EvilEngine/PLAT: Difference between revisions

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! Offset !! Type !! Description
|-
| 0x54 || byte || '''Subtype''' - This is always the same as the [[#Types (0x09)|Type at 0x09]] for every type except Platform, which can be one of the following subtypes:
| 0x54 || byte || Platform type
* 0 - Extend/Retract
* 1 - Orbit
* 3 - Move Point
* 13 - Fully Manipulable
|-
| 0x55 || byte || UnkwnownUnknown - always 0
|-
| 0x56 || short || '''Collision type''' - 0, 1, 4, or 5
|-
| 0x58 || float/int || Maybe Launch Strength
* Platform - '''Unknown''' - always 0
* Mechanism - '''Unknown''' - always 0
* Conveyer Belt - '''Speed''' (float)
* Breakaway Platform - '''Break Delay''' (float) - Time in seconds to fall down after player stands on it
* Springboard - '''Bounce Height''' (float)
* Teeter-Totter - '''Unknown''' (float) - in radians
* Paddle - '''Turn Offset''' (int) - How many turns in each direction the paddle can do from the starting offset. Range: 0 to 4 (2 is in the middle)
** 0 = 4 counter-clockwise, 0 clockwise
** 1 = 3 counter-clockwise, 1 clockwise
** 2 = 2 counter-clockwise, 2 clockwise
** 3 = 1 counter-clockwise, 3 clockwise
** 4 = 0 counter-clockwise, 4 clockwise
|-
| 0x5C || float || Teeter Rotation Angle
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