List of Events/ROTU: Difference between revisions
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{{#arraydefine:{{SUBPAGENAME}}| All, [[ALST]], [[ANIM]], [[ATBL]], [[BINK]], [[BOUL]], [[CAM]], [[CCRV]], [[CNTR]], [[COLL]], [[COND]], [[CRDT]], [[CSN]], [[CSNM]], [[CTOC]], [[DEST]], [[DPAT]], [[DYNA]], [[ENV]], [[FOG]], [[GRUP]], [[JAW]], [[JSP]], [[LKIT]], [[LODT]], [[MAPR]], [[MINF]], [[MODL]], [[MRKR]], [[MVPT]], [[NGMS]], [[NPCS]], [[PARE]], [[PARP]], [[PARS]], [[PEND]], [[PGRS]], [[PICK]], [[PIPT]], [[PLAT]], [[PLYR]], [[PORT]], [[RAW]], [[RWTX]], [[SCRP]], [[SGRP]], [[SHRP]], [[SIMP]], [[SND]], [[SNDI]], [[SNDS]], [[SPLN]], [[SUBT]], [[SURF]], [[TEXS]], [[TEXT]], [[TIMR]], [[TPIK]], [[TRIG]], [[TRWT]], [[UIM]], [[VOLU]], [[WIRE]], [[DYNA/audio:conversation]], [[DYNA/camera:binary_poi]], [[DYNA/camera:transition_time]], [[DYNA/Checkpoint]], [[DYNA/effect:BossBrain]], [[DYNA/effect:light]], [[DYNA/effect:LightEffectFlicker]], [[DYNA/effect:LightEffectStrobe]], [[DYNA/effect:Lightning]], [[DYNA/effect:particle_generator]], [[DYNA/effect:Rumble]], [[DYNA/effect:Rumble Spherical Emitter]], [[DYNA/effect:ScreenFade]], [[DYNA/effect:ScreenWarp]], [[DYNA/effect:smoke_emitter]], [[DYNA/effect:spark_emitter]], [[DYNA/effect:spotlight]], [[DYNA/effect:water_body]], [[DYNA/Enemy:IN2]], [[DYNA/Enemy:IN2:Bomber]], [[DYNA/Enemy:IN2:BossUnderminerDrill]], [[DYNA/Enemy:IN2:BossUnderminerUM]], [[DYNA/Enemy:IN2:Chicken]], [[DYNA/Enemy:IN2:Driller]], [[DYNA/Enemy:IN2:Enforcer]], [[DYNA/Enemy:IN2:Humanoid]], [[DYNA/Enemy:IN2:RobotTank]], [[DYNA/Enemy:IN2:Scientist]], [[DYNA/Enemy:IN2:Shooter]], [[DYNA/game_object:BoulderGenerator]], [[DYNA/game_object:bullet_mark]], [[DYNA/game_object:bullet_time]], [[DYNA/game_object:flame_emitter]], [[DYNA/game_object:FreezableObject]], [[DYNA/game_object:Hangable]], [[DYNA/game_object:IN_Pickup]], [[DYNA/game_object:laser_beam]], [[DYNA/game_object:RubbleGenerator]], [[DYNA/game_object:text_box]], [[DYNA/game_object:Vent]], [[DYNA/game_object:VentType]], [[DYNA/interaction:IceBridge]], [[DYNA/interaction:Lift]], [[DYNA/interaction:SwitchLever]], [[DYNA/Interest_Pointer]], [[DYNA/JSP Extra Data]], [[DYNA/logic:reference]], [[DYNA/npc:CoverPoint]], [[DYNA/npc:NPC_Custom_AV]], [[DYNA/pointer]], [[DYNA/Scene Properties]], [[DYNA/ui:box]], [[DYNA/ui:controller]], [[DYNA/ui:image]], [[DYNA/ui:model]], [[DYNA/ui:text]], [[DYNA/ui:text:user string]], [[EvilEngine/ALST]], [[EvilEngine/ANIM]], [[EvilEngine/ATBL]], [[EvilEngine/BINK]], [[EvilEngine/BOUL]], [[EvilEngine/CAM]], [[EvilEngine/CCRV]], [[EvilEngine/CNTR]], [[EvilEngine/COLL]], [[EvilEngine/COND]], [[EvilEngine/CRDT]], [[EvilEngine/CSN]], [[EvilEngine/CSNM]], [[EvilEngine/CTOC]], [[EvilEngine/DEST]], [[EvilEngine/DPAT]], [[EvilEngine/DYNA]], [[EvilEngine/ENV]], [[EvilEngine/FOG]], [[EvilEngine/GRUP]], [[EvilEngine/JAW]], [[EvilEngine/JSP]], [[EvilEngine/LKIT]], [[EvilEngine/LODT]], [[EvilEngine/MAPR]], [[EvilEngine/MINF]], [[EvilEngine/MODL]], [[EvilEngine/MRKR]], [[EvilEngine/MVPT]], [[EvilEngine/NGMS]], [[EvilEngine/NPCS]], [[EvilEngine/PARE]], [[EvilEngine/PARP]], [[EvilEngine/PARS]], [[EvilEngine/PEND]], [[EvilEngine/PGRS]], [[EvilEngine/PICK]], [[EvilEngine/PIPT]], [[EvilEngine/PLAT]], [[EvilEngine/PLYR]], [[EvilEngine/PORT]], [[EvilEngine/RAW]], [[EvilEngine/SCRP]], [[EvilEngine/SGRP]], [[EvilEngine/SHRP]], [[EvilEngine/SIMP]], [[EvilEngine/SPLN]], [[EvilEngine/SUBT]], [[EvilEngine/SURF]], [[EvilEngine/TEXS]], [[EvilEngine/TEXT]], [[EvilEngine/TIMR]], [[EvilEngine/TPIK]], [[EvilEngine/TRIG]], [[EvilEngine/TRWT]], [[EvilEngine/UIM]], [[EvilEngine/VOLU]], [[EvilEngine/WIRE]], [[EvilEngine/DYNA/audio:conversation]], [[EvilEngine/DYNA/camera:binary_poi]], [[EvilEngine/DYNA/camera:transition_time]], [[EvilEngine/DYNA/Checkpoint]], [[EvilEngine/DYNA/effect:BossBrain]], [[EvilEngine/DYNA/effect:light]], [[EvilEngine/DYNA/effect:LightEffectFlicker]], [[EvilEngine/DYNA/effect:LightEffectStrobe]], [[EvilEngine/DYNA/effect:Lightning]], [[EvilEngine/DYNA/effect:particle_generator]], [[EvilEngine/DYNA/effect:Rumble]], [[EvilEngine/DYNA/effect:Rumble Spherical