow|EvilEngine/Events/Kaboom Stop}}
{{AutoEventTableRow|EvilEngine/Events/NPC Attack}}
{{AutoEventTableRow|EvilEngine/Events/NPC Defend}}
{{AutoEventTableRow|EvilEngine/Events/Train Set Speed}}
{{AutoEventTableRow|EvilEngine/Events/Train Junct Out 1}}
{{AutoEventTableRow|EvilEngine/Events/Train Junct Out 2}}
{{AutoEventTableRow|EvilEngine/Events/Train Junct Toggle}}
{{AutoEventTableRow|EvilEngine/Events/Train Junct Passed}}
{{AutoEventTableRow|EvilEngine/Events/Train Car Detach}}
{{AutoEventTableRow|EvilEngine/Events/Train Car Explode}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Initialize NET API}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Connection}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Online Task}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Account List}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Check for new content}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Device}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Content}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Verify Content}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Remove Content}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Device after remove}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Confirm use content idx}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Confirm no use content idx}}
{{AutoEventTableRow|EvilEngine/Events/Xbox No content is installed}}
{{AutoEventTableRow|EvilEngine/Events/Xbox No new content is available}}
{{AutoEventTableRow|EvilEngine/Events/Xbox New content is available}}
{{AutoEventTableRow|EvilEngine/Events/Enable Scene Drawing}}
{{AutoEventTableRow|EvilEngine/Events/Disable Scene Drawing}}
{{AutoEventTableRow|EvilEngine/Events/Lightning Start}}
{{AutoEventTableRow|EvilEngine/Events/Lightning Stop}}
{{AutoEventTableRow|EvilEngine/Events/Change Boss UI Stage}}
{{AutoEventTableRow|EvilEngine/Events/Start static camera}}
{{AutoEventTableRow|EvilEngine/Events/End static camera}}
{{AutoEventTableRow|EvilEngine/Events/Set Camera Start Orientation}}
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movepoint Path}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scare Begin}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scare Skip}}
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movepoint Group}}
{{AutoEventTableRow|EvilEngine/Events/VentSetStateIdle}}
{{AutoEventTableRow|EvilEngine/Events/VentSetStateWarn}}
{{AutoEventTableRow|EvilEngine/Events/VentSetStateDamage}}
{{AutoEventTableRow|EvilEngine/Events/VentSetStateOff}}
{{AutoEventTableRow|EvilEngine/Events/Waterhose Start}}
{{AutoEventTableRow|EvilEngine/Events/Waterhose Stop}}
{{AutoEventTableRow|EvilEngine/Events/Waterhose Set Length}}
{{AutoEventTableRow|EvilEngine/Events/Carried}}
{{AutoEventTableRow|EvilEngine/Events/Explode}}
{{AutoEventTableRow|EvilEngine/Events/Jump To}}
{{AutoEventTableRow|EvilEngine/Events/Jump on Spawn}}
{{AutoEventTableRow|EvilEngine/Events/Player Hit}}
{{AutoEventTableRow|EvilEngine/Events/Start Fade}}
{{AutoEventTableRow|EvilEngine/Events/Fade Down Done}}
{{AutoEventTableRow|EvilEngine/Events/Fade Up Done}}
{{AutoEventTableRow|EvilEngine/Events/Bounce}}
{{AutoEventTableRow|EvilEngine/Events/Launch NPC}}
|-
| 0x266 || [[EvilEngine/Events/Upgrade Power Up|z_old-Upgrade Power Up]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x0011
{{AutoEventTableRow|EvilEngine/Events/Bullet Streak}}
| OutOfBounds
{{AutoEventTableRow|EvilEngine/Events/Set Follow Camera Orientation}}
|
{{AutoEventTableRow|EvilEngine/Events/High Dynamic Range Fade}}
|
{{AutoEventTableRow|EvilEngine/Events/Start}}
{{AutoEventTableRow|EvilEngine/Events/Success}}
{{AutoEventTableRow|EvilEngine/Events/Failure}}
{{AutoEventTableRow|EvilEngine/Events/Enable Restore}}
{{AutoEventTableRow|EvilEngine/Events/Disable Restore}}
{{AutoEventTableRow|EvilEngine/Events/NPC Spawn}}
{{AutoEventTableRow|EvilEngine/Events/NPC Spawn Done}}
{{AutoEventTableRow|EvilEngine/Events/Spawned NPC Killed}}
{{AutoEventTableRow|EvilEngine/Events/Spawned NPC No Health}}
{{AutoEventTableRow|EvilEngine/Events/Spawned NPCs All Killed}}
{{AutoEventTableRow|EvilEngine/Events/Spawned NPCs All No Health}}
{{AutoEventTableRow|EvilEngine/Events/Set Dash Timer}}
{{AutoEventTableRow|EvilEngine/Events/Dash Not Out of Time}}
{{AutoEventTableRow|EvilEngine/Events/Dash Out of Time}}
{{AutoEventTableRow|EvilEngine/Events/Force Scene Reset}}
{{AutoEventTableRow|EvilEngine/Events/NPC Active}}
{{AutoEventTableRow|EvilEngine/Events/NPC Inactive}}
{{AutoEventTableRow|EvilEngine/Events/Duplicator Activate}}
{{AutoEventTableRow|EvilEngine/Events/Duplicator Deactivate}}
{{AutoEventTableRow|EvilEngine/Events/Dash Enter Tunnel}}
{{AutoEventTableRow|EvilEngine/Events/Dash Exit Tunnel}}
{{AutoEventTableRow|EvilEngine/Events/StopRumbleEffect}}
{{AutoEventTableRow|EvilEngine/Events/Dash Chase Lasers On}}
{{AutoEventTableRow|EvilEngine/Events/Dash Chase Lasers Off}}
{{AutoEventTableRow|EvilEngine/Events/Random Jump on Spawn}}
{{AutoEventTableRow|EvilEngine/Events/Hit Patrick Cartwheel}}
{{AutoEventTableRow|EvilEngine/Events/UI Visible+Focus On+Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect+Invisible}}
{{AutoEventTableRow|EvilEngine/Events/Copy Reference}}
{{AutoEventTableRow|EvilEngine/Events/UI Motion In Finished}}
{{AutoEventTableRow|EvilEngine/Events/UI Motion Out Finished}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Activate Screen}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Deactivate Screen}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Activated Screen}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Switch Screens}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Start Fade Out}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Start Fade In}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Screen Motion In Done}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Screen Motion Out Done}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Main Box In Done}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Main Box Out Done}}
{{AutoEventTableRow|EvilEngine/Events/UI Reset Motion}}
{{AutoEventTableRow|EvilEngine/Events/UI Enable HDR}}
{{AutoEventTableRow|EvilEngine/Events/UI Disable HDR}}
{{AutoEventTableRow|EvilEngine/Events/UI Brighten}}
{{AutoEventTableRow|EvilEngine/Events/UI Unbrighten}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Deactivated Screen}}
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Always}}
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Never}}
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Normal}}
{{AutoEventTableRow|EvilEngine/Events/NPC Fight Default}}
{{AutoEventTableRow|EvilEngine/Events/Camera Collide Partial}}
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Play Temporary}}
{{AutoEventTableRow|EvilEngine/Events/Evaluate Counter Value}}
{{AutoEventTableRow|EvilEngine/Events/Count0}}
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute X}}
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute Y}}
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute Z}}
{{AutoEventTableRow|EvilEngine/Events/Play Trigger Animation}}
{{AutoEventTableRow|EvilEngine/Events/Triggered Animation Done}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal More}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal No More}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Less}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal No Less}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Up}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Down}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Sync To Current}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Effect}}
|-
| 0x2AE || [[EvilEngine/Events/Freeze Player|z_old-Freeze Player]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x0012
| Run
|
|
|-
| 0x2AF || [[EvilEngine/Events/Unfreeze Player|z_old-Unfreeze Player]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x0013
{{AutoEventTableRow|EvilEngine/Events/UI Signal Map Start}}
| Stop
{{AutoEventTableRow|EvilEngine/Events/UI Signal Map End}}
|
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute X}}
|
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute Y}}
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute Z}}
{{AutoEventTableRow|EvilEngine/Events/JSP Visibility Increment}}
{{AutoEventTableRow|EvilEngine/Events/JSP Visibility Decrement}}
{{AutoEventTableRow|EvilEngine/Events/Enter Camera}}
{{AutoEventTableRow|EvilEngine/Events/Exit Camera}}
{{AutoEventTableRow|EvilEngine/Events/PadPressE (GC Z or XBOX Black)}}
{{AutoEventTableRow|EvilEngine/Events/Dash Set Jump Paramters}}
{{AutoEventTableRow|EvilEngine/Events/Viper Face Player}}
{{AutoEventTableRow|EvilEngine/Events/Viper Face Movement}}
{{AutoEventTableRow|EvilEngine/Events/RequestStart}}
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run}}
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Up}}
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Down}}
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Left}}
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Right}}
{{AutoEventTableRow|EvilEngine/Events/Increment Success}}
{{AutoEventTableRow|EvilEngine/Events/Decrement Success}}
{{AutoEventTableRow|EvilEngine/Events/Increment Failed}}
{{AutoEventTableRow|EvilEngine/Events/Decrement Failed}}
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Stop Temporary Music}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Action Begin}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Alert}}
{{AutoEventTableRow|EvilEngine/Events/NPC Turret Set Attack Radius}}
{{AutoEventTableRow|EvilEngine/Events/Goo Freeze Start}}
{{AutoEventTableRow|EvilEngine/Events/Goo Melt Start}}
{{AutoEventTableRow|EvilEngine/Events/NPC Notice}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Set}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C Ended}}
{{AutoEventTableRow|EvilEngine/Events/Visibility Cull On}}
{{AutoEventTableRow|EvilEngine/Events/Visibility Cull Off}}
{{AutoEventTableRow|EvilEngine/Events/Start rband camera}}
{{AutoEventTableRow|EvilEngine/Events/End rband camera}}
{{AutoEventTableRow|EvilEngine/Events/Mindy Start}}
{{AutoEventTableRow|EvilEngine/Events/Mindy End}}
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Start}}
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Stop}}
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Set Length}}
{{AutoEventTableRow|EvilEngine/Events/NPC Take No Damage On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Take No Damage Off}}
{{AutoEventTableRow|EvilEngine/Events/Start StaticCAM FOV filter}}
{{AutoEventTableRow|EvilEngine/Events/Restore StaticCAM FOV}}
{{AutoEventTableRow|EvilEngine/Events/XBOX DEMO exit to launcher}}
{{AutoEventTableRow|EvilEngine/Events/Spawn}}
{{AutoEventTableRow|EvilEngine/Events/Spawned}}
{{AutoEventTableRow|EvilEngine/Events/Credits set dest}}
{{AutoEventTableRow|EvilEngine/Events/Allow Attract Mode}}
{{AutoEventTableRow|EvilEngine/Events/Disallow Attract Mode}}
{{AutoEventTableRow|EvilEngine/Events/Rocket Attack}}
{{AutoEventTableRow|EvilEngine/Events/Collision Reset}}
{{AutoEventTableRow|EvilEngine/Events/AutoSave}}
{{AutoEventTableRow|EvilEngine/Events/Open Bonus}}
{{AutoEventTableRow|EvilEngine/Events/Flag Level}}
{{AutoEventTableRow|EvilEngine/Events/Level End}}
{{AutoEventTableRow|EvilEngine/Events/Get Local Content}}
{{AutoEventTableRow|EvilEngine/Events/Pause Game Safe}}
{{AutoEventTableRow|EvilEngine/Events/Override Frequency}}
{{AutoEventTableRow|EvilEngine/Events/Reset Frequency}}
{{AutoEventTableRow|EvilEngine/Events/Set Shot Delay}}
{{AutoEventTableRow|EvilEngine/Events/Set Shots In Group}}
{{AutoEventTableRow|EvilEngine/Events/User Select Yes}}
{{AutoEventTableRow|EvilEngine/Events/User Select No}}
