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EvilEngine/LKIT: Difference between revisions
→Format: Added a bit more information about LKIT lighting
Battlepedia>Seil (→Format) |
Battlepedia>DirtyDan (→Format: Added a bit more information about LKIT lighting) |
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* 2 - Directional light
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| 0x04 || Vector3 || '''Color (
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| 0x10 || float || unknown (always 1)
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| 0x30 || float || unknown (always 0)
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| 0x34 || Vector3 || '''
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| 0x40 || float || unknown (always 0)
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| 0x54 || Vector3 || unknown
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Color values are in BGR order (Blue, Green, Red). In BFBB, these get automatically normalized to values between 0 and 1.
The direction vector determines what direction a directional light will point to. This does not point to a particular spot, but rather at an angle all throughout the map. These values can be positive or negative.
The other vectors serve no apparent purpose.
[[Category:Asset]]
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