EvilEngine/LKIT: Difference between revisions
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==Format==
===xLightKit:===
{| class="wikitable"
! Offset !! Type !! Variable !! Description
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| 0x00 ||
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| 0x04 ||
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| 0x08 ||
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| 0x0C ||
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| 0x10 || AssetID? || '''blended''' || '''Only Present in ROTU'''
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===xLightKitLight:===
{| class="wikitable"
! Offset !! Type !! Variable !! Description
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| 0x00 ||
* 1 - Ambient light
* 2 - Directional light
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| 0x04 ||
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| 0x54 || float || '''radius''' ||
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| 0x5C || ?? || '''platLight''' ||
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The direction vector determines what direction a directional light will point to. This does not point to a particular spot, but rather at an angle all throughout the map. These values can be positive or negative.
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