EvilEngine/TRIG: Difference between revisions

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Seil moved page TRIG to EvilEngine/TRIG
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m (Seil moved page TRIG to EvilEngine/TRIG)
 
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<onlyinclude>
{{AssetInfobox
{{#vardefine:typeid|TRIG}}<nowiki/>
|subtitle=Trigger
{{#vardefine:name|Trigger}}<nowiki/>
|type=[[Placeable]]
{{#vardefine:type|[[Entity]]}}<nowiki/>
|objectid=0x01
{{#vardefine:basetype|0x01}}<nowiki/>
|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer}}
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zEntTrigger.h zEntTrigger.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
 
This asset defines an entry for a trigger, a volume of space which can detect what happens within it and send events to other assets accordingly.
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==Format==
Triggers are [[Placeable AssetEntity|placeableentity assets]], so they start with their 0x54 byte header, then are followed by:
 
{| class="wikitable"
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| '''[[ExitCruise]]''' ||
|}
 
{{Assets}}
{{AutoGameNavs}}
 
[[Category:Asset]]