Emitter]], [[EvilEngine/DYNA/effect:ScreenFade]], [[EvilEngine/DYNA/effect:ScreenWarp]], [[EvilEngine/DYNA/effect:smoke_emitter]], [[EvilEngine/DYNA/effect:spark_emitter]], [[EvilEngine/DYNA/effect:spotlight]], [[EvilEngine/DYNA/effect:water_body]], [[EvilEngine/DYNA/Enemy:IN2]], [[EvilEngine/DYNA/Enemy:IN2:Bomber]], [[EvilEngine/DYNA/Enemy:IN2:BossUnderminerDrill]], [[EvilEngine/DYNA/Enemy:IN2:BossUnderminerUM]], [[EvilEngine/DYNA/Enemy:IN2:Chicken]], [[EvilEngine/DYNA/Enemy:IN2:Driller]], [[EvilEngine/DYNA/Enemy:IN2:Enforcer]], [[EvilEngine/DYNA/Enemy:IN2:Humanoid]], [[EvilEngine/DYNA/Enemy:IN2:RobotTank]], [[EvilEngine/DYNA/Enemy:IN2:Scientist]], [[EvilEngine/DYNA/Enemy:IN2:Shooter]], [[EvilEngine/DYNA/game_object:BoulderGenerator]], [[EvilEngine/DYNA/game_object:bullet_mark]], [[EvilEngine/DYNA/game_object:bullet_time]], [[EvilEngine/DYNA/game_object:flame_emitter]], [[EvilEngine/DYNA/game_object:FreezableObject]], [[EvilEngine/DYNA/game_object:Hangable]], [[EvilEngine/DYNA/game_object:IN_Pickup]], [[EvilEngine/DYNA/game_object:laser_beam]], [[EvilEngine/DYNA/game_object:RubbleGenerator]], [[EvilEngine/DYNA/game_object:text_box]], [[EvilEngine/DYNA/game_object:Vent]], [[EvilEngine/DYNA/game_object:VentType]], [[EvilEngine/DYNA/interaction:IceBridge]], [[EvilEngine/DYNA/interaction:Lift]], [[EvilEngine/DYNA/interaction:SwitchLever]], [[EvilEngine/DYNA/Interest_Pointer]], [[EvilEngine/DYNA/JSP Extra Data]], [[EvilEngine/DYNA/logic:reference]], [[EvilEngine/DYNA/npc:CoverPoint]], [[EvilEngine/DYNA/npc:NPC_Custom_AV]], [[EvilEngine/DYNA/pointer]], [[EvilEngine/DYNA/Scene Properties]], [[EvilEngine/DYNA/ui:box]], [[EvilEngine/DYNA/ui:controller]], [[EvilEngine/DYNA/ui:image]], [[EvilEngine/DYNA/ui:model]], [[EvilEngine/DYNA/ui:text]], [[EvilEngine/DYNA/ui:text:user string]]|,}}
<nowiki/>
This is a list of [[EvilEngine/Events|Events]] for [[The Incredibles: Rise of the Underminer]]
==List==
{| class="wikitable sortable"
! ID !! Name !! Destination Asset Types !! ParamWidget Asset Types !! Parameters !! Description
{{AutoEventTableRow|EvilEngine/Events/Unknown}}
{{AutoEventTableRow|EvilEngine/Events/Enable}}
{{AutoEventTableRow|EvilEngine/Events/Disable}}
{{AutoEventTableRow|EvilEngine/Events/Visible}}
{{AutoEventTableRow|EvilEngine/Events/Invisible}}
{{AutoEventTableRow|EvilEngine/Events/EnterPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ExitPlayer}}
{{AutoEventTableRow|EvilEngine/Events/TouchPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ControlOff}}
{{AutoEventTableRow|EvilEngine/Events/ControlOn}}
{{AutoEventTableRow|EvilEngine/Events/Reset}}
{{AutoEventTableRow|EvilEngine/Events/Increment}}
{{AutoEventTableRow|EvilEngine/Events/Decrement}}
{{AutoEventTableRow|EvilEngine/Events/Open}}
{{AutoEventTableRow|EvilEngine/Events/Close}}
{{AutoEventTableRow|EvilEngine/Events/Toggle}}
{{AutoEventTableRow|EvilEngine/Events/Teleport Player}}
{{AutoEventTableRow|EvilEngine/Events/OutOfBounds}}
{{AutoEventTableRow|EvilEngine/Events/Run}}
{{AutoEventTableRow|EvilEngine/Events/Stop}}
{{AutoEventTableRow|EvilEngine/Events/Expired}}
{{AutoEventTableRow|EvilEngine/Events/Move}}
{{AutoEventTableRow|EvilEngine/Events/Destroy}}
{{AutoEventTableRow|EvilEngine/Events/Pause}}
{{AutoEventTableRow|EvilEngine/Events/Play}}
{{AutoEventTableRow|EvilEngine/Events/PlayOne}}
{{AutoEventTableRow|EvilEngine/Events/PlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/RoomStart}}
{{AutoEventTableRow|EvilEngine/Events/Invalidate}}
{{AutoEventTableRow|EvilEngine/Events/Tilt}}
{{AutoEventTableRow|EvilEngine/Events/Untilt}}
{{AutoEventTableRow|EvilEngine/Events/Arrive}}
{{AutoEventTableRow|EvilEngine/Events/Mount}}
{{AutoEventTableRow|EvilEngine/Events/Dismount}}
{{AutoEventTableRow|EvilEngine/Events/Break}}
{{AutoEventTableRow|EvilEngine/Events/Pickup}}
{{AutoEventTableRow|EvilEngine/Events/Death}}
{{AutoEventTableRow|EvilEngine/Events/Kill}}
{{AutoEventTableRow|EvilEngine/Events/On}}
{{AutoEventTableRow|EvilEngine/Events/Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Patrol}}
{{AutoEventTableRow|EvilEngine/Events/Patrol Off}}
{{AutoEventTableRow|EvilEngine/Events/LeverSwitchTurnedOn}}
{{AutoEventTableRow|EvilEngine/Events/LeverSwitchTurnedOff}}
{{AutoEventTableRow|EvilEngine/Events/NPC Detect On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Chase On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Chase Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Attack On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Off}}
{{AutoEventTableRow|EvilEngine/Events/Respawn}}
{{AutoEventTableRow|EvilEngine/Events/PlayerDeath}}
|-
| 0x34 || [[EvilEngine/Events/GiveChance|z_old-GiveChance]] || - || - || 0, 0, 0, 0 ||
|-
| 0x35 || [[EvilEngine/Events/GiveShinyObjects|z_old-GiveShinyObjects]] || - || - || 0, 0, 0, 0 ||
|-
| 0x36 || [[EvilEngine/Events/GiveHealth|z_old-GiveHealth]] || - || - || 0, 0, 0, 0 ||
|-
{{AutoEventTableRow|EvilEngine/Events/ButtonPress}}
{{AutoEventTableRow|EvilEngine/Events/ButtonUnpress}}
{{AutoEventTableRow|EvilEngine/Events/ArriveHalfway}}
{{AutoEventTableRow|EvilEngine/Events/Hit}}
{{AutoEventTableRow|EvilEngine/Events/Attach To}}
{{AutoEventTableRow|EvilEngine/Events/Evaluate}}
{{AutoEventTableRow|EvilEngine/Events/True}}
{{AutoEventTableRow|EvilEngine/Events/False}}