{{AutoEventTableRow|EvilEngine/Events/User Select Back}}
{{AutoEventTableRow|EvilEngine/Events/Launch Fire Works}}
{{AutoEventTableRow|EvilEngine/Events/Resets user selection}}
{{AutoEventTableRow|EvilEngine/Events/Set as Bounce Back}}
{{AutoEventTableRow|EvilEngine/Events/Reset Unlockables}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Response}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Confirm}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Confirm}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Accept}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Decline}}
{{AutoEventTableRow|EvilEngine/Events/Set as NOT Bounce Back}}
{{AutoEventTableRow|EvilEngine/Events/Pause Game Now}}
{{AutoEventTableRow|EvilEngine/Events/Patty Wagon Start Engine}}
{{AutoEventTableRow|EvilEngine/Events/Patty Wagon Stop Engine}}
{{AutoEventTableRow|EvilEngine/Events/Bubble Spawn On}}
{{AutoEventTableRow|EvilEngine/Events/Bubble Spawn Off}}
{{AutoEventTableRow|EvilEngine/Events/XBLive Toggle Sign In}}
{{AutoEventTableRow|EvilEngine/Events/XBLive Manage Friends}}
{{AutoEventTableRow|EvilEngine/Events/Apply On Reset - On}}
{{AutoEventTableRow|EvilEngine/Events/Apply On Reset - Off}}
{{AutoEventTableRow|EvilEngine/Events/Snap To}}
{{AutoEventTableRow|EvilEngine/Events/Throw}}
{{AutoEventTableRow|EvilEngine/Events/First Zip Line}}
|-
| 0x30F || [[EvilEngine/Events/First Ledge Grab|z_old-First Ledge Grab]] || - || - || 0, 0, 0, 0 ||
| style="text-align:center;" | 0x0014
{{AutoEventTableRow|EvilEngine/Events/First Incredimeter Pickup}}
| Expired
{{AutoEventTableRow|EvilEngine/Events/UI Spark Trail}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Get Battle Scenes}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scenes Available}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scenes Not Available}}
| style="text-align:center;" | 0x0015
{{AutoEventTableRow|EvilEngine/Events/XBLive Toggle Appear Online}}
| Move
{{AutoEventTableRow|EvilEngine/Events/UI Return to previous screen}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Empty Event}}
|
{{AutoEventTableRow|EvilEngine/Events/Subtitles Enabled}}
|-
{{AutoEventTableRow|EvilEngine/Events/Subtitles Disabled}}
| style="text-align:center;" | 0x0016
{{AutoEventTableRow|EvilEngine/Events/UI Set Box Mapping for UVs}}
| Destroy
{{AutoEventTableRow|EvilEngine/Events/Player Ejected}}
|
{{AutoEventTableRow|EvilEngine/Events/Damage Player}}
|
{{AutoEventTableRow|EvilEngine/Events/First Health Pickup}}
|-
{{AutoEventTableRow|EvilEngine/Events/Token Pickup Complete}}
| style="text-align:center;" | 0x0017
{{AutoEventTableRow|EvilEngine/Events/Prompt is dead}}
| Pause
{{AutoEventTableRow|EvilEngine/Events/UI Flip Visibility}}
|
{{AutoEventTableRow|EvilEngine/Events/XBLive Reboot To Dashboard}}
|
{{AutoEventTableRow|EvilEngine/Events/First Powerup Point}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Is Battle Scene}}
| style="text-align:center;" | 0x0018
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scene Yes}}
| Play
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scene No}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Lock element}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Unlock element}}
|-
{{AutoEventTableRow|EvilEngine/Events/Drivenby Off}}
| style="text-align:center;" | 0x0019
{{AutoEventTableRow|EvilEngine/Events/Drivenby On}}
| PlayOne
{{AutoEventTableRow|EvilEngine/Events/UI Signal Credit Code}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Signal HI Logo}}
|
{{AutoEventTableRow|EvilEngine/Events/Disable Auto Save}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Signal Enlarge Window}}
| style="text-align:center;" | 0x001A
{{AutoEventTableRow|EvilEngine/Events/Prompt Exiting}}
| PlayMaybe
{{AutoEventTableRow|EvilEngine/Events/Prompt Force Exit}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Sys Message Action Confirmed}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Sys Message Action Declined}}
|-
{{AutoEventTableRow|EvilEngine/Events/Unpause}}
| style="text-align:center;" | 0x001B
{{AutoEventTableRow|EvilEngine/Events/Set Color Intensity}}
| RoomStart
{{AutoEventTableRow|EvilEngine/Events/Start Light Effect}}
|
{{AutoEventTableRow|EvilEngine/Events/Stop Light Effect}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Has Taken Damage}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC At 50% Health}}
| style="text-align:center;" | 0x001C
{{AutoEventTableRow|EvilEngine/Events/NPC At 25% Health}}
| Invalidate
{{AutoEventTableRow|EvilEngine/Events/NPC Hit Without Damage}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Arrives At Destination}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Kills Player}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Cease To Exist}}
| style="text-align:center;" | 0x001D
{{AutoEventTableRow|EvilEngine/Events/NPC Play Anim}}
| Tilt
{{AutoEventTableRow|EvilEngine/Events/NPC Retreat To Cover}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Player}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Freeze}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Thaw}}
| style="text-align:center;" | 0x001E
{{AutoEventTableRow|EvilEngine/Events/NPC Move To}}
| Untilt
{{AutoEventTableRow|EvilEngine/Events/Camera Transition Begin}}
|
{{AutoEventTableRow|EvilEngine/Events/Camera Transition Done}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Spawn}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Scare}}
| style="text-align:center;" | 0x001F
{{AutoEventTableRow|EvilEngine/Events/NPC Enter CustomAV}}
| Arrive
{{AutoEventTableRow|EvilEngine/Events/CustomAV Anim Started}}
|
{{AutoEventTableRow|EvilEngine/Events/CustomAV Anim Finished}}
|
{{AutoEventTableRow|EvilEngine/Events/CustomAV Sound Started}}
|-
{{AutoEventTableRow|EvilEngine/Events/CustomAV Sound Finished}}
| style="text-align:center;" | 0x0020
{{AutoEventTableRow|EvilEngine/Events/CustomAV Finished}}
| Mount
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Widget}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Widget Forever}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Attacked Widget}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Finished Attacking Widget}}
| style="text-align:center;" | 0x0021
{{AutoEventTableRow|EvilEngine/Events/NPC Find Cover}}
| Dismount
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Driller}}
|
{{AutoEventTableRow|EvilEngine/Events/Deactivate}}
|
{{AutoEventTableRow|EvilEngine/Events/Activate}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Lever On}}
| style="text-align:center;" | 0x0022
{{AutoEventTableRow|EvilEngine/Events/NPC Lever Off}}
| Break
{{AutoEventTableRow|EvilEngine/Events/NPC Lever Ignore}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Running Spawn}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Respawned}}
|-
{{AutoEventTableRow|EvilEngine/Events/Launch Grub}}
| style="text-align:center;" | 0x0023
{{AutoEventTableRow|EvilEngine/Events/Launch Tracking Grub}}
| Pickup
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Default Jumping Spawn}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Death Damage}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Goto Idle}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Goto Combat Idle}}
| style="text-align:center;" | 0x0024
{{AutoEventTableRow|EvilEngine/Events/NPC Goto Chase}}
| Death
{{AutoEventTableRow|EvilEngine/Events/Dispatcher_SetPauseType}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Join Drop Game}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Finished Spawning}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Scared}}
| style="text-align:center;" | 0x0025
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Computer}}
| Kill
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Point}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Investigate}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Walk}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Run}}
| style="text-align:center;" | 0x0026
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Kill}}
| On
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Idle}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Take Damage On}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Take Damage Off}}
|-
{{AutoEventTableRow|EvilEngine/Events/Set Active Navigation Mesh}}
| style="text-align:center;" | 0x0027
{{AutoEventTableRow|EvilEngine/Events/NPC is stuck}}
| Off
{{AutoEventTableRow|EvilEngine/Events/Stop Ice Glide}}
|
{{AutoEventTableRow|EvilEngine/Events/Enter Any}}
|
{{AutoEventTableRow|EvilEngine/Events/Exit Any}}
|-
{{AutoEventTableRow|EvilEngine/Events/Camera Focus Off}}
| style="text-align:center;" | 0x0028
{{AutoEventTableRow|EvilEngine/Events/Camera Focus On}}
| NPC Enter Patrol
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Idle Spawn}}
|
{{AutoEventTableRow|EvilEngine/Events/Enter Camera Target}}
|
{{AutoEventTableRow|EvilEngine/Events/Exit Camera Target}}
|-
{{AutoEventTableRow|EvilEngine/Events/Set Counter To Current Level}}
| style="text-align:center;" | 0x0029
{{AutoEventTableRow|EvilEngine/Events/Set Counter To Level Status}}
| Patrol Off
{{AutoEventTableRow|EvilEngine/Events/Camera Focus AI Helper}}
|
{{AutoEventTableRow|EvilEngine/Events/Camera Focus AI Helper Reset}}
|
{{AutoEventTableRow|EvilEngine/Events/Rotate, Set Orientation}}
|-
{{AutoEventTableRow|EvilEngine/Events/Rotate, Go to Orientation}}
| style="text-align:center;" | 0x002A
{{AutoEventTableRow|EvilEngine/Events/NPC Ranger Set Firing Pattern}}
| LeverSwitchTurnedOn
{{AutoEventTableRow|EvilEngine/Events/Rotate, Go to Orientation Done}}
|
{{AutoEventTableRow|EvilEngine/Events/Scale, XYZ Ordinary Done}}
|
{{AutoEventTableRow|EvilEngine/Events/Scale, X Non-Ordinary}}
|-
{{AutoEventTableRow|EvilEngine/Events/Scale, Y Non-Ordinary}}
| style="text-align:center;" | 0x002B
{{AutoEventTableRow|EvilEngine/Events/Scale, Z Non-Ordinary}}
| LeverSwitchTurnedOff
{{AutoEventTableRow|EvilEngine/Events/Scale, X Non-Ordinary Done}}
|
{{AutoEventTableRow|EvilEngine/Events/Scale, Y Non-Ordinary Done}}
|
{{AutoEventTableRow|EvilEngine/Events/Scale, Z Non-Ordinary Done}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Drill Off}}
| style="text-align:center;" | 0x002C
{{AutoEventTableRow|EvilEngine/Events/NPC Drill On}}
| NPC Detect On
{{AutoEventTableRow|EvilEngine/Events/Transition To Camera A Done}}
|
{{AutoEventTableRow|EvilEngine/Events/Transition To Camera B Done}}
|
{{AutoEventTableRow|EvilEngine/Events/Smash Me Please On}}
|-
{{AutoEventTableRow|EvilEngine/Events/Smash Me Please Off}}
| style="text-align:center;" | 0x002D
{{AutoEventTableRow|EvilEngine/Events/Change Volume}}
| NPC Detect Off
{{AutoEventTableRow|EvilEngine/Events/Fade Volume}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movement Radius}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC No Movement Radius}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Drill Down and Wait}}
| style="text-align:center;" | 0x002E
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Custom Anim Spawn}}
| NPC Chase On
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Cheer}}
|
{{AutoEventTableRow|EvilEngine/Events/Enable Group Contents}}
|
{{AutoEventTableRow|EvilEngine/Events/Start Moving Halfway}}
|-
{{AutoEventTableRow|EvilEngine/Events/Set Light Effect Speed}}
| style="text-align:center;" | 0x002F
{{AutoEventTableRow|EvilEngine/Events/Blast Doors Opening}}
| NPC Chase Off
{{AutoEventTableRow|EvilEngine/Events/Blast Doors Opened}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD On}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD Off}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD HealthChange}}
| style="text-align:center;" | 0x0030
