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EvilEngine/UIFT: Difference between revisions
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==Format==
UI Fonts are based on [[UI]] assets, which are based on [[Placeable Asset|placeable assets]]. Some notes on the 0x54 byte header:
* The rotation, scale, and color are all ignored. By default, the rotation is (0,0,0), scale is (1,1,1), and color is (1,1,1,1).
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* The four asset IDs (0x0C, 0x10, 0x4C, 0x50) are always null. UI Fonts do not use models.
Following the placeable header and the UI data:
{| class="wikitable"
! Offset !! Type !! Variable !! Description
▲| 0x54 || int || Unknown. All known possible values: 44, 48, 52, 54, 55, and 60.
| 0x58 || short || '''Width''' in pixels.▼
| 0x5A || short || '''Height''' in pixels.▼
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| 0x83 || byte || '''fontID''' || maybe the same as '''Font''' in [[game_object:text_box]]?
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| 0x84 || [[AssetID]] ([[TEXT|Text]]) || '''textAssetID''' ||
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| 0xA0 || int ||
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! colspan="
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| 0xA4 || Event[numberOfEvents] || '''[[Events]]''' ||
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