{{AutoEventTableRow|EvilEngine/Events/PadPressX}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSquare}}
{{AutoEventTableRow|EvilEngine/Events/PadPressO}}
{{AutoEventTableRow|EvilEngine/Events/PadPressTriangle}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressStart}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSelect}}
{{AutoEventTableRow|EvilEngine/Events/PadPressUp}}
{{AutoEventTableRow|EvilEngine/Events/PadPressDown}}
{{AutoEventTableRow|EvilEngine/Events/PadPressRight}}
{{AutoEventTableRow|EvilEngine/Events/PadPressLeft}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOn}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOff}}
{{AutoEventTableRow|EvilEngine/Events/UI Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Unselect}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision On}}
{{AutoEventTableRow|EvilEngine/Events/Collision Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible On}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible Off}}
{{AutoEventTableRow|EvilEngine/Events/Scene Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Scene Finish}}
{{AutoEventTableRow|EvilEngine/Events/Room Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Room Finish}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Reset}}
{{AutoEventTableRow|EvilEngine/Events/FallToDeath}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On+Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset A}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset B}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset C}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset D}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On P1}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off P1}}
{{AutoEventTableRow|EvilEngine/Events/Mono Sound}}
{{AutoEventTableRow|EvilEngine/Events/Stereo Sound}}
{{AutoEventTableRow|EvilEngine/Events/Increase Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/GameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/GameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/GameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/GameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/Digup}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot From Widget}}
{{AutoEventTableRow|EvilEngine/Events/Back}}
{{AutoEventTableRow|EvilEngine/Events/Cancel}}
{{AutoEventTableRow|EvilEngine/Events/Retry}}
{{AutoEventTableRow|EvilEngine/Events/Select Card}}
{{AutoEventTableRow|EvilEngine/Events/Select Slot}}
{{AutoEventTableRow|EvilEngine/Events/OK}}
{{AutoEventTableRow|EvilEngine/Events/VilHurtBoss}}
{{AutoEventTableRow|EvilEngine/Events/Attack}}
{{AutoEventTableRow|EvilEngine/Events/AttackOn}}
{{AutoEventTableRow|EvilEngine/Events/AttackOff}}
{{AutoEventTableRow|EvilEngine/Events/Drop pickup}}
{{AutoEventTableRow|EvilEngine/Events/UI Add Char}}
{{AutoEventTableRow|EvilEngine/Events/UI Del Char}}
{{AutoEventTableRow|EvilEngine/Events/UI String Empty}}
{{AutoEventTableRow|EvilEngine/Events/UI String Full}}
{{AutoEventTableRow|EvilEngine/Events/UI String Send As Cheat}}
{{AutoEventTableRow|EvilEngine/Events/UI Set Max Chars}}
{{AutoEventTableRow|EvilEngine/Events/UI Cheat OK}}
{{AutoEventTableRow|EvilEngine/Events/UI Cheat Bad}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingChase}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingAttack}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingRetreat}}
{{AutoEventTableRow|EvilEngine/Events/Preload}}
{{AutoEventTableRow|EvilEngine/Events/Done}}
{{AutoEventTableRow|EvilEngine/Events/Arcto}}
{{AutoEventTableRow|EvilEngine/Events/Digup Reaction}}
{{AutoEventTableRow|EvilEngine/Events/Set Check Point}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlay}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayLoop}}
{{AutoEventTableRow|EvilEngine/Events/AnimStop}}
{{AutoEventTableRow|EvilEngine/Events/AnimPause}}
{{AutoEventTableRow|EvilEngine/Events/AnimResume}}
{{AutoEventTableRow|EvilEngine/Events/AnimTogglePause}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayRandom}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/SetSpeed}}
{{AutoEventTableRow|EvilEngine/Events/Accelerate}}
{{AutoEventTableRow|EvilEngine/Events/MoveToTarget}}
{{AutoEventTableRow|EvilEngine/Events/SwingerFollow}}
{{AutoEventTableRow|EvilEngine/Events/Impact}}
{{AutoEventTableRow|EvilEngine/Events/Effect Turned On}}
{{AutoEventTableRow|EvilEngine/Events/Effect Turned Off}}
{{AutoEventTableRow|EvilEngine/Events/UI Reset}}
{{AutoEventTableRow|EvilEngine/Events/SetScaleFactor}}
{{AutoEventTableRow|EvilEngine/Events/EnterEntity}}
{{AutoEventTableRow|EvilEngine/Events/ExitEntity}}