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIExpPointsChange}}
| NPC Attack On
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIExpPointsToUpgradeChange}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIPowerUpAdd}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD HumanPlayerPauseGame}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD AIPlayerPauseGame}}
| style="text-align:center;" | 0x0031
{{AutoEventTableRow|EvilEngine/Events/UI HUD SwitchPlayers}}
| NPC Attack Off
{{AutoEventTableRow|EvilEngine/Events/NPC Broke Cover}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD PauseGame}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD ResumeGame}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIActive}}
| style="text-align:center;" | 0x0032
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIFollow}}
| Respawn
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRICloseFollow}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIStunned}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIGuard}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROActive}}
| style="text-align:center;" | 0x0033
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROFollow}}
| PlayerDeath
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROCloseFollow}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROStunned}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROGuard}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROExpPointsChange}}
| style="text-align:center;" | 0x0034
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROExpPointsToUpgradeChange}}
| z_old-GiveChance
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROPowerUpAdd}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIPowerUpRemove}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROPowerUpRemove}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Play Taunt}}
| style="text-align:center;" | 0x0035
{{AutoEventTableRow|EvilEngine/Events/NPC Finished Taking Damage}}
| z_old-GiveShinyObjects
{{AutoEventTableRow|EvilEngine/Events/NPC Nuke On}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Nuke Off}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Arrived At Pointer}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Move To Reset}}
| style="text-align:center;" | 0x0036
{{AutoEventTableRow|EvilEngine/Events/Available}}
| z_old-GiveHealth
{{AutoEventTableRow|EvilEngine/Events/Unavailable}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIPowerUpUpgrade}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROPowerUpUpgrade}}
|-
{{AutoEventTableRow|EvilEngine/Events/CheckpointActivate}}
| style="text-align:center;" | 0x0037
{{AutoEventTableRow|EvilEngine/Events/Object NPC Collision Active}}
| ButtonPress
{{AutoEventTableRow|EvilEngine/Events/Object NPC Collision Inactive}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Quit Game}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Falling Dirt Spawn}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Falling Ice Spawn}}
| style="text-align:center;" | 0x0038
{{AutoEventTableRow|EvilEngine/Events/Boss Stage D Began}}
| ButtonUnpress
{{AutoEventTableRow|EvilEngine/Events/Boss Stage D Ended}}
|
{{AutoEventTableRow|EvilEngine/Events/Camera Y Tracking On}}
|
{{AutoEventTableRow|EvilEngine/Events/Camera Y Tracking Reset}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRI Health Increase}}
| style="text-align:center;" | 0x0039
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRI Health Decrease}}
| ArriveHalfway
{{AutoEventTableRow|EvilEngine/Events/UI HUD FRO Health Increase}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD FRO Health Decrease}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD Generic Increase}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD Generic Decrease}}
| style="text-align:center;" | 0x003A
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Cancel}}
| Hit
{{AutoEventTableRow|EvilEngine/Events/UI StartNewGame}}
|
{{AutoEventTableRow|EvilEngine/Events/UI StartNewGameNoCreateGame}}
|
{{AutoEventTableRow|EvilEngine/Events/UI StartNewGameYesCreateGame}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Tank Set Attack Pattern}}
| style="text-align:center;" | 0x003B
{{AutoEventTableRow|EvilEngine/Events/NPC At 75% Health}}
| Attach To
{{AutoEventTableRow|EvilEngine/Events/NPC Pool Created}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Info}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Pool Reset}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Model Bar Offset Next}}
| style="text-align:center;" | 0x003C
{{AutoEventTableRow|EvilEngine/Events/UI Model Bar Offset Previous}}
| Evaluate
{{AutoEventTableRow|EvilEngine/Events/Boss Minions Dead}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC One Liner}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Falling No FX}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI EndCredits GoTo Main Manu}}
| style="text-align:center;" | 0x003D
{{AutoEventTableRow|EvilEngine/Events/Destroy All Rubbles}}
| True
{{AutoEventTableRow|EvilEngine/Events/NPC Set Move Point Distance}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A1 Began}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A1 Ended}}
|-
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B1 Began}}
| style="text-align:center;" | 0x003E
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B1 Ended}}
| False
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C1 Began}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C1 Ended}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A2 Began}}
|-
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A2 Ended}}
| style="text-align:center;" | 0x003F
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B2 Began}}
| PadPressX
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B2 Ended}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C2 Began}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C2 Ended}}
|-
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A3 Began}}
| style="text-align:center;" | 0x0040
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A3 Ended}}
| PadPressSquare
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B3 Began}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B3 Ended}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C3 Began}}
|-
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C3 Ended}}
| style="text-align:center;" | 0x0041
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist In Danger}}
| PadPressO
{{AutoEventTableRow|EvilEngine/Events/NPC Ignore All Damage On}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Ignore All Damage Off}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Enter Controls Screen}}
|-
{{AutoEventTableRow|EvilEngine/Events/Switch Lever Start}}
| style="text-align:center;" | 0x0042
{{AutoEventTableRow|EvilEngine/Events/UI HUD Left Player Drop}}
| PadPressTriangle
{{AutoEventTableRow|EvilEngine/Events/Player Walk On Disable}}
|
{{AutoEventTableRow|EvilEngine/Events/Player Walk On Enable}}
|
{{AutoEventTableRow|EvilEngine/Events/Switch Lever Stop}}
|-
{{AutoEventTableRow|EvilEngine/Events/UIMainMenuSecondPlayerJoin}}
| style="text-align:center;" | 0x0043
{{AutoEventTableRow|EvilEngine/Events/UIMainMenuSecondPlayerDrop}}
| PadPressL1
{{AutoEventTableRow|EvilEngine/Events/UI HUD Recovery FRO}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD Recovery MRI}}
|
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On P2}}
|-
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off P2}}
| style="text-align:center;" | 0x0044
{{AutoEventTableRow|EvilEngine/Events/Hit (filtered)}}
| PadPressL2
{{AutoEventTableRow|EvilEngine/Events/Destroy (filtered)}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Signal Credit Code Start}}
|
{{AutoEventTableRow|EvilEngine/Events/Super Move Started}}
|-
{{AutoEventTableRow|EvilEngine/Events/Super Move Finished}}
| style="text-align:center;" | 0x0045
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Widget Smash Me}}
| PadPressR1
{{AutoEventTableRow|EvilEngine/Events/SaveLoad Continue Game}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Response Extra}}
|
|-
| style="text-align:center;" | 0x0046
| PadPressR2
|
|
|-
| style="text-align:center;" | 0x0047
| PadPressStart
|
|
|-
| style="text-align:center;" | 0x0048
| PadPressSelect
|
|
|-
| style="text-align:center;" | 0x0049
| PadPressUp
|
|
|-
| style="text-align:center;" | 0x004A
| PadPressDown
|
|
|-
| style="text-align:center;" | 0x004B
| PadPressRight
|
|
|-
| style="text-align:center;" | 0x004C
| PadPressLeft
|
|
|-
| style="text-align:center;" | 0x004D
| FontBackdropOn
|
|
|-
| style="text-align:center;" | 0x004E
| FontBackdropOff
|
|
|-
| style="text-align:center;" | 0x004F
| UI Select
|
|
|-
| style="text-align:center;" | 0x0050
| UI Unselect
|
|
|-
| style="text-align:center;" | 0x0051
| UI Focus On
|
|
|-
| style="text-align:center;" | 0x0052
| UI Focus Off
|
|
|-
| style="text-align:center;" | 0x0053
| Collision On
|
|
|-
| style="text-align:center;" | 0x0054
| Collision Off
|
|
|-
| style="text-align:center;" | 0x0055
| Collision+Visible On
|
|
|-
| style="text-align:center;" | 0x0056
| Collision+Visible Off
|
|
|-
| style="text-align:center;" | 0x0057
| Scene Prepare
|
|
|-
| style="text-align:center;" | 0x0058
| Scene Finish
|
|
|-
| style="text-align:center;" | 0x0059
| Room Prepare
|
|
|-
| style="text-align:center;" | 0x005A
| Room Finish
|
|
|-
| style="text-align:center;" | 0x005B
| LobMaster Shoot
|
|
|-
| style="text-align:center;" | 0x005C
| LobMaster Reset
|
|
|-
| style="text-align:center;" | 0x005D
| FallToDeath
|
|
|-
| style="text-align:center;" | 0x005E
| UI Focus On+Select
|
|
|-
| style="text-align:center;" | 0x005F
| UI Focus Off+Unselect
|
|
|-
| style="text-align:center;" | 0x0060
| Set Pad Config to Preset A
|
|
|-
| style="text-align:center;" | 0x0061
| Set Pad Config to Preset B
|
|
|-
| style="text-align:center;" | 0x0062
| Set Pad Config to Preset C
|
|
|-
| style="text-align:center;" | 0x0063
| Set Pad Config to Preset D
|
|
|-
| style="text-align:center;" | 0x0064
| Pad Vibrate On P1
|
|
|-
| style="text-align:center;" | 0x0065
| Pad Vibrate Off P1
|
|
|-
| style="text-align:center;" | 0x0066
| Mono Sound
|
|
|-
| style="text-align:center;" | 0x0067
| Stereo Sound
|
|
|-
| style="text-align:center;" | 0x0068
| Increase Master Volume
|
|
|-
| style="text-align:center;" | 0x0069
| Decrease Master Volume
|
|
|-
| style="text-align:center;" | 0x006A
| Increase Music Volume
|
|
|-
| style="text-align:center;" | 0x006B
| Decrease Music Volume
|
|
|-
| style="text-align:center;" | 0x006C
| Increase SFX Volume
|
|
|-
| style="text-align:center;" | 0x006D
| Decrease SFX Volume
|
|
|-
| style="text-align:center;" | 0x006E
| IntroState_Sony
|
|
|-
| style="text-align:center;" | 0x006F
| IntroState_Publisher
|
|
|-
| style="text-align:center;" | 0x0070
| IntroState_Developer
|
|
|-
| style="text-align:center;" | 0x0071
| IntroState_License
|
|
|-
| style="text-align:center;" | 0x0072
| IntroState_Count
|
|
|-
| style="text-align:center;" | 0x0073
| TitleState_Start
|
|
|-
| style="text-align:center;" | 0x0074
| TitleState_Attract
|
|
|-
| style="text-align:center;" | 0x0075
| TitleState_Count
|
|
|-
| style="text-align:center;" | 0x0076
| LoadState_SelectMemCard
|
|
|-
| style="text-align:center;" | 0x0077
| LoadState_SelectSlot
|
|
|-
| style="text-align:center;" | 0x0078
| LoadState_Loading
|
|
|-
| style="text-align:center;" | 0x0079
| LoadState_Count
|
|
|-
| style="text-align:center;" | 0x007A
| OptionsState_Options
|
|
|-
| style="text-align:center;" | 0x007B
| OptionsState_Count
|
|
|-
| style="text-align:center;" | 0x007C
| SaveState_SelectMemCard
|
|
|-
| style="text-align:center;" | 0x007D
| SaveState_SelectSlot
|
|
|-
