List of Events/ROTU: Difference between revisions

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(Created page with "This is a list of Events for The Incredibles: Rise of the Underminer == List == {| class="wikitable" |- ! Event ID ! Name ! Description |- | | Unknown | |- | | Enable | |- | | Disable | |- | | Visible | |- | | Invisible | |- | | EnterPlayer | |- | | ExitPlayer | |- | | TouchPlayer | |- | | ControlOff | |- | | ControlOn | |- | | Reset | |- | | Increment | |- | | Decrement | |- | | Open | |- | | Close | |- | | Toggle | |- | | Teleport...")
 
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{{#arraydefine:{{SUBPAGENAME}}| All, [[ALST]], [[ANIM]], [[ATBL]], [[BINK]], [[BOUL]], [[CAM]], [[CCRV]], [[CNTR]], [[COLL]], [[COND]], [[CRDT]], [[CSN]], [[CSNM]], [[CTOC]], [[DEST]], [[DPAT]], [[DYNA]], [[ENV]], [[FOG]], [[GRUP]], [[JAW]], [[JSP]], [[LKIT]], [[LODT]], [[MAPR]], [[MINF]], [[MODL]], [[MRKR]], [[MVPT]], [[NGMS]], [[NPCS]], [[PARE]], [[PARP]], [[PARS]], [[PEND]], [[PGRS]], [[PICK]], [[PIPT]], [[PLAT]], [[PLYR]], [[PORT]], [[RAW]], [[RWTX]], [[SCRP]], [[SGRP]], [[SHRP]], [[SIMP]], [[SND]], [[SNDI]], [[SNDS]], [[SPLN]], [[SUBT]], [[SURF]], [[TEXS]], [[TEXT]], [[TIMR]], [[TPIK]], [[TRIG]], [[TRWT]], [[UIM]], [[VOLU]], [[WIRE]], [[DYNA/audio:conversation]], [[DYNA/camera:binary_poi]], [[DYNA/camera:transition_time]], [[DYNA/Checkpoint]], [[DYNA/effect:BossBrain]], [[DYNA/effect:light]], [[DYNA/effect:LightEffectFlicker]], [[DYNA/effect:LightEffectStrobe]], [[DYNA/effect:Lightning]], [[DYNA/effect:particle_generator]], [[DYNA/effect:Rumble]], [[DYNA/effect:Rumble Spherical Emitter]], [[DYNA/effect:ScreenFade]], [[DYNA/effect:ScreenWarp]], [[DYNA/effect:smoke_emitter]], [[DYNA/effect:spark_emitter]], [[DYNA/effect:spotlight]], [[DYNA/effect:water_body]], [[DYNA/Enemy:IN2]], [[DYNA/Enemy:IN2:Bomber]], [[DYNA/Enemy:IN2:BossUnderminerDrill]], [[DYNA/Enemy:IN2:BossUnderminerUM]], [[DYNA/Enemy:IN2:Chicken]], [[DYNA/Enemy:IN2:Driller]], [[DYNA/Enemy:IN2:Enforcer]], [[DYNA/Enemy:IN2:Humanoid]], [[DYNA/Enemy:IN2:RobotTank]], [[DYNA/Enemy:IN2:Scientist]], [[DYNA/Enemy:IN2:Shooter]], [[DYNA/game_object:BoulderGenerator]], [[DYNA/game_object:bullet_mark]], [[DYNA/game_object:bullet_time]], [[DYNA/game_object:flame_emitter]], [[DYNA/game_object:FreezableObject]], [[DYNA/game_object:Hangable]], [[DYNA/game_object:IN_Pickup]], [[DYNA/game_object:laser_beam]], [[DYNA/game_object:RubbleGenerator]], [[DYNA/game_object:text_box]], [[DYNA/game_object:Vent]], [[DYNA/game_object:VentType]], [[DYNA/interaction:IceBridge]], [[DYNA/interaction:Lift]], [[DYNA/interaction:SwitchLever]], [[DYNA/Interest_Pointer]], [[DYNA/JSP Extra Data]], [[DYNA/logic:reference]], [[DYNA/npc:CoverPoint]], [[DYNA/npc:NPC_Custom_AV]], [[DYNA/pointer]], [[DYNA/Scene Properties]], [[DYNA/ui:box]], [[DYNA/ui:controller]], [[DYNA/ui:image]], [[DYNA/ui:model]], [[DYNA/ui:text]], [[DYNA/ui:text:user string]], [[EvilEngine/ALST]], [[EvilEngine/ANIM]], [[EvilEngine/ATBL]], [[EvilEngine/BINK]], [[EvilEngine/BOUL]], [[EvilEngine/CAM]], [[EvilEngine/CCRV]], [[EvilEngine/CNTR]], [[EvilEngine/COLL]], [[EvilEngine/COND]], [[EvilEngine/CRDT]], [[EvilEngine/CSN]], [[EvilEngine/CSNM]], [[EvilEngine/CTOC]], [[EvilEngine/DEST]], [[EvilEngine/DPAT]], [[EvilEngine/DYNA]], [[EvilEngine/ENV]], [[EvilEngine/FOG]], [[EvilEngine/GRUP]], [[EvilEngine/JAW]], [[EvilEngine/JSP]], [[EvilEngine/LKIT]], [[EvilEngine/LODT]], [[EvilEngine/MAPR]], [[EvilEngine/MINF]], [[EvilEngine/MODL]], [[EvilEngine/MRKR]], [[EvilEngine/MVPT]], [[EvilEngine/NGMS]], [[EvilEngine/NPCS]], [[EvilEngine/PARE]], [[EvilEngine/PARP]], [[EvilEngine/PARS]], [[EvilEngine/PEND]], [[EvilEngine/PGRS]], [[EvilEngine/PICK]], [[EvilEngine/PIPT]], [[EvilEngine/PLAT]], [[EvilEngine/PLYR]], [[EvilEngine/PORT]], [[EvilEngine/RAW]], [[EvilEngine/SCRP]], [[EvilEngine/SGRP]], [[EvilEngine/SHRP]], [[EvilEngine/SIMP]], [[EvilEngine/SPLN]], [[EvilEngine/SUBT]], [[EvilEngine/SURF]], [[EvilEngine/TEXS]], [[EvilEngine/TEXT]], [[EvilEngine/TIMR]], [[EvilEngine/TPIK]], [[EvilEngine/TRIG]], [[EvilEngine/TRWT]], [[EvilEngine/UIM]], [[EvilEngine/VOLU]], [[EvilEngine/WIRE]], [[EvilEngine/DYNA/audio:conversation]], [[EvilEngine/DYNA/camera:binary_poi]], [[EvilEngine/DYNA/camera:transition_time]], [[EvilEngine/DYNA/Checkpoint]], [[EvilEngine/DYNA/effect:BossBrain]], [[EvilEngine/DYNA/effect:light]], [[EvilEngine/DYNA/effect:LightEffectFlicker]], [[EvilEngine/DYNA/effect:LightEffectStrobe]], [[EvilEngine/DYNA/effect:Lightning]], [[EvilEngine/DYNA/effect:particle_generator]], [[EvilEngine/DYNA/effect:Rumble]], [[EvilEngine/DYNA/effect:Rumble Spherical Emitter]], [[EvilEngine/DYNA/effect:ScreenFade]], [[EvilEngine/DYNA/effect:ScreenWarp]], [[EvilEngine/DYNA/effect:smoke_emitter]], [[EvilEngine/DYNA/effect:spark_emitter]], [[EvilEngine/DYNA/effect:spotlight]], [[EvilEngine/DYNA/effect:water_body]], [[EvilEngine/DYNA/Enemy:IN2]], [[EvilEngine/DYNA/Enemy:IN2:Bomber]], [[EvilEngine/DYNA/Enemy:IN2:BossUnderminerDrill]], [[EvilEngine/DYNA/Enemy:IN2:BossUnderminerUM]], [[EvilEngine/DYNA/Enemy:IN2:Chicken]], [[EvilEngine/DYNA/Enemy:IN2:Driller]], [[EvilEngine/DYNA/Enemy:IN2:Enforcer]], [[EvilEngine/DYNA/Enemy:IN2:Humanoid]], [[EvilEngine/DYNA/Enemy:IN2:RobotTank]], [[EvilEngine/DYNA/Enemy:IN2:Scientist]], [[EvilEngine/DYNA/Enemy:IN2:Shooter]], [[EvilEngine/DYNA/game_object:BoulderGenerator]], [[EvilEngine/DYNA/game_object:bullet_mark]], [[EvilEngine/DYNA/game_object:bullet_time]], [[EvilEngine/DYNA/game_object:flame_emitter]], [[EvilEngine/DYNA/game_object:FreezableObject]], [[EvilEngine/DYNA/game_object:Hangable]], [[EvilEngine/DYNA/game_object:IN_Pickup]], [[EvilEngine/DYNA/game_object:laser_beam]], [[EvilEngine/DYNA/game_object:RubbleGenerator]], [[EvilEngine/DYNA/game_object:text_box]], [[EvilEngine/DYNA/game_object:Vent]], [[EvilEngine/DYNA/game_object:VentType]], [[EvilEngine/DYNA/interaction:IceBridge]], [[EvilEngine/DYNA/interaction:Lift]], [[EvilEngine/DYNA/interaction:SwitchLever]], [[EvilEngine/DYNA/Interest_Pointer]], [[EvilEngine/DYNA/JSP Extra Data]], [[EvilEngine/DYNA/logic:reference]], [[EvilEngine/DYNA/npc:CoverPoint]], [[EvilEngine/DYNA/npc:NPC_Custom_AV]], [[EvilEngine/DYNA/pointer]], [[EvilEngine/DYNA/Scene Properties]], [[EvilEngine/DYNA/ui:box]], [[EvilEngine/DYNA/ui:controller]], [[EvilEngine/DYNA/ui:image]], [[EvilEngine/DYNA/ui:model]], [[EvilEngine/DYNA/ui:text]], [[EvilEngine/DYNA/ui:text:user string]]|,}}
This is a list of [[Events]] for The Incredibles: Rise of the Underminer
<nowiki/>
 
This is a list of [[EvilEngine/Events|Events]] for [[The Incredibles: Rise of the Underminer]]
== List ==
==List==
{| class="wikitable"
{| class="wikitable sortable"
! ID !! Name !! Destination Asset Types !! ParamWidget Asset Types !! Parameters !! Description
{{AutoEventTableRow|EvilEngine/Events/Unknown}}
{{AutoEventTableRow|EvilEngine/Events/Enable}}
{{AutoEventTableRow|EvilEngine/Events/Disable}}
{{AutoEventTableRow|EvilEngine/Events/Visible}}
{{AutoEventTableRow|EvilEngine/Events/Invisible}}
{{AutoEventTableRow|EvilEngine/Events/EnterPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ExitPlayer}}
{{AutoEventTableRow|EvilEngine/Events/TouchPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ControlOff}}
{{AutoEventTableRow|EvilEngine/Events/ControlOn}}
{{AutoEventTableRow|EvilEngine/Events/Reset}}
{{AutoEventTableRow|EvilEngine/Events/Increment}}
{{AutoEventTableRow|EvilEngine/Events/Decrement}}
{{AutoEventTableRow|EvilEngine/Events/Open}}
{{AutoEventTableRow|EvilEngine/Events/Close}}
{{AutoEventTableRow|EvilEngine/Events/Toggle}}
{{AutoEventTableRow|EvilEngine/Events/Teleport Player}}
{{AutoEventTableRow|EvilEngine/Events/OutOfBounds}}
{{AutoEventTableRow|EvilEngine/Events/Run}}
{{AutoEventTableRow|EvilEngine/Events/Stop}}
{{AutoEventTableRow|EvilEngine/Events/Expired}}
{{AutoEventTableRow|EvilEngine/Events/Move}}
{{AutoEventTableRow|EvilEngine/Events/Destroy}}
{{AutoEventTableRow|EvilEngine/Events/Pause}}
{{AutoEventTableRow|EvilEngine/Events/Play}}
{{AutoEventTableRow|EvilEngine/Events/PlayOne}}
{{AutoEventTableRow|EvilEngine/Events/PlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/RoomStart}}
{{AutoEventTableRow|EvilEngine/Events/Invalidate}}
{{AutoEventTableRow|EvilEngine/Events/Tilt}}
{{AutoEventTableRow|EvilEngine/Events/Untilt}}
{{AutoEventTableRow|EvilEngine/Events/Arrive}}
{{AutoEventTableRow|EvilEngine/Events/Mount}}
{{AutoEventTableRow|EvilEngine/Events/Dismount}}
{{AutoEventTableRow|EvilEngine/Events/Break}}
{{AutoEventTableRow|EvilEngine/Events/Pickup}}
{{AutoEventTableRow|EvilEngine/Events/Death}}
{{AutoEventTableRow|EvilEngine/Events/Kill}}
{{AutoEventTableRow|EvilEngine/Events/On}}
{{AutoEventTableRow|EvilEngine/Events/Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Patrol}}
{{AutoEventTableRow|EvilEngine/Events/Patrol Off}}
{{AutoEventTableRow|EvilEngine/Events/LeverSwitchTurnedOn}}
{{AutoEventTableRow|EvilEngine/Events/LeverSwitchTurnedOff}}
{{AutoEventTableRow|EvilEngine/Events/NPC Detect On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Chase On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Chase Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Attack On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Off}}
{{AutoEventTableRow|EvilEngine/Events/Respawn}}
{{AutoEventTableRow|EvilEngine/Events/PlayerDeath}}
|-
| 0x34 || [[EvilEngine/Events/GiveChance|z_old-GiveChance]] || - || - || 0, 0, 0, 0 ||
! Event ID
! Name
! Description
|-
| 0x35 || [[EvilEngine/Events/GiveShinyObjects|z_old-GiveShinyObjects]] || - || - || 0, 0, 0, 0 ||
|
| Unknown
|
|-
| 0x36 || [[EvilEngine/Events/GiveHealth|z_old-GiveHealth]] || - || - || 0, 0, 0, 0 ||
|
| Enable
|
|-
{{AutoEventTableRow|EvilEngine/Events/ButtonPress}}
|
{{AutoEventTableRow|EvilEngine/Events/ButtonUnpress}}
| Disable
{{AutoEventTableRow|EvilEngine/Events/ArriveHalfway}}
|
{{AutoEventTableRow|EvilEngine/Events/Hit}}
{{AutoEventTableRow|EvilEngine/Events/Attach To}}
{{AutoEventTableRow|EvilEngine/Events/Evaluate}}
{{AutoEventTableRow|EvilEngine/Events/True}}
{{AutoEventTableRow|EvilEngine/Events/False}}
{{AutoEventTableRow|EvilEngine/Events/PadPressX}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSquare}}
{{AutoEventTableRow|EvilEngine/Events/PadPressO}}
{{AutoEventTableRow|EvilEngine/Events/PadPressTriangle}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressStart}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSelect}}
{{AutoEventTableRow|EvilEngine/Events/PadPressUp}}
{{AutoEventTableRow|EvilEngine/Events/PadPressDown}}
{{AutoEventTableRow|EvilEngine/Events/PadPressRight}}
{{AutoEventTableRow|EvilEngine/Events/PadPressLeft}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOn}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOff}}
{{AutoEventTableRow|EvilEngine/Events/UI Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Unselect}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision On}}
{{AutoEventTableRow|EvilEngine/Events/Collision Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible On}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible Off}}
{{AutoEventTableRow|EvilEngine/Events/Scene Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Scene Finish}}
{{AutoEventTableRow|EvilEngine/Events/Room Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Room Finish}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Reset}}
