1,535
edits
Battlepedia>Igorseabra4 No edit summary |
m (Seil moved page MODL to EvilEngine/MODL) |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 1:
<onlyinclude>
{{#vardefine:typeid|MODL}}<nowiki/>
{{#vardefine:name|Model}}<nowiki/>
{{#vardefine:type|[[RenderWare]]}}<nowiki/>
{{#vardefine:basetype|}}<nowiki/>
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/include/rwsdk/rpworld.h rpworld.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
The MODL asset refers to a [[RenderWare asset|RenderWare]] DFF. It is a model that can be instanced in the world by many other assets.
The model's textures are loaded from [[RWTX]] assets and referred to by a hash code and not the texture's actual name; see the RWTX page for information on this.
{{Assets}}
{{AutoGameNavs}}
[[Category:Asset]]
|