| style="text-align:center;" | 0x007E
| SaveState_Saving
|
|
|-
| style="text-align:center;" | 0x007F
| SaveState_Count
|
|
|-
| style="text-align:center;" | 0x0080
| PauseState_Pause
|
|
|-
| style="text-align:center;" | 0x0081
| PauseState_Options
|
|
|-
| style="text-align:center;" | 0x0082
| PauseState_Count
|
|
|-
| style="text-align:center;" | 0x0083
| GameState_FirstTime
|
|
|-
| style="text-align:center;" | 0x0084
| GameState_Play
|
|
|-
| style="text-align:center;" | 0x0085
| GameState_LoseChance
|
|
|-
| style="text-align:center;" | 0x0086
| GameState_GameOver
|
|
|-
| style="text-align:center;" | 0x0087
| GameState_SceneSwitch
|
|
|-
| style="text-align:center;" | 0x0088
| GameState_Dead
|
|
|-
| style="text-align:center;" | 0x0089
| SetIntroState_Sony
|
|
|-
| style="text-align:center;" | 0x008A
| SetIntroState_Publisher
|
|
|-
| style="text-align:center;" | 0x008B
| SetIntroState_Developer
|
|
|-
| style="text-align:center;" | 0x008C
| SetIntroState_License
|
|
|-
| style="text-align:center;" | 0x008D
| SetIntroState_Count
|
|
|-
| style="text-align:center;" | 0x008E
| SetTitleState_Start
|
|
|-
| style="text-align:center;" | 0x008F
| SetTitleState_Attract
|
|
|-
| style="text-align:center;" | 0x0090
| SetTitleState_Count
|
|
|-
| style="text-align:center;" | 0x0091
| SetLoadState_SelectMemCard
|
|
|-
| style="text-align:center;" | 0x0092
| SetLoadState_SelectSlot
|
|
|-
| style="text-align:center;" | 0x0093
| SetLoadState_Loading
|
|
|-
| style="text-align:center;" | 0x0094
| SetLoadState_Count
|
|
|-
| style="text-align:center;" | 0x0095
| SetOptionsState_Options
|
|
|-
| style="text-align:center;" | 0x0096
| SetOptionsState_Count
|
|
|-
| style="text-align:center;" | 0x0097
| SetSaveState_SelectMemCard
|
|
|-
| style="text-align:center;" | 0x0098
| SetSaveState_SelectSlot
|
|
|-
| style="text-align:center;" | 0x0099
| SetSaveState_Saving
|
|
|-
| style="text-align:center;" | 0x009A
| SetSaveState_Count
|
|
|-
| style="text-align:center;" | 0x009B
| SetPauseState_Pause
|
|
|-
| style="text-align:center;" | 0x009C
| SetPauseState_Options
|
|
|-
| style="text-align:center;" | 0x009D
| SetPauseState_Count
|
|
|-
| style="text-align:center;" | 0x009E
| SetGameState_FirstTime
|
|
|-
| style="text-align:center;" | 0x009F
| SetGameState_Play
|
|
|-
| style="text-align:center;" | 0x00A0
| SetGameState_LoseChance
|
|
|-
| style="text-align:center;" | 0x00A1
| SetGameState_GameOver
|
|
|-
| style="text-align:center;" | 0x00A2
| SetGameState_SceneSwitch
|
|
|-
| style="text-align:center;" | 0x00A3
| SetGameState_Dead
|
|
|-
| style="text-align:center;" | 0x00A4
| Digup
|
|
|-
| style="text-align:center;" | 0x00A5
| GameState_Exit
|
|
|-
| style="text-align:center;" | 0x00A6
| SetGameState_Exit
|
|
|-
| style="text-align:center;" | 0x00A7
| LobMaster Shoot From Widget
|
|
|-
| style="text-align:center;" | 0x00A8
| Back
|
|
|-
| style="text-align:center;" | 0x00A9
| Cancel
|
|
|-
| style="text-align:center;" | 0x00AA
| Retry
|
|
|-
| style="text-align:center;" | 0x00AB
| Select Card
|
|
|-
| style="text-align:center;" | 0x00AC
| Select Slot
|
|
|-
| style="text-align:center;" | 0x00AD
| OK
|
|
|-
| style="text-align:center;" | 0x00AE
| VilHurtBoss
|
|
|-
| style="text-align:center;" | 0x00AF
| Attack
|
|
|-
| style="text-align:center;" | 0x00B0
| AttackOn
|
|
|-
| style="text-align:center;" | 0x00B1
| AttackOff
|
|
|-
| style="text-align:center;" | 0x00B2
| Drop pickup
|
|
|-
| style="text-align:center;" | 0x00B3
| UI Add Char
|
|
|-
| style="text-align:center;" | 0x00B4
| UI Del Char
|
|
|-
| style="text-align:center;" | 0x00B5
| UI String Empty
|
|
|-
| style="text-align:center;" | 0x00B6
| UI String Full
|
|
|-
| style="text-align:center;" | 0x00B7
| UI String Send As Cheat
|
|
|-
| style="text-align:center;" | 0x00B8
| UI Set Max Chars
|
|
|-
| style="text-align:center;" | 0x00B9
| UI Cheat OK
|
|
|-
| style="text-align:center;" | 0x00BA
| UI Cheat Bad
|
|
|-
| style="text-align:center;" | 0x00BB
| VilReport_StartingChase
|
|
|-
| style="text-align:center;" | 0x00BC
| VilReport_StartingAttack
|
|
|-
| style="text-align:center;" | 0x00BD
| VilReport_StartingRetreat
|
|
|-
| style="text-align:center;" | 0x00BE
| Preload
|
|
|-
| style="text-align:center;" | 0x00BF
| Done
|
|
|-
| style="text-align:center;" | 0x00C0
| Arcto
|
|
|-
| style="text-align:center;" | 0x00C1
| Digup Reaction
|
|
|-
| style="text-align:center;" | 0x00C2
| Set Check Point
|
|
|-
| style="text-align:center;" | 0x00C3
| AnimPlay
|
|
|-
| style="text-align:center;" | 0x00C4
| AnimPlayLoop
|
|
|-
| style="text-align:center;" | 0x00C5
| AnimStop
|
|
|-
| style="text-align:center;" | 0x00C6
| AnimPause
|
|
|-
| style="text-align:center;" | 0x00C7
| AnimResume
|
|
|-
| style="text-align:center;" | 0x00C8
| AnimTogglePause
|
|
|-
| style="text-align:center;" | 0x00C9
| AnimPlayRandom
|
|
|-
| style="text-align:center;" | 0x00CA
| AnimPlayMaybe
|
|
|-
| style="text-align:center;" | 0x00CB
| SetSpeed
|
|
|-
| style="text-align:center;" | 0x00CC
| Accelerate
|
|
|-
| style="text-align:center;" | 0x00CD
| MoveToTarget
|
|
|-
| style="text-align:center;" | 0x00CE
| SwingerFollow
|
|
|-
| style="text-align:center;" | 0x00CF
| Impact
|
|
|-
| style="text-align:center;" | 0x00D0
| Effect Turned On
|
|
|-
| style="text-align:center;" | 0x00D1
| Effect Turned Off
|
|
|-
| style="text-align:center;" | 0x00D2
| UI Reset
|
|
|-
| style="text-align:center;" | 0x00D3
| SetScaleFactor
|
|
|-
| style="text-align:center;" | 0x00D4
| EnterEntity
|
|
|-
| style="text-align:center;" | 0x00D5
| ExitEntity
|
|
|-
| style="text-align:center;" | 0x00D6
| ENTER FLAGGED - DO NOT USE
|
|
|-
| style="text-align:center;" | 0x00D7
| EXIT FLAGGED - DO NOT USE
|
|
|-
| style="text-align:center;" | 0x00D8
| Drivenby
|
|
|-
| style="text-align:center;" | 0x00D9
| FollowTarget
|
|
|-
| style="text-align:center;" | 0x00DA
| z_old-FaceTarget
|
|
|-
| style="text-align:center;" | 0x00DB
| WatchTarget
|
|
|-
| style="text-align:center;" | 0x00DC
| CarChangeLaneRight
|
|
|-
| style="text-align:center;" | 0x00DD
| CarChangeLaneLeft
|
|
|-
| style="text-align:center;" | 0x00DE
| CarStart
|
|
|-
| style="text-align:center;" | 0x00DF
| CarSetSwerveMode
|
|
|-
| style="text-align:center;" | 0x00E0
| IncreaseSpeed
|
|
|-
| style="text-align:center;" | 0x00E1
| DecreaseSpeed
|
|
|-
| style="text-align:center;" | 0x00E2
| StartMoving
|
|
|-
| style="text-align:center;" | 0x00E3
| StopMoving
|
|
|-
| style="text-align:center;" | 0x00E4
| Swoosh
|
|
|-
| style="text-align:center;" | 0x00E5
| TurretDestroyed
|
|
|-
| style="text-align:center;" | 0x00E6
| NPC Speak Stop
|
|
|-
| style="text-align:center;" | 0x00E7
| StartRumbleEffect
|
|
|-
| style="text-align:center;" | 0x00E8
| Navigate To
|
|
|-
| style="text-align:center;" | 0x00E9
| NPC Speak Start
|
|
|-
| style="text-align:center;" | 0x00EA
| NPC Alert
|
|
|-
| style="text-align:center;" | 0x00EB
| NPC Patrol Delay
|
|
|-
| style="text-align:center;" | 0x00EC
| NPC Scramble Action End
|
|
|-
| style="text-align:center;" | 0x00ED
| VilFakeChaseOff
|
|
|-
| style="text-align:center;" | 0x00EE
| BossMMPushButton
|
|
|-
| style="text-align:center;" | 0x00EF
| VilReport_DecayComplete
|
|
|-
| style="text-align:center;" | 0x00F0
| VilGuardWidget
|
|
|-
| style="text-align:center;" | 0x00F1
| TextureAnimateOn
|
|
|-
| style="text-align:center;" | 0x00F2
| TextureAnimateOff
|
|
|-
| style="text-align:center;" | 0x00F3
| TextureAnimateToggle
|
|
|-
| style="text-align:center;" | 0x00F4
| ColorEffectOn
|
|
|-
| style="text-align:center;" | 0x00F5
| ColorEffectOff
|
|
|-
| style="text-align:center;" | 0x00F6
| ColorEffectToggle
|
|
|-
| style="text-align:center;" | 0x00F7
| SetTextureAnimGroup
|
|
|-
| style="text-align:center;" | 0x00F8
| SetTextureAnimSpeed
|
|
|-
| style="text-align:center;" | 0x00F9
| TextureAnimateStep
|
|
|-
| style="text-align:center;" | 0x00FA
| Emit
|
|
|-
| style="text-align:center;" | 0x00FB
| Emitted
|
|
|-
| style="text-align:center;" | 0x00FC
| TranslucentOn
|
|
|-
| style="text-align:center;" | 0x00FD
| TranslucentOff
|
|
|-
| style="text-align:center;" | 0x00FE
| TranslucentToggle
|
|
|-
| style="text-align:center;" | 0x00FF
| Zip Line Env Damage
|
|
|-
| style="text-align:center;" | 0x0100
| VilGangTalkOff
|
|
|-
| style="text-align:center;" | 0x0101
| z_old-Give PowerUp
|
|
|-
| style="text-align:center;" | 0x0102
| RaceTimerReset
|
|
|-
| style="text-align:center;" | 0x0103
| Fire Cruise Bubble
|
|
|-
| style="text-align:center;" | 0x0104
| Car Success Anim Play
|
|
|-
| style="text-align:center;" | 0x0105
| Car Failure Anim Play
|
|
|-
| style="text-align:center;" | 0x0106
| Disable Group Contents
|
|
|-
| style="text-align:center;" | 0x0107
| NPC Charge
|
|
|-
| style="text-align:center;" | 0x0108
| OccludeOn
|
|
|-
| style="text-align:center;" | 0x0109
| OccludeOff
|
|
|-
| style="text-align:center;" | 0x010A
| RaceTimerPause
|
|
|-
| style="text-align:center;" | 0x010B
| RaceTimerResume
|
|
|-
| style="text-align:center;" | 0x010C
| RaceTimerSetBestTime
|
|
|-
| style="text-align:center;" | 0x010D
| RaceTimerWarning1
|
|
|-
| style="text-align:center;" | 0x010E
| RaceTimerWarning2
|
|
|-
| style="text-align:center;" | 0x010F
| RaceTimerWarning3
|
|
|-
| style="text-align:center;" | 0x0110
| RingChallengeStart
|
|
|-
| style="text-align:center;" | 0x0111
| Car Stop
|
|
|-
| style="text-align:center;" | 0x0112
| RingChallengeRun
|
|
|-
| style="text-align:center;" | 0x0113
| RingChallengeReset
|
|
|-
| style="text-align:center;" | 0x0114
| RingChallengeSuccess
|
|
|-
| style="text-align:center;" | 0x0115
| RingChallengeFailed
|
|
|-
| style="text-align:center;" | 0x0116
| Formation Changed
|
|
|-
| style="text-align:center;" | 0x0117
| Charge Resume
|
|
|-
| style="text-align:center;" | 0x0118
| Charge Pause
|
|
|-
| style="text-align:center;" | 0x0119
| NPC Charge Stop
|
|
|-
| style="text-align:center;" | 0x011A
| NPC Charge Completed
|
|
|-
| style="text-align:center;" | 0x011B
| Formation Charge Start
|
|
|-
| style="text-align:center;" | 0x011C
| SituationPlayerSuccess
|
|
|-
| style="text-align:center;" | 0x011D
| SituationPlayerFailure
|
|
|-
| style="text-align:center;" | 0x011E
| Show Hud
|
|
|-
| style="text-align:center;" | 0x011F
| Hide Hud
|
|
|-
| style="text-align:center;" | 0x0120
| FADE OUT
|
|
|-
| style="text-align:center;" | 0x0121
| SetRain
|
|
|-
| style="text-align:center;" | 0x0122
| SetSnow
|
|
|-
| style="text-align:center;" | 0x0123
| Script No Op
|
|
|-
| style="text-align:center;" | 0x0124
| ScriptReset
|
|
|-
| style="text-align:center;" | 0x0125
| WaitForInput
|
|
|-
| style="text-align:center;" | 0x0126
| Play Movie
|
|
|-
| style="text-align:center;" | 0x0127
| CelebrationAnimPlay
|
|
|-
| style="text-align:center;" | 0x0128
| -
|
|
|-
| style="text-align:center;" | 0x0129
| MusicTrack Replace
|
|
|-
| style="text-align:center;" | 0x012A
| Forward
|
|
|-
| style="text-align:center;" | 0x012B
| Reverse
|
|
|-
| style="text-align:center;" | 0x012C
| RumbleTest - OBSOLETE
|
|
|-
| style="text-align:center;" | 0x012D
| RumbleLight - OBSOLETE
|
|
|-
| style="text-align:center;" | 0x012E
| RumbleMedium - OBSOLETE
|
|
|-
| style="text-align:center;" | 0x012F
| RumbleHeavy - OBSOLETE
|
|
|-
| style="text-align:center;" | 0x0130
| Screen Adjustment ON
|
|
|-
| style="text-align:center;" | 0x0131
| Screen Adjustment OFF
|
|
|-
| style="text-align:center;" | 0x0132
| Set as Skydome
|
|
|-
| style="text-align:center;" | 0x0133
| Connect_IOwnYou
|
|
|-
| style="text-align:center;" | 0x0134
| Duplotron_WaveBegin
|
|
|-
| style="text-align:center;" | 0x0135
| Duplotron_WaveComplete
|
|
|-
| style="text-align:center;" | 0x0136
| Duplotron_NPCBorn
|
|
|-
| style="text-align:center;" | 0x0137
| Duplotron_NPCKilled
|
|
|-
| style="text-align:center;" | 0x0138
