EvilEngine/TEXT: Difference between revisions
Add DYNA to speaker asset types (e.g. Mindy in TSSM)
(Add racetimer tag) |
(Add DYNA to speaker asset types (e.g. Mindy in TSSM)) |
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{sound:''<value1>''[;speaker=''<value2>'']}
|| [[SNDS]] Asset Name; [[VIL]]/[[DYNA]] Asset Name
|| Defines sound (usually a voice line) to play when this line is reached.
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