{{AutoEventTableRow|EvilEngine/Events/ENTER FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/EXIT FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/Drivenby}}
{{AutoEventTableRow|EvilEngine/Events/FollowTarget}}
|-
| 0xDA || [[EvilEngine/Events/FaceTarget|z_old-FaceTarget]] || - || - || 0, 0, 0, 0 ||
{{AutoEventTableRow|EvilEngine/Events/WatchTarget}}
{{AutoEventTableRow|EvilEngine/Events/CarChangeLaneRight}}
{{AutoEventTableRow|EvilEngine/Events/CarChangeLaneLeft}}
{{AutoEventTableRow|EvilEngine/Events/CarStart}}
{{AutoEventTableRow|EvilEngine/Events/CarSetSwerveMode}}
{{AutoEventTableRow|EvilEngine/Events/IncreaseSpeed}}
{{AutoEventTableRow|EvilEngine/Events/DecreaseSpeed}}
{{AutoEventTableRow|EvilEngine/Events/StartMoving}}
{{AutoEventTableRow|EvilEngine/Events/StopMoving}}
{{AutoEventTableRow|EvilEngine/Events/Swoosh}}
{{AutoEventTableRow|EvilEngine/Events/TurretDestroyed}}
{{AutoEventTableRow|EvilEngine/Events/NPC Speak Stop}}
{{AutoEventTableRow|EvilEngine/Events/StartRumbleEffect}}
{{AutoEventTableRow|EvilEngine/Events/Navigate To}}
{{AutoEventTableRow|EvilEngine/Events/NPC Speak Start}}
{{AutoEventTableRow|EvilEngine/Events/NPC Alert}}
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Delay}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Action End}}
{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOff}}
{{AutoEventTableRow|EvilEngine/Events/BossMMPushButton}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_DecayComplete}}
{{AutoEventTableRow|EvilEngine/Events/VilGuardWidget}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOn}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOff}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateToggle}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOn}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOff}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectToggle}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimGroup}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimSpeed}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateStep}}
{{AutoEventTableRow|EvilEngine/Events/Emit}}
{{AutoEventTableRow|EvilEngine/Events/Emitted}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOn}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOff}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentToggle}}
{{AutoEventTableRow|EvilEngine/Events/Zip Line Env Damage}}
{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOff}}
|-
| 0x101 || [[EvilEngine/Events/Give PowerUp|z_old-Give PowerUp]] || - || - || 0, 0, 0, 0 ||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerReset}}
{{AutoEventTableRow|EvilEngine/Events/Fire Cruise Bubble}}
{{AutoEventTableRow|EvilEngine/Events/Car Success Anim Play}}
{{AutoEventTableRow|EvilEngine/Events/Car Failure Anim Play}}
{{AutoEventTableRow|EvilEngine/Events/Disable Group Contents}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOn}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOff}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerPause}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerResume}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerSetBestTime}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning1}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning2}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning3}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeStart}}
{{AutoEventTableRow|EvilEngine/Events/Car Stop}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeRun}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeReset}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeSuccess}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeFailed}}
{{AutoEventTableRow|EvilEngine/Events/Formation Changed}}
{{AutoEventTableRow|EvilEngine/Events/Charge Resume}}
{{AutoEventTableRow|EvilEngine/Events/Charge Pause}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge Stop}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge Completed}}
{{AutoEventTableRow|EvilEngine/Events/Formation Charge Start}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSuccess}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerFailure}}
{{AutoEventTableRow|EvilEngine/Events/Show Hud}}
{{AutoEventTableRow|EvilEngine/Events/Hide Hud}}
{{AutoEventTableRow|EvilEngine/Events/FADE OUT}}
{{AutoEventTableRow|EvilEngine/Events/SetRain}}
{{AutoEventTableRow|EvilEngine/Events/SetSnow}}
{{AutoEventTableRow|EvilEngine/Events/Script No Op}}
{{AutoEventTableRow|EvilEngine/Events/ScriptReset}}
{{AutoEventTableRow|EvilEngine/Events/WaitForInput}}
{{AutoEventTableRow|EvilEngine/Events/Play Movie}}
{{AutoEventTableRow|EvilEngine/Events/CelebrationAnimPlay}}
|-
| 0x128 || - || - || - || - || There is no event defined for this ID.