| Duplotron_MaxNPCExpired
|
|
|-
| style="text-align:center;" | 0x0139
| Duplotron_Pause
|
|
|-
| style="text-align:center;" | 0x013A
| Duplotron_Resume
|
|
|-
| style="text-align:center;" | 0x013B
| Set as Goo
|
|
|-
| style="text-align:center;" | 0x013C
| NPCScript_ScriptBegin
|
|
|-
| style="text-align:center;" | 0x013D
| NPCScript_ScriptEnd
|
|
|-
| style="text-align:center;" | 0x013E
| NPCScript_ScriptReady
|
|
|-
| style="text-align:center;" | 0x013F
| NPCScript_Halt
|
|
|-
| style="text-align:center;" | 0x0140
| NPCScript_SetPos
|
|
|-
| style="text-align:center;" | 0x0141
| NPCScript_SetDir
|
|
|-
| style="text-align:center;" | 0x0142
| NPCScript_LookNormal
|
|
|-
| style="text-align:center;" | 0x0143
| NPCScript_LookAlert
|
|
|-
| style="text-align:center;" | 0x0144
| NPCScript_FaceWidget
|
|
|-
| style="text-align:center;" | 0x0145
| NPCScript_FaceWidgetDone
|
|
|-
| style="text-align:center;" | 0x0146
| NPCScript_GotoWidget
|
|
|-
| style="text-align:center;" | 0x0147
| NPCScript_GotoWidgetDone
|
|
|-
| style="text-align:center;" | 0x0148
| NPCScript_AttackWidget
|
|
|-
| style="text-align:center;" | 0x0149
| NPCScript_AttackWidgetDone
|
|
|-
| style="text-align:center;" | 0x014A
| NPCScript_FollowWidget
|
|
|-
| style="text-align:center;" | 0x014B
| NPCScript_PlayAnim
|
|
|-
| style="text-align:center;" | 0x014C
| NPCScript_PlayAnimDone
|
|
|-
| style="text-align:center;" | 0x014D
| NPCScript_LeadPlayer
|
|
|-
| style="text-align:center;" | 0x014E
| Set Text
|
|
|-
| style="text-align:center;" | 0x014F
| Start Conversation
|
|
|-
| style="text-align:center;" | 0x0150
| End Conversation
|
|
|-
| style="text-align:center;" | 0x0151
| Switch
|
|
|-
| style="text-align:center;" | 0x0152
| Add Text
|
|
|-
| style="text-align:center;" | 0x0153
| Clear Text
|
|
|-
| style="text-align:center;" | 0x0154
| Open Teleport Box
|
|
|-
| style="text-align:center;" | 0x0155
| Close Teleport Box
|
|
|-
| style="text-align:center;" | 0x0156
| On Signal 0
|
|
|-
| style="text-align:center;" | 0x0157
| On Signal 1
|
|
|-
| style="text-align:center;" | 0x0158
| On Signal 2
|
|
|-
| style="text-align:center;" | 0x0159
| On Signal 3
|
|
|-
| style="text-align:center;" | 0x015A
| On Signal 4
|
|
|-
| style="text-align:center;" | 0x015B
| On Signal 5
|
|
|-
| style="text-align:center;" | 0x015C
| On Signal 6
|
|
|-
| style="text-align:center;" | 0x015D
| On Signal 7
|
|
|-
| style="text-align:center;" | 0x015E
| On Signal 8
|
|
|-
| style="text-align:center;" | 0x015F
| On Signal 9
|
|
|-
| style="text-align:center;" | 0x0160
| Stop Wait
|
|
|-
| style="text-align:center;" | 0x0161
| On Conversation Start
|
|
|-
| style="text-align:center;" | 0x0162
| On Conversation End
|
|
|-
| style="text-align:center;" | 0x0163
| Hit Melee
|
|
|-
| style="text-align:center;" | 0x0164
| Hit Bubble Bounce
|
|
|-
| style="text-align:center;" | 0x0165
| Hit Bubble Bash
|
|
|-
| style="text-align:center;" | 0x0166
| Hit Bubble Bowl
|
|
|-
| style="text-align:center;" | 0x0167
| Hit Patrick Slam
|
|
|-
| style="text-align:center;" | 0x0168
| Hit By Throwable
|
|
|-
| style="text-align:center;" | 0x0169
| Paddle Hit Left
|
|
|-
| style="text-align:center;" | 0x016A
| Paddle Hit Right
|
|
|-
| style="text-align:center;" | 0x016B
| Initiate Task
|
|
|-
| style="text-align:center;" | 0x016C
| Set Success
|
|
|-
| style="text-align:center;" | 0x016D
| Set Failure
|
|
|-
| style="text-align:center;" | 0x016E
| On Accept
|
|
|-
| style="text-align:center;" | 0x016F
| On Decline
|
|
|-
| style="text-align:center;" | 0x0170
| On Complete
|
|
|-
| style="text-align:center;" | 0x0171
| Generate Boulder
|
|
|-
| style="text-align:center;" | 0x0172
| Launch Boulder At Widget
|
|
|-
| style="text-align:center;" | 0x0173
| Launch Boulder At Point
|
|
|-
| style="text-align:center;" | 0x0174
| Launch Boulder At Player
|
|
|-
| style="text-align:center;" | 0x0175
| Duplotron_SuperDuperDone
|
|
|-
| style="text-align:center;" | 0x0176
| Duplotron_DuperIsDoner
|
|
|-
| style="text-align:center;" | 0x0177
| Bus Switch Character
|
|
|-
| style="text-align:center;" | 0x0178
| Group Update Together
|
|
|-
| style="text-align:center;" | 0x0179
| Set Update Distance
|
|
|-
| style="text-align:center;" | 0x017A
| Translate, Local X
|
|
|-
| style="text-align:center;" | 0x017B
| Translate, Local Y
|
|
|-
| style="text-align:center;" | 0x017C
| Translate, Local Z
|
|
|-
| style="text-align:center;" | 0x017D
| Translate, World X
|
|
|-
| style="text-align:center;" | 0x017E
| Translate, World Y
|
|
|-
| style="text-align:center;" | 0x017F
| Translate, World Z
|
|
|-
| style="text-align:center;" | 0x0180
| Rotate, Local X
|
|
|-
| style="text-align:center;" | 0x0181
| Rotate, Local Y
|
|
|-
| style="text-align:center;" | 0x0182
| Rotate, Local Z
|
|
|-
| style="text-align:center;" | 0x0183
| Rotate, World X
|
|
|-
| style="text-align:center;" | 0x0184
| Rotate, World Y
|
|
|-
| style="text-align:center;" | 0x0185
| Rotate, World Z
|
|
|-
| style="text-align:center;" | 0x0186
| Translate, Local X Done
|
|
|-
| style="text-align:center;" | 0x0187
| Translate, Local Y Done
|
|
|-
| style="text-align:center;" | 0x0188
| Translate, Local Z Done
|
|
|-
| style="text-align:center;" | 0x0189
| Translate, World X Done
|
|
|-
| style="text-align:center;" | 0x018A
| Translate, World Y Done
|
|
|-
| style="text-align:center;" | 0x018B
| Translate, World Z Done
|
|
|-
| style="text-align:center;" | 0x018C
| Rotate, Local X Done
|
|
|-
| style="text-align:center;" | 0x018D
| Rotate, Local Y Done
|
|
|-
| style="text-align:center;" | 0x018E
| Rotate, Local Z Done
|
|
|-
| style="text-align:center;" | 0x018F
| Rotate, World X Done
|
|
|-
| style="text-align:center;" | 0x0190
| Rotate, World Y Done
|
|
|-
| style="text-align:center;" | 0x0191
| Rotate, World Z Done
|
|
|-
| style="text-align:center;" | 0x0192
| Count1
|
|
|-
| style="text-align:center;" | 0x0193
| Count2
|
|
|-
| style="text-align:center;" | 0x0194
| Count3
|
|
|-
| style="text-align:center;" | 0x0195
| Count4
|
|
|-
| style="text-align:center;" | 0x0196
| Count5
|
|
|-
| style="text-align:center;" | 0x0197
| Count6
|
|
|-
| style="text-align:center;" | 0x0198
| Count7
|
|
|-
| style="text-align:center;" | 0x0199
| Count8
|
|
|-
| style="text-align:center;" | 0x019A
| Count9
|
|
|-
| style="text-align:center;" | 0x019B
| Count10
|
|
|-
| style="text-align:center;" | 0x019C
| Count11
|
|
|-
| style="text-align:center;" | 0x019D
| Count12
|
|
|-
| style="text-align:center;" | 0x019E
| Count13
|
|
|-
| style="text-align:center;" | 0x019F
| Count14
|
|
|-
| style="text-align:center;" | 0x01A0
| Count15
|
|
|-
| style="text-align:center;" | 0x01A1
| Count16
|
|
|-
| style="text-align:center;" | 0x01A2
| Count17
|
|
|-
| style="text-align:center;" | 0x01A3
| Count18
|
|
|-
| style="text-align:center;" | 0x01A4
| Count19
|
|
|-
| style="text-align:center;" | 0x01A5
| Count20
|
|
|-
| style="text-align:center;" | 0x01A6
| Set State
|
|
|-
| style="text-align:center;" | 0x01A7
| Enter Mr I
|
|
|-
| style="text-align:center;" | 0x01A8
| Enter Frozone
|
|
|-
| style="text-align:center;" | 0x01A9
| Enter One
|
|
|-
| style="text-align:center;" | 0x01AA
| Enter All
|
|
|-
| style="text-align:center;" | 0x01AB
| Exit Mr I
|
|
|-
| style="text-align:center;" | 0x01AC
| Exit Frozone
|
|
|-
| style="text-align:center;" | 0x01AD
| Exit One
|
|
|-
| style="text-align:center;" | 0x01AE
| Exit All
|
|
|-
| style="text-align:center;" | 0x01AF
| Goo set warb coeffs
|
|
|-
| style="text-align:center;" | 0x01B0
| Goo set freeze duration
|
|
|-
| style="text-align:center;" | 0x01B1
| Goo melt
|
|
|-
| style="text-align:center;" | 0x01B2
| Set State Range
|
|
|-
| style="text-align:center;" | 0x01B3
| Set State Delay
|
|
|-
| style="text-align:center;" | 0x01B4
| Set Transition Delay
|
|
|-
| style="text-align:center;" | 0x01B5
| NPC Fight On
|
|
|-
| style="text-align:center;" | 0x01B6
| NPC Fight Off
|
|
|-
| style="text-align:center;" | 0x01B7
| NPC Patrol Spline On
|
|
|-
| style="text-align:center;" | 0x01B8
| NPC Patrol Spline Off
|
|
|-
| style="text-align:center;" | 0x01B9
| NPC Kill Quietly
|
|
|-
| style="text-align:center;" | 0x01BA
| Hit (General)
|
|
|-
| style="text-align:center;" | 0x01BB
| Hit (Head)
|
|
|-
| style="text-align:center;" | 0x01BC
| Hit (Left Arm)
|
|
|-
| style="text-align:center;" | 0x01BD
| Hit (Right Arm)
|
|
|-
| style="text-align:center;" | 0x01BE
| Hit (Left Leg)
|
|
|-
| style="text-align:center;" | 0x01BF
| Hit (Right Leg)
|
|
|-
| style="text-align:center;" | 0x01C0
| Hit (Lower Body)
|
|
|-
| style="text-align:center;" | 0x01C1
| z_old-GiveSocks (current level)
|
|
|-
| style="text-align:center;" | 0x01C2
| z_old-GiveCollectables (current level)
|
|
|-
| style="text-align:center;" | 0x01C3
| z_old-SetSocks (current level)
|
|
|-
| style="text-align:center;" | 0x01C4
| z_old-SetCollectables (current level)
|
|
|-
| style="text-align:center;" | 0x01C5
| On Answer Yes
|
|
|-
| style="text-align:center;" | 0x01C6
| On Answer No
|
|
|-
| style="text-align:center;" | 0x01C7
| Hit Cruise Bubble
|
|
|-
| style="text-align:center;" | 0x01C8
| Duplotron_KillKids
|
|
|-
| style="text-align:center;" | 0x01C9
| On Signal10
|
|
|-
| style="text-align:center;" | 0x01CA
| On Signal11
|
|
|-
| style="text-align:center;" | 0x01CB
| On Signal12
|
|
|-
| style="text-align:center;" | 0x01CC
| On Signal13
|
|
|-
| style="text-align:center;" | 0x01CD
| On Signal14
|
|
|-
| style="text-align:center;" | 0x01CE
| On Signal15
|
|
|-
| style="text-align:center;" | 0x01CF
| On Signal16
|
|
|-
| style="text-align:center;" | 0x01D0
| On Signal17
|
|
|-
| style="text-align:center;" | 0x01D1
| On Signal18
|
|
|-
| style="text-align:center;" | 0x01D2
| On Signal19
|
|
|-
| style="text-align:center;" | 0x01D3
| Spongeball On
|
|
|-
| style="text-align:center;" | 0x01D4
| Spongeball Off
|
|
|-
| style="text-align:center;" | 0x01D5
| Launch Shrapnel
|
|
|-
| style="text-align:center;" | 0x01D6
| Set Intensity
|
|
|-
| style="text-align:center;" | 0x01D7
| Set Frequency
|
|
|-
| style="text-align:center;" | 0x01D8
| NPC Set Active On
|
|
|-
| style="text-align:center;" | 0x01D9
| NPC Set Active Off
|
|
|-
| style="text-align:center;" | 0x01DA
| z_old-Switch Player Character
|
|
|-
| style="text-align:center;" | 0x01DB
| Level Begin
|
|
|-
| style="text-align:center;" | 0x01DC
| Scene Reset (death)
|
|
|-
| style="text-align:center;" | 0x01DD
| Scene Enter
|
|
|-
| style="text-align:center;" | 0x01DE
| Destroyed Tiki
|
|
|-
| style="text-align:center;" | 0x01DF
| Destroyed Robot
|
|
|-
| style="text-align:center;" | 0x01E0
| See Wood Tiki
|
|
|-
| style="text-align:center;" | 0x01E1
| See Lovey Tiki
|
|
|-
| style="text-align:center;" | 0x01E2
| See Shhh Tiki
|
|
|-
| style="text-align:center;" | 0x01E3
| See Thunder Tiki
|
|
|-
| style="text-align:center;" | 0x01E4
| See Stone Tiki
|
|
|-
| style="text-align:center;" | 0x01E5
| See Fodder
|
|
|-
| style="text-align:center;" | 0x01E6
| See Hammer
|
|
|-
| style="text-align:center;" | 0x01E7
| See Tar-Tar
|
|
|-
| style="text-align:center;" | 0x01E8
| See G-Love
|
|
|-
| style="text-align:center;" | 0x01E9
| See Monsoon
|
|
|-
| style="text-align:center;" | 0x01EA
| See Sleepy Time
|
|
|-
| style="text-align:center;" | 0x01EB
| See Arf
|
|
|-
| style="text-align:center;" | 0x01EC
| See Tubelets
|
|
|-
| style="text-align:center;" | 0x01ED
| See Slick
|
|
|-
| style="text-align:center;" | 0x01EE
| See King Jellyfish
|
|
|-
| style="text-align:center;" | 0x01EF
| See Prawn
|
|
|-
| style="text-align:center;" | 0x01F0
| See Dutchman
|
|
|-
| style="text-align:center;" | 0x01F1
| See Sandy Boss
|
|
|-
| style="text-align:center;" | 0x01F2
| See Patrick Boss
|
|
|-
| style="text-align:center;" | 0x01F3
| See SpongeBob Boss
|
|
|-