{{AutoEventTableRow|EvilEngine/Events/FallToDeath}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On+Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset A}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset B}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset C}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset D}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On P1}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off P1}}
{{AutoEventTableRow|EvilEngine/Events/Mono Sound}}
{{AutoEventTableRow|EvilEngine/Events/Stereo Sound}}
{{AutoEventTableRow|EvilEngine/Events/Increase Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/GameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/GameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/GameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/GameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/Digup}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot From Widget}}
{{AutoEventTableRow|EvilEngine/Events/Back}}
{{AutoEventTableRow|EvilEngine/Events/Cancel}}
{{AutoEventTableRow|EvilEngine/Events/Retry}}
{{AutoEventTableRow|EvilEngine/Events/Select Card}}
{{AutoEventTableRow|EvilEngine/Events/Select Slot}}
{{AutoEventTableRow|EvilEngine/Events/OK}}
{{AutoEventTableRow|EvilEngine/Events/VilHurtBoss}}
{{AutoEventTableRow|EvilEngine/Events/Attack}}
{{AutoEventTableRow|EvilEngine/Events/AttackOn}}
{{AutoEventTableRow|EvilEngine/Events/AttackOff}}
{{AutoEventTableRow|EvilEngine/Events/Drop pickup}}
{{AutoEventTableRow|EvilEngine/Events/UI Add Char}}
{{AutoEventTableRow|EvilEngine/Events/UI Del Char}}
{{AutoEventTableRow|EvilEngine/Events/UI String Empty}}
{{AutoEventTableRow|EvilEngine/Events/UI String Full}}
{{AutoEventTableRow|EvilEngine/Events/UI String Send As Cheat}}
{{AutoEventTableRow|EvilEngine/Events/UI Set Max Chars}}
{{AutoEventTableRow|EvilEngine/Events/UI Cheat OK}}
{{AutoEventTableRow|EvilEngine/Events/UI Cheat Bad}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingChase}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingAttack}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingRetreat}}
{{AutoEventTableRow|EvilEngine/Events/Preload}}
{{AutoEventTableRow|EvilEngine/Events/Done}}
{{AutoEventTableRow|EvilEngine/Events/Arcto}}
{{AutoEventTableRow|EvilEngine/Events/Digup Reaction}}
{{AutoEventTableRow|EvilEngine/Events/Set Check Point}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlay}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayLoop}}
{{AutoEventTableRow|EvilEngine/Events/AnimStop}}
{{AutoEventTableRow|EvilEngine/Events/AnimPause}}
{{AutoEventTableRow|EvilEngine/Events/AnimResume}}
{{AutoEventTableRow|EvilEngine/Events/AnimTogglePause}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayRandom}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/SetSpeed}}
{{AutoEventTableRow|EvilEngine/Events/Accelerate}}
{{AutoEventTableRow|EvilEngine/Events/MoveToTarget}}
{{AutoEventTableRow|EvilEngine/Events/SwingerFollow}}
{{AutoEventTableRow|EvilEngine/Events/Impact}}
{{AutoEventTableRow|EvilEngine/Events/Effect Turned On}}
{{AutoEventTableRow|EvilEngine/Events/Effect Turned Off}}
{{AutoEventTableRow|EvilEngine/Events/UI Reset}}
{{AutoEventTableRow|EvilEngine/Events/SetScaleFactor}}
{{AutoEventTableRow|EvilEngine/Events/EnterEntity}}
{{AutoEventTableRow|EvilEngine/Events/ExitEntity}}
{{AutoEventTableRow|EvilEngine/Events/ENTER FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/EXIT FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/Drivenby}}
{{AutoEventTableRow|EvilEngine/Events/FollowTarget}}
|-
| 0xDA || [[EvilEngine/Events/FaceTarget|z_old-FaceTarget]] || - || - || 0, 0, 0, 0 ||
|
{{AutoEventTableRow|EvilEngine/Events/WatchTarget}}
| Visible
{{AutoEventTableRow|EvilEngine/Events/CarChangeLaneRight}}
|
{{AutoEventTableRow|EvilEngine/Events/CarChangeLaneLeft}}
{{AutoEventTableRow|EvilEngine/Events/CarStart}}
{{AutoEventTableRow|EvilEngine/Events/CarSetSwerveMode}}
{{AutoEventTableRow|EvilEngine/Events/IncreaseSpeed}}
{{AutoEventTableRow|EvilEngine/Events/DecreaseSpeed}}
{{AutoEventTableRow|EvilEngine/Events/StartMoving}}
{{AutoEventTableRow|EvilEngine/Events/StopMoving}}
{{AutoEventTableRow|EvilEngine/Events/Swoosh}}
{{AutoEventTableRow|EvilEngine/Events/TurretDestroyed}}
{{AutoEventTableRow|EvilEngine/Events/NPC Speak Stop}}
{{AutoEventTableRow|EvilEngine/Events/StartRumbleEffect}}
{{AutoEventTableRow|EvilEngine/Events/Navigate To}}
{{AutoEventTableRow|EvilEngine/Events/NPC Speak Start}}
{{AutoEventTableRow|EvilEngine/Events/NPC Alert}}
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Delay}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Action End}}
{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOff}}
{{AutoEventTableRow|EvilEngine/Events/BossMMPushButton}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_DecayComplete}}
{{AutoEventTableRow|EvilEngine/Events/VilGuardWidget}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOn}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOff}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateToggle}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOn}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOff}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectToggle}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimGroup}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimSpeed}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateStep}}
{{AutoEventTableRow|EvilEngine/Events/Emit}}
{{AutoEventTableRow|EvilEngine/Events/Emitted}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOn}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOff}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentToggle}}
{{AutoEventTableRow|EvilEngine/Events/Zip Line Env Damage}}
{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOff}}
|-
| 0x101 || [[EvilEngine/Events/Give PowerUp|z_old-Give PowerUp]] || - || - || 0, 0, 0, 0 ||
|
{{AutoEventTableRow|EvilEngine/Events/RaceTimerReset}}
| Invisible
{{AutoEventTableRow|EvilEngine/Events/Fire Cruise Bubble}}
|
{{AutoEventTableRow|EvilEngine/Events/Car Success Anim Play}}
{{AutoEventTableRow|EvilEngine/Events/Car Failure Anim Play}}
{{AutoEventTableRow|EvilEngine/Events/Disable Group Contents}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOn}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOff}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerPause}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerResume}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerSetBestTime}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning1}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning2}}
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning3}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeStart}}
{{AutoEventTableRow|EvilEngine/Events/Car Stop}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeRun}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeReset}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeSuccess}}
{{AutoEventTableRow|EvilEngine/Events/RingChallengeFailed}}
{{AutoEventTableRow|EvilEngine/Events/Formation Changed}}
{{AutoEventTableRow|EvilEngine/Events/Charge Resume}}
{{AutoEventTableRow|EvilEngine/Events/Charge Pause}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge Stop}}
{{AutoEventTableRow|EvilEngine/Events/NPC Charge Completed}}
{{AutoEventTableRow|EvilEngine/Events/Formation Charge Start}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSuccess}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerFailure}}
{{AutoEventTableRow|EvilEngine/Events/Show Hud}}
{{AutoEventTableRow|EvilEngine/Events/Hide Hud}}
{{AutoEventTableRow|EvilEngine/Events/FADE OUT}}
{{AutoEventTableRow|EvilEngine/Events/SetRain}}
{{AutoEventTableRow|EvilEngine/Events/SetSnow}}
{{AutoEventTableRow|EvilEngine/Events/Script No Op}}
{{AutoEventTableRow|EvilEngine/Events/ScriptReset}}
{{AutoEventTableRow|EvilEngine/Events/WaitForInput}}
{{AutoEventTableRow|EvilEngine/Events/Play Movie}}
{{AutoEventTableRow|EvilEngine/Events/CelebrationAnimPlay}}
|-
| 0x128 || - || - || - || - || There is no event defined for this ID.
|
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Replace}}
| EnterPlayer
{{AutoEventTableRow|EvilEngine/Events/Forward}}
|
{{AutoEventTableRow|EvilEngine/Events/Reverse}}
|-
| 0x12C || [[EvilEngine/Events/PlayerRumbleTest|RumbleTest - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
|
| ExitPlayer
|
|-
| 0x12D || [[EvilEngine/Events/PlayerRumbleLight|RumbleLight - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
|
| TouchPlayer
|
|-
| 0x12E || [[EvilEngine/Events/PlayerRumbleMedium|RumbleMedium - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
|
| ControlOff
|
|-
| 0x12F || [[EvilEngine/Events/PlayerRumbleHeavy|RumbleHeavy - OBSOLETE]] || - || - || 0, 0, 0, 0 ||
|
{{AutoEventTableRow|EvilEngine/Events/Screen Adjustment ON}}
| ControlOn
{{AutoEventTableRow|EvilEngine/Events/Screen Adjustment OFF}}
|
{{AutoEventTableRow|EvilEngine/Events/Set as Skydome}}
{{AutoEventTableRow|EvilEngine/Events/Connect_IOwnYou}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_WaveBegin}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_WaveComplete}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_NPCBorn}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_NPCKilled}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_MaxNPCExpired}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_Pause}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_Resume}}
{{AutoEventTableRow|EvilEngine/Events/Set as Goo}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptBegin}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptEnd}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptReady}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_Halt}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_SetPos}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_SetDir}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LookNormal}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LookAlert}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FaceWidget}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FaceWidgetDone}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_GotoWidget}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_GotoWidgetDone}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_AttackWidget}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_AttackWidgetDone}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FollowWidget}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_PlayAnim}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_PlayAnimDone}}
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LeadPlayer}}
{{AutoEventTableRow|EvilEngine/Events/Set Text}}
{{AutoEventTableRow|EvilEngine/Events/Start Conversation}}
{{AutoEventTableRow|EvilEngine/Events/End Conversation}}
{{AutoEventTableRow|EvilEngine/Events/Switch}}
{{AutoEventTableRow|EvilEngine/Events/Add Text}}
{{AutoEventTableRow|EvilEngine/Events/Clear Text}}
{{AutoEventTableRow|EvilEngine/Events/Open Teleport Box}}