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Replace}}
{{AutoEventTableRow|EvilEngine/Events/Forward}}
{{AutoEventTableRow|EvilEngine/Events/Reverse}}
|-
| 0x12C || [[EvilEngine/Events/PlayerRumbleTest|RumbleTest - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
|-
| 0x12D || [[EvilEngine/Events/PlayerRumbleLight|RumbleLight - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
|-
| 0x12E || [[EvilEngine/Events/PlayerRumbleMedium|RumbleMedium - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
|-
| 0x12F || [[EvilEngine/Events/PlayerRumbleHeavy|RumbleHeavy - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
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{{AutoEventTableRow|EvilEngine/Events/Hit (Lower Body)}}
|-
| 0x1C1 || [[EvilEngine/Events/GiveSocks (current level)|z_old-GiveSocks (current level)]] || - || - || 0, 0, 0, 0 ||
|-
| 0x1C2 || [[EvilEngine/Events/GiveCollectables (current level)|z_old-GiveCollectables (current level)]] || - || - || 0, 0, 0, 0 ||
|-
| 0x1C3 || [[EvilEngine/Events/SetSocks (current level)|z_old-SetSocks (current level)]] || - || - || 0, 0, 0, 0 ||
|-
| 0x1C4 || [[EvilEngine/Events/SetCollectables (current level)|z_old-SetCollectables (current level)]] || - || - || 0, 0, 0, 0 ||
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|-
| 0x1DA || [[EvilEngine/Events/Switch Player Character|z_old-Switch Player Character]] || - || - || 0, 0, 0, 0 ||
{{AutoEventTableRow|EvilEngine/Events/Level Begin}}
{{AutoEventTableRow|EvilEngine/Events/Scene Reset (death)}}
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{{AutoEventTableRow|EvilEngine/Events/Destroyed Robot}}
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|-
| 0x20A || [[EvilEngine/Events/Slide On|z_old-Slide On]] || - || - || 0, 0, 0, 0 ||
|-
| 0x20B || [[EvilEngine/Events/Slide Off|z_old-Slide Off]] || - || - || 0, 0, 0, 0 ||
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|-
| 0x266 || [[EvilEngine/Events/Upgrade Power Up|z_old-Upgrade Power Up]] || - || - || 0, 0, 0, 0 ||
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{{AutoEventTableRow|EvilEngine/Events/UI Signal Sync To Current}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Effect}}
|-
| 0x2AE || [[EvilEngine/Events/Freeze Player|z_old-Freeze Player]] || - || - || 0, 0, 0, 0 ||
|-
| 0x2AF || [[EvilEngine/Events/Unfreeze Player|z_old-Unfreeze Player]] || - || - || 0, 0, 0, 0 ||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Map Start}}
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{{AutoEventTableRow|EvilEngine/Events/JSP Visibility Increment}}
{{AutoEventTableRow|EvilEngine/Events/JSP Visibility Decrement}}
{{AutoEventTableRow|EvilEngine/Events/Enter Camera}}
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{{AutoEventTableRow|EvilEngine/Events/PadPressE (GC Z or XBOX Black)}}
{{AutoEventTableRow|EvilEngine/Events/Dash Set Jump Paramters}}
{{AutoEventTableRow|EvilEngine/Events/Viper Face Player}}
{{AutoEventTableRow|EvilEngine/Events/Viper Face Movement}}
{{AutoEventTableRow|EvilEngine/Events/RequestStart}}
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run}}
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{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Right}}
{{AutoEventTableRow|EvilEngine/Events/Increment Success}}
{{AutoEventTableRow|EvilEngine/Events/Decrement Success}}
{{AutoEventTableRow|EvilEngine/Events/Increment Failed}}
{{AutoEventTableRow|EvilEngine/Events/Decrement Failed}}
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Stop Temporary Music}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Action Begin}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Alert}}
{{AutoEventTableRow|EvilEngine/Events/NPC Turret Set Attack Radius}}
{{AutoEventTableRow|EvilEngine/Events/Goo Freeze Start}}
{{AutoEventTableRow|EvilEngine/Events/Goo Melt Start}}
{{AutoEventTableRow|EvilEngine/Events/NPC Notice}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Set}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C Ended}}
{{AutoEventTableRow|EvilEngine/Events/Visibility Cull On}}
{{AutoEventTableRow|EvilEngine/Events/Visibility Cull Off}}
{{AutoEventTableRow|EvilEngine/Events/Start rband camera}}
{{AutoEventTableRow|EvilEngine/Events/End rband camera}}
{{AutoEventTableRow|EvilEngine/Events/Mindy Start}}
{{AutoEventTableRow|EvilEngine/Events/Mindy End}}
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Start}}
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Stop}}
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Set Length}}
{{AutoEventTableRow|EvilEngine/Events/NPC Take No Damage On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Take No Damage Off}}
{{AutoEventTableRow|EvilEngine/Events/Start StaticCAM FOV filter}}
{{AutoEventTableRow|EvilEngine/Events/Restore StaticCAM FOV}}
{{AutoEventTableRow|EvilEngine/Events/XBOX DEMO exit to launcher}}
{{AutoEventTableRow|EvilEngine/Events/Spawn}}
{{AutoEventTableRow|EvilEngine/Events/Spawned}}
{{AutoEventTableRow|EvilEngine/Events/Credits set dest}}
{{AutoEventTableRow|EvilEngine/Events/Allow Attract Mode}}
{{AutoEventTableRow|EvilEngine/Events/Disallow Attract Mode}}
{{AutoEventTableRow|EvilEngine/Events/Rocket Attack}}
{{AutoEventTableRow|EvilEngine/Events/Collision Reset}}
{{AutoEventTableRow|EvilEngine/Events/AutoSave}}
{{AutoEventTableRow|EvilEngine/Events/Open Bonus}}
{{AutoEventTableRow|EvilEngine/Events/Flag Level}}
{{AutoEventTableRow|EvilEngine/Events/Level End}}
{{AutoEventTableRow|EvilEngine/Events/Get Local Content}}
{{AutoEventTableRow|EvilEngine/Events/Pause Game Safe}}
{{AutoEventTableRow|EvilEngine/Events/Override Frequency}}
{{AutoEventTableRow|EvilEngine/Events/Reset Frequency}}
{{AutoEventTableRow|EvilEngine/Events/Set Shot Delay}}