| style="text-align:center;" | 0x01F4
| See Robot Plankton
|
|
|-
| style="text-align:center;" | 0x01F5
| Change Texture of UI
|
|
|-
| style="text-align:center;" | 0x01F6
| NPC Cheer For Me
|
|
|-
| style="text-align:center;" | 0x01F7
| Fast Visible
|
|
|-
| style="text-align:center;" | 0x01F8
| Fast Invisible
|
|
|-
| style="text-align:center;" | 0x01F9
| ZipLine Mount
|
|
|-
| style="text-align:center;" | 0x01FA
| ZipLine Dismount
|
|
|-
| style="text-align:center;" | 0x01FB
| Target
|
|
|-
| style="text-align:center;" | 0x01FC
| Fire
|
|
|-
| style="text-align:center;" | 0x01FD
| Camera FX Shake
|
|
|-
| style="text-align:center;" | 0x01FE
| Bullet Time
|
|
|-
| style="text-align:center;" | 0x01FF
| Thrown
|
|
|-
| style="text-align:center;" | 0x0200
| NPC Patrol
|
|
|-
| style="text-align:center;" | 0x0201
| EnterCruise
|
|
|-
| style="text-align:center;" | 0x0202
| ExitCruise
|
|
|-
| style="text-align:center;" | 0x0203
| CruiseFired
|
|
|-
| style="text-align:center;" | 0x0204
| CruiseDied
|
|
|-
| style="text-align:center;" | 0x0205
| CruiseAddLife
|
|
|-
| style="text-align:center;" | 0x0206
| CruiseSetLife
|
|
|-
| style="text-align:center;" | 0x0207
| CruiseResetLife
|
|
|-
| style="text-align:center;" | 0x0208
| Camera Collide Off
|
|
|-
| style="text-align:center;" | 0x0209
| Camera Collide On
|
|
|-
| style="text-align:center;" | 0x020A
| z_old-Slide On
|
|
|-
| style="text-align:center;" | 0x020B
| z_old-Slide Off
|
|
|-
| style="text-align:center;" | 0x020C
| Timer Set
|
|
|-
| style="text-align:center;" | 0x020D
| Timer Add
|
|
|-
| style="text-align:center;" | 0x020E
| NPC Force Conversation
|
|
|-
| style="text-align:center;" | 0x020F
| Make A Splash
|
|
|-
| style="text-align:center;" | 0x0210
| Credits start
|
|
|-
| style="text-align:center;" | 0x0211
| Credits stop
|
|
|-
| style="text-align:center;" | 0x0212
| Credits ended
|
|
|-
| style="text-align:center;" | 0x0213
| Bubble Wipe
|
|
|-
| style="text-align:center;" | 0x0214
| Set Lightkit
|
|
|-
| style="text-align:center;" | 0x0215
| Set Opacity
|
|
|-
| style="text-align:center;" | 0x0216
| Set Sound Effect
|
|
|-
| style="text-align:center;" | 0x0217
| Scale, XYZ Ordinary
|
|
|-
| style="text-align:center;" | 0x0218
| Set Reference
|
|
|-
| style="text-align:center;" | 0x0219
| Warp Set World
|
|
|-
| style="text-align:center;" | 0x021A
| Warp Set Task
|
|
|-
| style="text-align:center;" | 0x021B
| Warp Go
|
|
|-
| style="text-align:center;" | 0x021C
| Set Count
|
|
|-
| style="text-align:center;" | 0x021D
| Get Dash Speed
|
|
|-
| style="text-align:center;" | 0x021E
| Dash Trip
|
|
|-
| style="text-align:center;" | 0x021F
| Dash Burst
|
|
|-
| style="text-align:center;" | 0x0220
| Dash Fast
|
|
|-
| style="text-align:center;" | 0x0221
| Dash Normal
|
|
|-
| style="text-align:center;" | 0x0222
| Dash Slow
|
|
|-
| style="text-align:center;" | 0x0223
| Take Socks
|
|
|-
| style="text-align:center;" | 0x0224
| Debug BREAK
|
|
|-
| style="text-align:center;" | 0x0225
| Born
|
|
|-
| style="text-align:center;" | 0x0226
| Platform Pause
|
|
|-
| style="text-align:center;" | 0x0227
| Platform Unpause
|
|
|-
| style="text-align:center;" | 0x0228
| Store Options
|
|
|-
| style="text-align:center;" | 0x0229
| Restore Options
|
|
|-
| style="text-align:center;" | 0x022A
| UI Set Motion
|
|
|-
| style="text-align:center;" | 0x022B
| UI Motion Finished
|
|
|-
| style="text-align:center;" | 0x022C
| UI Motion Loop
|
|
|-
| style="text-align:center;" | 0x022D
| Destructible launch
|
|
|-
| style="text-align:center;" | 0x022E
| Destructible respawn
|
|
|-
| style="text-align:center;" | 0x022F
| Kaboom Start
|
|
|-
| style="text-align:center;" | 0x0230
| Kaboom Stop
|
|
|-
| style="text-align:center;" | 0x0231
| NPC Attack
|
|
|-
| style="text-align:center;" | 0x0232
| NPC Defend
|
|
|-
| style="text-align:center;" | 0x0233
| Train Set Speed
|
|
|-
| style="text-align:center;" | 0x0234
| Train Junct Out 1
|
|
|-
| style="text-align:center;" | 0x0235
| Train Junct Out 2
|
|
|-
| style="text-align:center;" | 0x0236
| Train Junct Toggle
|
|
|-
| style="text-align:center;" | 0x0237
| Train Junct Passed
|
|
|-
| style="text-align:center;" | 0x0238
| Train Car Detach
|
|
|-
| style="text-align:center;" | 0x0239
| Train Car Explode
|
|
|-
| style="text-align:center;" | 0x023A
| Xbox Initialize NET API
|
|
|-
| style="text-align:center;" | 0x023B
| Xbox Update Connection
|
|
|-
| style="text-align:center;" | 0x023C
| Xbox Update Online Task
|
|
|-
| style="text-align:center;" | 0x023D
| Xbox Update Account List
|
|
|-
| style="text-align:center;" | 0x023E
| Xbox Check for new content
|
|
|-
| style="text-align:center;" | 0x023F
| Xbox Select Device
|
|
|-
| style="text-align:center;" | 0x0240
| Xbox Select Content
|
|
|-
| style="text-align:center;" | 0x0241
| Xbox Verify Content
|
|
|-
| style="text-align:center;" | 0x0242
| Xbox Remove Content
|
|
|-
| style="text-align:center;" | 0x0243
| Xbox Select Device after remove
|
|
|-
| style="text-align:center;" | 0x0244
| Xbox Confirm use content idx
|
|
|-
| style="text-align:center;" | 0x0245
| Xbox Confirm no use content idx
|
|
|-
| style="text-align:center;" | 0x0246
| Xbox No content is installed
|
|
|-
| style="text-align:center;" | 0x0247
| Xbox No new content is available
|
|
|-
| style="text-align:center;" | 0x0248
| Xbox New content is available
|
|
|-
| style="text-align:center;" | 0x0249
| Enable Scene Drawing
|
|
|-
| style="text-align:center;" | 0x024A
| Disable Scene Drawing
|
|
|-
| style="text-align:center;" | 0x024B
| Lightning Start
|
|
|-
| style="text-align:center;" | 0x024C
| Lightning Stop
|
|
|-
| style="text-align:center;" | 0x024D
| Change Boss UI Stage
|
|
|-
| style="text-align:center;" | 0x024E
| Start static camera
|
|
|-
| style="text-align:center;" | 0x024F
| End static camera
|
|
|-
| style="text-align:center;" | 0x0250
| Set Camera Start Orientation
|
|
|-
| style="text-align:center;" | 0x0251
| NPC Set Movepoint Path
|
|
|-
| style="text-align:center;" | 0x0252
| NPC Scare Begin
|
|
|-
| style="text-align:center;" | 0x0253
| NPC Scare Skip
|
|
|-
| style="text-align:center;" | 0x0254
| NPC Set Movepoint Group
|
|
|-
| style="text-align:center;" | 0x0255
| VentSetStateIdle
|
|
|-
| style="text-align:center;" | 0x0256
| VentSetStateWarn
|
|
|-
| style="text-align:center;" | 0x0257
| VentSetStateDamage
|
|
|-
| style="text-align:center;" | 0x0258
| VentSetStateOff
|
|
|-
| style="text-align:center;" | 0x0259
| Waterhose Start
|
|
|-
| style="text-align:center;" | 0x025A
| Waterhose Stop
|
|
|-
| style="text-align:center;" | 0x025B
| Waterhose Set Length
|
|
|-
| style="text-align:center;" | 0x025C
| Carried
|
|
|-
| style="text-align:center;" | 0x025D
| Explode
|
|
|-
| style="text-align:center;" | 0x025E
| Jump To
|
|
|-
| style="text-align:center;" | 0x025F
| Jump on Spawn
|
|
|-
| style="text-align:center;" | 0x0260
| Player Hit
|
|
|-
| style="text-align:center;" | 0x0261
| Start Fade
|
|
|-
| style="text-align:center;" | 0x0262
| Fade Down Done
|
|
|-
| style="text-align:center;" | 0x0263
| Fade Up Done
|
|
|-
| style="text-align:center;" | 0x0264
| Bounce
|
|
|-
| style="text-align:center;" | 0x0265
| Launch NPC
|
|
|-
| style="text-align:center;" | 0x0266
| z_old-Upgrade Power Up
|
|
|-
| style="text-align:center;" | 0x0267
| Bullet Streak
|
|
|-
| style="text-align:center;" | 0x0268
| Set Follow Camera Orientation
|
|
|-
| style="text-align:center;" | 0x0269
| High Dynamic Range Fade
|
|
|-
| style="text-align:center;" | 0x026A
| Start
|
|
|-
| style="text-align:center;" | 0x026B
| Success
|
|
|-
| style="text-align:center;" | 0x026C
| Failure
|
|
|-
| style="text-align:center;" | 0x026D
| Enable Restore
|
|
|-
| style="text-align:center;" | 0x026E
| Disable Restore
|
|
|-
| style="text-align:center;" | 0x026F
| NPC Spawn
|
|
|-
| style="text-align:center;" | 0x0270
| NPC Spawn Done
|
|
|-
| style="text-align:center;" | 0x0271
| Spawned NPC Killed
|
|
|-
| style="text-align:center;" | 0x0272
| Spawned NPC No Health
|
|
|-
| style="text-align:center;" | 0x0273
| Spawned NPCs All Killed
|
|
|-
| style="text-align:center;" | 0x0274
| Spawned NPCs All No Health
|
|
|-
| style="text-align:center;" | 0x0275
| Set Dash Timer
|
|
|-
| style="text-align:center;" | 0x0276
| Dash Not Out of Time
|
|
|-
| style="text-align:center;" | 0x0277
| Dash Out of Time
|
|
|-
| style="text-align:center;" | 0x0278
| Force Scene Reset
|
|
|-
| style="text-align:center;" | 0x0279
| NPC Active
|
|
|-
| style="text-align:center;" | 0x027A
| NPC Inactive
|
|
|-
| style="text-align:center;" | 0x027B
| Duplicator Activate
|
|
|-
| style="text-align:center;" | 0x027C
| Duplicator Deactivate
|
|
|-
| style="text-align:center;" | 0x027D
| Dash Enter Tunnel
|
|
|-
| style="text-align:center;" | 0x027E
| Dash Exit Tunnel
|
|
|-
| style="text-align:center;" | 0x027F
| StopRumbleEffect
|
|
|-
| style="text-align:center;" | 0x0280
| Dash Chase Lasers On
|
|
|-
| style="text-align:center;" | 0x0281
| Dash Chase Lasers Off
|
|
|-
| style="text-align:center;" | 0x0282
| Random Jump on Spawn
|
|
|-
| style="text-align:center;" | 0x0283
| Hit Patrick Cartwheel
|
|
|-
| style="text-align:center;" | 0x0284
| UI Visible+Focus On+Select
|
|
|-
| style="text-align:center;" | 0x0285
| UI Focus Off+Unselect+Invisible
|
|
|-
| style="text-align:center;" | 0x0286
| Copy Reference
|
|
|-
| style="text-align:center;" | 0x0287
| UI Motion In Finished
|
|
|-
| style="text-align:center;" | 0x0288
| UI Motion Out Finished
|
|
|-
| style="text-align:center;" | 0x0289
| UI Signal Activate Screen
|
|
|-
| style="text-align:center;" | 0x028A
| UI Signal Deactivate Screen
|
|
|-
| style="text-align:center;" | 0x028B
| UI Signal Activated Screen
|
|
|-
| style="text-align:center;" | 0x028C
| UI Signal Switch Screens
|
|
|-
| style="text-align:center;" | 0x028D
| UI Signal Start Fade Out
|
|
|-
| style="text-align:center;" | 0x028E
| UI Signal Start Fade In
|
|
|-
| style="text-align:center;" | 0x028F
| UI Signal Screen Motion In Done
|
|
|-
| style="text-align:center;" | 0x0290
| UI Signal Screen Motion Out Done
|
|
|-
| style="text-align:center;" | 0x0291
| UI Signal Main Box In Done
|
|
|-
| style="text-align:center;" | 0x0292
| UI Signal Main Box Out Done
|
|
|-
| style="text-align:center;" | 0x0293
| UI Reset Motion
|
|
|-
| style="text-align:center;" | 0x0294
| UI Enable HDR
|
|
|-
| style="text-align:center;" | 0x0295
| UI Disable HDR
|
|
|-
| style="text-align:center;" | 0x0296
| UI Brighten
|
|
|-
| style="text-align:center;" | 0x0297
| UI Unbrighten
|
|
|-
| style="text-align:center;" | 0x0298
| UI Signal Deactivated Screen
|
|
|-
| style="text-align:center;" | 0x0299
| NPC Detect Always
|
|
|-
| style="text-align:center;" | 0x029A
| NPC Detect Never
|
|
|-
| style="text-align:center;" | 0x029B
| NPC Detect Normal
|
|
|-
| style="text-align:center;" | 0x029C
| NPC Fight Default
|
|
|-
| style="text-align:center;" | 0x029D
| Camera Collide Partial
|
|
|-
| style="text-align:center;" | 0x029E
| MusicTrack Play Temporary
|
|
|-
| style="text-align:center;" | 0x029F
| Evaluate Counter Value
|
|
|-
| style="text-align:center;" | 0x02A0
| Count0
|
|
|-
| style="text-align:center;" | 0x02A1
| Rotate to Absolute X
|
|
|-
| style="text-align:center;" | 0x02A2
| Rotate to Absolute Y
|
|
|-
| style="text-align:center;" | 0x02A3
| Rotate to Absolute Z
|
|
|-
| style="text-align:center;" | 0x02A4
| Play Trigger Animation
|
|
|-
| style="text-align:center;" | 0x02A5
| Triggered Animation Done
|
|
|-
| style="text-align:center;" | 0x02A6
| UI Signal More
|
|
|-
| style="text-align:center;" | 0x02A7
| UI Signal No More
|
|
|-
| style="text-align:center;" | 0x02A8
| UI Signal Less
|
|
|-
| style="text-align:center;" | 0x02A9
| UI Signal No Less
|
|
|-
| style="text-align:center;" | 0x02AA
| UI Signal Up
