EvilEngine/Sound Format: Difference between revisions

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Battlepedia>Igorseabra4
(Created page with "This page contains information on how sounds and music are stored in the games. Sounds are usually contained in '''SND''' and '''SNDS''' assets, with the '''SNDI''' asset...")
 
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===Xbox===
The audio format on the Xbox version of all 5 games is either raw IMA ADPCM, or raw 16-bit Linear PCM stripped of its 0x2C byte*.wav header: all of a level's sound headers are kept separate in the single SNDI asset.
 
===Playstation 2===
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