EvilEngine/MAPR: Difference between revisions

no edit summary
m (2 revisions imported)
No edit summary
Line 1:
<onlyinclude>
{{AssetInfobox
{{#vardefine:typeid|MAPR}}<nowiki/>
|subtitle=Material Map
{{#vardefine:name|Surface Mapper}}<nowiki/>
|type=[[Binary]]
{{#vardefine:type|[[Binary]]}}<nowiki/>
|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer
{{#vardefine:basetype|}}<nowiki/>
|sourcecode=[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zSurface.h zSurface.h]}}
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU}}<nowiki/>
|{{#vardefine:sourcecode=|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zSurface.h zSurface.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
 
A '''MAPR''' asset assigns [[SURF|surfaces]] to certain parts of the [[JSP]] mesh, allowing material effects and surface effects (such as out of bounds) on the level model.
Line 19 ⟶ 24:
 
{{Assets}}
{{AutoGameNavs}}
 
[[Category:Asset]]