|
|
|-
| style="text-align:center;" | 0x02AB
| UI Signal Down
|
|
|-
| style="text-align:center;" | 0x02AC
| UI Signal Sync To Current
|
|
|-
| style="text-align:center;" | 0x02AD
| UI Signal Effect
|
|
|-
| style="text-align:center;" | 0x02AE
| z_old-Freeze Player
|
|
|-
| style="text-align:center;" | 0x02AF
| z_old-Unfreeze Player
|
|
|-
| style="text-align:center;" | 0x02B0
| UI Signal Map Start
|
|
|-
| style="text-align:center;" | 0x02B1
| UI Signal Map End
|
|
|-
| style="text-align:center;" | 0x02B2
| Translate to Absolute X
|
|
|-
| style="text-align:center;" | 0x02B3
| Translate to Absolute Y
|
|
|-
| style="text-align:center;" | 0x02B4
| Translate to Absolute Z
|
|
|-
| style="text-align:center;" | 0x02B5
| JSP Visibility Increment
|
|
|-
| style="text-align:center;" | 0x02B6
| JSP Visibility Decrement
|
|
|-
| style="text-align:center;" | 0x02B7
| Enter Camera
|
|
|-
| style="text-align:center;" | 0x02B8
| Exit Camera
|
|
|-
| style="text-align:center;" | 0x02B9
| PadPressE (GC Z or XBOX Black)
|
|
|-
| style="text-align:center;" | 0x02BA
| Dash Set Jump Paramters
|
|
|-
| style="text-align:center;" | 0x02BB
| Viper Face Player
|
|
|-
| style="text-align:center;" | 0x02BC
| Viper Face Movement
|
|
|-
| style="text-align:center;" | 0x02BD
| RequestStart
|
|
|-
| style="text-align:center;" | 0x02BE
| UI Auto Menu Run
|
|
|-
| style="text-align:center;" | 0x02BF
| UI Auto Menu Run Up
|
|
|-
| style="text-align:center;" | 0x02C0
| UI Auto Menu Run Down
|
|
|-
| style="text-align:center;" | 0x02C1
| UI Auto Menu Run Left
|
|
|-
| style="text-align:center;" | 0x02C2
| UI Auto Menu Run Right
|
|
|-
| style="text-align:center;" | 0x02C3
| Increment Success
|
|
|-
| style="text-align:center;" | 0x02C4
| Decrement Success
|
|
|-
| style="text-align:center;" | 0x02C5
| Increment Failed
|
|
|-
| style="text-align:center;" | 0x02C6
| Decrement Failed
|
|
|-
| style="text-align:center;" | 0x02C7
| MusicTrack Stop Temporary Music
|
|
|-
| style="text-align:center;" | 0x02C8
| NPC Scramble Action Begin
|
|
|-
| style="text-align:center;" | 0x02C9
| NPC Scramble Alert
|
|
|-
| style="text-align:center;" | 0x02CA
| NPC Turret Set Attack Radius
|
|
|-
| style="text-align:center;" | 0x02CB
| Goo Freeze Start
|
|
|-
| style="text-align:center;" | 0x02CC
| Goo Melt Start
|
|
|-
| style="text-align:center;" | 0x02CD
| NPC Notice
|
|
|-
| style="text-align:center;" | 0x02CE
| Boss Stage Set
|
|
|-
| style="text-align:center;" | 0x02CF
| Boss Stage Began
|
|
|-
| style="text-align:center;" | 0x02D0
| Boss Stage Ended
|
|
|-
| style="text-align:center;" | 0x02D1
| Boss Stage A Began
|
|
|-
| style="text-align:center;" | 0x02D2
| Boss Stage A Ended
|
|
|-
| style="text-align:center;" | 0x02D3
| Boss Stage B Began
|
|
|-
| style="text-align:center;" | 0x02D4
| Boss Stage B Ended
|
|
|-
| style="text-align:center;" | 0x02D5
| Boss Stage C Began
|
|
|-
| style="text-align:center;" | 0x02D6
| Boss Stage C Ended
|
|
|-
| style="text-align:center;" | 0x02D7
| Visibility Cull On
|
|
|-
| style="text-align:center;" | 0x02D8
| Visibility Cull Off
|
|
|-
| style="text-align:center;" | 0x02D9
| Start rband camera
|
|
|-
| style="text-align:center;" | 0x02DA
| End rband camera
|
|
|-
| style="text-align:center;" | 0x02DB
| Mindy Start
|
|
|-
| style="text-align:center;" | 0x02DC
| Mindy End
|
|
|-
| style="text-align:center;" | 0x02DD
| Flamethrower Start
|
|
|-
| style="text-align:center;" | 0x02DE
| Flamethrower Stop
|
|
|-
| style="text-align:center;" | 0x02DF
| Flamethrower Set Length
|
|
|-
| style="text-align:center;" | 0x02E0
| NPC Take No Damage On
|
|
|-
| style="text-align:center;" | 0x02E1
| NPC Take No Damage Off
|
|
|-
| style="text-align:center;" | 0x02E2
| Start StaticCAM FOV filter
|
|
|-
| style="text-align:center;" | 0x02E3
| Restore StaticCAM FOV
|
|
|-
| style="text-align:center;" | 0x02E4
| XBOX DEMO exit to launcher
|
|
|-
| style="text-align:center;" | 0x02E5
| Spawn
|
|
|-
| style="text-align:center;" | 0x02E6
| Spawned
|
|
|-
| style="text-align:center;" | 0x02E7
| Credits set dest
|
|
|-
| style="text-align:center;" | 0x02E8
| Allow Attract Mode
|
|
|-
| style="text-align:center;" | 0x02E9
| Disallow Attract Mode
|
|
|-
| style="text-align:center;" | 0x02EA
| Rocket Attack
|
|
|-
| style="text-align:center;" | 0x02EB
| Collision Reset
|
|
|-
| style="text-align:center;" | 0x02EC
| AutoSave
|
|
|-
| style="text-align:center;" | 0x02ED
| Open Bonus
|
|
|-
| style="text-align:center;" | 0x02EE
| Flag Level
|
|
|-
| style="text-align:center;" | 0x02EF
| Level End
|
|
|-
| style="text-align:center;" | 0x02F0
| Get Local Content
|
|
|-
| style="text-align:center;" | 0x02F1
| Pause Game Safe
|
|
|-
| style="text-align:center;" | 0x02F2
| Override Frequency
|
|
|-
| style="text-align:center;" | 0x02F3
| Reset Frequency
|
|
|-
| style="text-align:center;" | 0x02F4
| Set Shot Delay
|
|
|-
| style="text-align:center;" | 0x02F5
| Set Shots In Group
|
|
|-
| style="text-align:center;" | 0x02F6
| User Select Yes
|
|
|-
| style="text-align:center;" | 0x02F7
| User Select No
|
|
|-
| style="text-align:center;" | 0x02F8
| User Select Back
|
|
|-
| style="text-align:center;" | 0x02F9
| Launch Fire Works
|
|
|-
| style="text-align:center;" | 0x02FA
| Resets user selection
|
|
|-
| style="text-align:center;" | 0x02FB
| Set as Bounce Back
|
|
|-
| style="text-align:center;" | 0x02FC
| Reset Unlockables
|
|
|-
| style="text-align:center;" | 0x02FD
| UI Sys Msg Wait Response
|
|
|-
| style="text-align:center;" | 0x02FE
| UI Sys Msg Wait Confirm
|
|
|-
| style="text-align:center;" | 0x02FF
| UI Sys Msg Confirm
|
|
|-
| style="text-align:center;" | 0x0300
| UI Sys Msg Accept
|
|
|-
| style="text-align:center;" | 0x0301
| UI Sys Msg Decline
|
|
|-
| style="text-align:center;" | 0x0302
| Set as NOT Bounce Back
|
|
|-
| style="text-align:center;" | 0x0303
| Pause Game Now
|
|
|-
| style="text-align:center;" | 0x0304
| Patty Wagon Start Engine
|
|
|-
| style="text-align:center;" | 0x0305
| Patty Wagon Stop Engine
|
|
|-
| style="text-align:center;" | 0x0306
| Bubble Spawn On
|
|
|-
| style="text-align:center;" | 0x0307
| Bubble Spawn Off
|
|
|-
| style="text-align:center;" | 0x0308
| XBLive Toggle Sign In
|
|
|-
| style="text-align:center;" | 0x0309
| XBLive Manage Friends
|
|
|-
| style="text-align:center;" | 0x030A
| Apply On Reset - On
|
|
|-
| style="text-align:center;" | 0x030B
| Apply On Reset - Off
|
|
|-
| style="text-align:center;" | 0x030C
| Snap To
|
|
|-
| style="text-align:center;" | 0x030D
| Throw
|
|
|-
| style="text-align:center;" | 0x030E
| First Zip Line
|
|
|-
| style="text-align:center;" | 0x030F
| z_old-First Ledge Grab
|
|
|-
| style="text-align:center;" | 0x0310
| First Incredimeter Pickup
|
|
|-
| style="text-align:center;" | 0x0311
| UI Spark Trail
|
|
|-
| style="text-align:center;" | 0x0312
| UI Get Battle Scenes
|
|
|-
| style="text-align:center;" | 0x0313
| UI Battle Scenes Available
|
|
|-
| style="text-align:center;" | 0x0314
| UI Battle Scenes Not Available
|
|
|-
| style="text-align:center;" | 0x0315
| XBLive Toggle Appear Online
|
|
|-
| style="text-align:center;" | 0x0316
| UI Return to previous screen
|
|
|-
| style="text-align:center;" | 0x0317
| UI Empty Event
|
|
|-
| style="text-align:center;" | 0x0318
| Subtitles Enabled
|
|
|-
| style="text-align:center;" | 0x0319
| Subtitles Disabled
|
|
|-
| style="text-align:center;" | 0x031A
| UI Set Box Mapping for UVs
|
|
|-
| style="text-align:center;" | 0x031B
| Player Ejected
|
|
|-
| style="text-align:center;" | 0x031C
| Damage Player
|
|
|-
| style="text-align:center;" | 0x031D
| First Health Pickup
|
|
|-
| style="text-align:center;" | 0x031E
| Token Pickup Complete
|
|
|-
| style="text-align:center;" | 0x031F
| Prompt is dead
|
|
|-
| style="text-align:center;" | 0x0320
| UI Flip Visibility
|
|
|-
| style="text-align:center;" | 0x0321
| XBLive Reboot To Dashboard
|
|
|-
| style="text-align:center;" | 0x0322
| First Powerup Point
|
|
|-
| style="text-align:center;" | 0x0323
| UI Is Battle Scene
|
|
|-
| style="text-align:center;" | 0x0324
| UI Battle Scene Yes
|
|
|-
| style="text-align:center;" | 0x0325
| UI Battle Scene No
|
|
|-
| style="text-align:center;" | 0x0326
| UI Lock element
|
|
|-
| style="text-align:center;" | 0x0327
| UI Unlock element
|
|
|-
| style="text-align:center;" | 0x0328
| Drivenby Off
|
|
|-
| style="text-align:center;" | 0x0329
| Drivenby On
|
|
|-
| style="text-align:center;" | 0x032A
| UI Signal Credit Code
|
|
|-
| style="text-align:center;" | 0x032B
| UI Signal HI Logo
|
|
|-
| style="text-align:center;" | 0x032C
| Disable Auto Save
|
|
|-
| style="text-align:center;" | 0x032D
| UI Signal Enlarge Window
|
|
|-
| style="text-align:center;" | 0x032E
| Prompt Exiting
|
|
|-
| style="text-align:center;" | 0x032F
| Prompt Force Exit
|
|
|-
| style="text-align:center;" | 0x0330
| UI Sys Message Action Confirmed
|
|
|-
| style="text-align:center;" | 0x0331
| UI Sys Message Action Declined
|
|
|-
| style="text-align:center;" | 0x0332
| Unpause
|
|
|-
| style="text-align:center;" | 0x0333
| Set Color Intensity
|
|
|-
| style="text-align:center;" | 0x0334
| Start Light Effect
|
|
|-
| style="text-align:center;" | 0x0335
| Stop Light Effect
|
|
|-
| style="text-align:center;" | 0x0336
| NPC Has Taken Damage
|
|
|-
| style="text-align:center;" | 0x0337
| NPC At 50% Health
|
|
|-
| style="text-align:center;" | 0x0338
| NPC At 25% Health
|
|
|-
| style="text-align:center;" | 0x0339
| NPC Hit Without Damage
|
|
|-
| style="text-align:center;" | 0x033A
| NPC Arrives At Destination
|
|
|-
| style="text-align:center;" | 0x033B
| NPC Kills Player
|
|
|-
| style="text-align:center;" | 0x033C
| NPC Cease To Exist
|
|
|-
| style="text-align:center;" | 0x033D
| NPC Play Anim
|
|
|-
| style="text-align:center;" | 0x033E
| NPC Retreat To Cover
|
|
|-
| style="text-align:center;" | 0x033F
| NPC Attack Player
|
|
|-
| style="text-align:center;" | 0x0340
| NPC Freeze
|
|
|-
| style="text-align:center;" | 0x0341
| NPC Thaw
|
|
|-
| style="text-align:center;" | 0x0342
| NPC Move To
|
|
|-
| style="text-align:center;" | 0x0343
| Camera Transition Begin
|
|
|-
| style="text-align:center;" | 0x0344
| Camera Transition Done
|
|
|-
| style="text-align:center;" | 0x0345
| NPC Enter Spawn
|
|
|-
| style="text-align:center;" | 0x0346
| NPC Enter Scare
|
|
|-
| style="text-align:center;" | 0x0347
| NPC Enter CustomAV
|
|
|-
| style="text-align:center;" | 0x0348
| CustomAV Anim Started
|
|
|-
| style="text-align:center;" | 0x0349
| CustomAV Anim Finished
|
|
|-
| style="text-align:center;" | 0x034A
| CustomAV Sound Started
|
|
|-
| style="text-align:center;" | 0x034B
| CustomAV Sound Finished
|
|
|-
| style="text-align:center;" | 0x034C
| CustomAV Finished
|
|
|-
| style="text-align:center;" | 0x034D
| NPC Attack Widget
|
|
|-
| style="text-align:center;" | 0x034E
| NPC Attack Widget Forever
|
|
|-
| style="text-align:center;" | 0x034F
| NPC Attacked Widget
|
|
|-
| style="text-align:center;" | 0x0350
| NPC Finished Attacking Widget
|
|
|-
| style="text-align:center;" | 0x0351
| NPC Find Cover
|
|
|-
| style="text-align:center;" | 0x0352
| NPC Enter Driller
|
|
|-
| style="text-align:center;" | 0x0353
| Deactivate
|
|
|-
| style="text-align:center;" | 0x0354
| Activate
|
|
|-
| style="text-align:center;" | 0x0355
| NPC Lever On
|
|
|-
| style="text-align:center;" | 0x0356
| NPC Lever Off
|
|
|-
| style="text-align:center;" | 0x0357
| NPC Lever Ignore
|
|
|-
| style="text-align:center;" | 0x0358
| NPC Enter Running Spawn
|
|
|-
| style="text-align:center;" | 0x0359
| NPC Respawned
|
|
|-
| style="text-align:center;" | 0x035A
| Launch Grub
|
|
|-
| style="text-align:center;" | 0x035B
| Launch Tracking Grub
|
|
|-
| style="text-align:center;" | 0x035C
| NPC Enter Default Jumping Spawn
|
|
|-
