EvilEngine/Sound Format: Difference between revisions

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Line 36:
! Offset !! Type !! Variable !! Description
|-
| 0x00 || int || amount of SND || AmoundAmount of headers for SND assets.
|-
| 0x04 || byte[4] || null || Padding
|-
| 0x08 || int || amount of SNDS || AmoundAmount of headers for SNDS assets.
|-
| 0x0C || int || amount of cutscene SNDS || AmoundAmount of headers for SNDS assets used in cutscenes. '''BFBB only.'''
|}
 
Line 192:
! Offset !! Type !! Variable !! Description
|-
| 0x00 || int || amount of SND || AmoundAmount of headers for SND assets.
|-
| 0x04 || int || amount of SNDS || AmoundAmount of headers for SNDS assets.
|-
| 0x08 || int || amount of cutscene SNDS || AmoundAmount of headers for SNDS assets used in cutscenes.
|}
 
Line 234:
! Offset !! Type !! Variable !! Description
|-
| 0x00 || int || amount of SND || AmoundAmount of headers for SND assets.
|-
| 0x08 || int || amount of SNDS || AmoundAmount of headers for SNDS assets.
|}
 
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