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<onlyinclude>
{{#vardefine:typeid|SIMP}}<nowiki/>
{{#vardefine:name|Simple Object}}<nowiki/>
{{#vardefine:type|[[Entity]]}}<nowiki/>
{{#vardefine:basetype|0x0B}}<nowiki/>
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zEntSimpleObj.h zEntSimpleObj.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
This asset usually defines an entry for a simple, stationary object which may or may not be visible and collidable.
==Format==
SIMPs are [[Entity|entity assets]], so they start with their 0x54 byte header, then are followed by:
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
|-
|
|-
|
The other types listed here do not affect SIMPs in any way, and are only used internally by a variety of entity types. Interestingly, this value is used as a bitmask during initialization, so it is possible to set multiple types at once, with Static (0x2) being the only functional type.
* 0 - None
* 1 - Trigger ([[TRIG]])
* 2 - Static ([[SIMP]])
* 4 - Dynamic ([[PLAT]], [[BUTN]], [[DSTR]])
* 8 - NPC ([[VIL]])
* 16 - Player ([[PLYR]])
|-
|
|-
|
|-
! colspan="
|-
| 0x60 || Event[numberOfEvents] || '''[[Events]]''' ||▼
▲| 0x54 || float || '''Unknown'''
▲| 0x60 || Event[numberOfEvents] || '''[[Events]]'''
|}
=== Events ===
{{Assets}}
{{AutoGameNavs}}
[[Category:Asset]]
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