| style="text-align:center;" | 0x035D
| NPC Death Damage
|
|
|-
| style="text-align:center;" | 0x035E
| NPC Goto Idle
|
|
|-
| style="text-align:center;" | 0x035F
| NPC Goto Combat Idle
|
|
|-
| style="text-align:center;" | 0x0360
| NPC Goto Chase
|
|
|-
| style="text-align:center;" | 0x0361
| Dispatcher_SetPauseType
|
|
|-
| style="text-align:center;" | 0x0362
| UI Join Drop Game
|
|
|-
| style="text-align:center;" | 0x0363
| NPC Finished Spawning
|
|
|-
| style="text-align:center;" | 0x0364
| NPC Scientist Scared
|
|
|-
| style="text-align:center;" | 0x0365
| NPC Scientist Computer
|
|
|-
| style="text-align:center;" | 0x0366
| NPC Scientist Point
|
|
|-
| style="text-align:center;" | 0x0367
| NPC Scientist Investigate
|
|
|-
| style="text-align:center;" | 0x0368
| NPC Scientist Walk
|
|
|-
| style="text-align:center;" | 0x0369
| NPC Scientist Run
|
|
|-
| style="text-align:center;" | 0x036A
| NPC Scientist Kill
|
|
|-
| style="text-align:center;" | 0x036B
| NPC Scientist Idle
|
|
|-
| style="text-align:center;" | 0x036C
| NPC Take Damage On
|
|
|-
| style="text-align:center;" | 0x036D
| NPC Take Damage Off
|
|
|-
| style="text-align:center;" | 0x036E
| Set Active Navigation Mesh
|
|
|-
| style="text-align:center;" | 0x036F
| NPC is stuck
|
|
|-
| style="text-align:center;" | 0x0370
| Stop Ice Glide
|
|
|-
| style="text-align:center;" | 0x0371
| Enter Any
|
|
|-
| style="text-align:center;" | 0x0372
| Exit Any
|
|
|-
| style="text-align:center;" | 0x0373
| Camera Focus Off
|
|
|-
| style="text-align:center;" | 0x0374
| Camera Focus On
|
|
|-
| style="text-align:center;" | 0x0375
| NPC Enter Idle Spawn
|
|
|-
| style="text-align:center;" | 0x0376
| Enter Camera Target
|
|
|-
| style="text-align:center;" | 0x0377
| Exit Camera Target
|
|
|-
| style="text-align:center;" | 0x0378
| Set Counter To Current Level
|
|
|-
| style="text-align:center;" | 0x0379
| Set Counter To Level Status
|
|
|-
| style="text-align:center;" | 0x037A
| Camera Focus AI Helper
|
|
|-
| style="text-align:center;" | 0x037B
| Camera Focus AI Helper Reset
|
|
|-
| style="text-align:center;" | 0x037C
| Rotate, Set Orientation
|
|
|-
| style="text-align:center;" | 0x037D
| Rotate, Go to Orientation
|
|
|-
| style="text-align:center;" | 0x037E
| NPC Ranger Set Firing Pattern
|
|
|-
| style="text-align:center;" | 0x037F
| Rotate, Go to Orientation Done
|
|
|-
| style="text-align:center;" | 0x0380
| Scale, XYZ Ordinary Done
|
|
|-
| style="text-align:center;" | 0x0381
| Scale, X Non-Ordinary
|
|
|-
| style="text-align:center;" | 0x0382
| Scale, Y Non-Ordinary
|
|
|-
| style="text-align:center;" | 0x0383
| Scale, Z Non-Ordinary
|
|
|-
| style="text-align:center;" | 0x0384
| Scale, X Non-Ordinary Done
|
|
|-
| style="text-align:center;" | 0x0385
| Scale, Y Non-Ordinary Done
|
|
|-
| style="text-align:center;" | 0x0386
| Scale, Z Non-Ordinary Done
|
|
|-
| style="text-align:center;" | 0x0387
| NPC Drill Off
|
|
|-
| style="text-align:center;" | 0x0388
| NPC Drill On
|
|
|-
| style="text-align:center;" | 0x0389
| Transition To Camera A Done
|
|
|-
| style="text-align:center;" | 0x038A
| Transition To Camera B Done
|
|
|-
| style="text-align:center;" | 0x038B
| Smash Me Please On
|
|
|-
| style="text-align:center;" | 0x038C
| Smash Me Please Off
|
|
|-
| style="text-align:center;" | 0x038D
| Change Volume
|
|
|-
| style="text-align:center;" | 0x038E
| Fade Volume
|
|
|-
| style="text-align:center;" | 0x038F
| NPC Set Movement Radius
|
|
|-
| style="text-align:center;" | 0x0390
| NPC No Movement Radius
|
|
|-
| style="text-align:center;" | 0x0391
| NPC Drill Down and Wait
|
|
|-
| style="text-align:center;" | 0x0392
| NPC Enter Custom Anim Spawn
|
|
|-
| style="text-align:center;" | 0x0393
| NPC Scientist Cheer
|
|
|-
| style="text-align:center;" | 0x0394
| Enable Group Contents
|
|
|-
| style="text-align:center;" | 0x0395
| Start Moving Halfway
|
|
|-
| style="text-align:center;" | 0x0396
| Set Light Effect Speed
|
|
|-
| style="text-align:center;" | 0x0397
| Blast Doors Opening
|
|
|-
| style="text-align:center;" | 0x0398
| Blast Doors Opened
|
|
|-
| style="text-align:center;" | 0x0399
| UI HUD On
|
|
|-
| style="text-align:center;" | 0x039A
| UI HUD Off
|
|
|-
| style="text-align:center;" | 0x039B
| UI HUD HealthChange
|
|
|-
| style="text-align:center;" | 0x039C
| UI HUD MRIExpPointsChange
|
|
|-
| style="text-align:center;" | 0x039D
| UI HUD MRIExpPointsToUpgradeChange
|
|
|-
| style="text-align:center;" | 0x039E
| UI HUD MRIPowerUpAdd
|
|
|-
| style="text-align:center;" | 0x039F
| UI HUD HumanPlayerPauseGame
|
|
|-
| style="text-align:center;" | 0x03A0
| UI HUD AIPlayerPauseGame
|
|
|-
| style="text-align:center;" | 0x03A1
| UI HUD SwitchPlayers
|
|
|-
| style="text-align:center;" | 0x03A2
| NPC Broke Cover
|
|
|-
| style="text-align:center;" | 0x03A3
| UI HUD PauseGame
|
|
|-
| style="text-align:center;" | 0x03A4
| UI HUD ResumeGame
|
|
|-
| style="text-align:center;" | 0x03A5
| UI HUD PlayerMRIActive
|
|
|-
| style="text-align:center;" | 0x03A6
| UI HUD PlayerMRIFollow
|
|
|-
| style="text-align:center;" | 0x03A7
| UI HUD PlayerMRICloseFollow
|
|
|-
| style="text-align:center;" | 0x03A8
| UI HUD PlayerMRIStunned
|
|
|-
| style="text-align:center;" | 0x03A9
| UI HUD PlayerMRIGuard
|
|
|-
| style="text-align:center;" | 0x03AA
| UI HUD PlayerFROActive
|
|
|-
| style="text-align:center;" | 0x03AB
| UI HUD PlayerFROFollow
|
|
|-
| style="text-align:center;" | 0x03AC
| UI HUD PlayerFROCloseFollow
|
|
|-
| style="text-align:center;" | 0x03AD
| UI HUD PlayerFROStunned
|
|
|-
| style="text-align:center;" | 0x03AE
| UI HUD PlayerFROGuard
|
|
|-
| style="text-align:center;" | 0x03AF
| UI HUD FROExpPointsChange
|
|
|-
| style="text-align:center;" | 0x03B0
| UI HUD FROExpPointsToUpgradeChange
|
|
|-
| style="text-align:center;" | 0x03B1
| UI HUD FROPowerUpAdd
|
|
|-
| style="text-align:center;" | 0x03B2
| UI HUD MRIPowerUpRemove
|
|
|-
| style="text-align:center;" | 0x03B3
| UI HUD FROPowerUpRemove
|
|
|-
| style="text-align:center;" | 0x03B4
| NPC Play Taunt
|
|
|-
| style="text-align:center;" | 0x03B5
| NPC Finished Taking Damage
|
|
|-
| style="text-align:center;" | 0x03B6
| NPC Nuke On
|
|
|-
| style="text-align:center;" | 0x03B7
| NPC Nuke Off
|
|
|-
| style="text-align:center;" | 0x03B8
| NPC Arrived At Pointer
|
|
|-
| style="text-align:center;" | 0x03B9
| NPC Move To Reset
|
|
|-
| style="text-align:center;" | 0x03BA
| Available
|
|
|-
| style="text-align:center;" | 0x03BB
| Unavailable
|
|
|-
| style="text-align:center;" | 0x03BC
| UI HUD MRIPowerUpUpgrade
|
|
|-
| style="text-align:center;" | 0x03BD
| UI HUD FROPowerUpUpgrade
|
|
|-
| style="text-align:center;" | 0x03BE
| CheckpointActivate
|
|
|-
| style="text-align:center;" | 0x03BF
| Object NPC Collision Active
|
|
|-
| style="text-align:center;" | 0x03C0
| Object NPC Collision Inactive
|
|
|-
| style="text-align:center;" | 0x03C1
| UI Quit Game
|
|
|-
| style="text-align:center;" | 0x03C2
| NPC Enter Falling Dirt Spawn
|
|
|-
| style="text-align:center;" | 0x03C3
| NPC Enter Falling Ice Spawn
|
|
|-
| style="text-align:center;" | 0x03C4
| Boss Stage D Began
|
|
|-
| style="text-align:center;" | 0x03C5
| Boss Stage D Ended
|
|
|-
| style="text-align:center;" | 0x03C6
| Camera Y Tracking On
|
|
|-
| style="text-align:center;" | 0x03C7
| Camera Y Tracking Reset
|
|
|-
| style="text-align:center;" | 0x03C8
| UI HUD MRI Health Increase
|
|
|-
| style="text-align:center;" | 0x03C9
| UI HUD MRI Health Decrease
|
|
|-
| style="text-align:center;" | 0x03CA
| UI HUD FRO Health Increase
|
|
|-
| style="text-align:center;" | 0x03CB
| UI HUD FRO Health Decrease
|
|
|-
| style="text-align:center;" | 0x03CC
| UI HUD Generic Increase
|
|
|-
| style="text-align:center;" | 0x03CD
| UI HUD Generic Decrease
|
|
|-
| style="text-align:center;" | 0x03CE
| UI Sys Msg Cancel
|
|
|-
| style="text-align:center;" | 0x03CF
| UI StartNewGame
|
|
|-
| style="text-align:center;" | 0x03D0
| UI StartNewGameNoCreateGame
|
|
|-
| style="text-align:center;" | 0x03D1
| UI StartNewGameYesCreateGame
|
|
|-
| style="text-align:center;" | 0x03D2
| NPC Tank Set Attack Pattern
|
|
|-
| style="text-align:center;" | 0x03D3
| NPC At 75% Health
|
|
|-
| style="text-align:center;" | 0x03D4
| NPC Pool Created
|
|
|-
| style="text-align:center;" | 0x03D5
| UI Sys Msg Info
|
|
|-
| style="text-align:center;" | 0x03D6
| NPC Pool Reset
|
|
|-
| style="text-align:center;" | 0x03D7
| UI Model Bar Offset Next
|
|
|-
| style="text-align:center;" | 0x03D8
| UI Model Bar Offset Previous
|
|
|-
| style="text-align:center;" | 0x03D9
| Boss Minions Dead
|
|
|-
| style="text-align:center;" | 0x03DA
| NPC One Liner
|
|
|-
| style="text-align:center;" | 0x03DB
| NPC Enter Falling No FX
|
|
|-
| style="text-align:center;" | 0x03DC
| UI EndCredits GoTo Main Manu
|
|
|-
| style="text-align:center;" | 0x03DD
| Destroy All Rubbles
|
|
|-
| style="text-align:center;" | 0x03DE
| NPC Set Move Point Distance
|
|
|-
| style="text-align:center;" | 0x03DF
| Boss Stage A1 Began
|
|
|-
| style="text-align:center;" | 0x03E0
| Boss Stage A1 Ended
|
|
|-
| style="text-align:center;" | 0x03E1
| Boss Stage B1 Began
|
|
|-
| style="text-align:center;" | 0x03E2
| Boss Stage B1 Ended
|
|
|-
| style="text-align:center;" | 0x03E3
| Boss Stage C1 Began
|
|
|-
| style="text-align:center;" | 0x03E4
| Boss Stage C1 Ended
|
|
|-
| style="text-align:center;" | 0x03E5
| Boss Stage A2 Began
|
|
|-
| style="text-align:center;" | 0x03E6
| Boss Stage A2 Ended
|
|
|-
| style="text-align:center;" | 0x03E7
| Boss Stage B2 Began
|
|
|-
| style="text-align:center;" | 0x03E8
| Boss Stage B2 Ended
|
|
|-
| style="text-align:center;" | 0x03E9
| Boss Stage C2 Began
|
|
|-
| style="text-align:center;" | 0x03EA
| Boss Stage C2 Ended
|
|
|-
| style="text-align:center;" | 0x03EB
| Boss Stage A3 Began
|
|
|-
| style="text-align:center;" | 0x03EC
| Boss Stage A3 Ended
|
|
|-
| style="text-align:center;" | 0x03ED
| Boss Stage B3 Began
|
|
|-
| style="text-align:center;" | 0x03EE
| Boss Stage B3 Ended
|
|
|-
| style="text-align:center;" | 0x03EF
| Boss Stage C3 Began
|
|
|-
| style="text-align:center;" | 0x03F0
| Boss Stage C3 Ended
|
|
|-
| style="text-align:center;" | 0x03F1
| NPC Scientist In Danger
|
|
|-
| style="text-align:center;" | 0x03F2
| NPC Ignore All Damage On
|
|
|-
| style="text-align:center;" | 0x03F3
| NPC Ignore All Damage Off
|
|
|-
| style="text-align:center;" | 0x03F4
| UI Enter Controls Screen
|
|
|-
| style="text-align:center;" | 0x03F5
| Switch Lever Start
|
|
|-
| style="text-align:center;" | 0x03F6
| UI HUD Left Player Drop
|
|
|-
| style="text-align:center;" | 0x03F7
| Player Walk On Disable
|
|
|-
| style="text-align:center;" | 0x03F8
| Player Walk On Enable
|
|
|-
| style="text-align:center;" | 0x03F9
| Switch Lever Stop
|
|
|-
| style="text-align:center;" | 0x03FA
| UIMainMenuSecondPlayerJoin
|
|
|-
| style="text-align:center;" | 0x03FB
| UIMainMenuSecondPlayerDrop
|
|
|-
| style="text-align:center;" | 0x03FC
| UI HUD Recovery FRO
|
|
|-
| style="text-align:center;" | 0x03FD
| UI HUD Recovery MRI
|
|
|-
| style="text-align:center;" | 0x03FE
| Pad Vibrate On P2
|
|
|-
| style="text-align:center;" | 0x03FF
| Pad Vibrate Off P2
|
|
|-
| style="text-align:center;" | 0x0400
| Hit (filtered)
|
|
|-
| style="text-align:center;" | 0x0401
| Destroy (filtered)
|
|
|-
| style="text-align:center;" | 0x0402
| UI Signal Credit Code Start
|
|
|-
| style="text-align:center;" | 0x0403
| Super Move Started
|
|
|-
| style="text-align:center;" | 0x0404
| Super Move Finished
|
|
|-
| style="text-align:center;" | 0x0405
| NPC Attack Widget Smash Me
|
|
|-
| style="text-align:center;" | 0x0406
| SaveLoad Continue Game
|
|
|-
| style="text-align:center;" | 0x0407
| UI Sys Msg Wait Response Extra
|
|
|}
 
[[Category:The Incredibles: Rise of the Underminer]]
2,079

edits