{{AutoEventTableRow|EvilEngine/Events/Close Teleport Box}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 0}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 1}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 2}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 3}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 4}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 5}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 6}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 7}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 8}}
{{AutoEventTableRow|EvilEngine/Events/On Signal 9}}
{{AutoEventTableRow|EvilEngine/Events/Stop Wait}}
{{AutoEventTableRow|EvilEngine/Events/On Conversation Start}}
{{AutoEventTableRow|EvilEngine/Events/On Conversation End}}
{{AutoEventTableRow|EvilEngine/Events/Hit Melee}}
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bounce}}
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bash}}
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bowl}}
{{AutoEventTableRow|EvilEngine/Events/Hit Patrick Slam}}
{{AutoEventTableRow|EvilEngine/Events/Hit By Throwable}}
{{AutoEventTableRow|EvilEngine/Events/Paddle Hit Left}}
{{AutoEventTableRow|EvilEngine/Events/Paddle Hit Right}}
{{AutoEventTableRow|EvilEngine/Events/Initiate Task}}
{{AutoEventTableRow|EvilEngine/Events/Set Success}}
{{AutoEventTableRow|EvilEngine/Events/Set Failure}}
{{AutoEventTableRow|EvilEngine/Events/On Accept}}
{{AutoEventTableRow|EvilEngine/Events/On Decline}}
{{AutoEventTableRow|EvilEngine/Events/On Complete}}
{{AutoEventTableRow|EvilEngine/Events/Generate Boulder}}
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Widget}}
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Point}}
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Player}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_SuperDuperDone}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_DuperIsDoner}}
{{AutoEventTableRow|EvilEngine/Events/Bus Switch Character}}
{{AutoEventTableRow|EvilEngine/Events/Group Update Together}}
{{AutoEventTableRow|EvilEngine/Events/Set Update Distance}}
{{AutoEventTableRow|EvilEngine/Events/Translate, Local X}}
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Y}}
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Z}}
{{AutoEventTableRow|EvilEngine/Events/Translate, World X}}
{{AutoEventTableRow|EvilEngine/Events/Translate, World Y}}
{{AutoEventTableRow|EvilEngine/Events/Translate, World Z}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local X}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Y}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Z}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, World X}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Y}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Z}}
{{AutoEventTableRow|EvilEngine/Events/Translate, Local X Done}}
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Y Done}}
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Z Done}}
{{AutoEventTableRow|EvilEngine/Events/Translate, World X Done}}
{{AutoEventTableRow|EvilEngine/Events/Translate, World Y Done}}
{{AutoEventTableRow|EvilEngine/Events/Translate, World Z Done}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local X Done}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Y Done}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Z Done}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, World X Done}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Y Done}}
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Z Done}}
{{AutoEventTableRow|EvilEngine/Events/Count1}}
{{AutoEventTableRow|EvilEngine/Events/Count2}}
{{AutoEventTableRow|EvilEngine/Events/Count3}}
{{AutoEventTableRow|EvilEngine/Events/Count4}}
{{AutoEventTableRow|EvilEngine/Events/Count5}}
{{AutoEventTableRow|EvilEngine/Events/Count6}}
{{AutoEventTableRow|EvilEngine/Events/Count7}}
{{AutoEventTableRow|EvilEngine/Events/Count8}}
{{AutoEventTableRow|EvilEngine/Events/Count9}}
{{AutoEventTableRow|EvilEngine/Events/Count10}}
{{AutoEventTableRow|EvilEngine/Events/Count11}}
{{AutoEventTableRow|EvilEngine/Events/Count12}}
{{AutoEventTableRow|EvilEngine/Events/Count13}}
{{AutoEventTableRow|EvilEngine/Events/Count14}}
{{AutoEventTableRow|EvilEngine/Events/Count15}}
{{AutoEventTableRow|EvilEngine/Events/Count16}}
{{AutoEventTableRow|EvilEngine/Events/Count17}}
{{AutoEventTableRow|EvilEngine/Events/Count18}}
{{AutoEventTableRow|EvilEngine/Events/Count19}}
{{AutoEventTableRow|EvilEngine/Events/Count20}}
{{AutoEventTableRow|EvilEngine/Events/Set State}}
{{AutoEventTableRow|EvilEngine/Events/Enter Mr I}}
{{AutoEventTableRow|EvilEngine/Events/Enter Frozone}}
{{AutoEventTableRow|EvilEngine/Events/Enter One}}
{{AutoEventTableRow|EvilEngine/Events/Enter All}}
{{AutoEventTableRow|EvilEngine/Events/Exit Mr I}}
{{AutoEventTableRow|EvilEngine/Events/Exit Frozone}}
{{AutoEventTableRow|EvilEngine/Events/Exit One}}
{{AutoEventTableRow|EvilEngine/Events/Exit All}}
{{AutoEventTableRow|EvilEngine/Events/Goo set warb coeffs}}
{{AutoEventTableRow|EvilEngine/Events/Goo set freeze duration}}
{{AutoEventTableRow|EvilEngine/Events/Goo melt}}
{{AutoEventTableRow|EvilEngine/Events/Set State Range}}
{{AutoEventTableRow|EvilEngine/Events/Set State Delay}}
{{AutoEventTableRow|EvilEngine/Events/Set Transition Delay}}
{{AutoEventTableRow|EvilEngine/Events/NPC Fight On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Fight Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Spline On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Spline Off}}
{{AutoEventTableRow|EvilEngine/Events/NPC Kill Quietly}}
{{AutoEventTableRow|EvilEngine/Events/Hit (General)}}
{{AutoEventTableRow|EvilEngine/Events/Hit (Head)}}
{{AutoEventTableRow|EvilEngine/Events/Hit (Left Arm)}}
{{AutoEventTableRow|EvilEngine/Events/Hit (Right Arm)}}
{{AutoEventTableRow|EvilEngine/Events/Hit (Left Leg)}}
{{AutoEventTableRow|EvilEngine/Events/Hit (Right Leg)}}
{{AutoEventTableRow|EvilEngine/Events/Hit (Lower Body)}}
|-
| 0x1C1 || [[EvilEngine/Events/GiveSocks (current level)|z_old-GiveSocks (current level)]] || - || - || 0, 0, 0, 0 ||
|
| Reset
|
|-
| 0x1C2 || [[EvilEngine/Events/GiveCollectables (current level)|z_old-GiveCollectables (current level)]] || - || - || 0, 0, 0, 0 ||
|
| Increment
|
|-
| 0x1C3 || [[EvilEngine/Events/SetSocks (current level)|z_old-SetSocks (current level)]] || - || - || 0, 0, 0, 0 ||
|
| Decrement
|
|-
| 0x1C4 || [[EvilEngine/Events/SetCollectables (current level)|z_old-SetCollectables (current level)]] || - || - || 0, 0, 0, 0 ||
|
{{AutoEventTableRow|EvilEngine/Events/On Answer Yes}}
| Open
{{AutoEventTableRow|EvilEngine/Events/On Answer No}}
|
{{AutoEventTableRow|EvilEngine/Events/Hit Cruise Bubble}}
{{AutoEventTableRow|EvilEngine/Events/Duplotron_KillKids}}
{{AutoEventTableRow|EvilEngine/Events/On Signal10}}
{{AutoEventTableRow|EvilEngine/Events/On Signal11}}
{{AutoEventTableRow|EvilEngine/Events/On Signal12}}
{{AutoEventTableRow|EvilEngine/Events/On Signal13}}
{{AutoEventTableRow|EvilEngine/Events/On Signal14}}
{{AutoEventTableRow|EvilEngine/Events/On Signal15}}
{{AutoEventTableRow|EvilEngine/Events/On Signal16}}
{{AutoEventTableRow|EvilEngine/Events/On Signal17}}
{{AutoEventTableRow|EvilEngine/Events/On Signal18}}
{{AutoEventTableRow|EvilEngine/Events/On Signal19}}
{{AutoEventTableRow|EvilEngine/Events/Spongeball On}}
{{AutoEventTableRow|EvilEngine/Events/Spongeball Off}}
{{AutoEventTableRow|EvilEngine/Events/Launch Shrapnel}}
{{AutoEventTableRow|EvilEngine/Events/Set Intensity}}
{{AutoEventTableRow|EvilEngine/Events/Set Frequency}}
{{AutoEventTableRow|EvilEngine/Events/NPC Set Active On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Set Active Off}}
|-
| 0x1DA || [[EvilEngine/Events/Switch Player Character|z_old-Switch Player Character]] || - || - || 0, 0, 0, 0 ||
|
{{AutoEventTableRow|EvilEngine/Events/Level Begin}}
| Close
{{AutoEventTableRow|EvilEngine/Events/Scene Reset (death)}}
|
{{AutoEventTableRow|EvilEngine/Events/Scene Enter}}
{{AutoEventTableRow|EvilEngine/Events/Destroyed Tiki}}
{{AutoEventTableRow|EvilEngine/Events/Destroyed Robot}}
{{AutoEventTableRow|EvilEngine/Events/See Wood Tiki}}
{{AutoEventTableRow|EvilEngine/Events/See Lovey Tiki}}
{{AutoEventTableRow|EvilEngine/Events/See Shhh Tiki}}
{{AutoEventTableRow|EvilEngine/Events/See Thunder Tiki}}
{{AutoEventTableRow|EvilEngine/Events/See Stone Tiki}}
{{AutoEventTableRow|EvilEngine/Events/See Fodder}}
{{AutoEventTableRow|EvilEngine/Events/See Hammer}}
{{AutoEventTableRow|EvilEngine/Events/See Tar-Tar}}
{{AutoEventTableRow|EvilEngine/Events/See G-Love}}
{{AutoEventTableRow|EvilEngine/Events/See Monsoon}}
{{AutoEventTableRow|EvilEngine/Events/See Sleepy Time}}
{{AutoEventTableRow|EvilEngine/Events/See Arf}}
{{AutoEventTableRow|EvilEngine/Events/See Tubelets}}
{{AutoEventTableRow|EvilEngine/Events/See Slick}}
{{AutoEventTableRow|EvilEngine/Events/See King Jellyfish}}
{{AutoEventTableRow|EvilEngine/Events/See Prawn}}
{{AutoEventTableRow|EvilEngine/Events/See Dutchman}}
{{AutoEventTableRow|EvilEngine/Events/See Sandy Boss}}
{{AutoEventTableRow|EvilEngine/Events/See Patrick Boss}}
{{AutoEventTableRow|EvilEngine/Events/See SpongeBob Boss}}
{{AutoEventTableRow|EvilEngine/Events/See Robot Plankton}}
{{AutoEventTableRow|EvilEngine/Events/Change Texture of UI}}
{{AutoEventTableRow|EvilEngine/Events/NPC Cheer For Me}}
{{AutoEventTableRow|EvilEngine/Events/Fast Visible}}
{{AutoEventTableRow|EvilEngine/Events/Fast Invisible}}
{{AutoEventTableRow|EvilEngine/Events/ZipLine Mount}}
{{AutoEventTableRow|EvilEngine/Events/ZipLine Dismount}}
{{AutoEventTableRow|EvilEngine/Events/Target}}
{{AutoEventTableRow|EvilEngine/Events/Fire}}
{{AutoEventTableRow|EvilEngine/Events/Camera FX Shake}}
{{AutoEventTableRow|EvilEngine/Events/Bullet Time}}
{{AutoEventTableRow|EvilEngine/Events/Thrown}}
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol}}
{{AutoEventTableRow|EvilEngine/Events/EnterCruise}}
{{AutoEventTableRow|EvilEngine/Events/ExitCruise}}
{{AutoEventTableRow|EvilEngine/Events/CruiseFired}}
{{AutoEventTableRow|EvilEngine/Events/CruiseDied}}
{{AutoEventTableRow|EvilEngine/Events/CruiseAddLife}}
{{AutoEventTableRow|EvilEngine/Events/CruiseSetLife}}
{{AutoEventTableRow|EvilEngine/Events/CruiseResetLife}}
{{AutoEventTableRow|EvilEngine/Events/Camera Collide Off}}
{{AutoEventTableRow|EvilEngine/Events/Camera Collide On}}
|-
| 0x20A || [[EvilEngine/Events/Slide On|z_old-Slide On]] || - || - || 0, 0, 0, 0 ||
|
| Toggle
|
|-
| 0x20B || [[EvilEngine/Events/Slide Off|z_old-Slide Off]] || - || - || 0, 0, 0, 0 ||
|
{{AutoEventTableRow|EvilEngine/Events/Timer Set}}
| Teleport Player
{{AutoEventTableRow|EvilEngine/Events/Timer Add}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Force Conversation}}
{{AutoEventTableRow|EvilEngine/Events/Make A Splash}}
{{AutoEventTableRow|EvilEngine/Events/Credits start}}
{{AutoEventTableRow|EvilEngine/Events/Credits stop}}
{{AutoEventTableRow|EvilEngine/Events/Credits ended}}
{{AutoEventTableRow|EvilEngine/Events/Bubble Wipe}}
{{AutoEventTableRow|EvilEngine/Events/Set Lightkit}}
{{AutoEventTableRow|EvilEngine/Events/Set Opacity}}
{{AutoEventTableRow|EvilEngine/Events/Set Sound Effect}}
{{AutoEventTableRow|EvilEngine/Events/Scale, XYZ Ordinary}}
{{AutoEventTableRow|EvilEngine/Events/Set Reference}}
{{AutoEventTableRow|EvilEngine/Events/Warp Set World}}
{{AutoEventTableRow|EvilEngine/Events/Warp Set Task}}
{{AutoEventTableRow|EvilEngine/Events/Warp Go}}
{{AutoEventTableRow|EvilEngine/Events/Set Count}}
{{AutoEventTableRow|EvilEngine/Events/Get Dash Speed}}
{{AutoEventTableRow|EvilEngine/Events/Dash Trip}}
