GoodEngine/HO (File Format): Difference between revisions

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'''HO archives''' are container files used by Heavy Iron Studios in their 7 Good Engine/Havok games. They are used to store assets, which are the resources and objects used to create levels, characters and menus for the games.
 
===Endian===
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==Format==
===HEL/HEB (Header)===
0x800 HO header
 
{| class="wikitable"
|-
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| 0x18 || string || '''timeString''' || <code>Www Mmm dd hh:mm:ss yyyy</code>
|-
| 0x40 || int || [FormatInfo] '''sectorSize''' || HOAlways archives are divided in0x800 (2048 (0x800bytes) byte sectors, i.e. HO Header is Sector 0, [[#MAST (MasterTable)|MAST]] is Sector 1...
|-
| 0x44 || int || [MasterTable] '''startSector''' || Always 1 (if '''sectorSize''' is 0x800)
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| 0x5FC || WideString || '''hash''' ||
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| 0x63C || int || '''libVersion''' || Always 1
|-
| 0x640 || int || '''pad02''' || ''null''
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