FMOD: Revision history

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20 January 2023

  • curprev 01:5701:57, 20 January 2023EnergyDrink talk contribs 9,702 bytes +9,702 Created page with "'''FMOD''' is an audio engine used in all Good and some Evil engine GameCube games. It uses *.fsb (FMOD Sample Bank) files to store audio data and *.fev (FMOD Event) files to control the playback of a sound (GoodEngine only). EvilEngine stores all sample banks in SNDI assets in HIP/HOP level archives, while GoodEngine stores them externally in a "media" folder. All sample banks are not encrypted and in little-endi..."