{{AutoEventTableRow|EvilEngine/Events/Dash Burst}}
{{AutoEventTableRow|EvilEngine/Events/Dash Fast}}
{{AutoEventTableRow|EvilEngine/Events/Dash Normal}}
{{AutoEventTableRow|EvilEngine/Events/Dash Slow}}
{{AutoEventTableRow|EvilEngine/Events/Take Socks}}
{{AutoEventTableRow|EvilEngine/Events/Debug BREAK}}
{{AutoEventTableRow|EvilEngine/Events/Born}}
{{AutoEventTableRow|EvilEngine/Events/Platform Pause}}
{{AutoEventTableRow|EvilEngine/Events/Platform Unpause}}
{{AutoEventTableRow|EvilEngine/Events/Store Options}}
{{AutoEventTableRow|EvilEngine/Events/Restore Options}}
{{AutoEventTableRow|EvilEngine/Events/UI Set Motion}}
{{AutoEventTableRow|EvilEngine/Events/UI Motion Finished}}
{{AutoEventTableRow|EvilEngine/Events/UI Motion Loop}}
{{AutoEventTableRow|EvilEngine/Events/Destructible launch}}
{{AutoEventTableRow|EvilEngine/Events/Destructible respawn}}
{{AutoEventTableRow|EvilEngine/Events/Kaboom Start}}
{{AutoEventTableRow|EvilEngine/Events/Kaboom Stop}}
{{AutoEventTableRow|EvilEngine/Events/NPC Attack}}
{{AutoEventTableRow|EvilEngine/Events/NPC Defend}}
{{AutoEventTableRow|EvilEngine/Events/Train Set Speed}}
{{AutoEventTableRow|EvilEngine/Events/Train Junct Out 1}}
{{AutoEventTableRow|EvilEngine/Events/Train Junct Out 2}}
{{AutoEventTableRow|EvilEngine/Events/Train Junct Toggle}}
{{AutoEventTableRow|EvilEngine/Events/Train Junct Passed}}
{{AutoEventTableRow|EvilEngine/Events/Train Car Detach}}
{{AutoEventTableRow|EvilEngine/Events/Train Car Explode}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Initialize NET API}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Connection}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Online Task}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Account List}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Check for new content}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Device}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Content}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Verify Content}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Remove Content}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Device after remove}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Confirm use content idx}}
{{AutoEventTableRow|EvilEngine/Events/Xbox Confirm no use content idx}}
{{AutoEventTableRow|EvilEngine/Events/Xbox No content is installed}}
{{AutoEventTableRow|EvilEngine/Events/Xbox No new content is available}}
{{AutoEventTableRow|EvilEngine/Events/Xbox New content is available}}
{{AutoEventTableRow|EvilEngine/Events/Enable Scene Drawing}}
{{AutoEventTableRow|EvilEngine/Events/Disable Scene Drawing}}
{{AutoEventTableRow|EvilEngine/Events/Lightning Start}}
{{AutoEventTableRow|EvilEngine/Events/Lightning Stop}}
{{AutoEventTableRow|EvilEngine/Events/Change Boss UI Stage}}
{{AutoEventTableRow|EvilEngine/Events/Start static camera}}
{{AutoEventTableRow|EvilEngine/Events/End static camera}}
{{AutoEventTableRow|EvilEngine/Events/Set Camera Start Orientation}}
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movepoint Path}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scare Begin}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scare Skip}}
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movepoint Group}}
{{AutoEventTableRow|EvilEngine/Events/VentSetStateIdle}}
{{AutoEventTableRow|EvilEngine/Events/VentSetStateWarn}}
{{AutoEventTableRow|EvilEngine/Events/VentSetStateDamage}}
{{AutoEventTableRow|EvilEngine/Events/VentSetStateOff}}
{{AutoEventTableRow|EvilEngine/Events/Waterhose Start}}
{{AutoEventTableRow|EvilEngine/Events/Waterhose Stop}}
{{AutoEventTableRow|EvilEngine/Events/Waterhose Set Length}}
{{AutoEventTableRow|EvilEngine/Events/Carried}}
{{AutoEventTableRow|EvilEngine/Events/Explode}}
{{AutoEventTableRow|EvilEngine/Events/Jump To}}
{{AutoEventTableRow|EvilEngine/Events/Jump on Spawn}}
{{AutoEventTableRow|EvilEngine/Events/Player Hit}}
{{AutoEventTableRow|EvilEngine/Events/Start Fade}}
{{AutoEventTableRow|EvilEngine/Events/Fade Down Done}}
{{AutoEventTableRow|EvilEngine/Events/Fade Up Done}}
{{AutoEventTableRow|EvilEngine/Events/Bounce}}
{{AutoEventTableRow|EvilEngine/Events/Launch NPC}}
|-
| 0x266 || [[EvilEngine/Events/Upgrade Power Up|z_old-Upgrade Power Up]] || - || - || 0, 0, 0, 0 ||
|
{{AutoEventTableRow|EvilEngine/Events/Bullet Streak}}
| OutOfBounds
{{AutoEventTableRow|EvilEngine/Events/Set Follow Camera Orientation}}
|
{{AutoEventTableRow|EvilEngine/Events/High Dynamic Range Fade}}
{{AutoEventTableRow|EvilEngine/Events/Start}}
{{AutoEventTableRow|EvilEngine/Events/Success}}
{{AutoEventTableRow|EvilEngine/Events/Failure}}
{{AutoEventTableRow|EvilEngine/Events/Enable Restore}}
{{AutoEventTableRow|EvilEngine/Events/Disable Restore}}
{{AutoEventTableRow|EvilEngine/Events/NPC Spawn}}
{{AutoEventTableRow|EvilEngine/Events/NPC Spawn Done}}
{{AutoEventTableRow|EvilEngine/Events/Spawned NPC Killed}}
{{AutoEventTableRow|EvilEngine/Events/Spawned NPC No Health}}
{{AutoEventTableRow|EvilEngine/Events/Spawned NPCs All Killed}}
{{AutoEventTableRow|EvilEngine/Events/Spawned NPCs All No Health}}
{{AutoEventTableRow|EvilEngine/Events/Set Dash Timer}}
{{AutoEventTableRow|EvilEngine/Events/Dash Not Out of Time}}
{{AutoEventTableRow|EvilEngine/Events/Dash Out of Time}}
{{AutoEventTableRow|EvilEngine/Events/Force Scene Reset}}
{{AutoEventTableRow|EvilEngine/Events/NPC Active}}
{{AutoEventTableRow|EvilEngine/Events/NPC Inactive}}
{{AutoEventTableRow|EvilEngine/Events/Duplicator Activate}}
{{AutoEventTableRow|EvilEngine/Events/Duplicator Deactivate}}
{{AutoEventTableRow|EvilEngine/Events/Dash Enter Tunnel}}
{{AutoEventTableRow|EvilEngine/Events/Dash Exit Tunnel}}
{{AutoEventTableRow|EvilEngine/Events/StopRumbleEffect}}
{{AutoEventTableRow|EvilEngine/Events/Dash Chase Lasers On}}
{{AutoEventTableRow|EvilEngine/Events/Dash Chase Lasers Off}}
{{AutoEventTableRow|EvilEngine/Events/Random Jump on Spawn}}
{{AutoEventTableRow|EvilEngine/Events/Hit Patrick Cartwheel}}
{{AutoEventTableRow|EvilEngine/Events/UI Visible+Focus On+Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect+Invisible}}
{{AutoEventTableRow|EvilEngine/Events/Copy Reference}}
{{AutoEventTableRow|EvilEngine/Events/UI Motion In Finished}}
{{AutoEventTableRow|EvilEngine/Events/UI Motion Out Finished}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Activate Screen}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Deactivate Screen}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Activated Screen}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Switch Screens}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Start Fade Out}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Start Fade In}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Screen Motion In Done}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Screen Motion Out Done}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Main Box In Done}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Main Box Out Done}}
{{AutoEventTableRow|EvilEngine/Events/UI Reset Motion}}
{{AutoEventTableRow|EvilEngine/Events/UI Enable HDR}}
{{AutoEventTableRow|EvilEngine/Events/UI Disable HDR}}
{{AutoEventTableRow|EvilEngine/Events/UI Brighten}}
{{AutoEventTableRow|EvilEngine/Events/UI Unbrighten}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Deactivated Screen}}
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Always}}
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Never}}
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Normal}}
{{AutoEventTableRow|EvilEngine/Events/NPC Fight Default}}
{{AutoEventTableRow|EvilEngine/Events/Camera Collide Partial}}
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Play Temporary}}
{{AutoEventTableRow|EvilEngine/Events/Evaluate Counter Value}}
{{AutoEventTableRow|EvilEngine/Events/Count0}}
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute X}}
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute Y}}
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute Z}}
{{AutoEventTableRow|EvilEngine/Events/Play Trigger Animation}}
{{AutoEventTableRow|EvilEngine/Events/Triggered Animation Done}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal More}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal No More}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Less}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal No Less}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Up}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Down}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Sync To Current}}
{{AutoEventTableRow|EvilEngine/Events/UI Signal Effect}}
|-
| 0x2AE || [[EvilEngine/Events/Freeze Player|z_old-Freeze Player]] || - || - || 0, 0, 0, 0 ||
|
| Run
|
|-
| 0x2AF || [[EvilEngine/Events/Unfreeze Player|z_old-Unfreeze Player]] || - || - || 0, 0, 0, 0 ||
|
{{AutoEventTableRow|EvilEngine/Events/UI Signal Map Start}}
| Stop
{{AutoEventTableRow|EvilEngine/Events/UI Signal Map End}}
|
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute X}}
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute Y}}
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute Z}}
{{AutoEventTableRow|EvilEngine/Events/JSP Visibility Increment}}
{{AutoEventTableRow|EvilEngine/Events/JSP Visibility Decrement}}
{{AutoEventTableRow|EvilEngine/Events/Enter Camera}}
{{AutoEventTableRow|EvilEngine/Events/Exit Camera}}
{{AutoEventTableRow|EvilEngine/Events/PadPressE (GC Z or XBOX Black)}}
{{AutoEventTableRow|EvilEngine/Events/Dash Set Jump Paramters}}
{{AutoEventTableRow|EvilEngine/Events/Viper Face Player}}
{{AutoEventTableRow|EvilEngine/Events/Viper Face Movement}}
{{AutoEventTableRow|EvilEngine/Events/RequestStart}}
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run}}
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Up}}
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Down}}
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Left}}
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Right}}
{{AutoEventTableRow|EvilEngine/Events/Increment Success}}
{{AutoEventTableRow|EvilEngine/Events/Decrement Success}}
{{AutoEventTableRow|EvilEngine/Events/Increment Failed}}
{{AutoEventTableRow|EvilEngine/Events/Decrement Failed}}
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Stop Temporary Music}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Action Begin}}
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Alert}}
{{AutoEventTableRow|EvilEngine/Events/NPC Turret Set Attack Radius}}
{{AutoEventTableRow|EvilEngine/Events/Goo Freeze Start}}
{{AutoEventTableRow|EvilEngine/Events/Goo Melt Start}}
{{AutoEventTableRow|EvilEngine/Events/NPC Notice}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Set}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B Ended}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C Began}}
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C Ended}}
{{AutoEventTableRow|EvilEngine/Events/Visibility Cull On}}
{{AutoEventTableRow|EvilEngine/Events/Visibility Cull Off}}
{{AutoEventTableRow|EvilEngine/Events/Start rband camera}}
{{AutoEventTableRow|EvilEngine/Events/End rband camera}}
{{AutoEventTableRow|EvilEngine/Events/Mindy Start}}
{{AutoEventTableRow|EvilEngine/Events/Mindy End}}
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Start}}
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Stop}}
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Set Length}}
