EvilEngine/LKIT: Difference between revisions

→‎Format: Added a bit more information about LKIT lighting
Battlepedia>Seil
Battlepedia>DirtyDan
(→‎Format: Added a bit more information about LKIT lighting)
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* 2 - Directional light
|-
| 0x04 || Vector3 || '''Color (RGBBGR)'''
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| 0x10 || float || unknown (always 1)
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| 0x30 || float || unknown (always 0)
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| 0x34 || Vector3 || '''Position?Direction'''
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| 0x40 || float || unknown (always 0)
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| 0x54 || Vector3 || unknown
|}
 
Color values are in BGR order (Blue, Green, Red). In BFBB, these get automatically normalized to values between 0 and 1.
 
The direction vector determines what direction a directional light will point to. This does not point to a particular spot, but rather at an angle all throughout the map. These values can be positive or negative.
 
The other vectors serve no apparent purpose.
 
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