{{AutoEventTableRow|EvilEngine/Events/Set Shots In Group}}
{{AutoEventTableRow|EvilEngine/Events/User Select Yes}}
{{AutoEventTableRow|EvilEngine/Events/User Select No}}
{{AutoEventTableRow|EvilEngine/Events/User Select Back}}
{{AutoEventTableRow|EvilEngine/Events/Launch Fire Works}}
{{AutoEventTableRow|EvilEngine/Events/Resets user selection}}
{{AutoEventTableRow|EvilEngine/Events/Set as Bounce Back}}
{{AutoEventTableRow|EvilEngine/Events/Reset Unlockables}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Response}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Confirm}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Confirm}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Accept}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Decline}}
{{AutoEventTableRow|EvilEngine/Events/Set as NOT Bounce Back}}
{{AutoEventTableRow|EvilEngine/Events/Pause Game Now}}
{{AutoEventTableRow|EvilEngine/Events/Patty Wagon Start Engine}}
{{AutoEventTableRow|EvilEngine/Events/Patty Wagon Stop Engine}}
{{AutoEventTableRow|EvilEngine/Events/Bubble Spawn On}}
{{AutoEventTableRow|EvilEngine/Events/Bubble Spawn Off}}
{{AutoEventTableRow|EvilEngine/Events/XBLive Toggle Sign In}}
{{AutoEventTableRow|EvilEngine/Events/XBLive Manage Friends}}
{{AutoEventTableRow|EvilEngine/Events/Apply On Reset - On}}
{{AutoEventTableRow|EvilEngine/Events/Apply On Reset - Off}}
{{AutoEventTableRow|EvilEngine/Events/Snap To}}
{{AutoEventTableRow|EvilEngine/Events/Throw}}
{{AutoEventTableRow|EvilEngine/Events/First Zip Line}}
|-
| 0x30F || [[EvilEngine/Events/First Ledge Grab|z_old-First Ledge Grab]] || - || - || 0, 0, 0, 0 ||
{{AutoEventTableRow|EvilEngine/Events/First Incredimeter Pickup}}
{{AutoEventTableRow|EvilEngine/Events/UI Spark Trail}}
{{AutoEventTableRow|EvilEngine/Events/UI Get Battle Scenes}}
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scenes Available}}
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scenes Not Available}}
{{AutoEventTableRow|EvilEngine/Events/XBLive Toggle Appear Online}}
{{AutoEventTableRow|EvilEngine/Events/UI Return to previous screen}}
{{AutoEventTableRow|EvilEngine/Events/UI Empty Event}}
{{AutoEventTableRow|EvilEngine/Events/Subtitles Enabled}}
{{AutoEventTableRow|EvilEngine/Events/Subtitles Disabled}}
{{AutoEventTableRow|EvilEngine/Events/UI Set Box Mapping for UVs}}
{{AutoEventTableRow|EvilEngine/Events/Player Ejected}}
{{AutoEventTableRow|EvilEngine/Events/Damage Player}}
{{AutoEventTableRow|EvilEngine/Events/First Health Pickup}}
{{AutoEventTableRow|EvilEngine/Events/Token Pickup Complete}}
{{AutoEventTableRow|EvilEngine/Events/Prompt is dead}}
{{AutoEventTableRow|EvilEngine/Events/UI Flip Visibility}}
{{AutoEventTableRow|EvilEngine/Events/XBLive Reboot To Dashboard}}
{{AutoEventTableRow|EvilEngine/Events/First Powerup Point}}
{{AutoEventTableRow|EvilEngine/Events/UI Is Battle Scene}}
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scene Yes}}
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scene No}}
{{AutoEventTableRow|EvilEngine/Events/UI Lock element}}
{{AutoEventTableRow|EvilEngine/Events/UI Unlock element}}
{{AutoEventTableRow|EvilEngine/Events/Drivenby Off}}
{{AutoEventTableRow|EvilEngine/Events/Drivenby On}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Credit Code}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal HI Logo}}
{{AutoEventTableRow|EvilEngine/Events/Disable Auto Save}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Enlarge Window}}
{{AutoEventTableRow|EvilEngine/Events/Prompt Exiting}}
{{AutoEventTableRow|EvilEngine/Events/Prompt Force Exit}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Message Action Confirmed}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Message Action Declined}}
{{AutoEventTableRow|EvilEngine/Events/Unpause}}
{{AutoEventTableRow|EvilEngine/Events/Set Color Intensity}}
{{AutoEventTableRow|EvilEngine/Events/Start Light Effect}}
{{AutoEventTableRow|EvilEngine/Events/Stop Light Effect}}
{{AutoEventTableRow|EvilEngine/Events/NPC Has Taken Damage}}
{{AutoEventTableRow|EvilEngine/Events/NPC At 50% Health}}
{{AutoEventTableRow|EvilEngine/Events/NPC At 25% Health}}
{{AutoEventTableRow|EvilEngine/Events/NPC Hit Without Damage}}
{{AutoEventTableRow|EvilEngine/Events/NPC Arrives At Destination}}
{{AutoEventTableRow|EvilEngine/Events/NPC Kills Player}}
{{AutoEventTableRow|EvilEngine/Events/NPC Cease To Exist}}
{{AutoEventTableRow|EvilEngine/Events/NPC Play Anim}}
{{AutoEventTableRow|EvilEngine/Events/NPC Retreat To Cover}}
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Player}}
{{AutoEventTableRow|EvilEngine/Events/NPC Freeze}}
{{AutoEventTableRow|EvilEngine/Events/NPC Thaw}}
{{AutoEventTableRow|EvilEngine/Events/NPC Move To}}
{{AutoEventTableRow|EvilEngine/Events/Camera Transition Begin}}
{{AutoEventTableRow|EvilEngine/Events/Camera Transition Done}}
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Spawn}}
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Scare}}
{{AutoEventTableRow|EvilEngine/Events/NPC Enter CustomAV}}
{{AutoEventTableRow|EvilEngine/Events/CustomAV Anim Started}}
{{AutoEventTableRow|EvilEngine/Events/CustomAV Anim Finished}}
{{AutoEventTableRow|EvilEngine/Events/CustomAV Sound Started}}
{{AutoEventTableRow|EvilEngine/Events/CustomAV Sound Finished}}
{{AutoEventTableRow|EvilEngine/Events/CustomAV Finished}}
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Widget}}
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Widget Forever}}
{{AutoEventTableRow|EvilEngine/Events/NPC Attacked Widget}}
{{AutoEventTableRow|EvilEngine/Events/NPC Finished Attacking Widget}}
{{AutoEventTableRow|EvilEngine/Events/NPC Find Cover}}
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Driller}}