{{AutoEventTableRow|EvilEngine/Events/NPC Take No Damage On}}
{{AutoEventTableRow|EvilEngine/Events/NPC Take No Damage Off}}
{{AutoEventTableRow|EvilEngine/Events/Start StaticCAM FOV filter}}
{{AutoEventTableRow|EvilEngine/Events/Restore StaticCAM FOV}}
{{AutoEventTableRow|EvilEngine/Events/XBOX DEMO exit to launcher}}
{{AutoEventTableRow|EvilEngine/Events/Spawn}}
{{AutoEventTableRow|EvilEngine/Events/Spawned}}
{{AutoEventTableRow|EvilEngine/Events/Credits set dest}}
{{AutoEventTableRow|EvilEngine/Events/Allow Attract Mode}}
{{AutoEventTableRow|EvilEngine/Events/Disallow Attract Mode}}
{{AutoEventTableRow|EvilEngine/Events/Rocket Attack}}
{{AutoEventTableRow|EvilEngine/Events/Collision Reset}}
{{AutoEventTableRow|EvilEngine/Events/AutoSave}}
{{AutoEventTableRow|EvilEngine/Events/Open Bonus}}
{{AutoEventTableRow|EvilEngine/Events/Flag Level}}
{{AutoEventTableRow|EvilEngine/Events/Level End}}
{{AutoEventTableRow|EvilEngine/Events/Get Local Content}}
{{AutoEventTableRow|EvilEngine/Events/Pause Game Safe}}
{{AutoEventTableRow|EvilEngine/Events/Override Frequency}}
{{AutoEventTableRow|EvilEngine/Events/Reset Frequency}}
{{AutoEventTableRow|EvilEngine/Events/Set Shot Delay}}
{{AutoEventTableRow|EvilEngine/Events/Set Shots In Group}}
{{AutoEventTableRow|EvilEngine/Events/User Select Yes}}
{{AutoEventTableRow|EvilEngine/Events/User Select No}}
{{AutoEventTableRow|EvilEngine/Events/User Select Back}}
{{AutoEventTableRow|EvilEngine/Events/Launch Fire Works}}
{{AutoEventTableRow|EvilEngine/Events/Resets user selection}}
{{AutoEventTableRow|EvilEngine/Events/Set as Bounce Back}}
{{AutoEventTableRow|EvilEngine/Events/Reset Unlockables}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Response}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Confirm}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Confirm}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Accept}}
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Decline}}
{{AutoEventTableRow|EvilEngine/Events/Set as NOT Bounce Back}}
{{AutoEventTableRow|EvilEngine/Events/Pause Game Now}}
{{AutoEventTableRow|EvilEngine/Events/Patty Wagon Start Engine}}
{{AutoEventTableRow|EvilEngine/Events/Patty Wagon Stop Engine}}
{{AutoEventTableRow|EvilEngine/Events/Bubble Spawn On}}
{{AutoEventTableRow|EvilEngine/Events/Bubble Spawn Off}}
{{AutoEventTableRow|EvilEngine/Events/XBLive Toggle Sign In}}
{{AutoEventTableRow|EvilEngine/Events/XBLive Manage Friends}}
{{AutoEventTableRow|EvilEngine/Events/Apply On Reset - On}}
{{AutoEventTableRow|EvilEngine/Events/Apply On Reset - Off}}
{{AutoEventTableRow|EvilEngine/Events/Snap To}}
{{AutoEventTableRow|EvilEngine/Events/Throw}}
{{AutoEventTableRow|EvilEngine/Events/First Zip Line}}
|-
| 0x30F || [[EvilEngine/Events/First Ledge Grab|z_old-First Ledge Grab]] || - || - || 0, 0, 0, 0 ||
|
{{AutoEventTableRow|EvilEngine/Events/First Incredimeter Pickup}}
| Expired
{{AutoEventTableRow|EvilEngine/Events/UI Spark Trail}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Get Battle Scenes}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scenes Available}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scenes Not Available}}
| Move
{{AutoEventTableRow|EvilEngine/Events/XBLive Toggle Appear Online}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Return to previous screen}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Empty Event}}
|
{{AutoEventTableRow|EvilEngine/Events/Subtitles Enabled}}
| Destroy
{{AutoEventTableRow|EvilEngine/Events/Subtitles Disabled}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Set Box Mapping for UVs}}
|-
{{AutoEventTableRow|EvilEngine/Events/Player Ejected}}
|
{{AutoEventTableRow|EvilEngine/Events/Damage Player}}
| Pause
{{AutoEventTableRow|EvilEngine/Events/First Health Pickup}}
|
{{AutoEventTableRow|EvilEngine/Events/Token Pickup Complete}}
|-
{{AutoEventTableRow|EvilEngine/Events/Prompt is dead}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Flip Visibility}}
| Play
{{AutoEventTableRow|EvilEngine/Events/XBLive Reboot To Dashboard}}
|
{{AutoEventTableRow|EvilEngine/Events/First Powerup Point}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Is Battle Scene}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scene Yes}}
| PlayOne
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scene No}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Lock element}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Unlock element}}
|
{{AutoEventTableRow|EvilEngine/Events/Drivenby Off}}
| PlayMaybe
{{AutoEventTableRow|EvilEngine/Events/Drivenby On}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Signal Credit Code}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Signal HI Logo}}
|
{{AutoEventTableRow|EvilEngine/Events/Disable Auto Save}}
| RoomStart
{{AutoEventTableRow|EvilEngine/Events/UI Signal Enlarge Window}}
|
{{AutoEventTableRow|EvilEngine/Events/Prompt Exiting}}
|-
{{AutoEventTableRow|EvilEngine/Events/Prompt Force Exit}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Sys Message Action Confirmed}}
| Invalidate
{{AutoEventTableRow|EvilEngine/Events/UI Sys Message Action Declined}}
|
{{AutoEventTableRow|EvilEngine/Events/Unpause}}
|-
{{AutoEventTableRow|EvilEngine/Events/Set Color Intensity}}
|
{{AutoEventTableRow|EvilEngine/Events/Start Light Effect}}
| Tilt
{{AutoEventTableRow|EvilEngine/Events/Stop Light Effect}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Has Taken Damage}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC At 50% Health}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC At 25% Health}}
| Untilt
{{AutoEventTableRow|EvilEngine/Events/NPC Hit Without Damage}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Arrives At Destination}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Kills Player}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Cease To Exist}}
| Arrive
{{AutoEventTableRow|EvilEngine/Events/NPC Play Anim}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Retreat To Cover}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Player}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Freeze}}
| Mount
{{AutoEventTableRow|EvilEngine/Events/NPC Thaw}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Move To}}
|-
{{AutoEventTableRow|EvilEngine/Events/Camera Transition Begin}}
|
{{AutoEventTableRow|EvilEngine/Events/Camera Transition Done}}
| Dismount
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Spawn}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Scare}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Enter CustomAV}}
|
{{AutoEventTableRow|EvilEngine/Events/CustomAV Anim Started}}
| Break
{{AutoEventTableRow|EvilEngine/Events/CustomAV Anim Finished}}
|
{{AutoEventTableRow|EvilEngine/Events/CustomAV Sound Started}}
|-
{{AutoEventTableRow|EvilEngine/Events/CustomAV Sound Finished}}
|
{{AutoEventTableRow|EvilEngine/Events/CustomAV Finished}}
| Pickup
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Widget}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Widget Forever}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Attacked Widget}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Finished Attacking Widget}}
| Death
{{AutoEventTableRow|EvilEngine/Events/NPC Find Cover}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Driller}}
|-
{{AutoEventTableRow|EvilEngine/Events/Deactivate}}
|
{{AutoEventTableRow|EvilEngine/Events/Activate}}
| Kill
{{AutoEventTableRow|EvilEngine/Events/NPC Lever On}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Lever Off}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Lever Ignore}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Running Spawn}}
| On
{{AutoEventTableRow|EvilEngine/Events/NPC Respawned}}
|
{{AutoEventTableRow|EvilEngine/Events/Launch Grub}}
|-
{{AutoEventTableRow|EvilEngine/Events/Launch Tracking Grub}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Default Jumping Spawn}}
| Off
{{AutoEventTableRow|EvilEngine/Events/NPC Death Damage}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Goto Idle}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Goto Combat Idle}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Goto Chase}}
| NPC Enter Patrol
{{AutoEventTableRow|EvilEngine/Events/Dispatcher_SetPauseType}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Join Drop Game}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Finished Spawning}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Scared}}
| Patrol Off
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Computer}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Point}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Investigate}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Walk}}
| LeverSwitchTurnedOn
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Run}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Kill}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Idle}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Take Damage On}}
| LeverSwitchTurnedOff
{{AutoEventTableRow|EvilEngine/Events/NPC Take Damage Off}}
|
{{AutoEventTableRow|EvilEngine/Events/Set Active Navigation Mesh}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC is stuck}}
|
{{AutoEventTableRow|EvilEngine/Events/Stop Ice Glide}}
| NPC Detect On
{{AutoEventTableRow|EvilEngine/Events/Enter Any}}
|
{{AutoEventTableRow|EvilEngine/Events/Exit Any}}
|-
{{AutoEventTableRow|EvilEngine/Events/Camera Focus Off}}
|
{{AutoEventTableRow|EvilEngine/Events/Camera Focus On}}
| NPC Detect Off
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Idle Spawn}}
|
{{AutoEventTableRow|EvilEngine/Events/Enter Camera Target}}
|-
{{AutoEventTableRow|EvilEngine/Events/Exit Camera Target}}
|
{{AutoEventTableRow|EvilEngine/Events/Set Counter To Current Level}}
| NPC Chase On
{{AutoEventTableRow|EvilEngine/Events/Set Counter To Level Status}}
|
{{AutoEventTableRow|EvilEngine/Events/Camera Focus AI Helper}}
|-
{{AutoEventTableRow|EvilEngine/Events/Camera Focus AI Helper Reset}}
|
{{AutoEventTableRow|EvilEngine/Events/Rotate, Set Orientation}}
| NPC Chase Off
{{AutoEventTableRow|EvilEngine/Events/Rotate, Go to Orientation}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Ranger Set Firing Pattern}}
|-
{{AutoEventTableRow|EvilEngine/Events/Rotate, Go to Orientation Done}}
|
{{AutoEventTableRow|EvilEngine/Events/Scale, XYZ Ordinary Done}}
| NPC Attack On
{{AutoEventTableRow|EvilEngine/Events/Scale, X Non-Ordinary}}
|
{{AutoEventTableRow|EvilEngine/Events/Scale, Y Non-Ordinary}}
|-
{{AutoEventTableRow|EvilEngine/Events/Scale, Z Non-Ordinary}}
|
{{AutoEventTableRow|EvilEngine/Events/Scale, X Non-Ordinary Done}}
| NPC Attack Off
{{AutoEventTableRow|EvilEngine/Events/Scale, Y Non-Ordinary Done}}
|
{{AutoEventTableRow|EvilEngine/Events/Scale, Z Non-Ordinary Done}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Drill Off}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Drill On}}
| Respawn
{{AutoEventTableRow|EvilEngine/Events/Transition To Camera A Done}}
|
{{AutoEventTableRow|EvilEngine/Events/Transition To Camera B Done}}
|-
{{AutoEventTableRow|EvilEngine/Events/Smash Me Please On}}
|
{{AutoEventTableRow|EvilEngine/Events/Smash Me Please Off}}
| PlayerDeath
{{AutoEventTableRow|EvilEngine/Events/Change Volume}}
|
{{AutoEventTableRow|EvilEngine/Events/Fade Volume}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movement Radius}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC No Movement Radius}}
