EvilEngine/SIMP: Difference between revisions

m
Seil moved page SIMP to EvilEngine/SIMP
Battlepedia>Seil
m (Seil moved page SIMP to EvilEngine/SIMP)
 
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<onlyinclude>
{{AssetInfobox
{{#vardefine:typeid|SIMP}}<nowiki/>
|subtitle=Simple Object
{{#vardefine:name|Simple Object}}<nowiki/>
|type=[[Placeable]]
{{#vardefine:type|[[Entity]]}}<nowiki/>
|objectid=0x0B
{{#vardefine:basetype|0x0B}}<nowiki/>
|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer}}
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zEntSimpleObj.h zEntSimpleObj.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
 
This asset usually defines an entry for a simple, stationary object which may or may not be visible and collidable.
 
==Format==
SIMPs are [[Placeable AssetEntity|placeableentity assets]], so they start with their 0x54 byte header, then are followed by:
 
{| class="wikitable"
Line 28 ⟶ 33:
* 16 - Player ([[PLYR]])
|-
| 0x5D || byte || '''flags''' || Always 0
|-
| 0x5E || - || - || padding
Line 38 ⟶ 43:
 
=== Events ===
 
{{Assets}}
{{AutoGameNavs}}
 
[[Category:Asset]]