{{AutoEventTableRow|EvilEngine/Events/Deactivate}}
{{AutoEventTableRow|EvilEngine/Events/Activate}}
{{AutoEventTableRow|EvilEngine/Events/NPC Lever On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Lever Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Lever Ignore}}
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Running Spawn}}
{{AutoEventTableRow|EvilEngine/Events/NPC Respawned}}
{{AutoEventTableRow|EvilEngine/Events/Launch Grub}}
{{AutoEventTableRow|EvilEngine/Events/Launch Tracking Grub}}
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Default Jumping Spawn}}
{{AutoEventTableRow|EvilEngine/Events/NPC Death Damage}}
{{AutoEventTableRow|EvilEngine/Events/NPC Goto Idle}}
{{AutoEventTableRow|EvilEngine/Events/NPC Goto Combat Idle}}
{{AutoEventTableRow|EvilEngine/Events/NPC Goto Chase}}
{{AutoEventTableRow|EvilEngine/Events/Dispatcher_SetPauseType}}
{{AutoEventTableRow|EvilEngine/Events/UI Join Drop Game}}
{{AutoEventTableRow|EvilEngine/Events/NPC Finished Spawning}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Scared}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Computer}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Point}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Investigate}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Walk}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Run}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Kill}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Idle}}
{{AutoEventTableRow|EvilEngine/Events/NPC Take Damage On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Take Damage Off}}
{{AutoEventTableRow|EvilEngine/Events/Set Active Navigation Mesh}}
{{AutoEventTableRow|EvilEngine/Events/NPC is stuck}}
{{AutoEventTableRow|EvilEngine/Events/Stop Ice Glide}}
{{AutoEventTableRow|EvilEngine/Events/Enter Any}}
{{AutoEventTableRow|EvilEngine/Events/Exit Any}}
{{AutoEventTableRow|EvilEngine/Events/Camera Focus Off}}
{{AutoEventTableRow|EvilEngine/Events/Camera Focus On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Idle Spawn}}
{{AutoEventTableRow|EvilEngine/Events/Enter Camera Target}}
{{AutoEventTableRow|EvilEngine/Events/Exit Camera Target}}
{{AutoEventTableRow|EvilEngine/Events/Set Counter To Current Level}}
{{AutoEventTableRow|EvilEngine/Events/Set Counter To Level Status}}
{{AutoEventTableRow|EvilEngine/Events/Camera Focus AI Helper}}
{{AutoEventTableRow|EvilEngine/Events/Camera Focus AI Helper Reset}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Set Orientation}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Go to Orientation}}
{{AutoEventTableRow|EvilEngine/Events/NPC Ranger Set Firing Pattern}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Go to Orientation Done}}
{{AutoEventTableRow|EvilEngine/Events/Scale, XYZ Ordinary Done}}
{{AutoEventTableRow|EvilEngine/Events/Scale, X Non-Ordinary}}
{{AutoEventTableRow|EvilEngine/Events/Scale, Y Non-Ordinary}}
{{AutoEventTableRow|EvilEngine/Events/Scale, Z Non-Ordinary}}
{{AutoEventTableRow|EvilEngine/Events/Scale, X Non-Ordinary Done}}
{{AutoEventTableRow|EvilEngine/Events/Scale, Y Non-Ordinary Done}}
{{AutoEventTableRow|EvilEngine/Events/Scale, Z Non-Ordinary Done}}
{{AutoEventTableRow|EvilEngine/Events/NPC Drill Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Drill On}}
{{AutoEventTableRow|EvilEngine/Events/Transition To Camera A Done}}
{{AutoEventTableRow|EvilEngine/Events/Transition To Camera B Done}}
{{AutoEventTableRow|EvilEngine/Events/Smash Me Please On}}
{{AutoEventTableRow|EvilEngine/Events/Smash Me Please Off}}
{{AutoEventTableRow|EvilEngine/Events/Change Volume}}
{{AutoEventTableRow|EvilEngine/Events/Fade Volume}}
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movement Radius}}
{{AutoEventTableRow|EvilEngine/Events/NPC No Movement Radius}}
{{AutoEventTableRow|EvilEngine/Events/NPC Drill Down and Wait}}
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Custom Anim Spawn}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Cheer}}
{{AutoEventTableRow|EvilEngine/Events/Enable Group Contents}}
{{AutoEventTableRow|EvilEngine/Events/Start Moving Halfway}}
{{AutoEventTableRow|EvilEngine/Events/Set Light Effect Speed}}
{{AutoEventTableRow|EvilEngine/Events/Blast Doors Opening}}
{{AutoEventTableRow|EvilEngine/Events/Blast Doors Opened}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD On}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD Off}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD HealthChange}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIExpPointsChange}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIExpPointsToUpgradeChange}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIPowerUpAdd}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD HumanPlayerPauseGame}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD AIPlayerPauseGame}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD SwitchPlayers}}
{{AutoEventTableRow|EvilEngine/Events/NPC Broke Cover}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD PauseGame}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD ResumeGame}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIActive}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIFollow}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRICloseFollow}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIStunned}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIGuard}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROActive}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROFollow}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROCloseFollow}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROStunned}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROGuard}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROExpPointsChange}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROExpPointsToUpgradeChange}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROPowerUpAdd}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIPowerUpRemove}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROPowerUpRemove}}