| z_old-GiveChance
{{AutoEventTableRow|EvilEngine/Events/NPC Drill Down and Wait}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Custom Anim Spawn}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Cheer}}
|
{{AutoEventTableRow|EvilEngine/Events/Enable Group Contents}}
| z_old-GiveShinyObjects
{{AutoEventTableRow|EvilEngine/Events/Start Moving Halfway}}
|
{{AutoEventTableRow|EvilEngine/Events/Set Light Effect Speed}}
|-
{{AutoEventTableRow|EvilEngine/Events/Blast Doors Opening}}
|
{{AutoEventTableRow|EvilEngine/Events/Blast Doors Opened}}
| z_old-GiveHealth
{{AutoEventTableRow|EvilEngine/Events/UI HUD On}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD Off}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD HealthChange}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIExpPointsChange}}
| ButtonPress
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIExpPointsToUpgradeChange}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIPowerUpAdd}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD HumanPlayerPauseGame}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD AIPlayerPauseGame}}
| ButtonUnpress
{{AutoEventTableRow|EvilEngine/Events/UI HUD SwitchPlayers}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Broke Cover}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD PauseGame}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD ResumeGame}}
| ArriveHalfway
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIActive}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIFollow}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRICloseFollow}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIStunned}}
| Hit
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIGuard}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROActive}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROFollow}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROCloseFollow}}
| Attach To
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROStunned}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROGuard}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROExpPointsChange}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROExpPointsToUpgradeChange}}
| Evaluate
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROPowerUpAdd}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIPowerUpRemove}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROPowerUpRemove}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Play Taunt}}
| True
{{AutoEventTableRow|EvilEngine/Events/NPC Finished Taking Damage}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Nuke On}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Nuke Off}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Arrived At Pointer}}
| False
{{AutoEventTableRow|EvilEngine/Events/NPC Move To Reset}}
|
{{AutoEventTableRow|EvilEngine/Events/Available}}
|-
{{AutoEventTableRow|EvilEngine/Events/Unavailable}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIPowerUpUpgrade}}
| PadPressX
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROPowerUpUpgrade}}
|
{{AutoEventTableRow|EvilEngine/Events/CheckpointActivate}}
|-
{{AutoEventTableRow|EvilEngine/Events/Object NPC Collision Active}}
|
{{AutoEventTableRow|EvilEngine/Events/Object NPC Collision Inactive}}
| PadPressSquare
{{AutoEventTableRow|EvilEngine/Events/UI Quit Game}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Falling Dirt Spawn}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Falling Ice Spawn}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage D Began}}
| PadPressO
{{AutoEventTableRow|EvilEngine/Events/Boss Stage D Ended}}
|
{{AutoEventTableRow|EvilEngine/Events/Camera Y Tracking On}}
|-
{{AutoEventTableRow|EvilEngine/Events/Camera Y Tracking Reset}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRI Health Increase}}
| PadPressTriangle
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRI Health Decrease}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD FRO Health Increase}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI HUD FRO Health Decrease}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD Generic Increase}}
| PadPressL1
{{AutoEventTableRow|EvilEngine/Events/UI HUD Generic Decrease}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Cancel}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI StartNewGame}}
|
{{AutoEventTableRow|EvilEngine/Events/UI StartNewGameNoCreateGame}}
| PadPressL2
{{AutoEventTableRow|EvilEngine/Events/UI StartNewGameYesCreateGame}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Tank Set Attack Pattern}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC At 75% Health}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Pool Created}}
| PadPressR1
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Info}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Pool Reset}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Model Bar Offset Next}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Model Bar Offset Previous}}
| PadPressR2
{{AutoEventTableRow|EvilEngine/Events/Boss Minions Dead}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC One Liner}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Falling No FX}}
|
{{AutoEventTableRow|EvilEngine/Events/UI EndCredits GoTo Main Manu}}
| PadPressStart
{{AutoEventTableRow|EvilEngine/Events/Destroy All Rubbles}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Set Move Point Distance}}
|-
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A1 Began}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A1 Ended}}
| PadPressSelect
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B1 Began}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B1 Ended}}
|-
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C1 Began}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C1 Ended}}
| PadPressUp
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A2 Began}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A2 Ended}}
|-
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B2 Began}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B2 Ended}}
| PadPressDown
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C2 Began}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C2 Ended}}
|-
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A3 Began}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A3 Ended}}
| PadPressRight
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B3 Began}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B3 Ended}}
|-
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C3 Began}}
|
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C3 Ended}}
| PadPressLeft
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist In Danger}}
|
{{AutoEventTableRow|EvilEngine/Events/NPC Ignore All Damage On}}
|-
{{AutoEventTableRow|EvilEngine/Events/NPC Ignore All Damage Off}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Enter Controls Screen}}
| FontBackdropOn
{{AutoEventTableRow|EvilEngine/Events/Switch Lever Start}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD Left Player Drop}}
|-
{{AutoEventTableRow|EvilEngine/Events/Player Walk On Disable}}
|
{{AutoEventTableRow|EvilEngine/Events/Player Walk On Enable}}
| FontBackdropOff
{{AutoEventTableRow|EvilEngine/Events/Switch Lever Stop}}
|
{{AutoEventTableRow|EvilEngine/Events/UIMainMenuSecondPlayerJoin}}
|-
{{AutoEventTableRow|EvilEngine/Events/UIMainMenuSecondPlayerDrop}}
|
{{AutoEventTableRow|EvilEngine/Events/UI HUD Recovery FRO}}
| UI Select
{{AutoEventTableRow|EvilEngine/Events/UI HUD Recovery MRI}}
|
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On P2}}
|-
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off P2}}
|
{{AutoEventTableRow|EvilEngine/Events/Hit (filtered)}}
| UI Unselect
{{AutoEventTableRow|EvilEngine/Events/Destroy (filtered)}}
|
{{AutoEventTableRow|EvilEngine/Events/UI Signal Credit Code Start}}
|-
{{AutoEventTableRow|EvilEngine/Events/Super Move Started}}
|
{{AutoEventTableRow|EvilEngine/Events/Super Move Finished}}
| UI Focus On
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Widget Smash Me}}
|
{{AutoEventTableRow|EvilEngine/Events/SaveLoad Continue Game}}
|-
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Response Extra}}
|
| UI Focus Off
|
|-
|
| Collision On
|
|-
|
| Collision Off
|
|-
|
| Collision+Visible On
|
|-
|
| Collision+Visible Off
|
|-
|
| Scene Prepare
|
|-
|
| Scene Finish
|
|-
|
| Room Prepare
|
|-
|
| Room Finish
|
|-
|
| LobMaster Shoot
|
|-
|
| LobMaster Reset
|
|-
|
| FallToDeath
|
|-
|
| UI Focus On+Select
|
|-
|
| UI Focus Off+Unselect
|
|-
|
| Set Pad Config to Preset A
|
|-
|
| Set Pad Config to Preset B
|
|-
|
| Set Pad Config to Preset C
|
|-
|
| Set Pad Config to Preset D
|
|-
|
| Pad Vibrate On P1
|
|-
|
| Pad Vibrate Off P1
|
|-
|
| Mono Sound
|
|-
|
| Stereo Sound
|
|-
|
| Increase Master Volume
|
|-
|
| Decrease Master Volume
|
|-
|
| Increase Music Volume
|
|-
|
| Decrease Music Volume
|
|-
|
| Increase SFX Volume
|
|-
|
| Decrease SFX Volume
|
|-
|
| IntroState_Sony
|
|-
|
| IntroState_Publisher
|
|-
|
| IntroState_Developer
|
|-
|
| IntroState_License
|
|-
|
| IntroState_Count
|
|-
|
| TitleState_Start
|
|-
|
| TitleState_Attract
|
|-
|
| TitleState_Count
|
|-
|
| LoadState_SelectMemCard
|
|-
|
| LoadState_SelectSlot
|
|-
|
| LoadState_Loading
|
|-
|
| LoadState_Count
|
|-
|
| OptionsState_Options
|
|-
|
| OptionsState_Count
|
|-
|
| SaveState_SelectMemCard
|
|-
|
| SaveState_SelectSlot
|
|-
|
| SaveState_Saving
|
|-
|
| SaveState_Count
|
|-
|
| PauseState_Pause
|
|-
|
| PauseState_Options
|
|-
|
| PauseState_Count
|
|-
|
| GameState_FirstTime
|
|-
|
| GameState_Play
|
|-
|
| GameState_LoseChance
|
|-
|
| GameState_GameOver
|
|-
|
| GameState_SceneSwitch
|
|-
|
| GameState_Dead
|
|-
|
| SetIntroState_Sony
|
|-
|
| SetIntroState_Publisher
|
|-
|
| SetIntroState_Developer
|
|-
|
| SetIntroState_License
|
|-
|
| SetIntroState_Count
|
|-
|
| SetTitleState_Start
|
|-
|
| SetTitleState_Attract
|
|-
|
| SetTitleState_Count
|
|-
|
| SetLoadState_SelectMemCard
|
|-
|
| SetLoadState_SelectSlot
|
|-
|
| SetLoadState_Loading
|
|-
|
| SetLoadState_Count
|
|-
|
| SetOptionsState_Options
|
|-
|
| SetOptionsState_Count
|
|-
|
| SetSaveState_SelectMemCard
|
|-
|
| SetSaveState_SelectSlot
|
|-
|
| SetSaveState_Saving
|
|-
|
| SetSaveState_Count
|
|-
|
| SetPauseState_Pause
|
|-
|
| SetPauseState_Options
|
|-
|
| SetPauseState_Count
|
|-
|
| SetGameState_FirstTime
|
|-
|
| SetGameState_Play
|
|-
|
| SetGameState_LoseChance
|
|-
|
| SetGameState_GameOver
|
|-
|
| SetGameState_SceneSwitch
|
|-
|
| SetGameState_Dead
|
|-
|
| Digup
|
|-
|
| GameState_Exit
|
|-
|
| SetGameState_Exit
|
|-
|
| LobMaster Shoot From Widget
|
|-
|
| Back
|
|-
|
| Cancel
|
|-
|
| Retry
|
|-
|
| Select Card
|
|-
|
| Select Slot
|
|-
|
| OK
|
|-
|
| VilHurtBoss
|
|-
|
| Attack
|
|-
|
| AttackOn
|
|-
|
| AttackOff
|
|-
|
| Drop pickup
|
|-
|
| UI Add Char
|
|-
|
| UI Del Char
|
|-
|
| UI String Empty
|
|-
|
| UI String Full
|
|-
|
| UI String Send As Cheat
|
|-
|
| UI Set Max Chars
|
|-
|
| UI Cheat OK
|
|-
|
| UI Cheat Bad
|
|-
|
| VilReport_StartingChase
|
|-
|
| VilReport_StartingAttack
|
|-
|
| VilReport_StartingRetreat
|
|-
|
| Preload
|
|-
|
| Done
|
|-
|
| Arcto
|
|-
|
