EvilEngine/Sound Format: Difference between revisions

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This page contains information on how sounds and music are stored in the games.
 
Sounds are usually contained in '''SND''' and '''SNDS''' [[asset]]s, with the '''SNDI''' asset containing information about them. Each [[HOP]] file (sometimes the HIP) contains multiple SND and SNDS assets and one single SNDI asset. There doesn't seem to be an internal difference between SND and SNDS other than being stored as different assets; sound effects are usually in SND and voice lines and music (stored in mnu5.HIP in BFBB) are usually in SNDS.
 
==SND/SNDS Format==