EvilEngine/TRIG: Difference between revisions

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Seil moved page TRIG to EvilEngine/TRIG
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<onlyinclude>
{{AssetInfobox
{{#vardefine:typeid|TRIG}}<nowiki/>
|subtitle=Trigger
{{#vardefine:name|Trigger}}<nowiki/>
|type=[[Placeable]]
{{#vardefine:type|[[Entity]]}}<nowiki/>
|objectid=0x01
{{#vardefine:basetype|0x01}}<nowiki/>
|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer}}
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zEntTrigger.h zEntTrigger.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
 
This asset defines an entry for a trigger, a volume of space which can detect what happens within it and send events to other assets accordingly.
 
The triggers have their own position coordinates below, but they use the Position values in the Placeable header as the pivot point for rotation (rotation is done as if that point was the origin). Apparently, all 3 trigger types can be rotated this way.
 
==Format==
Triggers are [[Placeable AssetEntity|placeableentity assets]], so they start with their 0x54 byte header, then are followed by:
 
{| class="wikitable"
! Offset !! Type !! Variable !!Description
|-
|! 0x54 || [[Vector3]]struct (size: 0x30) || Trigger'''p''' Position 0||
|-
| 0x600x54 || [[Vector3]] || Trigger Position 10 ||
|-
| 0x6C0x60 || [[Vector3]] || Trigger Position 21 ||
|-
| 0x780x6C || [[Vector3]] || Trigger Position 32 ||
|-
| 0x840x78 || float[[Vector3]] || Unknown.Trigger UsuallyPosition 0.3 ||
|-
! !! !! !!
| 0x88 || float || Unknown. Usually -0.
|-
| 0x8C0x84 || float[[Vector3]] || Unknown.'''direction''' || Usually (0, -0, 1.)
|-
| 0x90 || floatint || Unknown.'''flags''' || Usually 0.
|-
! colspan="34" | Events
|-
| 0x94 || Event[numberOfEvents] || '''[[Events]]''' ||
|}
 
Line 37 ⟶ 44:
** 0 - Box
** 1 - Sphere
** 2 - Cylinder (unused)
 
** 3 - Sphere (unused, seems to be the same as used Sphere)
 
* Trigger Position 0
** Box - Front, Bottom, Left sides of box (absolute coordinates)
** Sphere - Center (X, Y, Z) (absolute coordinates)
** Cylinder - Bottom? (X, Y, Z) (absolute coordinates)
* Trigger Position 1
** Box - Back, Top, RighRight sides of box (absolute coordinates)
** Sphere - X is the sphere's radius. Y and Z are always 0.
** Cylinder - X is the cylinder's radius. Y is the cylinder's height. Z is probably always 0.
* Trigger Position 2
** Box - Three seemingly random values in the range of 0xCDCDCDB7 to 0xCDCDCDDA. The meaning of this vector is unknown and is probably unused.
** Sphere - Always (0, 0, 0)
** Cylinder - Probably always (0, 0, 0)
* Trigger Position 3
** Box - Three seemingly random values in the range of 0xCDCDCDB7 to 0xCDCDCDDA. The meaning of this vector is unknown and is probably unused.
** Sphere - Always (0, 0, 0)
** Cylinder - Probably always (0, 0, 0)
 
==Events==
{| class="wikitable"
* [[List of Events#EnterPlayer|EnterPlayer]]
! Event !! Description
* [[List of Events#ExitPlayer|ExitPlayer]]
|-
* [[List of Events#EnterEntity|EnterEntity]]
| '''[[EnterPlayer]]''' || '''EnterPlayer''' is fired when the [[PLYR|Player]] enters the trigger.
* [[List of Events#ExitEntity|ExitEntity]]
|-
* [[List of Events#Enter SpongeBob|Enter SpongeBob]]
| '''[[ExitPlayer]]''' || '''ExitPlayer''' is fired when the [[PLYR|Player]] exits the trigger.
* [[List of Events#Enter Patrick|Enter Patrick]]
|-
* [[List of Events#Enter Sandy|Enter Sandy]]
| '''[[EnterEntity]]''' || '''EnterEntity''' is sent from an [[Placeable Asset|Entity]] when it enters the trigger.
* [[List of Events#Exit SpongeBob|Exit SpongeBob]]
|-
* [[List of Events#Exit Patrick|Exit Patrick]]
| '''[[ExitEntity]]''' || '''EnterEntity''' is sent from an [[Placeable Asset|Entity]] when it enters the trigger.
* [[List of Events#Exit Sandy|Exit Sandy]]
|-
* [[List of Events#EnterCruise|EnterCruise]]
| '''[[Enter SpongeBob]]''' || '''Enter SpongeBob''' is fired at the same time as [[EnterPlayer]] if the current playable character is SpongeBob.
* [[List of Events#ExitCruise|ExitCruise]]
|-
| '''[[Enter Patrick]]''' || '''Enter Patrick''' is fired at the same time as [[EnterPlayer]] if the current playable character is Patrick.
|-
| '''[[Enter Sandy]]''' || '''Enter Sandy''' is fired at the same time as [[EnterPlayer]] if the current playable character is Sandy.
|-
| '''[[Exit SpongeBob]]''' || '''Exit SpongeBob''' is fired at the same time as [[ExitPlayer]] if the current playable character is SpongeBob.
|-
| '''[[Exit Patrick]]''' || '''Exit Patrick''' is fired at the same time as [[ExitPlayer]] if the current playable character is Patrick.
|-
| '''[[Exit Sandy]]''' || '''Exit Sandy''' is fired at the same time as [[ExitPlayer]] if the current playable character is Sandy.
|-
| '''[[EnterCruise]]''' ||
|-
| '''[[ExitCruise]]''' ||
|}
 
{{Assets}}
{{AutoGameNavs}}
 
[[Category:Asset]]