| Digup Reaction
|
|-
|
| Set Check Point
|
|-
|
| AnimPlay
|
|-
|
| AnimPlayLoop
|
|-
|
| AnimStop
|
|-
|
| AnimPause
|
|-
|
| AnimResume
|
|-
|
| AnimTogglePause
|
|-
|
| AnimPlayRandom
|
|-
|
| AnimPlayMaybe
|
|-
|
| SetSpeed
|
|-
|
| Accelerate
|
|-
|
| MoveToTarget
|
|-
|
| SwingerFollow
|
|-
|
| Impact
|
|-
|
| Effect Turned On
|
|-
|
| Effect Turned Off
|
|-
|
| UI Reset
|
|-
|
| SetScaleFactor
|
|-
|
| EnterEntity
|
|-
|
| ExitEntity
|
|-
|
| ENTER FLAGGED - DO NOT USE
|
|-
|
| EXIT FLAGGED - DO NOT USE
|
|-
|
| Drivenby
|
|-
|
| FollowTarget
|
|-
|
| z_old-FaceTarget
|
|-
|
| WatchTarget
|
|-
|
| CarChangeLaneRight
|
|-
|
| CarChangeLaneLeft
|
|-
|
| CarStart
|
|-
|
| CarSetSwerveMode
|
|-
|
| IncreaseSpeed
|
|-
|
| DecreaseSpeed
|
|-
|
| StartMoving
|
|-
|
| StopMoving
|
|-
|
| Swoosh
|
|-
|
| TurretDestroyed
|
|-
|
| NPC Speak Stop
|
|-
|
| StartRumbleEffect
|
|-
|
| Navigate To
|
|-
|
| NPC Speak Start
|
|-
|
| NPC Alert
|
|-
|
| NPC Patrol Delay
|
|-
|
| NPC Scramble Action End
|
|-
|
| VilFakeChaseOff
|
|-
|
| BossMMPushButton
|
|-
|
| VilReport_DecayComplete
|
|-
|
| VilGuardWidget
|
|-
|
| TextureAnimateOn
|
|-
|
| TextureAnimateOff
|
|-
|
| TextureAnimateToggle
|
|-
|
| ColorEffectOn
|
|-
|
| ColorEffectOff
|
|-
|
| ColorEffectToggle
|
|-
|
| SetTextureAnimGroup
|
|-
|
| SetTextureAnimSpeed
|
|-
|
| TextureAnimateStep
|
|-
|
| Emit
|
|-
|
| Emitted
|
|-
|
| TranslucentOn
|
|-
|
| TranslucentOff
|
|-
|
| TranslucentToggle
|
|-
|
| Zip Line Env Damage
|
|-
|
| VilGangTalkOff
|
|-
|
| z_old-Give PowerUp
|
|-
|
| RaceTimerReset
|
|-
|
| Fire Cruise Bubble
|
|-
|
| Car Success Anim Play
|
|-
|
| Car Failure Anim Play
|
|-
|
| Disable Group Contents
|
|-
|
| NPC Charge
|
|-
|
| OccludeOn
|
|-
|
| OccludeOff
|
|-
|
| RaceTimerPause
|
|-
|
| RaceTimerResume
|
|-
|
| RaceTimerSetBestTime
|
|-
|
| RaceTimerWarning1
|
|-
|
| RaceTimerWarning2
|
|-
|
| RaceTimerWarning3
|
|-
|
| RingChallengeStart
|
|-
|
| Car Stop
|
|-
|
| RingChallengeRun
|
|-
|
| RingChallengeReset
|
|-
|
| RingChallengeSuccess
|
|-
|
| RingChallengeFailed
|
|-
|
| Formation Changed
|
|-
|
| Charge Resume
|
|-
|
| Charge Pause
|
|-
|
| NPC Charge Stop
|
|-
|
| NPC Charge Completed
|
|-
|
| Formation Charge Start
|
|-
|
| SituationPlayerSuccess
|
|-
|
| SituationPlayerFailure
|
|-
|
| Show Hud
|
|-
|
| Hide Hud
|
|-
|
| FADE OUT
|
|-
|
| SetRain
|
|-
|
| SetSnow
|
|-
|
| Script No Op
|
|-
|
| ScriptReset
|
|-
|
| WaitForInput
|
|-
|
| Play Movie
|
|-
|
| CelebrationAnimPlay
|
|-
|
| MusicTrack Replace
|
|-
|
| Forward
|
|-
|
| Reverse
|
|-
|
| RumbleTest - OBSOLETE
|
|-
|
| RumbleLight - OBSOLETE
|
|-
|
| RumbleMedium - OBSOLETE
|
|-
|
| RumbleHeavy - OBSOLETE
|
|-
|
| Screen Adjustment ON
|
|-
|
| Screen Adjustment OFF
|
|-
|
| Set as Skydome
|
|-
|
| Connect_IOwnYou
|
|-
|
| Duplotron_WaveBegin
|
|-
|
| Duplotron_WaveComplete
|
|-
|
| Duplotron_NPCBorn
|
|-
|
| Duplotron_NPCKilled
|
|-
|
| Duplotron_MaxNPCExpired
|
|-
|
| Duplotron_Pause
|
|-
|
| Duplotron_Resume
|
|-
|
| Set as Goo
|
|-
|
| NPCScript_ScriptBegin
|
|-
|
| NPCScript_ScriptEnd
|
|-
|
| NPCScript_ScriptReady
|
|-
|
| NPCScript_Halt
|
|-
|
| NPCScript_SetPos
|
|-
|
| NPCScript_SetDir
|
|-
|
| NPCScript_LookNormal
|
|-
|
| NPCScript_LookAlert
|
|-
|
| NPCScript_FaceWidget
|
|-
|
| NPCScript_FaceWidgetDone
|
|-
|
| NPCScript_GotoWidget
|
|-
|
| NPCScript_GotoWidgetDone
|
|-
|
| NPCScript_AttackWidget
|
|-
|
| NPCScript_AttackWidgetDone
|
|-
|
| NPCScript_FollowWidget
|
|-
|
| NPCScript_PlayAnim
|
|-
|
| NPCScript_PlayAnimDone
|
|-
|
| NPCScript_LeadPlayer
|
|-
|
| Set Text
|
|-
|
| Start Conversation
|
|-
|
| End Conversation
|
|-
|
| Switch
|
|-
|
| Add Text
|
|-
|
| Clear Text
|
|-
|
| Open Teleport Box
|
|-
|
| Close Teleport Box
|
|-
|
| On Signal 0
|
|-
|
| On Signal 1
|
|-
|
| On Signal 2
|
|-
|
| On Signal 3
|
|-
|
| On Signal 4
|
|-
|
| On Signal 5
|
|-
|
| On Signal 6
|
|-
|
| On Signal 7
|
|-
|
| On Signal 8
|
|-
|
| On Signal 9
|
|-
|
| Stop Wait
|
|-
|
| On Conversation Start
|
|-
|
| On Conversation End
|
|-
|
| Hit Melee
|
|-
|
| Hit Bubble Bounce
|
|-
|
| Hit Bubble Bash
|
|-
|
| Hit Bubble Bowl
|
|-
|
| Hit Patrick Slam
|
|-
|
| Hit By Throwable
|
|-
|
| Paddle Hit Left
|
|-
|
| Paddle Hit Right
|
|-
|
| Initiate Task
|
|-
|
| Set Success
|
|-
|
| Set Failure
|
|-
|
| On Accept
|
|-
|
| On Decline
|
|-
|
| On Complete
|
|-
|
| Generate Boulder
|
|-
|
| Launch Boulder At Widget
|
|-
|
| Launch Boulder At Point
|
|-
|
| Launch Boulder At Player
|
|-
|
| Duplotron_SuperDuperDone
|
|-
|
| Duplotron_DuperIsDoner
|
|-
|
| Bus Switch Character
|
|-
|
| Group Update Together
|
|-
|
| Set Update Distance
|
|-
|
| Translate, Local X
|
|-
|
| Translate, Local Y
|
|-
|
| Translate, Local Z
|
|-
|
| Translate, World X
|
|-
|
| Translate, World Y
|
|-
|
| Translate, World Z
|
|-
|
| Rotate, Local X
|
|-
|
| Rotate, Local Y
|
|-
|
| Rotate, Local Z
|
|-
|
| Rotate, World X
|
|-
|
| Rotate, World Y
|
|-
|
| Rotate, World Z
|
|-
|
| Translate, Local X Done
|
|-
|
| Translate, Local Y Done
|
|-
|
| Translate, Local Z Done
|
|-
|
| Translate, World X Done
|
|-
|
| Translate, World Y Done
|
|-
|
| Translate, World Z Done
|
|-
|
| Rotate, Local X Done
|
|-
|
| Rotate, Local Y Done
|
|-
|
| Rotate, Local Z Done
|
|-
|
| Rotate, World X Done
|
|-
|
| Rotate, World Y Done
|
|-
|
| Rotate, World Z Done
|
|-
|
| Count1
|
|-
|
| Count2
|
|-
|
| Count3
|
|-
|
| Count4
|
|-
|
| Count5
|
|-
|
| Count6
|
|-
|
| Count7
|
|-
|
| Count8
|
|-
|
| Count9
|
|-
|
| Count10
|
|-
|
| Count11
|
|-
|
| Count12
|
|-
|
| Count13
|
|-
|
| Count14
|
|-
|
| Count15
|
|-
|
| Count16
|
|-
|
| Count17
|
|-
|
| Count18
|
|-
|
| Count19
|
|-
|
| Count20
|
|-
|
| Set State
|
|-
|
| Enter Mr I
|
|-
|
| Enter Frozone
|
|-
|
| Enter One
|
|-
|
| Enter All
|
|-
|
| Exit Mr I
|
|-
|
| Exit Frozone
|
|-
|
| Exit One
|
|-
|
| Exit All
|
|-
|
| Goo set warb coeffs
|
|-
|
| Goo set freeze duration
|
|-
|
| Goo melt
|
|-
|
| Set State Range
|
|-
|
| Set State Delay
|
|-
|
| Set Transition Delay
|
|-
|
| NPC Fight On
|
|-
|
| NPC Fight Off
|
|-
|
| NPC Patrol Spline On
|
|-
|
| NPC Patrol Spline Off
|
|-
|
| NPC Kill Quietly
|
|-
|
| Hit (General)
|
|-
|
| Hit (Head)
|
|-
|
| Hit (Left Arm)
|
|-
|
| Hit (Right Arm)
|
|-
|
| Hit (Left Leg)
|
|-
|
| Hit (Right Leg)
|
|-
|
| Hit (Lower Body)
|
|-
|
| z_old-GiveSocks (current level)
|
|-
|
| z_old-GiveCollectables (current level)
|
|-
|
| z_old-SetSocks (current level)
|
|-
|
| z_old-SetCollectables (current level)
|
|-
|
| On Answer Yes
|
|-
|
| On Answer No
|
|-
|
| Hit Cruise Bubble
|
|-
|
| Duplotron_KillKids
|
|-
|
| On Signal10
|
|-
|
| On Signal11
|
|-
|
| On Signal12
|
|-
|
| On Signal13
|
|-
|
| On Signal14
|
|-
|
| On Signal15
|
|-
|
| On Signal16
|
|-
|
| On Signal17
|
|-
|
| On Signal18
|
|-
|
| On Signal19
|
|-
|
| Spongeball On
|
|-
|
| Spongeball Off
|
|-
|
| Launch Shrapnel
|
|-
|
| Set Intensity
|
|-
|
| Set Frequency
|
|-
|
| NPC Set Active On
|
|-
|
| NPC Set Active Off
|
|-
|
| z_old-Switch Player Character
|
|-
|
| Level Begin
|
|-
|
| Scene Reset (death)
|
|-
|
| Scene Enter
|
|-
|
| Destroyed Tiki
|
|-
|
| Destroyed Robot
|
|-
|
| See Wood Tiki
|
|-
|
| See Lovey Tiki
|
|-
|
| See Shhh Tiki
|
|-
|
| See Thunder Tiki
|
|-
|
| See Stone Tiki
|
|-
|
| See Fodder
|
|-
|
| See Hammer
|
|-
|
| See Tar-Tar
|
|-
|
| See G-Love
|
|-
|
| See Monsoon
|
|-
|
| See Sleepy Time
|
|-
|
| See Arf
|
|-
|
| See Tubelets
|
|-
|
| See Slick
|
|-
|
| See King Jellyfish
|
|-
|
| See Prawn
|
|-
|
| See Dutchman
|
|-
|
| See Sandy Boss
|
|-
|
| See Patrick Boss
|
|-
|
| See SpongeBob Boss
|
|-
|
| See Robot Plankton
|
|-
|
| Change Texture of UI
|
|-
|
| NPC Cheer For Me
|
|-
|
| Fast Visible
|
|-
|
| Fast Invisible
|
|-
|
| ZipLine Mount
|
|-
|
| ZipLine Dismount
|
|-
|
| Target
|
|-
|
| Fire
|
|-
|
| Camera FX Shake
|
|-
|
| Bullet Time
|
|-
|
| Thrown
|
|-
|
| NPC Patrol
|
|-
|
| EnterCruise
|
|-
|
| ExitCruise
|
|-
|
| CruiseFired
|
|-
|
| CruiseDied
|
|-
|
| CruiseAddLife
|
|-
|
| CruiseSetLife
|
|-
|
| CruiseResetLife
|
|-
|
| Camera Collide Off
|
|-
|
| Camera Collide On
|
|-
|
| z_old-Slide On
|
|-
|
| z_old-Slide Off
|
|-
|
| Timer Set
|
|-
|
| Timer Add
|
|-
|
| NPC Force Conversation
|
|-
|
| Make A Splash
|
|-
|
| Credits start
|
|-
|
| Credits stop
|
|-
|
| Credits ended
|
|-
|
| Bubble Wipe
|
|-
|
| Set Lightkit
|
|-
|
| Set Opacity
|
|-
|
| Set Sound Effect
|
|-
|
| Scale, XYZ Ordinary
|
|-
|
| Set Reference
|
|-
|
| Warp Set World
|
|-
|
| Warp Set Task
|
|-
|
| Warp Go
|
|-
|
| Set Count
|
|-
|
| Get Dash Speed
|
|-
|
| Dash Trip
|
|-
|
| Dash Burst
|
|-
|
| Dash Fast
|
|-
|
| Dash Normal
|
|-
|
| Dash Slow
|
|-
|
| Take Socks
|
|-
|
| Debug BREAK
|
|-
|
| Born
|
|-
|
| Platform Pause
|
|-
|
| Platform Unpause
|
|-
|
| Store Options
|
|-
|
| Restore Options
|
|-
|
| UI Set Motion
|
|-
|
| UI Motion Finished
|
|-
|
| UI Motion Loop
|
|-
|
| Destructible launch
|
|-
|
| Destructible respawn
|
|-
|
| Kaboom Start
|
|-
|
| Kaboom Stop
|
|-
|
| NPC Attack
|
|-
|
| NPC Defend
|
|-
|
| Train Set Speed
|
|-
|
| Train Junct Out 1
|
|-
|
| Train Junct Out 2
|
|-
|
| Train Junct Toggle
|
|-
|
| Train Junct Passed
|
|-
|
| Train Car Detach
|
|-
|
| Train Car Explode
|
|-
|
| Xbox Initialize NET API
|
|-
|
| Xbox Update Connection
|
|-
|
| Xbox Update Online Task
|
|-
|
| Xbox Update Account List
|
|-
|
| Xbox Check for new content
|
|-
|
| Xbox Select Device
|
|-
|
| Xbox Select Content
|
|-
|
| Xbox Verify Content
|
|-
|
| Xbox Remove Content
|
|-
|
| Xbox Select Device after remove
|
|-
|
| Xbox Confirm use content idx
|
|-
|
| Xbox Confirm no use content idx
|
|-
|
| Xbox No content is installed
|
|-
|
| Xbox No new content is available
|
|-
|
| Xbox New content is available
|
|-
|
| Enable Scene Drawing
|
|-
|
| Disable Scene Drawing
|
|-
|
| Lightning Start
|
|-
|
| Lightning Stop
|
|-
|
| Change Boss UI Stage
|
|-
|
| Start static camera
|
|-
|
| End static camera
|
|-
|
| Set Camera Start Orientation
|
|-
|
| NPC Set Movepoint Path
|
|-
|
| NPC Scare Begin
|
|-
|
| NPC Scare Skip
|
|-
|
| NPC Set Movepoint Group
|
|-
|
| VentSetStateIdle
|
|-
|
| VentSetStateWarn
|
|-
|
| VentSetStateDamage
|
|-
|
| VentSetStateOff
|
|-
|
| Waterhose Start
|
|-
|
| Waterhose Stop
|
|-
|
| Waterhose Set Length
|
|-
|
| Carried
|
|-
|
| Explode
|
|-
|
| Jump To
|
|-
|
| Jump on Spawn
|
|-
|
| Player Hit
|
|-
|
| Start Fade
|
|-
|
| Fade Down Done
|
|-
|
| Fade Up Done
|
|-
|
| Bounce
|
|-
|
| Launch NPC
|
|-
|
| z_old-Upgrade Power Up
|
|-
|
| Bullet Streak
|
|-
|
| Set Follow Camera Orientation
|
|-
|
| High Dynamic Range Fade
|
|-
|
| Start
|
|-
|
| Success
|
|-
|
| Failure
|
|-
|
| Enable Restore
|
|-
|
| Disable Restore
|
|-
|
| NPC Spawn
|
|-
|
| NPC Spawn Done
|
|-
|
| Spawned NPC Killed
|
|-
|
| Spawned NPC No Health
|
|-
|
| Spawned NPCs All Killed
|
|-
|
| Spawned NPCs All No Health
|
|-
|
| Set Dash Timer
|
|-
|
| Dash Not Out of Time
|
|-
|
| Dash Out of Time
|
|-
|
| Force Scene Reset
|
|-
|
| NPC Active
|
|-
|
| NPC Inactive
|
|-
|
| Duplicator Activate
|
|-
|
| Duplicator Deactivate
|
|-
|
| Dash Enter Tunnel
|
|-
|
| Dash Exit Tunnel
|
|-
|
| StopRumbleEffect
|
|-
|
| Dash Chase Lasers On
|
|-
|
| Dash Chase Lasers Off
|
|-
|
| Random Jump on Spawn
|
|-
|
| Hit Patrick Cartwheel
|
|-
|
| UI Visible+Focus On+Select
|
|-
|
| UI Focus Off+Unselect+Invisible
|
|-
|
| Copy Reference
|
|-
|
| UI Motion In Finished
