EvilEngine/Sound Format: Difference between revisions

Battlepedia>Seil
Battlepedia>Igorseabra4
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===GameCube (Movie Game/Incredibles/Rise of the Underminer)===
In those games, the SNDI contains not only the sound headers but also the entirety of the sound files themselves. It has a 0x20 byte header.:
 
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x00 || [[AssetID]] || this || Asset ID of this asset
|-
| 0x04 || uint || ? || Offset relative to end of this header to a section which has a few unknown ints then the asset ID of each sound in the SNDI.
|-
| 0x08 || byte[0x10] || ? || Usually all 0s
|-
| 0x18 || short || amount of sounds || Amound of sounds in SNDI
|-
| 0x1A || short || ? || Amound of sounds in SNDI - amount of unknown ints at last section (value at 0x18 - value at 0x1C)
|-
| 0x1C || short || ? || Amount of unknown ints at last section
|-
| 0x1E || short || ? || ?
|}
 
===Xbox===