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<onlyinclude>
{{#vardefine:typeid|PICK}}<nowiki/>
{{#vardefine:name|Pickup Table}}<nowiki/>
{{#vardefine:type|[[Binary]]}}<nowiki/>
{{#vardefine:basetype|}}<nowiki/>
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zPickupTable.h zPickupTable.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
A '''pickup table''' is an asset which usually has only one instance in the entire game (in boot.hip) and defines information regarding pickups.
==Format==
The asset data starts with an 8-byte header:
The asset data starts with 'PICK' written in ASCII, then an int which defines the amount of entries, then the entries themselves. Each entry has the following format:▼
===zAssetPickupTable===
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x00 ||
|-
| 0x04 ||
|}
▲
===zAssetPickup===
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
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| 0x10 || [[AssetID]] || '''animID''' || Usually 0.
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|}
{{Assets}}
{{AutoGameNavs}}
[[Category:Asset]]
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