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EvilEngine/DYNA: Difference between revisions
→HUD format (BFBB)
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===HUD format (BFBB)===
[[hud:meter:font]], [[hud:meter:unit]], [[hud:model]], and [[hud:text]] all contain another header following the DYNA header
Note: the X and Y coordinates of all [[Vector3]]s in HUD assets are measured in screen coordinates (0 to 1). The Z coordinate is distance from the camera which is only useful for Z-buffering (there is no visible size difference).
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