{{AutoEventTableRow|EvilEngine/Events/NPC Play Taunt}}
{{AutoEventTableRow|EvilEngine/Events/NPC Finished Taking Damage}}
{{AutoEventTableRow|EvilEngine/Events/NPC Nuke On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Nuke Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Arrived At Pointer}}
{{AutoEventTableRow|EvilEngine/Events/NPC Move To Reset}}
{{AutoEventTableRow|EvilEngine/Events/Available}}
{{AutoEventTableRow|EvilEngine/Events/Unavailable}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIPowerUpUpgrade}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROPowerUpUpgrade}}
{{AutoEventTableRow|EvilEngine/Events/CheckpointActivate}}
{{AutoEventTableRow|EvilEngine/Events/Object NPC Collision Active}}
{{AutoEventTableRow|EvilEngine/Events/Object NPC Collision Inactive}}
{{AutoEventTableRow|EvilEngine/Events/UI Quit Game}}
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Falling Dirt Spawn}}
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Falling Ice Spawn}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage D Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage D Ended}}
{{AutoEventTableRow|EvilEngine/Events/Camera Y Tracking On}}
{{AutoEventTableRow|EvilEngine/Events/Camera Y Tracking Reset}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRI Health Increase}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRI Health Decrease}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD FRO Health Increase}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD FRO Health Decrease}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD Generic Increase}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD Generic Decrease}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Cancel}}
{{AutoEventTableRow|EvilEngine/Events/UI StartNewGame}}
{{AutoEventTableRow|EvilEngine/Events/UI StartNewGameNoCreateGame}}
{{AutoEventTableRow|EvilEngine/Events/UI StartNewGameYesCreateGame}}
{{AutoEventTableRow|EvilEngine/Events/NPC Tank Set Attack Pattern}}
{{AutoEventTableRow|EvilEngine/Events/NPC At 75% Health}}
{{AutoEventTableRow|EvilEngine/Events/NPC Pool Created}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Info}}
{{AutoEventTableRow|EvilEngine/Events/NPC Pool Reset}}
{{AutoEventTableRow|EvilEngine/Events/UI Model Bar Offset Next}}
{{AutoEventTableRow|EvilEngine/Events/UI Model Bar Offset Previous}}
{{AutoEventTableRow|EvilEngine/Events/Boss Minions Dead}}
{{AutoEventTableRow|EvilEngine/Events/NPC One Liner}}
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Falling No FX}}
{{AutoEventTableRow|EvilEngine/Events/UI EndCredits GoTo Main Manu}}
{{AutoEventTableRow|EvilEngine/Events/Destroy All Rubbles}}
{{AutoEventTableRow|EvilEngine/Events/NPC Set Move Point Distance}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A1 Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A1 Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B1 Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B1 Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C1 Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C1 Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A2 Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A2 Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B2 Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B2 Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C2 Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C2 Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A3 Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A3 Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B3 Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B3 Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C3 Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C3 Ended}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist In Danger}}
{{AutoEventTableRow|EvilEngine/Events/NPC Ignore All Damage On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Ignore All Damage Off}}
{{AutoEventTableRow|EvilEngine/Events/UI Enter Controls Screen}}
{{AutoEventTableRow|EvilEngine/Events/Switch Lever Start}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD Left Player Drop}}
{{AutoEventTableRow|EvilEngine/Events/Player Walk On Disable}}
{{AutoEventTableRow|EvilEngine/Events/Player Walk On Enable}}
{{AutoEventTableRow|EvilEngine/Events/Switch Lever Stop}}
{{AutoEventTableRow|EvilEngine/Events/UIMainMenuSecondPlayerJoin}}
{{AutoEventTableRow|EvilEngine/Events/UIMainMenuSecondPlayerDrop}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD Recovery FRO}}
{{AutoEventTableRow|EvilEngine/Events/UI HUD Recovery MRI}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On P2}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off P2}}
{{AutoEventTableRow|EvilEngine/Events/Hit (filtered)}}
{{AutoEventTableRow|EvilEngine/Events/Destroy (filtered)}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Credit Code Start}}
{{AutoEventTableRow|EvilEngine/Events/Super Move Started}}
{{AutoEventTableRow|EvilEngine/Events/Super Move Finished}}
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Widget Smash Me}}
{{AutoEventTableRow|EvilEngine/Events/SaveLoad Continue Game}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Response Extra}}
|}
[[Category:The Incredibles: Rise of the Underminer]]
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