|
|-
|
| UI Motion Out Finished
|
|-
|
| UI Signal Activate Screen
|
|-
|
| UI Signal Deactivate Screen
|
|-
|
| UI Signal Activated Screen
|
|-
|
| UI Signal Switch Screens
|
|-
|
| UI Signal Start Fade Out
|
|-
|
| UI Signal Start Fade In
|
|-
|
| UI Signal Screen Motion In Done
|
|-
|
| UI Signal Screen Motion Out Done
|
|-
|
| UI Signal Main Box In Done
|
|-
|
| UI Signal Main Box Out Done
|
|-
|
| UI Reset Motion
|
|-
|
| UI Enable HDR
|
|-
|
| UI Disable HDR
|
|-
|
| UI Brighten
|
|-
|
| UI Unbrighten
|
|-
|
| UI Signal Deactivated Screen
|
|-
|
| NPC Detect Always
|
|-
|
| NPC Detect Never
|
|-
|
| NPC Detect Normal
|
|-
|
| NPC Fight Default
|
|-
|
| Camera Collide Partial
|
|-
|
| MusicTrack Play Temporary
|
|-
|
| Evaluate Counter Value
|
|-
|
| Count0
|
|-
|
| Rotate to Absolute X
|
|-
|
| Rotate to Absolute Y
|
|-
|
| Rotate to Absolute Z
|
|-
|
| Play Trigger Animation
|
|-
|
| Triggered Animation Done
|
|-
|
| UI Signal More
|
|-
|
| UI Signal No More
|
|-
|
| UI Signal Less
|
|-
|
| UI Signal No Less
|
|-
|
| UI Signal Up
|
|-
|
| UI Signal Down
|
|-
|
| UI Signal Sync To Current
|
|-
|
| UI Signal Effect
|
|-
|
| z_old-Freeze Player
|
|-
|
| z_old-Unfreeze Player
|
|-
|
| UI Signal Map Start
|
|-
|
| UI Signal Map End
|
|-
|
| Translate to Absolute X
|
|-
|
| Translate to Absolute Y
|
|-
|
| Translate to Absolute Z
|
|-
|
| JSP Visibility Increment
|
|-
|
| JSP Visibility Decrement
|
|-
|
| Enter Camera
|
|-
|
| Exit Camera
|
|-
|
| PadPressE (GC Z or XBOX Black)
|
|-
|
| Dash Set Jump Paramters
|
|-
|
| Viper Face Player
|
|-
|
| Viper Face Movement
|
|-
|
| RequestStart
|
|-
|
| UI Auto Menu Run
|
|-
|
| UI Auto Menu Run Up
|
|-
|
| UI Auto Menu Run Down
|
|-
|
| UI Auto Menu Run Left
|
|-
|
| UI Auto Menu Run Right
|
|-
|
| Increment Success
|
|-
|
| Decrement Success
|
|-
|
| Increment Failed
|
|-
|
| Decrement Failed
|
|-
|
| MusicTrack Stop Temporary Music
|
|-
|
| NPC Scramble Action Begin
|
|-
|
| NPC Scramble Alert
|
|-
|
| NPC Turret Set Attack Radius
|
|-
|
| Goo Freeze Start
|
|-
|
| Goo Melt Start
|
|-
|
| NPC Notice
|
|-
|
| Boss Stage Set
|
|-
|
| Boss Stage Began
|
|-
|
| Boss Stage Ended
|
|-
|
| Boss Stage A Began
|
|-
|
| Boss Stage A Ended
|
|-
|
| Boss Stage B Began
|
|-
|
| Boss Stage B Ended
|
|-
|
| Boss Stage C Began
|
|-
|
| Boss Stage C Ended
|
|-
|
| Visibility Cull On
|
|-
|
| Visibility Cull Off
|
|-
|
| Start rband camera
|
|-
|
| End rband camera
|
|-
|
| Mindy Start
|
|-
|
| Mindy End
|
|-
|
| Flamethrower Start
|
|-
|
| Flamethrower Stop
|
|-
|
| Flamethrower Set Length
|
|-
|
| NPC Take No Damage On
|
|-
|
| NPC Take No Damage Off
|
|-
|
| Start StaticCAM FOV filter
|
|-
|
| Restore StaticCAM FOV
|
|-
|
| XBOX DEMO exit to launcher
|
|-
|
| Spawn
|
|-
|
| Spawned
|
|-
|
| Credits set dest
|
|-
|
| Allow Attract Mode
|
|-
|
| Disallow Attract Mode
|
|-
|
| Rocket Attack
|
|-
|
| Collision Reset
|
|-
|
| AutoSave
|
|-
|
| Open Bonus
|
|-
|
| Flag Level
|
|-
|
| Level End
|
|-
|
| Get Local Content
|
|-
|
| Pause Game Safe
|
|-
|
| Override Frequency
|
|-
|
| Reset Frequency
|
|-
|
| Set Shot Delay
|
|-
|
| Set Shots In Group
|
|-
|
| User Select Yes
|
|-
|
| User Select No
|
|-
|
| User Select Back
|
|-
|
| Launch Fire Works
|
|-
|
| Resets user selection
|
|-
|
| Set as Bounce Back
|
|-
|
| Reset Unlockables
|
|-
|
| UI Sys Msg Wait Response
|
|-
|
| UI Sys Msg Wait Confirm
|
|-
|
| UI Sys Msg Confirm
|
|-
|
| UI Sys Msg Accept
|
|-
|
| UI Sys Msg Decline
|
|-
|
| Set as NOT Bounce Back
|
|-
|
| Pause Game Now
|
|-
|
| Patty Wagon Start Engine
|
|-
|
| Patty Wagon Stop Engine
|
|-
|
| Bubble Spawn On
|
|-
|
| Bubble Spawn Off
|
|-
|
| XBLive Toggle Sign In
|
|-
|
| XBLive Manage Friends
|
|-
|
| Apply On Reset - On
|
|-
|
| Apply On Reset - Off
|
|-
|
| Snap To
|
|-
|
| Throw
|
|-
|
| First Zip Line
|
|-
|
| z_old-First Ledge Grab
|
|-
|
| First Incredimeter Pickup
|
|-
|
| UI Spark Trail
|
|-
|
| UI Get Battle Scenes
|
|-
|
| UI Battle Scenes Available
|
|-
|
| UI Battle Scenes Not Available
|
|-
|
| XBLive Toggle Appear Online
|
|-
|
| UI Return to previous screen
|
|-
|
| UI Empty Event
|
|-
|
| Subtitles Enabled
|
|-
|
| Subtitles Disabled
|
|-
|
| UI Set Box Mapping for UVs
|
|-
|
| Player Ejected
|
|-
|
| Damage Player
|
|-
|
| First Health Pickup
|
|-
|
| Token Pickup Complete
|
|-
|
| Prompt is dead
|
|-
|
| UI Flip Visibility
|
|-
|
| XBLive Reboot To Dashboard
|
|-
|
| First Powerup Point
|
|-
|
| UI Is Battle Scene
|
|-
|
| UI Battle Scene Yes
|
|-
|
| UI Battle Scene No
|
|-
|
| UI Lock element
|
|-
|
| UI Unlock element
|
|-
|
| Drivenby Off
|
|-
|
| Drivenby On
|
|-
|
| UI Signal Credit Code
|
|-
|
| UI Signal HI Logo
|
|-
|
| Disable Auto Save
|
|-
|
| UI Signal Enlarge Window
|
|-
|
| Prompt Exiting
|
|-
|
| Prompt Force Exit
|
|-
|
| UI Sys Message Action Confirmed
|
|-
|
| UI Sys Message Action Declined
|
|-
|
| Unpause
|
|-
|
| Set Color Intensity
|
|-
|
| Start Light Effect
|
|-
|
| Stop Light Effect
|
|-
|
| NPC Has Taken Damage
|
|-
|
| NPC At 50% Health
|
|-
|
| NPC At 25% Health
|
|-
|
| NPC Hit Without Damage
|
|-
|
| NPC Arrives At Destination
|
|-
|
| NPC Kills Player
|
|-
|
| NPC Cease To Exist
|
|-
|
| NPC Play Anim
|
|-
|
| NPC Retreat To Cover
|
|-
|
| NPC Attack Player
|
|-
|
| NPC Freeze
|
|-
|
| NPC Thaw
|
|-
|
| NPC Move To
|
|-
|
| Camera Transition Begin
|
|-
|
| Camera Transition Done
|
|-
|
| NPC Enter Spawn
|
|-
|
| NPC Enter Scare
|
|-
|
| NPC Enter CustomAV
|
|-
|
| CustomAV Anim Started
|
|-
|
| CustomAV Anim Finished
|
|-
|
| CustomAV Sound Started
|
|-
|
| CustomAV Sound Finished
|
|-
|
| CustomAV Finished
|
|-
|
| NPC Attack Widget
|
|-
|
| NPC Attack Widget Forever
|
|-
|
| NPC Attacked Widget
|
|-
|
| NPC Finished Attacking Widget
|
|-
|
| NPC Find Cover
|
|-
|
| NPC Enter Driller
|
|-
|
| Deactivate
|
|-
|
| Activate
|
|-
|
| NPC Lever On
|
|-
|
| NPC Lever Off
|
|-
|
| NPC Lever Ignore
|
|-
|
| NPC Enter Running Spawn
|
|-
|
| NPC Respawned
|
|-
|
| Launch Grub
|
|-
|
| Launch Tracking Grub
|
|-
|
| NPC Enter Default Jumping Spawn
|
|-
|
| NPC Death Damage
|
|-
|
| NPC Goto Idle
|
|-
|
| NPC Goto Combat Idle
|
|-
|
| NPC Goto Chase
|
|-
|
| Dispatcher_SetPauseType
|
|-
|
| UI Join Drop Game
|
|-
|
| NPC Finished Spawning
|
|-
|
| NPC Scientist Scared
|
|-
|
| NPC Scientist Computer
|
|-
|
| NPC Scientist Point
|
|-
|
| NPC Scientist Investigate
|
|-
|
| NPC Scientist Walk
|
|-
|
| NPC Scientist Run
|
|-
|
| NPC Scientist Kill
|
|-
|
| NPC Scientist Idle
|
|-
|
| NPC Take Damage On
|
|-
|
| NPC Take Damage Off
|
|-
|
| Set Active Navigation Mesh
|
|-
|
| NPC is stuck
|
|-
|
| Stop Ice Glide
|
|-
|
| Enter Any
|
|-
|
| Exit Any
|
|-
|
| Camera Focus Off
|
|-
|
| Camera Focus On
|
|-
|
| NPC Enter Idle Spawn
|
|-
|
| Enter Camera Target
|
|-
|
| Exit Camera Target
|
|-
|
| Set Counter To Current Level
|
|-
|
| Set Counter To Level Status
|
|-
|
| Camera Focus AI Helper
|
|-
|
| Camera Focus AI Helper Reset
|
|-
|
| Rotate, Set Orientation
|
|-
|
| Rotate, Go to Orientation
|
|-
|
| NPC Ranger Set Firing Pattern
|
|-
|
| Rotate, Go to Orientation Done
|
|-
|
| Scale, XYZ Ordinary Done
|
|-
|
| Scale, X Non-Ordinary
|
|-
|
| Scale, Y Non-Ordinary
|
|-
|
| Scale, Z Non-Ordinary
|
|-
|
| Scale, X Non-Ordinary Done
|
|-
|
| Scale, Y Non-Ordinary Done
|
|-
|
| Scale, Z Non-Ordinary Done
|
|-
|
| NPC Drill Off
|
|-
|
| NPC Drill On
|
|-
|
| Transition To Camera A Done
|
|-
|
| Transition To Camera B Done
|
|-
|
| Smash Me Please On
|
|-
|
| Smash Me Please Off
|
|-
|
| Change Volume
|
|-
|
| Fade Volume
|
|-
|
| NPC Set Movement Radius
|
|-
|
| NPC No Movement Radius
|
|-
|
| NPC Drill Down and Wait
|
|-
|
| NPC Enter Custom Anim Spawn
|
|-
|
| NPC Scientist Cheer
|
|-
|
| Enable Group Contents
|
|-
|
| Start Moving Halfway
|
|-
|
| Set Light Effect Speed
|
|-
|
| Blast Doors Opening
|
|-
|
| Blast Doors Opened
|
|-
|
| UI HUD On
|
|-
|
| UI HUD Off
|
|-
|
| UI HUD HealthChange
|
|-
|
| UI HUD MRIExpPointsChange
|
|-
|
| UI HUD MRIExpPointsToUpgradeChange
|
|-
|
| UI HUD MRIPowerUpAdd
|
|-
|
| UI HUD HumanPlayerPauseGame
|
|-
|
| UI HUD AIPlayerPauseGame
|
|-
|
| UI HUD SwitchPlayers
|
|-
|
| NPC Broke Cover
|
|-
|
| UI HUD PauseGame
|
|-
|
| UI HUD ResumeGame
|
|-
|
| UI HUD PlayerMRIActive
|
|-
|
| UI HUD PlayerMRIFollow
|
|-
|
| UI HUD PlayerMRICloseFollow
|
|-
|
| UI HUD PlayerMRIStunned
|
|-
|
| UI HUD PlayerMRIGuard
|
|-
|
| UI HUD PlayerFROActive
|
|-
|
| UI HUD PlayerFROFollow
|
|-
|
| UI HUD PlayerFROCloseFollow
|
|-
|
| UI HUD PlayerFROStunned
|
|-
|
| UI HUD PlayerFROGuard
|
|-
|
| UI HUD FROExpPointsChange
|
|-
|
| UI HUD FROExpPointsToUpgradeChange
|
|-
|
| UI HUD FROPowerUpAdd
|
|-
|
| UI HUD MRIPowerUpRemove
|
|-
|
| UI HUD FROPowerUpRemove
|
|-
|
| NPC Play Taunt
|
|-
|
| NPC Finished Taking Damage
|
|-
|
| NPC Nuke On
|
|-
|
| NPC Nuke Off
|
|-
|
| NPC Arrived At Pointer
|
|-
|
| NPC Move To Reset
|
|-
|
| Available
|
|-
|
| Unavailable
|
|-
|
| UI HUD MRIPowerUpUpgrade
|
|-
|
| UI HUD FROPowerUpUpgrade
|
|-
|
| CheckpointActivate
|
|-
|
| Object NPC Collision Active
|
|-
|
| Object NPC Collision Inactive
|
|-
|
| UI Quit Game
|
|-
|
| NPC Enter Falling Dirt Spawn
|
|-
|
| NPC Enter Falling Ice Spawn
|
|-
|
| Boss Stage D Began
|
|-
|
| Boss Stage D Ended
|
|-
|
| Camera Y Tracking On
|
|-
|
| Camera Y Tracking Reset
|
|-
|
| UI HUD MRI Health Increase
|
|-
|
| UI HUD MRI Health Decrease
|
|-
|
| UI HUD FRO Health Increase
|
|-
|
| UI HUD FRO Health Decrease
|
|-
|
| UI HUD Generic Increase
|
|-
|
| UI HUD Generic Decrease
|
|-
|
| UI Sys Msg Cancel
|
|-
|
| UI StartNewGame
|
|-
|
| UI StartNewGameNoCreateGame
|
|-
|
| UI StartNewGameYesCreateGame
|
|-
|
| NPC Tank Set Attack Pattern
|
|-
|
| NPC At 75% Health
|
|-
|
| NPC Pool Created
|
|-
|
| UI Sys Msg Info
|
|-
|
| NPC Pool Reset
|
|-
|
| UI Model Bar Offset Next
|
|-
|
| UI Model Bar Offset Previous
|
|-
|
| Boss Minions Dead
|
|-
|
| NPC One Liner
|
|-
|
| NPC Enter Falling No FX
|
|-
|
| UI EndCredits GoTo Main Manu
|
|-
|
| Destroy All Rubbles
|
|-
|
| NPC Set Move Point Distance
|
|-
|
| Boss Stage A1 Began
|
|-
|
| Boss Stage A1 Ended
|
|-
|
| Boss Stage B1 Began
|
|-
|
| Boss Stage B1 Ended
|
|-
|
| Boss Stage C1 Began
|
|-
|
| Boss Stage C1 Ended
|
|-
|
| Boss Stage A2 Began
|
|-
|
| Boss Stage A2 Ended
|
|-
|
| Boss Stage B2 Began
|
|-
|
| Boss Stage B2 Ended
|
|-
|
| Boss Stage C2 Began
|
|-
|
| Boss Stage C2 Ended
|
|-
|
| Boss Stage A3 Began
|
|-
|
| Boss Stage A3 Ended
|
|-
|
| Boss Stage B3 Began
|
|-
|
| Boss Stage B3 Ended
|
|-
|
| Boss Stage C3 Began
|
|-
|
| Boss Stage C3 Ended
|
|-
|
| NPC Scientist In Danger
|
|-
|
| NPC Ignore All Damage On
|
|-
|
| NPC Ignore All Damage Off
|
|-
|
| UI Enter Controls Screen
|
|-
|
| Switch Lever Start
|
|-
|
| UI HUD Left Player Drop
|
|-
|
| Player Walk On Disable
|
|-
|
| Player Walk On Enable
|
|-
|
| Switch Lever Stop
|
|-
|
| UIMainMenuSecondPlayerJoin
|
|-
|
| UIMainMenuSecondPlayerDrop
|
|-
|
| UI HUD Recovery FRO
|
|-
|
| UI HUD Recovery MRI
|
|-
|
| Pad Vibrate On P2
|
|-
|
| Pad Vibrate Off P2
|
|-
|
| Hit (filtered)
|
|-
|
| Destroy (filtered)
|
|-
|
| UI Signal Credit Code Start
|
|-
|
| Super Move Started
|
|-
|
| Super Move Finished
|
|-
|
| NPC Attack Widget Smash Me
|
|-
|
| SaveLoad Continue Game
|
|-
|
| UI Sys Msg Wait Response Extra
|
|}
 
[[Category:The Incredibles: Rise of the Underminer]]
2,079

edits