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EvilEngine/TRIG: Difference between revisions
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This asset defines an entry for a trigger, a volume of space which can detect what happens within it and send events to other assets accordingly.
The triggers have their own position coordinates below, but they use the Position values in the Placeable header as the pivot point for rotation (rotation is done as if that point was the origin). Apparently, all 3 trigger types can be rotated this way.
==Format==
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